Dark Souls + Demon's Souls + Bloodborne Megathread XIII. The Ringed City
5,001 replies, posted
I'd join, but I'm way too busy with commissions at the moment. Tomorrow would be better for me.
Got PS4 and bloodborne recently, and man, is it good. What isn't good is that I do not believe this game is running at 1080p - it looks fuzzy as all fucks, and darkbeast is simply a mess of static noise. I can't read it at all, what the heck
Looked up some screenshots of Bloodborne, and does the game normally look like this?
[t]http://abload.de/img/bloodborne_20150403007kk5d.jpg[/t]
That's some rather aggressive looking blurring
[t]http://cdn4.dualshockers.com/wp-content/uploads/2015/03/BloodbornePS4-6.jpg[/t]
That's quite the chromatic aberration off in the corner with the candlestick
[editline]yep[/editline]
Yeah, it's chromatic aberration that's blurring things. Why though? Probably the shittiest effect that exists.
Made a screenshot on PS4 and transferred it via USB so I hope no foul compression is taking place, but this is how my game looks
[t]https://my.mixtape.moe/hsretu.jpg[/t]
Yeah, that's normal. The game always looks like it has some very slight chromatic aberration going on.
[editline]derp[/editline]
Whoops, didn't notice someone already pointed it out. But yeah, I don't know if it's intentional or a by-product.
Yep, Chromatic Aberration. It's a filter meant to mimic cameras more closely, but in practice it makes my eyes hurt when not done 100% correctly.
The thing is, the game is rendering it wrong.
[img]https://cdn.photographylife.com/wp-content/uploads/2011/11/Uncorrected-and-Corrected-CA.jpg[/img]
It looks like the uncorrected effect to me.
Chromatic aberration always makes me feel like our technology is getting better so the industry can emulate shitty old tech bugs.
[QUOTE=Sewer guy;52161411]Reminds me that I'm stuck in Nightmare of Mensis.
Is there a recommended level for this or am I just going to have to suck it up and deal with the constant frenzy and Silverbeasts who can two-shot me? [sp]and also shoot out worms when they die just to add the extra fuck me?[/sp][/QUOTE]
You can just run through that.
If that level is really kicking your ass here's what you do:
1) Run through them all and use the pillars for cover but don't stay there too long for the silverbeasts to get you
2) Once you get out of the field of view of the thing giving you frenzy(you can kill it later), you can slow down and stop sprinting but still keep moving so a silverbeast doesn't catch up and so you don't get hit with a rock. Sprint straight to the door and open it up, you should be invincible while it opens then just go straight through
3) Once you go through the door, RUN. Ignore all the spiders, keep running until you get up the stairs then stop sprinting so your stamina recharges. You're going to face a hunter, don't fight him yet, instead run through him and ignore the midgets in the room behind him and go go down an elevator that looks like a birdcage on the right. This will take you down to a lamp and a shortcut that lets you bypass all of that and then you can come back and use the element of surprise on the hunter and explore the room with the spiders without all of them trying to kill you at once, and fight the yetis since they give you a lot of blood echoes
[QUOTE=Daemon White;52162734]Yep, Chromatic Aberration. It's a filter meant to mimic cameras more closely, but in practice it makes my eyes hurt when not done 100% correctly.
The thing is, the game is rendering it wrong.
[img]https://cdn.photographylife.com/wp-content/uploads/2011/11/Uncorrected-and-Corrected-CA.jpg[/img]
It looks like the uncorrected effect to me.[/QUOTE]
I never understood why games try to replicate effects cameras have when most of the time when you're playing a game you're supposed to be viewing through your own eyes.
[QUOTE=Wulfram;52163092]I never understood why games try to replicate effects cameras have when most of the time when you're playing a game you're supposed to be viewing through your own eyes.[/QUOTE]
It's more [I]cinematic [/I]to replicate camera defects, and we all know that games get automatically better the more cinematic they are.
I'm just glad they didn't bring it back in DS3 because it got really distracting in certain areas.
I finally did it!! After countless lost hours and deaths ( I stopped counting around est. 18 deaths plus five more today), I finally beat [sp]Gael![/sp] Priase the [sp]Broken roided Greatsword!![/sp]
[IMG]http://media1.giphy.com/media/m12GiqBQywgbS/giphy.gif[/IMG]
Meta: Does this confirm that a [sp]True Dark Soul[/sp] build consists of medium armor, str, end, and [sp]greatswords with flips and kicks?[/sp]
Greatswords were always some of the most popular weapons throughout the series.
Gael is certainly more bombastic. I still have more fun fighting artorias and I like his look better.
Should we still spoiler tag that?
Anyway, [sp]Gael was just amazing! I didn't care that I died more than 15 times, each death was a lesson. Each one felt like a misstep along with a fusion of recklessness and adrenaline. By the time I killed him I had learned what attacks you could sidestep, roll, block, and counter to stagger. The Dark Soul lightning was easy to maneuver, but the real threat was Gael's literal flying dive strike. Aside from that, seeing Gael move like that was incredible! Soul of Cinder was a trip to memory lane and a challenge, but Gael felt like a whole new fight when phase 2 kicked in. Not to mention the parallels to other grand finales in the Soul series: DS1's final was Gywn, Lord of Light. Artorias DLC was Manus. DS2 was Nashandra for the base game, and Aldia for the new edition.[/sp]
So after playing darksouls3 for ages and briefly playing dark souls 1. I'm starting a new game in darksouls2 and i'm finding the movement controls absolutely shit like i'm accidentally running of cliffs and failing to dodge all the time. When i played originally i never had this problem. I feel like the fluid controls of 3 has ruined 2 for me.
it also feels like the running animation is playing faster that my character is actualy moving its really putting me off.
YES!!!
FUCK YOU, PONTIFF!!!
Went past Dancer's area and started leveling and reinforcing like a motherfucker so I could handle that fight. About SL 70 right now.
Switched to a caestus for parry, rebound keys to more easily switch favored and offhand weapons without moving my hand to the arrow keys or whatever, so I could switch between my medium shield and the caestus in a flash.
Then I went to Lothric Wall and just started practicing the parry till I was sure I had the general idea down. This fight has taught me more about parrying than the untold DAYS of playtime in the two previous entries, where I always just gave it up and went without.
Had issues at first heading back into the fight. Had to re-acclimatize to the timing of his opening charge, and he kept attacking me with his magic weapon, which isn't parryable. Of course, THEN I realized I still had the magic clutch ring on, and was therefore getting crushed in seconds.
Switched it for blue tearstone as well as the ring that boosts your absorption at full health, just to give me a slightly wider margin of error.
Deciding match I landed the first parry, waffled around a bit because he's a cheeky fuck, and finally landed the second. Went in to try and off his clone, but kept just nailing him instead, which ended up being the better choice actually.
Once his clone was out, I switched to casting great soul arrow when I could at HIM, and just let the clone do its thing, swigging estus with each hit he landed to keep up the defense boost. And weirdly, Pontiff has this dodging animation for spells, but the arrows just tracked and smacked his ass anyway, and his clone just kept back when he did this. Rinse and repeat, goodbye, you fucking asshole.
No, I DON'T feel bad about finishing him with magic, what else do I do with just a rapier? Hope I get lucky landing that third parry in a row with another foe on the field? Dominant Strategy mofakka, do you speak it?
[QUOTE=Vigilante2470;52163943]-story about kicking Darth Sully's ass-[/QUOTE]
Congrats! When it comes to the Pontiff, I've only ever been able to parry his first attack, every other one messes me up timing wise.
Then again, I'm generally bad at parrying in DS3. In the first two games I got so good at it that I literally ran a parry mage build through DS1, but DS3? Nah, the timing is too weird for me. Like, I know what parts of the animation are parry frames, but my brain sees an enemy move and yells "DO THE PARRY NOW DO IT!" and I leave myself open for a smash in the face.
On the upside, it encouraged me to try a strength build.
Am I the only one here who likes the chromatic aberration in Bloodborne?
[QUOTE=Stizzles;52164149]Am I the only one here who likes the chromatic aberration in Bloodborne?[/QUOTE]
I feel like this belongs to unpopular opinions, but I fucking love chromatic aberration
It's sad but even if there were like 7 more souls games and they were all equally amazing, I don't think any of them would captivate that FEELING Souls 1 had with the level design, because I think they would likely just stick with the whole hub area idea 2/3/demon souls has.
Like 2/3 do many things that are better, but even 3 just doesn't match the level design that 1 had. I'm not talking about aesthetic, or tone, or what the fuck ever either, I'm just talking 100% pure lay out of everything.
Souls 1 had the best lay-out of the 3 due to the fact that it was designed without teleporting in mind... You kind of, had to be forced to stay in an area and deal with shit, in a way. It made everything tight and feel really amazing. It also really made going to Anor Londo intense because you were truly trapped.
In ds2 they totally shit the bed with the lay out. 3 had improved upon 2's issues with that but it just didn't FEEL like it had that classic souls lay out. The feeling of going back to the shrine from the fucking church is probably the greatest feeling ever. Or going from the flooded area to the fork between blight town and firelink shrine.
Building DS3 around the hub feels like a huge mistake. I just don't like it at all because I want to be FORCED to deal with the consequences of exploring an unknown area.
I feel like the best way to do it would be to splice up DS1/3 hub wise. Have a hub that links it all together like in ds1, but be able to teleport off the bat in the game, only you have to use humanity/embers to kindle a flame to activate teleportation. Maybe with the requirement that you have to activate the fire that is past that one. This way you still have a little walk to do but not too much.
[editline]29th April 2017[/editline]
[QUOTE=Jarokwa;52164043]i like invading and doing absolutely nothing as a fat smough/onion with a self-harm whip
works pretty well too, most of the time the host ends up dying to another invader/enemies in the world and if not then i just join along on the journey, sometimes the anti-fun police shows up and smashes my face in but i can live with that[/QUOTE]
The best moment in invading as a friendly red is when a blue shows up but the host doesn't do shit because you bribed them
it is literally amazing
[QUOTE=Stizzles;52164149]Am I the only one here who likes the chromatic aberration in Bloodborne?[/QUOTE]
everything about Bloodborne looks excellent, i'm not sure why DS3 is such a noticeable downgrade
[QUOTE=Cone;52164197]everything about Bloodborne looks excellent, i'm not sure why DS3 is such a noticeable downgrade[/QUOTE]
case in point: the bridge with the stray demon on top of it
it looks like SHIT
[QUOTE=Cone;52164197]everything about Bloodborne looks excellent, i'm not sure why DS3 is such a noticeable downgrade[/QUOTE]
Bloodborne is a gothic lovecraftian mess (in a good way) while DS3 is a much cleaner lonely-land-lost-in-time kind of setting. It's not a downgrade, just a vastly different setting.
[QUOTE=SgtTupelo;52164274]Bloodborne is a gothic lovecraftian mess (in a good way) while DS3 is a much cleaner lonely-land-lost-in-time kind of setting. It's not a downgrade, just a vastly different setting.[/QUOTE]
That doesn't explain blood looking like oil and having whole pallette of brown as the only available hair color.
[QUOTE=ThaHuntah;52164269]case in point: the bridge with the stray demon on top of it
it looks like SHIT[/QUOTE]
Nah dude, it's just an open bridge with clear-ish sky. The swamp before the Poison Farron Swamp is shit. All those trees and not a single bit of shade coming from them.
You could probably find tons of examples of DS3 looking unfinished/unpolished in every area of the game.
FromSoft need time to make games, but they almost never get that. DS3 is a good example of that, it feels rushed in many ways.
I hope they take as much time as they need with the games they're working on now.
Fuuuck
So not sure if anyone of you remembers me complaining about the Xbox One controller's Dpad before but I went full disassembly on its ass (with the help of my father who is an engineer that has worked on toys before :v) and [i]sort of[/i] found the root of its problem which gets kinda technical so I'm not going to get into it but it involves Microsoft's awful decision of using cheap graphite for conductivity
[t]http://i.imgur.com/Ypy23bY.jpg[/t] (my ghetto fix involves using a literal pencil)
I was putting it back together when I accidentally lost a little ferrite piece that makes the triggers work, turns out the triggers' analog input is done by a hall effect sensor (magnetic field) and the magnet is just tied onto the trigger with a literal [i]rubber band[/i] during assembly instead of gluing it like any sensible people would :dogcited: and I flung it away trying to put the cases back together
I'm going to try and see if I can find it tomorrow since its way too late now, or I might just find some replacement parts online
In other news I have the average knowledge of a Foxconn worker of a Xbox One controller now :v:
All for throwing dung pies at people in the Undead Arena, thanks Miyazaki
[QUOTE=NoNameForEvil;52164563]are you sure about that
-Pictures of DSIII's ugly LoDs-
i honestly believe this area is [i]legitimately unfinished[/i] with how ugly everything around the bridge is[/QUOTE]
Ha, try looking down in Bloodborne, you'll see WAY worse shit than that. I'm talking buildings just floating in a void and a complete lack of geometry. The main difference is that Bloodborne is set almost entirely at night and they cover much of the distance detail with smoke and shadow.
[QUOTE=Janus Vesta;52164845]Ha, try looking down in Bloodborne, you'll see WAY worse shit than that. I'm talking buildings just floating in a void and a complete lack of geometry. The main difference is that Bloodborne is set almost entirely at night and they cover much of the distance detail with smoke and shadow.[/QUOTE]
Agreed, but all in all, to me at least, Bloodborne looks way better during general gameplay than DS3 does, framedrops aside.
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