Dark Souls + Demon's Souls + Bloodborne Megathread XIII. The Ringed City
5,001 replies, posted
I don't have any From Software approved sources, if that's what you are asking
I've tested this with other FPers even, and ultimately the damage reduction winds up being something among the lines of 15-20 damage reduced by the ring. Same deal as Sacred Oath, sadly
I had no idea the seed of giant tree had a time limit.
Hopefully it's short enough that it becomes something a smart host can use at the right time rather than a "fuck you get out of my game" button
[QUOTE=Nidhogg;52083913]
FUCKING STOP[/QUOTE]
This was always the case so not sure what's that about. Maybe it'll scale with the number of invaders
Just make ring of steel reverse scale off of players absorption based on armor only. Like being pretty good for weak gear (firekeeper, xiantous, etc) but give much lesser bonus with more tanky stuff so it won't make your average hexing havelclown become nearly immune to physical damage.
And it should ignore negative attributes from other sources - no minmaxing by fake lower absorption with bloodring/prisoner's chain.
[QUOTE=Hammer7;52084274]Just make ring of steel reverse scale off of players absorption based on armor only. Like being pretty good for weak gear (firekeeper, xiantous, etc) but give much lesser bonus with more tanky stuff so it won't make your average hexing havelclown become nearly immune to physical damage.
And it should ignore negative attributes from other sources - no minmaxing by fake lower absorption with bloodring/prisoner's chain.[/QUOTE]
Aside from ignoring absorption penalties (edited) that's how it currently works in PvE - it's affected by diminishing returns just as if you were stacking armor
[QUOTE=Ryo Ohki;52084270]This was always the case so not sure what's that about. Maybe it'll scale with the number of invaders[/QUOTE]
Before it was a bug and not intentional. Now it's becoming a feature.
Bogus, I was happy thinking my trash armour Greirat cosplay was gonna be so much better with the +3 Steel Protection ring. To be fair, it does wonders for my survivability in the Ringed City, but no reason to keep it around otherwise. Shame.
While I do like a lot of these changes, there are some that I am scratching my head over...
[QUOTE]Increased drop rate of "Seed of a Giant Tree", reduced the number that can be carried and greatly reduced the duration of its effect[/QUOTE]
I wasn't even aware that the Seed of a Giant Tree effect was limited!? I thought it persisted until the next loading screen/bonfire reset when popped. Guess they're changing that? I mean, I'm not complaining. I liked using the Seed during my co-op playthrough with my partner (we always got invaders who would camp next to big groups of enemies, even when we made it clear we'd fight them fairly) but it was a pain to invade a world as an Aldritch or Watchdog and see 4 phantoms with a seed active waiting for you.
[QUOTE]Reduced critical damage of "Crow Quills"[/QUOTE]
I feel like this is uncalled for, or that they should at least buff the damage a bit to compensate. I was maining the Crow Quills for a long time and even at 60 dex with a Sharp infusion, the damage output on them is actually surprisingly lacking. The weapon art is nice, and the unique moveset is good to mix up combos, but they just don't have the DPS, range or poise damage to compete with a lot of other weapons. The insane critical damage was pretty much the only thing the Crow Quills had going for them that made them viable for parry/backstab builds. And even then, you almost never see people using them these days. I don't think this weapon deserved a nerf.
[QUOTE]Increased FP and stamina consumption, and reduced duration of the sorcery "Hidden Body"[/QUOTE]
Okay but... [I][B]Why!?[/B][/I] Of all the spells to nerf, they nerf [I]this[/I] one!? IIRC Hidden Body has basically no function in PvP unless you can pull off the "Oh, I'm totally just a harmless shade, you guys!" thing. And in PvE it's nice to have sometimes, but unless you make a build purely for stealth including the Slumbering Dragon Ring/Hush Sorcery, it's generally not worth the spell slot. Not to mention that stealth builds are basically useless against bosses unless you have a buddy to play distraction for you. If anything, this spell could have used a [I]buff[/I], in my opinion. Something to make it actually worthwhile and useful in PvP. (Maybe giving it the Obscuring Ring effect while active or reducing the target distance?) Unless there was some weird meta with this spell that I just wasn't aware of...
The rest of the changes look good to me, though. Especially the smaller bug fixes like the Pontiff Knight Scythe not showing bleed values and stuff. Most people didn't even [I]know[/I] that weapon had a bleed stat!
I'm especially pleased to see more maps being added to the undead arena... Still no "incentives" for it, yet, though. But I haven't given up hope for that. Even just some aura effects a'la Dark-Souls II would be enough!
Oh, and Dark Sorcery is still garbage in PvP.
Ever since the Marth 24th patch, Sharp 60dex Quills actually have a pretty nasty AR
EDIT : as you just said, their range and other issues (L2 doing garbage damage) do keep them from being top tier, but tweaking their critical modifier is definitely a good choice - especially since it's better than most daggers' right now
[QUOTE=NitronikALT;52084397]Ever since the Marth 24th patch, Sharp 60dex Quills actually have a pretty nasty AR
EDIT : as you just said, their range and other issues (L2 doing garbage damage) do keep them from being top tier, but tweaking their critical modifier is definitely a good choice - especially since it's better than most daggers' right now[/QUOTE]
Yes, the recent patch did boost their AR a bit, but if I'm thinking correctly, a +10 Sharp Estoc deals more damage and has a longer range than the Quills, while still keeping a wide, sweeping style attack with the R2. And honestly, the Crow Quills weapon art is garbage past point blank range (which is pretty lame considering it's a [I]ranged[/I] attack) and even then is only really good for stacking bleed/poison effects.
Honestly, I do understand toning down the critical damage, but without anything to balance it out, they've pretty much nerfed and already fairly obscure weapon into crap-tier. And it's a shame because it's one of my all-time favorite weapons in terms of design and animations.
Unrelated, but seeing as we're talking balance... Will we ever get a buff for crossbows? They either need damage scaling or a massive damage boost, because right now they're all garbage for everything outside minor harassment. Even an Arbalest +10 with explosive bolts deals barely any damage compared to virtually every other weapon available, including the other bows (which actually have scaling) and you pretty much never see any other crossbow in PvP. Sometimes I'll run across somebody with an Avalyn or[sp]Gael's Crossbow[/sp]but they seldom do anybody any good, what with their damage being so pitiful it's hardly better than a long range sneeze.
I'd love to make a proper "sniper" character with the Sniper Crossbow and Sniper Bolts, but even landing a headshot with these is pretty useless.
Crossbows are fine, in my opinon. I think any damage buff would be absolutely unecessary.
[QUOTE=NitronikALT;52084278]Aside from ignoring absorption penalties (edited) that's how it currently works in PvE - it's affected by diminishing returns just as if you were stacking armor[/QUOTE]
Again it's PvE only.
In PvP it goes down to some shitty ~3% bonus.
[QUOTE=Nidhogg;52084526]Crossbows are fine, in my opinon. I think any damage buff would be absolutely unecessary.[/QUOTE]
Really? How often do you ever see anybody using a crossbow that isn't the Arbalest or Avalyn on off-hand? And how many times have you actually killed another player with (or for that matter, [I]been killed by[/I]) a crossbow?
When I saw[sp]Gael's Crossbow[/sp]I got excited thinking perhaps we'd finally get a viable crossbow for PvP, but alas, even with a build specifically devoted to using it, I barely even scratched the enemies I faced against. Not to mention the damage they deal in PvE is nothing to write home about, either.
In pretty much every situation, a regular bow is a better choice. They have more range, better damage, the composite and shortbow weapon art is incredibly fast, several of them can be fired from a roll and arrows have more variety than bolts. The longbows deal pretty good damage, and the greatbows can be killer if used right.
The only thing crossbows have going for them is their ability to be used as an offhand sidearm, but even then, you'd be better off just using throwing knives or magic (again, they get scaling!) because actually hitting another player with a crossbow, especially fired from the hip, is difficult by itself and seldom does enough damage to be worthwhile.
Seriously, I've never once seen anybody use a crossbow in PvP apart from one or two offhanded Arbalests or Avalyns used for some minor harassment at medium range.
[QUOTE=Ona;52084551]Really? How often do you ever see anybody using a crossbow that isn't the Arbalest or Avalyn on off-hand?[/QUOTE]
Why would you honestly use anything else other than those two?
My Arbalest does perfectly acceptable damage and it's perfect for keeping up the pressure mid-range and punishing people for abusing running attacks. I'll even say it's more viable in PvP than the Avelyn due to that crossbow having a considerably longer wind up animation.
[media]https://youtu.be/aKLjfgGij-A[/media]
Man.
Trying to kill the Twin Demons on a dragon build is just
not fun.
I mean, I didn't expect it to be a cakewalk by any means, but this just makes me feel like I'm wasting my life.
[QUOTE=Blazedol;52083718]I've been reading up more on the lore in ringed city and i never thought i'd say this but man [sp]fuck gwyn[/sp][/QUOTE]
Ringed City Lore Speculation spoilers (still haven't beaten the final boss yet)
[sp]It feels like The Ringed City was made as giant middle finger to humanity. Not only its on the edge of the world where bits and pieces of the previous cycles crumble together, its got a major case of degradation before you even meet Filianore. Everywhere we go the gods of Anor Londo still wanna fuck with mankind. From the Ringed Knight gear its revealed that Gwyn DID recognize the Dark Soul and the Pygmy during the Age of Ancients. When the Gods fought the dragons, Gwyn gave the Dark Soul descendants a place at the table to fight alongside them. Then when the dragons were no more, Gwyn goes "You know what? We're gonna take all the brownie points while you guys fade into obscurity. Don't look so down, he's my youngest daughter and a your own city so far away we have nothing to do with you." Gywn tried to cull the Pygmy and his people away from everyone to prevent their kind from spreading to his lands. He marked them with the Dark Sign so they would be recognizable from those with no blood of the Dark Souls. Not only that, he had branches of the Way of White stay behind to keep an eye on things. Darkeater Midir was sent their too so that when the Dark Soul/Abyss/Descendants of the Pygmy tries to spread, the dragon will torch the place. Even with the statue featuring Gwyn and the Pygmy, it looks dickish almost thinking this can justify the gods taking their place among them away and shooing them away. This leaves me to finalize the idea that Gwyn threw himself into the Kiln so that the gods can still keep the Pygmy lords, higher ranking undead with larger pieces of the Dark Soul, in check so they don't land on Gwyn's green grass. "And The Furtive Pygmy. So easily forgotten, because Gwyn made everyone forget about him.
This feels like an inside jab on politics with immigration, but I don't think that's it.[/sp]
[QUOTE=Nidhogg;52084570]Why would you honestly use anything else other than those two?
My Arbalest does perfectly acceptable damage and it's perfect for keeping up the pressure mid-range and punishing people for abusing running attacks. I'll even say it's more viable in PvP than the Avelyn due to that crossbow having a considerably longer wind up animation. [/QUOTE]
[B][I]This is exactly my point![/I][/B]
Nobody would ever use anything other than the Arbalest or Avalyn [I]because they're all garbage![/I]
Items like the Sniper Crossbow, the Repeating Crossbow and the Knight's Crossbow all have the potential to be so cool! They could be [i]interesting![/i] They could be [i]fun![/i]
But instead, they're anything but. They're slow, inaccurate, weak and even weigh more than the regular bows! We have cool bolt types, like the splintering and explosive bolts, but because they don't gain anything from scaling they're virtually useless, too. Not to mention the fact that you can't carry as many of those bolt types for some reason.
You know, once I actually tried doing a "dual Avalyn bleed" build? I actually managed to proc the bleed on it, too!
And you know what...?
[I][B]It sucked![/B][/I] The damage was barely more than a single hit from any halfway decent weapon! It took around 9 or 10 consecutive hits with the splintering bolts, up close, to even get the bleed to activate and when it did, [I]it literally wasn't worth the effort![/I]
Crossbows are trash. They've been trash since the launch of the game and they're still trash. Which sucks ass because it's essentially an entire weapon class that is useless! All the other weapon types at least have one or two viable options for PvP and/or PvE, but the crossbows have just got the Arbalest, which is [I]sometimes[/I] good for PvP. And even then, only as a side weapon, never as a main weapon.
In their current state, they might as well not exist, and it's just... Depressing. It's like the "Dead Again" spell. Nobody damn well uses it because it's [I]useless[/I], even in PvE.
Doesn't help that when enemies use crossbows, it's awesome. Chester in Dark-Souls 1 got a unique moveset and basically used his like a burst rifle with rad flips and throwing knives. But when we get it, it's even worse than the other crossbows in the game. They had the chance to make it special in DSIII, but no, it's garbage. It's slower one-handed than other crossbows and doesn't do enough damage to justify two-handed play. Same goes for the Repeating Crossbow, and even the regular Light Crossbow, for that matter. They're only ever good when used by enemies and bosses.
I realised that with the buff of the left\right eye ring + carthus beacon, it'll means that dual\twin weapons are going to have a much easier time staying buffed (either way those weapons were probably the only that could proc the effect since it required so many hits in a short amount of time). I've been using sellsword twinblades as my main dex and the damage becomes insane for NG and at 40 Dex.
Decided to try the twin axes from the Winged Knight on STR, super fun!
Don't know about Drang Hammers, they feel slower.
[QUOTE=Hammer7;52084528]Again it's PvE only.
In PvP it goes down to some shitty ~3% bonus.[/QUOTE]
I got confused there, since you basically described how the ring works.
Saying "just make it work in PvP" would've been faster :v:
i read about a glitch that lets you reallocate attributes without losing charges in this thread or the previous one, how does one do it?
[QUOTE=Ona;52084448]Yes, the recent patch did boost their AR a bit, but if I'm thinking correctly, a +10 Sharp Estoc deals more damage and has a longer range than the Quills, while still keeping a wide, sweeping style attack with the R2. [/QUOTE]
Iirc the Estoc requires some STR investment to surpass the Quills in terms of raw AR. And yeah, it's always been longer, that's always made it one of the best thrusting swords
[editline]10th April 2017[/editline]
[QUOTE=kakizc;52085018]i read about a glitch that lets you reallocate attributes without losing charges in this thread or the previous one, how does one do it?[/QUOTE]
Confirm your stats, then after you get the white aura around your character just ALT+F4 / shut down your console
[QUOTE=NitronikALT;52085005]I got confused there, since you basically described how the ring works.
Saying "just make it work in PvP" would've been faster :v:[/QUOTE]
Really? I thought it was flat +19% (+3 ring) physical absorption in PvE no matter what you use/wear.
[QUOTE=Ona;52084725][B][I]This is exactly my point![/I][/B]
Nobody would ever use anything other than the Arbalest or Avalyn [I]because they're all garbage![/I]
Items like the Sniper Crossbow, the Repeating Crossbow and the Knight's Crossbow all have the potential to be so cool! They could be [i]interesting![/i] They could be [i]fun![/i]
But instead, they're anything but. They're slow, inaccurate, weak and even weigh more than the regular bows! We have cool bolt types, like the splintering and explosive bolts, but because they don't gain anything from scaling they're virtually useless, too. Not to mention the fact that you can't carry as many of those bolt types for some reason.
You know, once I actually tried doing a "dual Avalyn bleed" build? I actually managed to proc the bleed on it, too!
And you know what...?
[I][B]It sucked![/B][/I] The damage was barely more than a single hit from any halfway decent weapon! It took around 9 or 10 consecutive hits with the splintering bolts, up close, to even get the bleed to activate and when it did, [I]it literally wasn't worth the effort![/I]
Crossbows are trash. They've been trash since the launch of the game and they're still trash. Which sucks ass because it's essentially an entire weapon class that is useless! All the other weapon types at least have one or two viable options for PvP and/or PvE, but the crossbows have just got the Arbalest, which is [I]sometimes[/I] good for PvP. And even then, only as a side weapon, never as a main weapon.
In their current state, they might as well not exist, and it's just... Depressing. It's like the "Dead Again" spell. Nobody damn well uses it because it's [I]useless[/I], even in PvE.
Doesn't help that when enemies use crossbows, it's awesome. Chester in Dark-Souls 1 got a unique moveset and basically used his like a burst rifle with rad flips and throwing knives. But when we get it, it's even worse than the other crossbows in the game. They had the chance to make it special in DSIII, but no, it's garbage. It's slower one-handed than other crossbows and doesn't do enough damage to justify two-handed play. Same goes for the Repeating Crossbow, and even the regular Light Crossbow, for that matter. They're only ever good when used by enemies and bosses.[/QUOTE]
Sniper Crossbow has been the most dissapointing thing along with lack of lances diversity and no twinblades.
It's heavy and useless and also boring with the same shove WA. I didn't see anybody making any good use of Repeating Crossbow, the spread is so bad, forced to 2 hand so people will see it coming and you have to really stand on somebody's face and stand still to actually take some damage. I tested it with the Firekeeper, i could get a 510 damage if i miracously land all the bolts.
For the light crossbow, i'm ok with that. It is supposed to be a low requirement crossbow since Arbalest requires 18 STR so not every build will have that.
Heavy Crossbow is still worse than Arbalest and it's a rare drop from the only Cathedral Knight that has it and in the most inconvenient spot too, so i'm amazed how From thinks :v:
Crossbows would be better if they had a faster travel speed and a bit better tracking. They'd also benefit from better Arts, i feel like Tackle would be okay if it ever worked, but not EVERY crossbow needs it. You could have given Avelyn and Repeating Crossbow a Hail of Arrows sorta move that hits everything in a conical line. Give something like the Sniper Crossbow a leaping shot, where they jump back a few feet and fire off a shot at the same time.
You could add Damage modifiers too, almost like elements maybe, where things like Arbalest and Knight's benefit from Heavy and Lightning bolts, Sniper Crossbow gets extra damage from Sniper Bolts, etc.
I wonder how it would work out if crossbows ignored i-frames, and you had to actually dodge them instead of timing your buttonpress.
That might be a terrible idea :v:
While I'm wrapping up my first ever run of Dark Souls 3 (Archdragon Peak + both DLC); are there any guides on how to be a real cheeky fuckface for invading?
The absolute first thing I want to do when I beat the game is make a new excessively stupid character, get the non-cracked Redeye Orb, and do low-SL Moundmaker invasions.
[QUOTE=Nidhogg;52083913]Fixed a bug where players could invade hosts during a boss fight[/QUOTE]
well fuck my life
[QUOTE]When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)[/QUOTE]
So wait, this only applies to white phantoms? What's stopping gankers from just summoning each other over and over as sunbros? Or am I misunderstanding?
[QUOTE=UntouchedShadow;52085922]So wait, this only applies to white phantoms? What's stopping gankers from just summoning each other over and over as sunbros? Or am I misunderstanding?[/QUOTE]
Most likely it means any friendly phantom via soapstone.
[quote]Fixed a bug where players could invade hosts during a boss fight[/quote]
How about you just make it a fucking thing Moundmakers can do instead, there's starting to be less and less fucking reasons to be one.
From "No fun allowed" Software.
Might toss in my few cents on this crossbow talk:
The Light Crossbow is pretty neat as an off-hand weapon. I tend to use it more akin to a stronger alternative to throwing knives/kukhris with a successful hit being able to take out almost 200 hp it becomes a real dirty finisher.
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