• Dark Souls + Demon's Souls + Bloodborne Megathread XIII. The Ringed City
    5,001 replies, posted
[QUOTE=Nidhogg;52052230][vid]https://vtt.tumblr.com/tumblr_ons8dmQdUG1vnq1cr.mp4[/vid][/QUOTE] test of skill
[QUOTE=Xubs;52050217]Ive recently been throwing together a bleed build using the crow claws off a char who was originally built for bow-only but I decided to respec. How does the relationship between Luck and bleed build-up actually work? If that much is unknown, is incremental increases in my luck stat going to help that much, or should I just stick to using tons of carthus rouge and just using a sharp infused pair of claws and foregoing luck level ups in favor of dex and other things? i dont know how effective going all-in on bleed is actually gonna be for me here, and i want to know how that option is gonna fare in favor of doing a more vanilla dex build[/QUOTE] Carthus rouge got nerfed pretty hard on the 1.11 patch. Bleed infusion will destroy your AR, but the bleed buildup is definitely going to be relevant. Luck scaling I don't have any hard numbers for, but it's probably your best bet to maximize your bleed output [editline]3rd April 2017[/editline] [QUOTE=Nidhogg;52052230][vid]https://vtt.tumblr.com/tumblr_ons8dmQdUG1vnq1cr.mp4[/vid][/QUOTE] Reposting (I may have posted this on the FP discord only) [t]https://steamuserimages-a.akamaihd.net/ugc/94980527798227146/E4F78EB4A0B455DF0CD7092BF503279127026F3A/[/t]
[QUOTE=Nidhogg;52052230][vid]https://vtt.tumblr.com/tumblr_ons8dmQdUG1vnq1cr.mp4[/vid][/QUOTE] What an OP gesture :v:
[QUOTE=Hammer7;52049040]DLC was laughably easy on 60 INT MLGS character. Except for [sp]Gael[/sp].[/QUOTE] That's weird, because that's exactly the build I was using, and I had lots of trouble with the whole DLC, [I]except[/I] for [sp]Gael.[/sp]
I've found that the hardest boss in this DLC was the [sp]Demon Prince[/sp] Mind you I think that [sp]The Spear of the Church would have been a lot harder if the player who got summoned wasn't afk[/sp]
[QUOTE=Stizzles;52053255]That's weird, because that's exactly the build I was using, and I had lots of trouble with the whole DLC, [I]except[/I] for [sp]Gael.[/sp][/QUOTE] For some reason everything in TRC is really weak to sorcery. With MLGS Harald knight lose all his hp literally mid animation of plunging attack while onyx blade hardly takes 1/4 of it. [sp]Midir[/sp] was just the same as with good STR weapon but on sorcery build you can spam pestilent mercury. The only hard fights were [sp]Spear of the Church[/sp] and [sp]Gael[/sp]. Both fight limited me to use MLGS only since sorcery is a joke in pvp or against super agile targets.
Fighting [sp]Gael[/sp] co-cop has given me some good expriences. I decided to dress up ass him, so when i got summoned the host already had a phantom who then also dressed up as him and the three of us completely shredded him. Another time, me and a host were just two hits away from killing him, so i sent the host a message demanding a password so we can try again and the second time we ruined his day and the host was super ecstatic about it, it was awesome.
[QUOTE=DeVotchKa;52051179]Y'know, i really like the [sp]Gael[/sp] bossfight and the whole situation has a lot of lore implications but i still think pound-for-pound the Soul of Cinder is waaaay more impactful. It's definitely what i'd call the culminating bossfight of the series. And man, even now when Gwyn's piano kicks in, just makes me tear up a bit. Nothing beats well done classical orchestra and opera.[/QUOTE] [Sp]My problem is that Gael's whole thing wasn't really handled very well. He's a good boss fight but two dlcs (one of very questionable length) just wasn't enough to set up all of this lore about the dark soul and Gael's quest to find it. You don't really get much other than a baseline "he wanted the dark soul so he could give it to the child as pigment for a world". He doesn't talk to you other than when you first enter the Ashes of Ariandel. There's no set up to any of what's actually going on. I get what they were doing and trying to do but they didn't give enough time to develop what's going on. It all felt really rushed and underdeveloped. It really disappoints me too because I love what they were trying to do but it all feels like it literally came out of no where and I'm suddenly supposed to be interested. Especially with all of the buildup around the Furtive Pygmy because we don't ever see or learn anything about him other than that he created humanity. They should have made the Furtive Pygmy the final boss with Gael acting as a precurser to the fight. Gael already going mad with the power he's consumed on his way to take the dark soul from Pygmy and challenging you to prevent you from taking it first. In the very least they could've referenced the dark soul at points during the base game to set up the story of the dlcs, like DS1 and DS2 did. They should've given Gael a more prominent role and had him appear in the base game referencing his quest. These dlcs feel completely disconnected from the base game.[/sp] By the time you get to the Soul of Cinder, you've more than likely played through all of the games. He stands as an embodiment of every person who has lit the flame before. He uses various tactics and builds that you yourself have used before finally defaulting to Lord Gwyn's fighting style. Gwyn's music kicks in and you're reminded of your struggles through the first game. You're reminded of the first time you finally beat a souls game. Of the moment you finally defeated the hollow shell of a man who gave everything to keep the fire burning. It's a very bittersweet moment as you remember your first journey and embark on your last. There's so much that could've been but none of it was done. What we got felt really lazy, rushed, and unfinished. Don't get me wrong though, I love the bosses and the areas, but the lore setup for these dlcs was disappointing.
It's what every 'newbie' uses. Kinda like DS1's elite knight set with drake sword. [editline]3rd April 2017[/editline] And I think it looks silly.
That helmet is a fuckin duck face and I hate this because it's the only hood where your character's face isn't shown at all
I used the fallen knight set for the whole game. It's a good set but I never got good enough at any of the souls games to play around with the fashion and have my skill make up for my lack of armor. Bloodborne on the otherhand, I'll bust into a boss arena naked and win. Hey bloodstarved beast, you're not the only one with extra skin :quagmire:
[QUOTE=devon_wargod;52055244]That helmet is a fuckin duck face and I hate this because it's the only hood where your character's face isn't shown at all[/QUOTE] ever wear the sorceror's robe with the knight helmet?
So far I gotta disagree with what's going on with the lore. It's meant to fill in the missing piece of the easily forgotten Dark Soul of man, we just needed a starting point with Ashes of Ariandel to make a worthy rek to the Ringed City in the perspective of the Ashen One. I'm yet to comment further because I'm still stuck at the 2nd bonfire with the [sp]curse hollows[/sp] and before [sp]the swamp area[/sp]. [sp]Shira[/sp] has a nice voice. Hope I can meet her, though sadly with my choices we might end up becoming opposites.
Everyone should do a SL1 playthrough so we can do SL1 fightclubs.
[QUOTE=PotatoArmada;52055587]Everyone should do a SL1 playthrough so we can do SL1 fightclubs.[/QUOTE] An interesting suggestion tbh.
They should change every covenant rewards to be like WoS and give invaders the same resistance boost as SotC gets for every friendly phantom on the hosts side. Also fuck ringed knight weapons. All i do now is throw shit at them and black crystal out.
[QUOTE=Hammer7;52055684]Also fuck ringed knight weapons. All i do now is throw shit at them and black crystal out.[/QUOTE] :( But I like the spear...
[QUOTE=devon_wargod;52055244]That helmet is a fuckin duck face and I hate this because it's the only hood where your character's face isn't shown at all[/QUOTE] [t]https://steamuserimages-a.akamaihd.net/ugc/273969530039131291/C6B5427AEAA334F87CD4AAC432F451341348752C/[/t] Thanks for reminding me. [editline]3rd April 2017[/editline] We should host a fight club sometime, either in the arena or some place elsewhere. I'd like to see what new cancer everyone's thought up. :v:
once every couple of invasions a beautiful moment like this happens [media]https://www.youtube.com/watch?v=u23RO9mLvt0[/media]
Fighting the bosses in the dlc is really good practice for SL1. Managed to beat Dancer, Oceiros, Gundyr, and get a +10 weapon before even going to the church.
[QUOTE=BuDSpOoNce;52056008]once every couple of invasions a beautiful moment like this happens [media]https://www.youtube.com/watch?v=u23RO9mLvt0[/media][/QUOTE] What I hear every time I see a suspiciously placed rock. :v:
I unironically wore Solaire's helmet throughout my first playthrough. It did actually start as a joke, but it grew on me. Same exact thing happened with Bloodborne's bucket helmet too. :v:
[QUOTE=Hammer7;52055684]Fuck ringed knight weapons.[/QUOTE] Actually, we could do a fight club that lets everyone get used to the new weapons and how to counter them. I'm free on weekends currently. ----------------- In terms of the spear, it functions as any other spear normally. The Weapon Art is a hyperarmor jumping thrust that can follow into a continued horizontal slash, still hyperarmor, most likely parriable. When the WA is used, the spear gets a damage buff (Also glows orange) and will extend the range on all strong attacks, running attacks, and jump attacks. Normal attacks are pokes, strong attacks are horizontal slashes (Increased reach in WA). Running is a poke, jumping is a poke normally and a leaping horizontal slash with WA. Basics of it is to treat it as any other poky stick, and don't get too close when WA is used, although the WA strong attack has some windup similar to the Silver Knight Spear sweep attack. ---------------- The straight sword is basically Sunlight Straight Sword with a Stance that either comes out as a lunge attack or the Soul of Cinder's multihit. That's easy enough since the lunge should be easily parried or backstab fished and the multihit is useless if you keep your distance, especially now that they made the stance much more mandatory to take before the attack is dished out compared to a quick flash that kinda came out of nowhere (Was a good way to get a 3-hit combo with Katana's WA).
I'm totally up for hosting a fight club whenever ya' wanna' do it.
Does the hornet ring work against bosses?
[QUOTE=PotatoArmada;52041781]I think it was added to the game because it's silly and even the most serious games can be silly once in a while.[/QUOTE] tbh fuck games that can only be serious except Serious Sam, and Doom. Those are the only exceptions. Maybe another one but those only. [editline]4th April 2017[/editline] [QUOTE=devon_wargod;52055244]That helmet is a fuckin duck face and I hate this because it's the only hood where your character's face isn't shown at all[/QUOTE] I wish DS had a small bit of customization where you could recolor sets a little bit to match others / have 1 or 2 different styles to it its stupid but I want my fashion I want the sorcerer hood without that stupid jewel so I can use it with sell sword gear
[QUOTE=Mentlegen;52055170][Sp]My problem is that Gael's whole thing wasn't really handled very well. He's a good boss fight but two dlcs (one of very questionable length) just wasn't enough to set up all of this lore about the dark soul and Gael's quest to find it. You don't really get much other than a baseline "he wanted the dark soul so he could give it to the child as pigment for a world". He doesn't talk to you other than when you first enter the Ashes of Ariandel. There's no set up to any of what's actually going on. I get what they were doing and trying to do but they didn't give enough time to develop what's going on. It all felt really rushed and underdeveloped. It really disappoints me too because I love what they were trying to do but it all feels like it literally came out of no where and I'm suddenly supposed to be interested. Especially with all of the buildup around the Furtive Pygmy because we don't ever see or learn anything about him other than that he created humanity. They should have made the Furtive Pygmy the final boss with Gael acting as a precurser to the fight. Gael already going mad with the power he's consumed on his way to take the dark soul from Pygmy and challenging you to prevent you from taking it first. In the very least they could've referenced the dark soul at points during the base game to set up the story of the dlcs, like DS1 and DS2 did. They should've given Gael a more prominent role and had him appear in the base game referencing his quest. These dlcs feel completely disconnected from the base game.[/sp] By the time you get to the Soul of Cinder, you've more than likely played through all of the games. He stands as an embodiment of every person who has lit the flame before. He uses various tactics and builds that you yourself have used before finally defaulting to Lord Gwyn's fighting style. Gwyn's music kicks in and you're reminded of your struggles through the first game. You're reminded of the first time you finally beat a souls game. Of the moment you finally defeated the hollow shell of a man who gave everything to keep the fire burning. It's a very bittersweet moment as you remember your first journey and embark on your last. There's so much that could've been but none of it was done. What we got felt really lazy, rushed, and unfinished. Don't get me wrong though, I love the bosses and the areas, but the lore setup for these dlcs was disappointing.[/QUOTE] [sp] Gael is one of the most underdeveloped characters in Souls. People are saying he's supposed to be a nobody like our character but if that's the case then Solaire, Siegmeyer, Sieglinde and a ton of NPCs are that. Gael would have been a great partner like Oscar from Ds1 similar to his cut content.[/sp] It's a bummer, really.
[QUOTE=Mentlegen;52055170][Sp]You don't really get much other than a baseline "he wanted the dark soul so he could give it to the child as pigment for a world". [/sp][/QUOTE] Dark Souls has never went out of its way to give too many details about plot/lore points. It has always been rather vague so why should it change now? [QUOTE=Mentlegen;52055170][Sp]I get what they were doing and trying to do but they didn't give enough time to develop what's going on. [/sp][/QUOTE] I actually question if you do get it given what you've posted. [Sp]Gael was suppose to be a complete nobody. Just like the Ashen One. I suggest you read this interpretation since it puts my thoughts into words better than I could: https://www.reddit.com/r/darksouls3/comments/62cutp/spoilers_the_story_of_dark_souls_3s_dlc_or_why_i/[/sp] [QUOTE=Mentlegen;52055170][Sp]In the very least they could've referenced the dark soul at points[/sp][/QUOTE] If TRC made more references to previous installments it would implode. Maybe we can get some original content once in a while? It's especially funny given that the entire undertone of TRC is about letting go and moving on.
[QUOTE=karolisoz;52056935]Dark Souls has never went out of its way to give too many details about plot/lore points. It has always been rather vague so why should it change now? I actually question if you do get it given what you've posted. [Sp]Gael was suppose to be a complete nobody. Just like the Ashen One. I suggest you read this interpretation since it puts my thoughts into words better than I could: https://www.reddit.com/r/darksouls3/comments/62cutp/spoilers_the_story_of_dark_souls_3s_dlc_or_why_i/[/sp] If TRC made more references to previous installments it would implode. Maybe we can get some original content once in a while? It's especially funny given that the entire undertone of TRC is about letting go and moving on.[/QUOTE] Agreed, I totally agree with this, I see no need to change it.
[QUOTE=Sweater;52056918][sp] Gael is one of the most underdeveloped characters in Souls. People are saying he's supposed to be a nobody like our character but if that's the case then Solaire, Siegmeyer, Sieglinde and a ton of NPCs are that. Gael would have been a great partner like Oscar from Ds1 similar to his cut content.[/sp] It's a bummer, really.[/QUOTE] [Sp]i really don't think the npc buddies are supposed to serve as mirrors for the main characters, though, at least not like Gael. maybe Solaire is, but i feel that's more of a coincidence than an intended parallel.[/sp]
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