• Rollercoaster Tycoon - Drowning Entertainers Since 1999
    1,229 replies, posted
[QUOTE=alx12345;35351300]I made this 5 years ago, i dont understand how i made it to 1.9 million view. [media]http://www.youtube.com/watch?v=F2zZTloWDIE&feature=context&context=C4c7bf60ADvjVQa1PpcFOKfCY4dCfaID-GjipDG0DOGwViBCnM2oc=[/media][/QUOTE] Holy shit I watched that in 2008.
[video=youtube;uQrC_C6SexI]http://www.youtube.com/watch?v=uQrC_C6SexI[/video]
[QUOTE=jeimizu;35329891]I made almost the same thing, but only had one car, to see if I could get everyone in my park stuck waiting in line :v:[/QUOTE] Log flume in Diamond Heights. God that ride sucked.
I'm up to Carts and Coasters in RCT1, the farthest I've ever been in the game.
Karts and Coasters is a brilliant map. Rides in place bring in cash like nobody's business, it's just a matter of diversifying
That Go-Kart track though... WHO WOULD MAKE IT THAT LONG
Incoming RCT2 story. Started playing some Roller coaster Tycoon 2 and edited some of the sound files. I had no idea what was being edited so it was a hit and miss for me. After mucking around on some of the scenarios I came across one that's based on old timey rides made of wood and stuff. It started off as a dense forest with a solitary carousel in the middle of it which is only accessed via a long and winding path, spinning at about walking speed. Instead of playing carousel music it was playing Through the Fire and the Flames.
how long was that mr bones ride by the end?
[QUOTE=Luafox;35359858]Evergreen Gardens is a horrible map and people keep getting lost in it so i deleted most of the useless roads and then it crashes after ive progressed a whole lot. Great[/QUOTE] only crashes when I try to save.
I love how this thread went from how to make a nice park to how to torture park guests.
I never understood the hate on RCT3. I enjoy the second the most, but RCT3 was pretty great I thought. You could make some really nice looking parks. Just look at the guy who created the entire Ocarina of Time game as his park
dedicated rct3 ride makers blow my mind
[img]http://filesmelt.com/dl/Aweful.png[/img] If you can't read it, it says [I]I went slow once, and it was awful[/I]
I remember finding this gem ages ago... I still love it. [video=youtube;QjvSvy3QlP0]http://www.youtube.com/watch?v=QjvSvy3QlP0[/video]
[QUOTE=minilandstan;35367392][img]http://filesmelt.com/dl/Aweful.png[/img] If you can't read it, it says [I]I went slow once, and it was awful[/I][/QUOTE] You can edit those, or did you photoshop it in? [editline]31st March 2012[/editline] [QUOTE=waylander;35359527]how long was that mr bones ride by the end?[/QUOTE] [IMG]http://puu.sh/nd9o[/IMG]
Anyone know of a way to launch RCT3, without the disc in the drive? It gets kinda tedious...
[QUOTE=latin_geek;35367705]You can edit those, or did you photoshop it in?[/QUOTE] I made a ride called "I went slow once, and it"
Thread music [media]http://www.youtube.com/watch?v=CVvS61sQyL8&feature=related[/media]
[QUOTE=The Vman;35368908]Thread music [media]http://www.youtube.com/watch?v=CVvS61sQyL8&feature=related[/media][/QUOTE] [media]http://www.youtube.com/watch?v=QPzxATaiqeA[/media] It's awesome because I can actually play this.
Ah RCT, you never get old. Thought I'd post a few coasters I've designed in RCT2 over the past couple of months. I don't actually think any of my coaster designs are particularly amazing, just that they look alright and have decent ratings, and at least most of them are quite compact. As you'll see I'm incredibly creative with my names for coasters. First a steel wild mouse coaster. [IMG]http://desmond.imageshack.us/Himg855/scaled.php?server=855&filename=scr3n.png&res=medium[/IMG] And a couple of junior coasters I made [img]http://desmond.imageshack.us/Himg811/scaled.php?server=811&filename=scr4e.png&res=medium[/img] And a very twisty woodie - I could have set out the block brakes better but it gets the job done. I'd spent a while trying to make a wooden coaster with a decent rating, hence the name... [img]http://desmond.imageshack.us/Himg845/scaled.php?server=845&filename=scr7p.png&res=medium[/img] And for the grand finale, my stand-up twister mobius coaster: Twisted Deullers [img]http://desmond.imageshack.us/Himg254/scaled.php?server=254&filename=scr5u.png&res=medium[/img] [img]http://desmond.imageshack.us/Himg152/scaled.php?server=152&filename=scr6.png&res=medium[/img]
[hd]http://www.youtube.com/watch?v=92AuwuSmlVA[/hd] This is the theme song of the thread
I just nostalgiad so hard.
[video=youtube;Ei5mjKAYrEg]http://www.youtube.com/watch?v=Ei5mjKAYrEg[/video] Old Gold.
And now 10 things you (probably) didn't know about Rollercoaster Tycoon [QUOTE]1 The PC version of "Frontier: Elite 2" contained a reference to the upcoming Transport Tycoon back in 1993. Some of the advertising hoardings in space ports announced "Coming soon... Chris Sawyer's Transport Game" ! Why the connection? Well, Chris Sawyer did the PC conversion of Frontier: Elite 2 back in 1992/3.[/QUOTE] [QUOTE]2 What's special about this little house in Transport Tycoon? [IMG]http://www.chrissawyergames.com/images/b8.gif[/IMG] It's where Chris Sawyer lived and worked at the time when Transport Tycoon was being created ![/QUOTE] [QUOTE]3 The movie "Mission Impossible 2" contains exactly the same crowd sound effect as was used in RollerCoaster Tycoon ! It's well hidden, but if you watch the film carefully, you'll notice the same "Come on, come on, come on" chant in amongst the crowd background sound as exists in RollerCoaster Tycoon. There's no connection between Mission Impossible 2 and RollerCoaster Tycoon though, only that the film makers happened to licence exactly the same 30-second sound recording as we licensed for the game.[/QUOTE] [QUOTE]4 RollerCoaster Tycoon originally started as a sequel to Transport Tycoon back in 1996, but the sequel was abandoned and the code modified to handle roller coasters instead of transport vehicles.[/QUOTE] [QUOTE]5 Ever wondered whether buildings in Transport Tycoon are based on real buildings ? [IMG]http://www.chrissawyergames.com/images/b7.gif[/IMG] Well most of them are, and this particular one is the "Livingstone Tower" in Glasgow. It's part of Strathclyde University, and the top floors were part of the computer science department where Chris Sawyer spent 4 years studying for his degree back in the 1980's. Click here to see more Transport Tycoon building graphics and the original photos...[/QUOTE] [QUOTE]6 Transport Tycoon was originally named "I.T.S.", which is short for "Interactive Transport Simulation". It was only because the game went to Microprose that it became a "Tycoon" game, to tie in with their own "Railroad Tycoon".[/QUOTE] [QUOTE]7 RollerCoaster Tycoon's pre-rendered graphics mean that for some objects there are literally thousands of different graphical frames to cater for different angles. [IMG]http://www.chrissawyergames.com/images/fc1.gif[/IMG] The object with the most graphical frames is the flying coaster car, which has no less than 2,832 individual graphical frames.[/QUOTE] [QUOTE]8 RollerCoaster Tycoon was named "White Knuckle" throughout development. Even when Hasbro Interactive became involved, the game was still going to be called White Knuckle, but then Hasbro bought Microprose, and the "Tycoon" connection was just too good an opportunity to miss, so the game became "RollerCoaster Tycoon".[/QUOTE] [QUOTE]9 Alton Towers (the UK's largest theme park) wanted to use some of the music from RollerCoaster Tycoon in their park! A suite of music for the Swan Boats ride was going to be created from several of the 'theme' pieces in the game, but unfortunately the project was cancelled.[/QUOTE] [QUOTE]10 The photo on the back of the RollerCoaster Tycoon (US) box shows Chris Sawyer riding a real roller coaster. No, it's not a studio mock-up! [IMG]http://www.chrissawyergames.com/images/bxph.jpg[/IMG] Oakwood Leisure Park in Wales (UK) ran their wonderful wooden roller coaster, Megafobia, just for us when the park was still closed for the winter. The weather was so cold we had to wait for the ice to melt on the track before the engineer would let the train run! Hundreds of photos were taken over the course of dozens of circuits of the coaster, and some photos were used for publicity for the game. This particular photograph was taken half way down the first drop. The European box doesn't have this photo on it, but if you look very carefully behind the text on the box back, you'll see the silhouette of Megafobia, photographed on the same day. [/QUOTE]
[QUOTE=oskutin;35277817]I'll want o play RCT2+all expansions, it was my first computer game i had. Sadly, the disk is lost. I can still find RCT3 from my brother's shelf, but it isn't even half as awesome as the orginals.[/QUOTE] I have RCT2 with some expansions :)
[QUOTE=Bryceanater;35354978] [img]http://27.media.tumblr.com/tumblr_m1mo9yJUYP1qewr4io1_500.jpg[/img] Some more stuff that needs to go here from LMAO pics.[/QUOTE] [QUOTE=Bryceanater;35342067][t]http://i.imgur.com/Qy4My.png[/t] [B]MR BONES IS ALWAYS WAITING.[/B] If you don't get it read the 4th page.[/QUOTE] Glad I posted that stuff there.
[B]BEFORE:[/B] [IMG]http://i.imgur.com/r3Y6a.png[/IMG] [B]AFTER:[/B] [IMG]http://i.imgur.com/G0R98.jpg[/IMG] and then some: [IMG]http://i.imgur.com/rSZzG.jpg[/IMG] [editline]31st March 2012[/editline] Evergreen gardens was a bitch, now for Bumbly Beach [B]FUCK YES THE BEST LEVEL[/B]
Where to get the RCT1 maps for RCT2?
How do I get custom resolutions in the GOG version of RCT?
Oh god, I saw the thread and looked over my shoulder, the case was sitting in the holder directly behind me. It begins
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