God damnit, 15 bucks isn't much, but I have other stuff in mind too.
[QUOTE=AHappyElite;43845035]God damnit, 15 bucks isn't much, but I have other stuff in mind too.[/QUOTE]
Buy it with keys if you want it for half the price, seen some people offer for about 4 euros 50
[QUOTE=Mr. Agree;43857182]Buy it with keys if you want it for half the price, seen some people offer for about 4 euros 50[/QUOTE]
Keys? What keys?
[QUOTE=theobod;43859153]Keys? What keys?[/QUOTE]
TF2 keys
rust keys
[QUOTE=Jetpack Bear;43749705]They should make the Capture point markers and the markers on teammates a little bit easier to see[/QUOTE]
I agree. I found myself tk'ing the first few games...opps
-nevermind- You get keys and stuff from playing games right?
[QUOTE=theobod;43885223]-nevermind- You get keys and stuff from playing games right?[/QUOTE]
You get cards from playing games, which can then be put to buying keys. Or, you can just buy the keys usually getting you the game half price from someone on tf2outpost than what the price is on the store.
[QUOTE=Mr. Agree;43894546]You get cards from playing games, which can then be put to buying keys. Or, you can just buy the keys usually getting you the game half price from someone on tf2outpost than what the price is on the store.[/QUOTE]
Yeah, I got a bunch of cards. Have no idea how to use them though. Mind sending me a PM explaning it so we dont get off-topic.
So does anyone have that cheap insurgency deal?
People too busy playing the "kool" games like CoD/BF4/CS:GO, they haven't noticed this badass game. Wake the fuck up people.
[QUOTE=r0h;43931516]People too busy playing the "kool" games like CoD/BF4/CS:GO, they haven't noticed this badass game. Wake the fuck up people.[/QUOTE]
Oh, I play everything you mentioned except COD.
this is literally the only game that has ever made me scream in terror
[QUOTE=r0h;43931516]People too busy playing the "kool" games like CoD/BF4/CS:GO, they haven't noticed this badass game. Wake the fuck up people.[/QUOTE]
Uh, last time I checked, CS:GO was actually really good.
[QUOTE=PrivRyan;44073860]Uh, last time I checked, CS:GO was actually really good.[/QUOTE]
css > csgo
[QUOTE=Pops;44074574]css > csgo[/QUOTE]
All their own, but I used to play the shit out of css as well, and while I still do enjoy it tons, I'd rather play csgo.
The only thing missing in Insurgency are all the old maps from the mod. I hope they add them in a future update or somethin.
Bit the bullet and got this game, my oh my is it intense. Was playing as an LMG Support on the one gamemode where the security forces have to blow up the caches, I was the last man standing and had about 30 seconds on the clock with 4 enemies left.
Shot one from an upstairs window and then cautiously made my way to the objective popping another two on the way coming mere inches from getting shot myself. I walked upstairs to the objective to find a sniper laying on the floor spinning so I sprayed the fuck out of him and he died with 1 second remaining on the clock. :v:
The chat exploded with surprised players.
LMG support with AP rounds and a 4x scope... it reminds me of playing Day of Defeat as a machine gunner. I love this game.
I think my favorite gamemode is Push when it comes down to the last point and each side is dug in. I accidentally lost my team the game during a hold out as I riddled a bunker with AP rounds to find out that I teamkilled our only guy holding the objective and instantly allowed the Insurgents to cap and win after we'd held them off until their final wave. It was hilarious and tragic, and you can't find that scenario in any other game.
[QUOTE=outlawpickle;44104798]LMG support with AP rounds and a 4x scope... it reminds me of playing Day of Defeat as a machine gunner. I love this game.
I think my favorite gamemode is Push when it comes down to the last point and each side is dug in. I accidentally lost my team the game during a hold out as I riddled a bunker with AP rounds to find out that I teamkilled our only guy holding the objective and instantly allowed the Insurgents to cap and win after we'd held them off until their final wave. It was hilarious and tragic, and you can't find that scenario in any other game.[/QUOTE]
Shit happens, unfortunately lots of the community are either elitist or like to compare the game to cod or bf while they play. They won't hesitate to prompt you to go back to either.
33% sale this week and a new update is gonna be rolling out in a couple days. Lots of new additions.
-Two new maps, Buhriz (revamped with new gameplay and art) and Revolt (formerly Uprising from the beta) As well as big tweaks to existing maps (Peak especially)
-3 new gamemodes (Occupy, Infiltration, Flashpoint)
-FN FAL
-New sight attachments, as well as ability to remove sights from sniper rifles.
-New Incendiary Grenade type (Molotovs for Insurgents, Thermite for Security) Incendiaries can be used to destroy caches or block movement.
-Big improvements to bot AI in coop. Bots can also now use grenades and rocket launchers.
-Lots of bug fixes
Some vids from the update beta:
[media]http://www.youtube.com/watch?v=MMHcPMng1aU[/media]
[media]http://www.youtube.com/watch?v=f4pMaQ_AjFg[/media]
[media]http://www.youtube.com/watch?v=QiB8Zk4005w[/media]
[B]New update is live![/B]
[media]http://www.youtube.com/watch?v=aUgloGYgeug[/media]
[quote]We at New World Interactive are excited to announce the launch of our first major content update, Molotov Spring.
This new update for Insurgency will expand upon the experience we delivered in January, with several new game modes, two new maps, an expanded arsenal, and much more. One of the biggest overhauls is with our cooperative mode Checkpoint. Since the version you all have been playing, we have practically re-written the AI code from scratch. The new AI are much more intelligent, and Checkpoint is as immersive and challenging as it’s ever been.
[t]http://playinsurgency.com/images/media/MolotovSpring.jpg[/t]
We have been keeping our ears to the ground when it comes to issues people have had with our release, both from a stability and gameplay standpoint. We have addressed much of the instability and crashing issues which plagued certain people. If you continue to have these issues, please let us know and we will work diligently until they are resolved.
[t]http://www.playinsurgency.com/images/media/MolotovSpring2.jpg[/t]
As for gameplay changes, we have expanded upon the core game experience quite a bit based on a lot of the feedback we have received. Here is an updated list of the game’s matchmaking options, including the new game modes that have been added. For a detailed explanation of the new modes, please see our full changelist.
Adversarial Match
Game modes that use objective-based respawning.
- Flashpoint (new)
- Firefight
- Infiltrate (new)
Sustained Combat
Game modes that provide players with higher levels of action and respawning.
- Occupy (new)
- Push
- Skirmish
Tactical Operation
Game modes that offer players only one life per match.
- Ambush (formerly VIP Escort)
- Strike (former Search and Destroy but with only one cache)
- Vendetta (new)
There is a lot more information over in the updates section, where we have posted the full changelist for the update.[/quote]
[B]Official Changelist[/B]
[quote]New Content
New maps: Buhriz and Revolt
New weapon: FN FAL
New grenades: ANM-14 incendiary grenade, Molotov cocktail
New upgrades: 2x Aimpoint, Elcan 3.4x Scope, wooden foregrips for AKM/AKS.
New upgrade options for M-40A1 and Mosin Nagant including suppressors and optics.
New game modes:
Infiltrate - Our new Capture the Flag inspired game mode where you must obtain the enemy’s intel and return it to your base. Your team gets reinforced upon taking the enemy's intel or killing an enemy intel carrier.
Flashpoint - One of our new objective-based respawn modes where there is only 1 capture point in the middle, and where each team has two weapon caches. Capturing the point or destroying the caches will bring your team reinforcements, and clearing the entire area will result in victory.
Occupy - Our new King of the Hill inspired game mode where your team must occupy the map in order to slowly force the enemy to run out of reinforcement waves. Controlling the objective allows your team to continue reinforcing without depleting any waves.
Vendetta - A new single life mode where each team has a leader that they must protect and capture an objective with. Capturing or eliminating the enemy’s leader will result in victory.
Updated Game Modes:
Strike - We have removed the old Strike and put Search and Destroy in its place, but with only 1 cache and a single life.
Ambush - Formerly known as VIP Escort.
New matchmaking category specific to single-life game modes. Objective-based respawning modes are now referred to as “Adversarial”.
All new bot AI for Cooperative and offline practice mode.
All new Cooperative missions for each map (plus new maps).
Stability Fixes
Fixed client side crash caused by being deafened by explosions.
Fixed client side crash caused by player death.
Fixed client side “OnDataChanged” crash.
Fixed Linux coop server crash.
Fixed broken radial menu in OSX.
Increased the sound channel limit, which should reduce performance drops caused by the audio system.
Added Level of Detail to player models for improved performance especially on more open maps.
Gameplay Improvements
Added centralized system for HQ messages which also features queueing so radio messages don’t play over one another.
At the end of the round players are now told the winning condition that was met so that players better understand what caused the round to end.
Fixed weapon dropping so weapons and grenades no longer fall through the ground or disappear quickly after being dropped.
Strike is now a single life game mode with only 1 cache to locate and destroy.
Unless you are in a spawn zone, you now must be directly looking at a cache to open the inventory menu with the Use key.
Made all hold/toggle control choices, such as crouch and ironsight, into separate keybindings instead. The game will detect old configs and will setup the new bindings appropriately depending on their settings.
Added “mp_player_spotting” server-side option to disable spotting.
Added resupply delay to prevent people spamming explosives from their spawn/friendly caches.
You no longer get unbipodded when a player walks past you.
Fixed counter-attack being triggered with only 1 player left alive in Checkpoint.
The final objective in Checkpoint now has a counter-attack round with the bots starting from the previous objective.
Added 3 second delay to weapon being lowered in restricted area, time configurable through “mp_restricted_area_wpn_time”.
Hopefully addressed some of the hit detection issues by using specific outer bounds for player collision. Please provide us with feedback on this.
Added “sv_hud_deathmessages_spectator” which allows you to turn on death notices for spectators.
Added “cl_hud_deathnotice_show_demo” which allows you to force on death notices during demo playback, regardless of server setting at the time of recording.
Bug Fixes
Fixed pistol not being deploy when you become the VIP.
Fixed VIP viewmodel hands not being used when playing as the VIP.
Fixed scroll up behavior when you have no primary weapon.
Fixed problem with receiving pistol in training.
Fixed incorrect knife weapon class.
Fixed localization issues with joining the spectator team.
Fixed some materials that had script errors generating console warnings.
Fixed “Spectating” caption sometimes showing up when it shouldn’t.
Cache discovery sounds now play to entire team, not just squad of discoverer.
Fixed floating weapons around the map (still a known bug with floating attachments).
Accessibility and UI Improvements
Added French and Portuguese (Brazilian) localization.
Updated Simplified Chinese and Dutch localization.
Updated Game Controller configuration using settings from CSGO.
New dedicated HUD element for warning players about restricted areas.
Adjusted PO-4x reticule.
Style changes to game instructor.
Milliseconds shown on game timer when there is less than a minute remaining.
New Voice Responses
Friendly subordinate and friendly squad leader down.
Player wounded.
Molotov and Incendiary throw callouts.
Molotov and Incendiary burns.
Cooperative bots performing aggressive investigation for player.
Cooperative bots flashbang reaction.
Cooperative HQ game start, counterattack start, counterattack end.
Cooperative RPG callouts.
Destroy objective radial callouts.
HQ and player objective related dialogue for points Foxtrot through Juliet.
HQ dialogue for Infiltrate, Occupy, Flashpoint, Vendetta, and Strike for both game start and round start.
New Achievements
Recruited
Aced It!
Decisive Victory: Buhriz
Decisive Victory: Contact
Decisive Victory: District
Decisive Victory: Heights
Decisive Victory: Market
Decisive Victory: Ministry
Decisive Victory: Peak
Decisive Victory: Siege
Decisive Victory: Complete[/quote]
[url]http://www.playinsurgency.com/forums/topic/3490-molotov-spring/#entry30411[/url]
when are those visual updates to the player models coming?
Holy shit, AI bots now have almost player like reflexes. I now end up using smoke and grenades more in co-op, have to play more tactical.
the new voice acting is great. the battlefield approach to your character just randomly speaking (especially during firefights) adds a whole new amount of depth
fuckin bots are too good for me
meanwhile another player gets glitched and bots become retarded around him
Anyone have any idea how to replace models in Insurgency? I can get the hands on the Source models myself(for Gmod or whatever), I just wouldnt know how to port them over to Insurgency. I wanna replace those godawful Security models.
So just tried this game again as a new update came out and I was getting very bad performance... It turns out the performance issues were really that the game had fps_max set to 30, I needed to make an autoexec to set it to 999. I love the new FN FAL, shoots a real lump of a bullet but does have a large kick to make up for it. Thought I would make a small video of a life in a firefight match (Just wanted to test recording to be honest...) [url]https://vimeo.com/90440046[/url]
[QUOTE=ShadowSocks8;44386771]Anyone have any idea how to replace models in Insurgency? I can get the hands on the Source models myself(for Gmod or whatever), I just wouldnt know how to port them over to Insurgency. I wanna replace those godawful Security models.[/QUOTE]
[url]http://www.playinsurgency.com/forums/topic/3269-how-to-vpk-files-easy/[/url]
I keep getting hard reboots while playing. Seems to be random. EVerything is fine then bam, computer is restarting. On a GTX 780 i7. ANyone else having similar issues?
apparently this game is now a daycare
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