• Dark Souls + Demon's Souls + Bloodborne Megathread XIII. The Ringed City
    5,001 replies, posted
[QUOTE=Mentlegen;52088312]Ringed Knights are literally just less aggressive Dark Wraiths to me. They look and act like them so I just handled them like I do Dark Wraiths. When I played Dark Souls 1 and I got to the Dark Wraiths in New Londo I actually laughed my ass off because it felt like their attacks were in slow motion. They're so slow in DS1 compared to the R1 spam combo beasts they are in DS3.[/QUOTE] Dark wraith's attacks weren't THAT combo happy as far as I can remember really they were bullshit at first but I slowly eased into them, I still have trouble I feel really all enemies that are based around shields, high damage, and high defense suck in this game if you haven't already practiced parries for weeks. Ironically black/silver knights are so easy to parry its almost a joke :v:
Still sounds like a shitty thing to do.
[QUOTE=Arbys Watcher;52088354]You realize that the boss attacks the invader too, right? I died multiple times to the boss while invading at Abyss Watchers, once at Crystal Sage, and once to the dragonslayer armour. It's not a free kill at all. The chances of invading someone already fighting the boss are slim, and if the host knows you're there, unless you get their trust somehow, they just won't go through the fog.[/QUOTE] [U]Of course [/U]someone exploiting the game to this extreme would justify exploiting the game
[QUOTE=J!NX;52088368][U]Of course [/U]someone exploiting the game to this extreme would justify exploiting the game[/QUOTE] good counterpoints [editline]11th April 2017[/editline] your arguments really made me see why they don't make boss invasions a real thing. i appreciate your insight
Ruining other peoples fun just because the developers didn't make a good covenant is silly reasoning.
[QUOTE=Arbys Watcher;52088369]good counterpoints[/QUOTE] i'm not going to pretend I wouldn't be above doing it but I'm never going to try and be morally high and mighty and act like it's NOT unfair as hell to do about using something that clearly wasn't meant to be there even with the boss invading you it just grants a clear cut advantage because boss's are the hardest enemies in the game. It massively distracts the hosts and you can pretty much just focus on waiting until someone gets hit to strike. [QUOTE=Arbys Watcher;52086104]How about you just make it a fucking thing Moundmakers can do instead, there's starting to be less and less fucking reasons to be one. From "No fun allowed" Software.[/QUOTE] like you're complaining about how ~terrible~ from is for not letting you cheat this way but you don't really stop to think about how you're also ruining other peoples fun If you at least didn't try to hide behind the "boohoo its not unfair morality" I'd have mad respect but this is just A+ stupidity. [QUOTE=Arbys Watcher;52088354]so I say let moundmakers boss invade. Make it part of their gig. It'll give them a purpose again, because once people figured out purple signs were wildcards, they stopped fucking bothering, and invading that prioritizes gankers even more than invading as other covenants do is straight-up unfun.[/QUOTE] I can agree that letting [U]summoned[/U] mad phantoms through boss door's would be an improvement at the very least I always thought that it was absolute bs tbh [editline]11th April 2017[/editline] At least be HONEST about being selfish I've cheated in games before but not once did I bitch about how devs don't allow that is a sign that they're just "Anti-Fun". Just look at how Anti-Fun dark souls 1 is because of all the hackers, cheaters and twink abuse :v: Imagine if they never fixed clear exploits in any games, and just let players do that shit.
I tried invading a boss once just to see how it was like and never did it again. I can't get enjoyment out of something that dirty. Not to mention it doesn't give the same feeling of satisfaction as invading with the odds stacked against you and coming out on top in the end.
[QUOTE=Nidhogg;52088420]I tried invading a boss once just to see how it was like and never did it again. I can't get enjoyment out of something that dirty. Not to mention it doesn't give the same feeling of satisfaction as invading with the odds stacked against you and coming out on top in the end.[/QUOTE] pretty much why I never bother cheating these days there's like, literally no point when nothing fun actually HAPPENS [editline]11th April 2017[/editline] even if it can be amusing its never impressive at all since it requires no intelligence to do at all that and invasions are for players who want to go out of their way to have a potential challenge; Fighting someone whose desperately just trying to get by
[QUOTE=Arbys Watcher;52088354]You realize that the boss attacks the invader too, right? I died multiple times to the boss while invading at Abyss Watchers, once at Crystal Sage, and once to the dragonslayer armour. It's not a free kill at all. The chances of invading someone already fighting the boss are slim, and if the host knows you're there, unless you get their trust somehow, they just won't go through the fog. From is not going to rebalance all the bosses to be designed around that mechanic, and it doesn't need to be that way. You can only harm the host if you do the bug as a moundmaker, which is why you still get attacked by enemies, and can attack the boss in the first place. Moundmakers are an increasingly pointless covenant as you go on in the game because nobody summons your purple signs, the times you do get summoned they just act like you're a red phantom and duel or gank you, invading makes you prioritize gankers, so I say let moundmakers boss invade. Make it part of their gig. It'll give them a purpose again, because once people figured out purple signs were wildcards, they stopped fucking bothering, and invading that prioritizes gankers even more than invading as other covenants do is straight-up unfun.[/QUOTE] Yeah fighting Yhorm when all of sudden someone smashes me from behind while i'm using Storm Ruler sounds fun at all. Fighting DLC bosses while glitch invaded is sooo fun and balanced, yeah totally :v:
I keep wondering if my game might be broken or just work differently when it comes to invasions. The swamp area after Road of Sacrifices. Not invaded even once. Area after Pontiff boss battle. Also not invaded even once. And those are notorious invasion areas.
[QUOTE=Nidhogg;52088420]I can't get enjoyment out of something that dirty. [/QUOTE] he says, hiding his Ringed Knight Paired UGS behind his back [QUOTE=J!NX;52088383]i'm not going to pretend I wouldn't be above doing it but I'm never going to try and be morally high and mighty and act like it's NOT unfair as hell to do about using something that clearly wasn't meant to be there even with the boss invading you it just grants a clear cut advantage because boss's are the hardest enemies in the game. It massively distracts the hosts and you can pretty much just focus on waiting until someone gets hit to strike. like you're complaining about how ~terrible~ from is for not letting you cheat this way but you don't really stop to think about how you're also ruining other peoples fun If you at least didn't try to hide behind the "boohoo its not unfair morality" I'd have mad respect but this is just A+ stupidity. I can agree that letting [U]summoned[/U] mad phantoms through boss door's would be an improvement at the very least I always thought that it was absolute bs tbh [editline]11th April 2017[/editline] At least be HONEST about being selfish I've cheated in games before but not once did I bitch about how devs don't allow that is a sign that they're just "Anti-Fun". Just look at how Anti-Fun dark souls 1 is because of all the hackers, cheaters and twink abuse :v: Imagine if they never fixed clear exploits in any games, and just let players do that shit.[/QUOTE] 1 : except it clearly WAS meant to be there at some point because killing the boss as a boss invader gives you the appropriate reward and iirc a shackle as well 2 : how does the boss also attacking you provide an advantage. at all. this line of text makes 0 sense. 3 : cheat? how is it cheating? i already maxed all covenants other than darkmoon and watchdogs. and i'm fairly certain i've ruined nobodies fun, i straight-up helped two different people kill nameless king (of course, I stabbed one of them in the back after we got warped to the bonfire, but still), and for the most part i've been doing cosplays as relevant characters to the bosses, which I feel adds more to the boss fight. And...again it's not unfair. The boss attacks the invader too and the host more often than not has phantoms. 4 : Except that NOBODY SUMMONS MAD PHANTOMS MORE THAN ONCE. The few times a moundmaker's white sign is summoned, they're just treated like a red sign. And even when that's not the case, you still get booted the fuck out of the world once you get to the boss. And on top of that, the host would have to consent to the possibility of his fucking phantom turning on him mid-fight, making it even LESS likely that you'll get summoned. Invading is the only way to go about this. 5 : How is it selfish to want a covenant to become actually relevant again. And I still don't get why you refer to it as a "cheat". It was clearly intended to be in the game at some point, two different times now people have been able to do this, and it gives a covenant an actual niche that doesn't fade away after the release date. [editline]11th April 2017[/editline] [QUOTE=Sweater;52088443]Yeah fighting Yhorm when all of sudden someone smashes me from behind while i'm using Storm Ruler sounds fun at all. Fighting DLC bosses while glitch invaded is sooo fun and balanced, yeah totally :v:[/QUOTE] yhorm is a dlc boss??????????????????????????? sarcasm aside, the invader has to deal with the boss as well, so.....
[QUOTE=Arbys Watcher;52088457]he says, hiding his Ringed Knight Paired UGS behind his back[/QUOTE] Yes, because that is totally on the same level as exploiting a game's mechanics. :v:
Are we seriously trying to defend the existence of a bug in the game just because it allows someone to force PvP on a player already busy handling a boss and achieve an easy kill?
[QUOTE=EliaMoroes;52088472]Are we seriously trying to defend the existence of a mechanic in the game just because it allows someone to force PvP on a player already busy handling the area's enemies and achieve an easy kill?[/QUOTE] better remove invasions guys
You're really overreacting about all this.
[QUOTE=Arbys Watcher;52088457]he says, hiding his Ringed Knight Paired UGS behind his back 1 : except it clearly WAS meant to be there at some point because killing the boss as a boss invader gives you the appropriate reward and iirc a shackle as well [B] Clearly they removed it and intended for it to stay that way. It also allows for you to pretty much grind shackles with 0 effort since you could invade and not even enter the boss door. [/B] 2 : how does the boss also attacking you provide an advantage. at all. this line of text makes 0 sense. [B] I said "even with the boss invading you", I'm not sure why you have no reading comprehension but you didn't understand what I just said at all.[/B] 3 : cheat? how is it cheating? i already maxed all covenants other than darkmoon and watchdogs. and i'm fairly certain i've ruined nobodies fun, i straight-up helped two different people kill nameless king (of course, I stabbed one of them in the back after we got warped to the bonfire, but still), and for the most part i've been doing cosplays as relevant characters to the bosses, which I feel adds more to the boss fight. And...again it's not unfair. The boss attacks the invader too and the host more often than not has phantoms. [B]How the fuck does maxing out covenants suddenly make it ok what I maxed out all my credit cards, this makes it ok for me to rob a bank[/B] 4 : Except that NOBODY SUMMONS MAD PHANTOMS MORE THAN ONCE. The few times a moundmaker's white sign is summoned, they're just treated like a red sign. And even when that's not the case, you still get booted the fuck out of the world once you get to the boss. And on top of that, the host would have to consent to the possibility of his fucking phantom turning on him mid-fight, making it even LESS likely that you'll get summoned. Invading is the only way to go about this. [B] Boo hoo, then don't mad phantom if it's that big of an issue. Like yeah I wish you weren't booted and could fight the boss as well but you're literally invading using an exploit the devs PERSONALLY want to patch [/B] 5 : How is it selfish to want a covenant to become actually relevant again. And I still don't get why you refer to it as a "cheat". It was clearly intended to be in the game at some point, two different times now people have been able to do this, and it gives a covenant an actual niche that doesn't fade away after the release date. [B]you can continue telling yourself this but holy shit are you going as far out of your way as possible to tell yourself "its ok for me to do this, clearly this thing that isn't intentional and they're removing is meant to be there!" despite the fact that they're removing it themselves It'd be great if they made boss's for mad phantoms and yeah they should but it should be something build into the game, and not every boss, just specific ones. This bug quite literally breaks how the devs WANTED people to experience the game in a way that's really unfun and unamusing to hosts you're pretty much no different right now from people who were banned from overwatch and claim that it's "UNFAIR TO THEM", whether or not you feel like you aren't screwing them over you're breaking the intended rules of the game for your own gain[/B][/QUOTE] [editline]11th April 2017[/editline] [QUOTE=PotatoArmada;52088481]You're really overreacting about all this.[/QUOTE] Arby's Watcher freaking out over something is always entertaining to watch
[QUOTE=Arbys Watcher;52088478]better remove invasions guys[/QUOTE] I don't do PvP to begin with, and even I can say that invaders have the whole bloody deck stacked against them in Dark Souls III, but I don't think that the solution to that is to take advantage of bugs to allow invaders to kill someone while he/she helpless to retaliate
What would you guys say about just giving Purpals the ability to invade bosses, but only at a specific new game plus level? In doing so, they'd be adding an actual new level of difficulty to NG+ levels that isn't just enemy damage sponges who slap you into the atmosphere with a small brush of their hands. On top of that it'd encourage more players to go into higher NG+ levels... ...Or is that just another dumb idea? ¯\_:s:_/¯
If a phantom has access to the boss room for any reason, make them committed to help kill the boss and unable to harm the host. If a red or purple phantom offs you right as you're a hair's breadth away from finishing off an encounter with the likes of (new bosses) [sp]Gael or Midir[/sp], it's very extremely slim that you would be fine with it.
[QUOTE=UntouchedShadow;52088495]What would you guys say about just giving Purpals the ability to invade bosses, but only at a specific new game plus level? In doing so, they'd be adding an actual new level of difficulty to NG+ levels that isn't just enemy damage sponges who slap you into the atmosphere with a small brush of their hands. On top of that it'd encourage more player to go into higher NG+... ...Or is that just another dumb idea? ¯\_:s:_/¯[/QUOTE] tbh I agree with this but in another form basically, add a new option to "Network" that will have different settings to enable 1. Allow boss invasions (2 options, mad, or all invaders) 2. Allow being summoned to areas with dead boss 3. Always allow invasions, even when unembered I feel like these 3 would massively improve the game being a NG+5 or so player though if that was always the case I would just never play ng+
I think they'd have to do a lot of redesigning of the bosses to make them actually fun with that kind of mechanic. Who knows, maybe we'll get something like that in From's next game where they actually intend for it to happen.
[QUOTE=UntouchedShadow;52088495]What would you guys say about just giving Purpals the ability to invade bosses, but only at a specific new game plus level? In doing so, they'd be adding an actual new level of difficulty to NG+ levels that isn't just enemy damage sponges who slap you into the atmosphere with a small brush of their hands. On top of that it'd encourage more player to go into higher NG+... ...Or is that just another dumb idea? ¯\_:s:_/¯[/QUOTE] I'd imagine that would be hard to balance. I really miss the old Gravelord covenant where you could infect player worlds in NG+ and beyond. Imagine a covenant that's more or less the same thing, but you actually have to invade the world to infect it so you can see the carnage you're spreading in real time.
I regret never playing around with the gravelord stuff before DS1's population dropped. Seemed really interesting.
[QUOTE=PotatoArmada;52088513]I regret never playing around with the gravelord stuff before DS1's population dropped. Seemed really interesting.[/QUOTE] tbh it's sad but Dark Souls is one game that truly needs to be played at launch or its never the same again
[QUOTE=J!NX;52088483] How the fuck does maxing out covenants suddenly make it ok what I maxed out all my credit cards, this makes it ok for me to rob a bank [B]You called it a cheat and the only way I could think of it as a cheat would be "easy covenant items" (even though the only covenant item you could get from it is shackles), therefore I pointed out that I already have that covenant maxed therefore how is it cheating???[/B] Boo hoo, then don't mad phantom if it's that big of an issue. Like yeah I wish you weren't booted and could fight the boss as well but you're literally invading using an exploit the devs PERSONALLY want to patch [B]oh yeah guys, keep a covenant COMPLETELY IRRELEVANT instead of doing anything about it being basically useless since the month after release!!![/B] you can continue telling yourself this but holy shit are you going as far out of your way as possible to tell yourself "its ok for me to do this, clearly this thing that isn't intentional and they're removing is meant to be there!" despite the fact that they're removing it themselves It'd be great if they made boss's for mad phantoms and yeah they should but it should be something build into the game, and not every boss, just specific ones. This bug quite literally breaks how the devs WANTED people to experience the game in a way that's really unfun and unamusing to hosts [B]OK, name some specific bosses. Really want to hear the easy mode bosses with 0 associated characters who are so pathetically weak and probably earlygame that the invader is STILL at a disadvantage instead of having an even playing field with a mutual foe.[/B] -snipped pointless remark about completely unrelated series of threads-[/QUOTE]
Man, seeing red phantom enemies in Dark Souls 1 these days is about as rare as running into Vagrant.
New covenant for content centered around boss invasions: Worshippers/Servants of Avarice. Would work like the Way of Blue and the Blue Sentinels. "Worshippers" would receive more loot from the boss, at the cost of being prioritized for boss invasions. "Servants" would provide the risk to the reward, and would invade inside the boss room.
If you want to have frenzy fun, just dried finger, never summon but have the option to put way of the blue so you can help sentinels\darkmoon getting their glory. You can lose your blue and be ganked by 3 invaders and it's way more fun than some person coming without knowing and exploiting
[QUOTE=UntouchedShadow;52088521]Man, seeing red phantom enemies in Dark Souls 1 these days is about as rare as running into Vagrant.[/QUOTE] On PS3, I was (un)lucky enough to both see a vagrant twice and get invaded a fair number of times around the first bell.
[QUOTE=Lyonidis;52088497]If a phantom has access to the boss room for any reason, make them committed to help kill the boss and unable to harm the host. If a red or purple phantom offs you right as you're a hair's breadth away from finishing off an encounter with the likes of (new bosses) [sp]Gael or Midir[/sp], it's very extremely slim that you would be fine with it.[/QUOTE] Okay, so remove being able to cosplay, say, artorias and fighting alongside the abyss watchers. I guess we're forever doomed to stay at pontiff's and locked out of being able to further immerse ourselves into the character, huh? I mean you can name as many tough-as-nails bosses as you want, but that doesn't matter because you shouldn't be able to invade mid-boss fight anyways. Only outside of them, then follow the host in.
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