Dark Souls + Demon's Souls + Bloodborne Megathread XIII. The Ringed City
5,001 replies, posted
yall complain about anime-ass movesets but never invest in vit/poise
really the easiest thing to do is poise through the first hit and interrupt/punish them. most don't even know what hit them, they've never considered the fact that someone could escape their stunlock, never the less consistantly and repeatedly punish them for it.
[QUOTE=EliaMoroes;52123916]Of course, we must assume that a first time player:
1) Will spend his/her merry time in the Crown of the Iron King DLC exploring every nook and cranny for goodies and [B]not [/B]running around like hell, hoping to reach the next checkpoint and opening the closest shortcut before the resident enemies turn him/her to shreds.
2) Will know in advance that the items required to break those pesky, healing statues are, in fact, hard to find and require some additional exploration (they aren't all handled to you in one go or are very hard to miss).
3) Will know in advance to save at the very least four of said items, because the final boss of the DLC, and one of the hardest of the entire game, has four of those pesky statues healing him up constantly, to the point that, in certain situations, the fight becomes a dps race you can't have any hope to win[/QUOTE]
1) by the time a player reaches the DLC, the habit of exploring every nook and cranny should be a well built habit
2) they aint fuckin hard to find, and in fact i think if the player does the bare minimum of exploring and goes right to the fume knight, you should still have a good amount of wedges left.
3) actually i think my previous one covers this too. you are literally complaining about the possibility of an extra amount of light exploration
[QUOTE=WrathOfCat;52124996]yall complain about anime-ass movesets but never invest in vit/poise[/QUOTE]
And what if I don't want to wear havel's?
[QUOTE=WrathOfCat;52124996]yall complain about anime-ass movesets but never invest in vit/poise
really the easiest thing to do is poise through the first hit and interrupt/punish them. most don't even know what hit them, they've never considered the fact that someone could escape their stunlock, never the less consistantly and repeatedly punish them for it.[/QUOTE]
It doesn't excuse the dumb hitbox and phantom range.
I guess the point was hyperarmor works+don't go glass cannon and complain when you get annihilated
[editline]19th April 2017[/editline]
[QUOTE=Hammer7;52125097]And what if I don't want to wear havel's?[/QUOTE]
I didn't say you had to do this so much as that its something that ive had great results with that it feels like other people rarely consider
[QUOTE=WrathOfCat;52125148]I guess the point was hyperarmor works+don't go glass cannon and complain when you get annihilated
[editline]19th April 2017[/editline]
I didn't say you had to do this so much as that its something that ive had great results with that it feels like other people rarely consider[/QUOTE]
The problem here is that there's no point going "Glass Cannon" when you're facing against people who are basically running "[I]Titanium[/I] Cannon".
The current meta weapons (Gael's Greatsword, Ringed Paired Greatswords, Ringed Knight Spear, Ringed Knight Sword) all have devastating, massively long-range attacks with absurd damage and huge amounts of hyper armour. They're good at [I]everything.[/I] Contrast with other weapon types which tend to specialise in one or two areas but sacrifice another, which balances them out:
- Ultra Greatswords like the FUGS and BKGS deal huge damage and have good range, but they're very slow and require good timing to avoid getting punished.
- Straightswords, piercing swords, curved swords and daggers all have great speed and good damage output, but lack range and require you to get really close to your opponent.
- Spears, halberds and katanas have got great range, and are either fast, or deal high damage, but usually sacrifice one or the other.
But the new meta weapons? Huge range, crazy speed, and massive damage, all combined with crazy ass combos that grant you guaranteed damage if you land one move? That's [I]insane![/I] Even ones that aren't as bad as the big four (like the Faded Blade and the Aquamarine Dagger) are really good compared to other weapons in their class.
I think the whole "guaranteed damage" thing is one of the biggest reasons these weapons are as disgusting as they are, right now. Especially with the RPGS and GGS. They deal far too much damage and can combo up to three times after a single hit. I've lost track of the amount of times I've died to one or two combos from these weapons just because my opponent scored some phantom range. (I swear, the RPGS's double-stab attack has a hitbox the size of fucking [I]New Jersey.[/I]) Meanwhile, I'm over here trying to do something interesting with a scythe/dark miracle build and my gigantic, six-foot long weapon with a blade the size of a toddler can barely score a single goddamn hit and deals garbage damage when it does.
The only build that's been working for me recently is my [URL="https://puu.sh/vpqhk/02716cc10e.png"]"Mighty Glacier"[/URL], which basically amounts to "66str + heavy armour + Vordt's Greathammer + Perseverance WA". And even with that combo, I get fucked by the RPGS and GGS on many occasions. Being able to poise through the combo hits doesn't mean jack when they deal more damage than me and hit faster than I do.
DS3 has always had this problem: A few weapons that are just so much better than the rest that using anything [I]but[/I] them in PvP (or even PvE in some cases) essentially makes you either a thrill-seeker or an idiot. The meta is, and always has been, too strong in DS3.
[QUOTE=Ona;52124532]And what about the Heavy Crossbow? That item is used by literally one, single enemy. One who is out of the way and tucked into a corner, and the crossbow itself has a low drop rate. So what do you get for going out of your way to obtain this crossbow...?
A worse version of the Arbelast, a weapon you can find [I]on the floor[/I] literally [I]a few meters away[/I] from the Heavy Crossbow enemy.[/QUOTE]
It was such a mindfuck when I picked up that weapon, and could find no mention of it on any wiki or discussion Google could dig up. It was quite thrilling, to find something in Dark Souls 3 that so few had discovered that even mere whispers of it's existence had not found their way to the internet yet.
It might as well have never existed in the first place, unfortunately.
[QUOTE=Ona;52125230]Even ones that aren't as bad as the big four (like the [B][U]Faded Blade[/U][/B] and the Aquamarine Dagger)[/QUOTE]
You lost me there, Frayed Blade is just as bad if not worse than Gael's GS and Ringed Paired UGS. And it's DEFINITELY better than the Ringed Spear and Sword.
[QUOTE=WrathOfCat;52125148]I guess the point was hyperarmor works+don't go glass cannon and complain when you get annihilated
[editline]19th April 2017[/editline]
I didn't say you had to do this so much as that its something that ive had great results with that it feels like other people rarely consider[/QUOTE]
Yeah then i play with axes who are a low tier kind of weapon compared to maces since they have 0 hyper armor attacks. Good damage but as fast as a Greatsword which defeats the point on using them.
So unless i have luck and the player's connection is stable, the least i can do is to perfect iframe dodge the sword and get a backstab\hit after he's done swinging but the weapons have great mixup and can dely the attacks at ease.
A huuuuge issue with all the SoulsBorne PVP is phantom range. I can't even begin to count how many times I've been slapped by an attack that I was definitely out of range for on my end. I think that kind of builds the community towards using longer weapons to try and take advantage of it.
[QUOTE=Hammer7;52121134]I rather have precise stamina management with slow but deadly knight than mindless rollspam with buff Santa on cocaine.
Comparison with Sir Alonne would be even better since he's pretty aggressive and has fast moves.[/QUOTE]
In the later games common sense will carry you through most of the bosses after 2-3 attempts but there were some extremely nerve-racking fights in 1 where I feel like I spent much more time learning how to respond to each animation and when to attack and heal.
[QUOTE=kyle877;52123988]Dark Souls 2 fills me with an unreasonable amount of salt. I can play any other game and be just fine, but Dark Souls 2 gets me absurdly mad.
I [B][I]need[/I][/B] to beat this fucking game.
Edit:
I want to beat the game but I don't know if my blood-pressure can handle the amount of rage it induces in me.
i fear for my life[/QUOTE]
A lot of the bosses are a joke but DS2 has some straight up miserable and pointless areas. They vastly overestimated the need for challenge instead of interesting level design. Even though praying for a bonfire when you're on your last leg is a classic dark souls idea, the original game isn't all that bad in that respect unless you're a newbie.
When they put in that thing where enemies disappear after being killed a bunch of times it should have been a red flag. Off the top of my head the two bonus areas in the Old Iron King DLC and pretty much all of Frozen Eleum Loyce are particularly frustrating.
God damn, Champion Gundyr is a BOSS!
I'd heard of this one, but I didn't expect the total recreation of the starting area.
Absolutely BEASTLY just how aggressive he is with his new moveset. Literally the only way I could work in ANY shots was with rolling attacks. Roll right into his body with every strike, and get off the rolling attack at the instant between.
Actually, when I could manage this inside his combos, it was surprising how short the fight became. With that strategy, you start racking up damage on him like crazy. The problem is, it only takes one solid fuckup to put you on the ropes. That, and you're a lot more susceptible to his "bitch please" kick, which he's graciously added his own air-juggling combo that hits so hard I died twice to that alone.
Honestly though? Damn good fight. I'd complain about how unforgiving it is that his openings are so few, but kinda like how Pontiff is nearly impossible without exploiting his parrying weakness, the rolling attacks are too damned effective NOT to be essentially the gimmick of the fight. Maybe it's because I'm using a scythe and it's slower, but that's my take anyway.
heavy lkgs/40str is my main rn, thats what i stagger anime guys with
If you ain't using lothric knight spear WA to charge through ringed knight autocombos then honestly you aren't /ourjouster/
I love luring people into hitting me after spamming Lightning Arrows at them, then pop Perseverance on my tiny little baby mace and absolutely tearing them apart. :v:
[QUOTE=MoopsiePook;52125501]If you ain't using lothric knight spear WA to charge through ringed knight autocombos then honestly you aren't /ourjouster/[/QUOTE]
Isn't the greatlance more fitting for jousting???
Doesn't have the fly as fuck red wrapping on it.
[QUOTE=Splarg!;52125381]In the later games common sense will carry you through most of the bosses after 2-3 attempts but there were some extremely nerve-racking fights in 1 where I feel like I spent much more time learning how to respond to each animation and when to attack and heal.
A lot of the bosses are a joke but DS2 has some straight up miserable and pointless areas. They vastly overestimated the need for challenge instead of interesting level design. Even though praying for a bonfire when you're on your last leg is a classic dark souls idea, the original game isn't all that bad in that respect unless you're a newbie.
When they put in that thing where enemies disappear after being killed a bunch of times it should have been a red flag. Off the top of my head the two bonus areas in the Old Iron King DLC and pretty much all of Frozen Eleum Loyce are particularly frustrating.[/QUOTE]
One of the worst offenders for me is the run up to the Smelter Demon. It's just a slog through 50 Alonne Knights. It just becomes a tedious slew of enemies that have weird aggro ranges that don't work half of the time. You spend 10 minutes doing that just to fight the Smelter Demon for 2 seconds and have to redo it all over again. My coop buddy literally killed them so much in our attempts to do the Smelter Demon that they don't respawn anymore.
[QUOTE=Mentlegen;52125540]One of the worst offenders for me is the run up to the Smelter Demon. It's just a slog through 50 Alonne Knights. It just becomes a tedious slew of enemies that have weird aggro ranges that don't work half of the time. You spend 10 minutes doing that just to fight the Smelter Demon for 2 seconds and have to redo it all over again. My coop buddy literally killed them so much in our attempts to do the Smelter Demon that they don't respawn anymore.[/QUOTE]
There's only about 15 Alonne Knights that you need to deal with.
The best thing for them is to learn the positions that they aggro at, or just use a bow to pull them.
[QUOTE=Nidhogg;52125515]I love luring people into hitting me after spamming Lightning Arrows at them, then pop Perseverance on my tiny little baby mace and absolutely tearing them apart. :v:[/QUOTE]
[vid]https://my.mixtape.moe/bpqivu.mp4[/vid]
[video=youtube;kVE0tD_jNn8]https://www.youtube.com/watch?v=kVE0tD_jNn8[/video]
Wee, i enjoyed it :v:
If i'm not mistaken Executioner Greatsword can't be buffed, right? So a Heavy Bastard Sword would be a decent alternative? Have it almost 600 AR at 66 Strenght without any rings.
I've almost died more by the ladder before Midir, than by the boss itself. I keep missing the ladder by impatiently running to them.
[QUOTE=BlueFlytrap;52125941][video]https://twitter.com/ZullieTheWitch/status/854716838898528257[/video]
Fromsoft why.[/QUOTE]
Can't wait for the Gestures petition :v:
[QUOTE]It can't be infused, but it can be buffed.[/QUOTE]
Oh alright, moveset's the same except for that awful spin slash weapon art. Will not mind switching sometimes.
BRING BACK THE SHRUGG
[editline]19th April 2017[/editline]
LOOK SKYWARD PLEASE
Just bring back every gesture from ds1\ds2.
I hate to be that guy but we aren't going to get those gestures back.
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