• Dark Souls + Demon's Souls + Bloodborne Megathread XIII. The Ringed City
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[QUOTE=ClarkWasHere;52190297]Is it just me, or is this a really poorly designed enemy? [t]https://steamuserimages-a.akamaihd.net/ugc/834699937927790761/6788E50E4AF8A6F0A4368A00B6B073675ABB1954/[/t] It has a shitton of health. It is able to turn on a dime, even while firing its projectiles. Its attacks always pierce through shields, even with no visual designs that would designate that it should be able to do that. There's 2 of them in the same area, which makes it seem like it takes heavy amounts of skill and reflexes to get into their arena and avoid one of them spamming fireballs at you while the other does attacks that can only be avoided via perfectly timed dodges. These things have been frustrating me for the past 20 minutes. I've pretty much been able to take them down via plinking with a bow and arrow, but I'm pretty sure that's typically not how you're supposed to play Dark Souls :v: This is on a level 122 strength build btw, if that makes any difference.[/QUOTE] I prefer explosive\equipment break mummies than these. At least the mummies die in 1 hit, these just take so many hits and move like turrets along with stupid attacks.
I cheesed them with a bow my first time and thought, "Man these guys aren't that hard!". Boy was I wrong. My second character was melee only and it was terrifying.
I fucking hated how all the Dark Souls II enemies and bosses alike were able to turn themselves around like they were on [I]a fucking vynil player or something[/I]. I understand that in Dark Souls the First backstabbing even the most powerful NPCs was incredibly trivial, but still.
[QUOTE=EliaMoroes;52190553]I fucking hated how all the Dark Souls II enemies and bosses alike were able to turn themselves around like they were on [I]a fucking vynil player or something[/I]. I understand that in Dark Souls the First backstabbing even the most powerful NPCs was incredibly trivial, but still.[/QUOTE] NPC invaders with aimbot tier lock on AAAAAAAAAAAAA
I found the Salamanders fairly easy tbh, if you stood next to them right you'd spin with them. Shit was pretty funny.
[QUOTE=Fourm Shark;52191141]Dark souls 2 has the best magic system. FP is a mistake for magic.[/QUOTE] Idk, I don't miss people spamming magic for 5 minutes straight. Every pvp build was basically that.
[QUOTE=ClarkWasHere;52190297]Is it just me, or is this a really poorly designed enemy?[/QUOTE] I despise those things, although I had them on a decent pattern once. Easiest thing to do is to shoot their bellies with a bow when they stand up to shoot fire. Their bellies take much more damage than any other attack, and it's fine to cheat with a bow for them because they cheat super hard against you.
[QUOTE=Fourm Shark;52191141]Dark souls 2 has the best magic system. FP is a mistake for magic.[/QUOTE] FP is a good system for magic, however magic itself isn't as fast as melee, making it pretty shit
[QUOTE=Fourm Shark;52191375]The FP system forces magic to be not viable in any situation save bosses. In dark souls 3 you are hard limited to a certain number of casts that wont carry you through a level unless you like not being able to heal. That combined with needing 3 ring slots to do at least ok damage and magic being insanely easy to dodge makes it unfairly stacked in favor of melee build who have 10x the healing capability, equal or better damage output, and unlimited strikes.[/QUOTE] Uh, DS2 had a literal hard limit on how many casts you could have. Yeah it had herbs to refill your casts, but that's just the Demon's Souls grass problem brought back for magic. FP is better because you can have passive regeneration as well as active recovery, instead of spamming herbs every few casts like DS2. Limited magic may not be as fun for the user, but I'll take that over being ganked with unlimited Forbidden Suns any day.
[QUOTE=J!NX;52190753]NPC invaders with aimbot tier lock on AAAAAAAAAAAAA[/QUOTE] [B]Invaded by Maldron The 360 Greatlance Aimbot[/B]
[QUOTE=Janus Vesta;52191392]Uh, DS2 had a literal hard limit on how many casts you could have. Yeah it had herbs to refill your casts, but that's just the Demon's Souls grass problem brought back for magic. FP is better because you can have passive regeneration as well as active recovery, instead of spamming herbs every few casts like DS2. Limited magic may not be as fun for the user, but I'll take that over being ganked with unlimited Forbidden Suns any day.[/QUOTE] and ds2 did have the iron crown, you could pretty much have an unlimited number of spells and heals My final build in ds2 was a pure pryo with the iron crown and like 2-3 forbidden suns, max slots, just a fucking beefcake it was such a stupidly OP build it wasn't even funny, it was just "Flame on, the musical" [editline]5th May 2017[/editline] tbh FP is also much funner for me personally because you can go pure ashen estus and rely only on spells for healing this means that you get better spells, can heal friends, but going on the offense is a great sacrifice. Do you heal or do you spam lightning?
And it removed spell stacking. Used to stack so many Dark Orbs in ds2, it was so stupid.
[QUOTE=Captain Chalky;52191472]The FP system is inherently better. The problem is that it's so poorly balanced. Normal Estus is so overpowered compared any healing miracles or damaging spells, that exchanging it for Ashen Estus is asinine. Combine that with other bad balance decisions (unlimited rolling, essential rings and the clear focus on melee combat) and you have an uncleanable mess.[/QUOTE] To be honest, at level 220+ ashen estus actually starts to become appealing for just healing because at that point you have so much health that you need to use like 2 sips just to heal and then you have the best healing spells in the game that just bam, instantly heal you and your allies to full, and you can use it multiple times, on top of using the tissue paper chime, on top of using tears of denial. I'd say healing spells are OK in this game because they're wicked powerful after a certain point, and even better than estus despite its delayed response. Damaging spells on the other hand are very much shit for PVP. I'm sure at meta-level 120 healing spells are OK as well but I'm not sure about that. So i mean, to counter my own point, no shit the best spells for healing are worth it, but are they work it for a level 120? I have no idea, maybe not worth the point loss. Just to use magic at meta-soul levels you have to sacrifice a LOT. On top of that your attacks are generally pretty worthless to anyone who isn't a fool in PVP.
I don't get it, isn't the FP system ultimately a fancier vancian casting system? EDIT : has some have noted, one of the better parts of the FP system is not having to stack spells for more casts
I kind of wish you could stack a spell for reduced cost in ds3 but you would only get like 25-50% reduced cost, and beyond that massively diminishing returns, but then again on a lore level, if you're an IRL mage, how the hell would using more scrolls allow for a lighter costing spell. Not exactly realistic. It'd be like using less fuel on your moped scooter by using more and more engines.
[QUOTE=J!NX;52191535]I kind of wish you could stack a spell for reduced cost in ds3 but you would only get like 25-50% reduced cost, and beyond that massively diminishing returns, but then again on a lore level, if you're an IRL mage, how the hell would using more scrolls allow for a lighter costing spell. Not exactly realistic. It'd be like using less fuel on your moped scooter by using more and more engines.[/QUOTE] There should have a been a dual wield catalysts weapon where the L1 is lighter and faster casting.
Ahahahaha! Oh my god, Champion seriously IS such a bitch when you know how to parry. Actually, his openings are so massive, I don't think you even need to have more than the basic IDEA of parrying to kick the shit out of him. It's a great fight if you don't exploit that weakness, but with it it's just too easy. Pontiff was so aggressive and deceptive with his attacks that it was still a challenge to know when exactly to go for it. Champion telegraphs it so hard, even in his second aggressive phase you couldn't miss the opportunity if you had Parkinson's. Though chaos bed vestiges also wrecks him. I just killed him in two tries, largely because I fucked up and got comboed, so to save resources I decided to try picking up the pace to his second form by lobbing pyromancy at him, and was stunned by the results. I think TWO casts of CBV pushed him into phase two, and from there I parried him to death. Weird thing, I don't think he's weak to fire, just lightning, so you faith builds have fun with that if you want to just cheese him. I think I'm gonna put my summon down and help some players, because one way or another, the fight is too damn fun.
Met Royal Rat Authority for the first time. Wow. Just.... Wow. :v:
[QUOTE=Mentlegen;52192310]Met Royal Rat Authority for the first time. Wow. Just.... Wow. :v:[/QUOTE] Yeah... best you can really do is kill the ratdogs as fast as possible and refocus on the ugly bastard. It's such an unsatisfying fight, and the reward for beating the worst-looking, most lore irrelevant, Sif-copy-pasted abortion of a boss is like, what, 15K souls? It's the last big fuck you. Oh, and no summons allowed to take the heat off. To quote a great Youtuber, "Thank you, [del]Dark Souls[/del] B-Team."
[QUOTE=Mentlegen;52192310]Met Royal Rat Authority for the first time. Wow. Just.... Wow. :v:[/QUOTE] You can give the small rats a headstart by poking them with a bow and hopefully you can clear them before Rat Sif comes down.
Just use that one anti-hollow AOE miracle. Literally quarters of the boss's health gone. [editline]6th May 2017[/editline] Dead rats too.
That reminds me that I never actually fought the Royal Rat Vanguard. The Bell Tower made me utterly hate forced PVP areas in DSII so I never even bothered. The Doors of Pharros had an interesting idea but it always seemed to just involve the player hiding behind one of the giant elephant guys at the very end of the map.
Well you literally can just run right past all of the enemy because they're slow as molasses and the traps are pretty useless
Belfry sol bugged me because I went there expecting some loot or a new area but it was just fighting some tough ghosts
If you're lucky you got some dope who turned OFF some of his traps thinking he was turning some on if i remember the area right
[QUOTE=Dr.C;52192725]Belfry sol bugged me because I went there expecting some loot or a new area but it was just fighting some tough ghosts[/QUOTE] Mad Warrior phantom has a chance to drop his set, also immolatin is there.
I beat the Royal Rat Authority by using the Old Sun Ring to blow up the rats when they ganged up on me then avoiding the big rat until I could outheal the toxicity. Worked really well actually because my Grand Lance was just too slow to kill them on it's own.
[QUOTE=Mentlegen;52192760]I beat the Royal Rat Authority by using the Old Sun Ring to blow up the rats when they ganged up on me then avoiding the big rat until I could outheal the toxicity. Worked really well actually because my Grand Lance was just too slow to kill them on it's own.[/QUOTE] Lol, I went for the lance too. Nice strategy. Ah... yeah, toxic was kind of a nightmare in DS2. After dealing with that, experiencing it in 1 and 3 is so much less of an issue. In 1 it was never too bad, but in 3 I HAVE been beaten by it in an attrition sense. It's not that the damage tick is so high it's a big issue in combat, it's how LONG it takes to go away on its own. You'll likely run out of Estus depending on your build, and it'll creep up on you till you die a very slow death. Still, was always fun in 2 to use toxic mist because of how fast it worked, if nothing else.
[QUOTE=Mentlegen;52192310]Met Royal Rat Authority for the first time. Wow. Just.... Wow. :v:[/QUOTE] I remember my friend telling me it's an impossible boss, he had really hard time beating it. Meanwhile I just stood underneath it and swung my sword carelessly until it died. :v: I also remember comparing it to Sif and got lynched here. :v:
RRA is literally Capra Demon taken to the logical extreme, and what do you know, it's just as shitty as a boss fight, for the same reasons: the one difficulty in the fight (not the boss) is bullshit, and once you do deal with it, the actual boss is a joke.
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