Rollercoaster Tycoon - Drowning Entertainers Since 1999
1,229 replies, posted
Is there a reason why RollerCoaster Tycoon 1, 2 and their Expansions aren't on STEAM?
[QUOTE=Mr. Tripp;38085032]Is there a reason why RollerCoaster Tycoon 1, 2 and their Expansions aren't on STEAM?[/QUOTE]
Probably due to complications with Infogrames dissolving and the passage of rights down to Atari
Either that, or RC1 and 2 are kind of old and Valve doesn't want to support the game for a wide range of hardware
[QUOTE=Fhenexx;38084889]The cars are from the Soaked expansion pack. The parking lot is likely a mod, but it might be from the Wild expansion. Never played that one, though.[/QUOTE]
Parking lots are from some german CSO. They're pretty good, apart from the curves.
You know it may be old but I still enjoy that Mr Bones Wild Ride thing someone did, that was classic.
Progress.
[img]https://dl.dropbox.com/u/888382/rct51.jpg[/img]
Mr Bones' wild ride is on page 4 of this thread or something, isn't it?
Fuck yes I still have RollerCoaster Tycoon 1 Gold Edition.
I made an absolutely ace ride, like actually the best and I was on that dunes level.
I got a fucking Station Brake failure on the ride and there was still a train in the station.
I couldn't risk losing any more park rating considering how close i was to beating the level, so I quickly deleted the ride.
My sadness when I found I had not saved it beforehand.
[QUOTE=HolyCrusade;38085662]Probably due to complications with Infogrames dissolving and the passage of rights down to Atari
Either that, or RC1 and 2 are kind of old and Valve doesn't want to support the game for a wide range of hardware[/QUOTE]
Commander keen got on steam so it can't be a hardware thing.
Just bought Roller Coaster Tycoon since I lost my CD ages ago. Download's done soon!
From [URL="http://www.reddit.com/r/Android/comments/120auq/dont_lose_your_lunch_rollercoaster_tycoon_is/c6r2z2w"]Reddit[/URL]:
[QUOTE]Don't get you hopes up, guys. They just remade RCT for the Nintendo 3DS and from what I've seen it's based on number 3 and it's terrible. Haven't found one good review yet.
You can’t name your rides or adjust their color schemes.
Height markers, which you use to see how tall your tracks are (and are incredibly important, since you need to make sure you’re not building your coasters higher than the initial drops) are mysteriously absent.
Want to click on a random visitor at your park and see what his favorite ride is? Too bad.
Research and development for new rides and scenery? Gone.
You can’t modify the terrain. That means no raising or lowering the ground, severely limiting your creativity when you design your park. This also means your paths and coasters can’t go under ground or through tunnels.
A lot of ride types are missing, especially water-themed attractions, so you can’t build log flumes. Because, you know, no amusement park ever has one of those (except for every one ever). I could keep going.
Fireworks? No.
Weather? Nope.
Customization signs? Zilch.
From [url]http://venturebeat.com/2012/10/16/rollercoaster-tycoon-3d-is-a-lazy-featureless-shell-of-its-predecessors-review/#s:rct3d_screenshot_title_screen[/url]
Edit: This is the 3DS version made by the same company who is doing Android/iOS... that's why I posted it. Hopefully they won't just port the 3DS version over
[/QUOTE]
Don't get too excited.
[QUOTE=Instant Mix;38087343]Progress.
Mr Bones' wild ride is on page 4 of this thread or something, isn't it?[/QUOTE]
How the hell did you actually make building. I think I tried but it was impossible for me, as the placement always fucked up, like being sideways or some shit. (I was much younger then but still)
Anyone know of some really good mods for this game?
I used to pause my game and individually name every person who came into my park because no-ones a guest, they all live here now... they're all my friends.
[QUOTE=Dr. Ethan Asia;38387879]I used to pause my game and individually name every person who came into my park because no-ones a guest, they all live here now... they're all my friends.[/QUOTE]
Need a creepy rating.
I built a huge park but everyone is going in the swimming pool, every other ride is almost empty.
Do we have a ride exchange here?
[QUOTE=Instant Mix;38087343]Progress.
[img]https://dl.dropbox.com/u/888382/rct51.jpg[/img]
Mr Bones' wild ride is on page 4 of this thread or something, isn't it?[/QUOTE]
Late reply, sorry, but that isn't vanilla scenery is it? Where can I still get custom scenery? Many sites I knew have died.
[QUOTE=Torpov;38165770]From [URL="http://www.reddit.com/r/Android/comments/120auq/dont_lose_your_lunch_rollercoaster_tycoon_is/c6r2z2w"]Reddit[/URL]:
Don't get too excited.[/QUOTE]
This is how the 3DS one came out
[media]http://www.youtube.com/watch?v=I2nhnl9ERIE[/media]
[QUOTE=massaki;35286921]Can't wait for RCT on the 3DS.[/QUOTE]
Oh if only you would have known.
Bumping because I have renewed my interest in the game, and apparently so have others. Here's a bunch of links for RCT2:
RCT1 scenarios (83 in total, missing the 3 "Real" Parks):
[url]https://dl.dropbox.com/s/kxoqeu2sjmnptdk/RCT1%20scenarios.rar[/url]
Sand box scenarios (with and without money):
[url]https://dl.dropbox.com/s/whnyl8357wr3a7o/Sand%20box%20scenarios.rar[/url]
RCT2 addons from the original website (which is now dead):
[url]https://dl.dropbox.com/s/0ilfhyxk6a2b5ck/RCT2%20addons.rar[/url]
The Time Machine and Katy's Dreamworld (User Created Expansion Sets):
[url]www.rctmart.com/downloads/uces/UCES_Setup.zip[/url]
[url]https://dl.dropbox.com/s/86owhr24pcusfch/UCES_Setup.zip[/url]
8cars per Trainer:
[url]http://www.themeparkreview.com/forum/files/8cars1.32-1.31-1.21-dll-helpfile-rct2reliable_897.zip[/url]
Knowledge Base:
[url]http://www.rctstationarchive.com/knowledgebase/index.shtml[/url]
Fossil's Dig Site (a few additional articles):
[url]http://www.rctmart.com/fossil/[/url]
RCT wiki:
[url]http://rct.wikia.com/wiki/RollerCoaster_Tycoon_Wiki[/url]
RCT2 Alton Towers (From RCT1 and Expansion Packs):
[url]http://dl.dropbox.com/u/3710824/rct/RCT2%20Alton%20Towers.SC6[/url]
Pics of stuff I've done so far:
[img_thumb]http://dl.dropbox.com/u/3710824/pictures/games/rct/forestfronteirs.png[/img_thumb]
[img_thumb]http://dl.dropbox.com/u/3710824/pictures/games/rct/gokarts.png[/img_thumb]
Nostalgia, NOOOO
Finished my first coaster with an 8+ excitement rating
[img_thumb]http://i.imgur.com/B7CGMu4.gif[/img_thumb]
Part of a collab
The original Rollercoaster Tycoon has aged well. Used that disk I got from a General Mill's cereal box a decade ago and had a blast.
Anybody have any tips for beating Evergreen Gardens?
good to see this thread back again
[QUOTE=Rangergxi;40272743]
Anybody have any tips for beating Evergreen Gardens?[/QUOTE]
Shamelessly stolen from the RCT wiki:
[QUOTE]Evergreen Gardens is one of the largest parks in the original RCT, and has one of the largest loan limits of $40,000. The primary problem with this big, beautiful, undeveloped park is its over developed path system; which covers a good part of the park. When you begin developing the park you will get a huge load of "Guest # is lost and can't find the park exit." Even if you build one or two Information Kiosks, these guests will still get lost due to the paths. The park is also large enough to where you should consider one or two forms of transportation so the guests can make much of their experience, and their money.
Since this scenario is very large and you probably can't fully develop it in the beginning, it's better to cut off the paths leading to places you can't develop just yet. Wait untill you have more guests and more money to spend there, then re-connect the paths back.
In the beginning of the objective you'll notice you're lacking on all elements that a park needs other than theming. Set research to maximum and include roller coasters, thrill rides, gentle rides and shops/stalls. You should actually include only shops in the beginning so you can research the Information Kiosk, which is the holy grail of this objective, since the guests will get lost very easily.
You have $40,000 at your hands so you should be able to get a good start on developing the park. Don't go overboard on building rides. One coaster (Woodchip makes for a nice start), all the thrill rides (you only have two...) and a few gentle rides will really attract some guests to get some money rolling in. You shouldn't spend more than $12,000 on all of this. Hire some mechanics and handymen to keep the park in order. Assign small patrol areas. Your employees will wander just like the guests, but you won't get notified about it.
Food, drinks and bathrooms will be very important in this objective. You should have at least 6 bathrooms, 8 or 9 is recommended, and at least 4 tandems of foods and drinks. Guests will get tired in the park, so place benches everywhere.
Slowly continue to expand the park as new rides become available. When you get the steel coaster, you should build the Shuttle Loop (even a twin if you want); this is a very popular ride and will attract a good number of guests and earn you a lot of money. when you start to make near $1,000 a week you should invest in either a railroad or a monorail (the latter is reccomended) to help get you guests to the back end of the park without getting lost or tired. An observation tower will help the guests see where they want to go and prevent them from getting lost.
The objective's challenge is handling a large park while still trying to improve it. Don't worry about attracting huge sums of guests at the start, just get the park functioning and try to bring in some money. Keeping with a good building pace you should be able to have more than 1,200 guests by year 4 with no advertisements. 4 years is plenty of time to get 1,000 guests in the park. Just take your time and make sure you satisfy your guests, it will help attract more over time. You probably will achieve your objective using only half the space, but this park can be completely filled with rides, reaching a park value of $70.000![/QUOTE]
On another note, I wish this game had some sort of online functionality that would allow easy collaborations with parks, sort of like with Sim City but less shitty.
You guys don't hate 3, right?
Because I've been having a blast with the Campaign mode.
[QUOTE=BanthaFodder;40274446]You guys don't hate 3, right?
Because I've been having a blast with the Campaign mode.[/QUOTE]
Best thing about 3 is the riding the rides. But it's still a great RCT game.
I found the goals in the SP to be way to easy in RCT3
[QUOTE=Phycosymo;40248879]Finished my first coaster with an 8+ excitement rating
[img_thumb]http://i.imgur.com/B7CGMu4.gif[/img_thumb]
Part of a collab[/QUOTE]
[img_thumb]https://dl.dropboxusercontent.com/u/3710824/rct/vrpark3x3.gif[/img_thumb]
I did another one
If anyone wants to know, /vr/s been doing a lot of collaborative parks where you get a limited space and you have 3 in-game years to build something. I've done about two so far, but I think I'm going to make my own park now that I've gotten the hang of RCT2 again.
You guys know what i dream off?
I dream of some guy one day taking on the project to give RCT2 the same treatment as Transport Tycoon Deluxe and Theme Hospital got, [URL="http://www.openttd.org/en/"]OpenTTD[/URL] and [URL="http://code.google.com/p/corsix-th/"]CorsixTH[/URL]
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