• Dark Souls + Demon's Souls + Bloodborne Megathread XIII. The Ringed City
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What are good camera settings to have in DS3? Come to think of it, is there an easier way to land attacks when you avoid locking-on with the right analog stick? I try to sprint behind an enemy without using lock-on and try swinging, but it's pretty difficult to aim that manually
[QUOTE=Breastigator;52201876]What are good camera settings to have in DS3? Come to think of it, is there an easier way to land attacks when you avoid locking-on with the right analog stick? I try to sprint behind an enemy without using lock-on and try swinging, but it's pretty difficult to aim that manually[/QUOTE] Kind of a pointless tip but twisting your left stick at the enemy helps :v: Personally I've been ramping up my camera sensitivity since I've been doing co-op Undead Arena and its pretty chaotic with all the people running up your blind spot
Pray i don't Hollow, folks. I'mma have another go at Lords of the Fallen. Wish me luck.
[T]http://i67.tinypic.com/2j4vnh2.jpg[/T] Finished him with a slug from the Evelyn. Never known catharsis like it
[QUOTE=DeVotchKa;52202769]Pray i don't Hollow, folks. I'mma have another go at Lords of the Fallen. Wish me luck.[/QUOTE] Not doing TOO bad so far, rolled a rogue and the roll is actually useful 3/4 of the time. Still no I-Frames against stuns (more on that in a sec) but it at least somewhat works. Currently using a short sword and abusing the floaty backstab window and it's been aguably functional. Had one moment on stairs though where it played the backstab animation but did no damage and the enemy immediately spun and hit me. And you gotta love them untelegraphed and inescapable grabs. On the topic of stuns, the Worshipper is without a doubt one of the worst bosses i have ever had the displeasure of fighting against in my gaming career. The Commander had a stun too, but it did minimal damage and was quick to recover against, the Worshipper literally holds you in place, even if you were in the air in the middle of a roll, and is guarenteed at least one swing on you, which can mean half your health bar, with a followup swing being fairly easily blocked or dodged but blocking it means chip damage even with a 100% shield and dodging it could put you in range of the backswing On top of this, he summons adds. Granted, he can damage them, but he summons two at a time far enough you can't break both cocoons before they spawn and they're small enemies with wonky backstab angles and wombo combos that can shred your health. All in all it's been a hilarious struggle, but the Worshipper is just plain horrible.
[QUOTE=DeVotchKa;52203721]Not doing TOO bad so far, rolled a rogue and the roll is actually useful 3/4 of the time. Still no I-Frames against stuns (more on that in a sec) but it at least somewhat works. Currently using a short sword and abusing the floaty backstab window and it's been aguably functional. Had one moment on stairs though where it played the backstab animation but did no damage and the enemy immediately spun and hit me. And you gotta love them untelegraphed and inescapable grabs. On the topic of stuns, the Worshipper is without a doubt one of the worst bosses i have ever had the displeasure of fighting against in my gaming career. The Commander had a stun too, but it did minimal damage and was quick to recover against, the Worshipper literally holds you in place, even if you were in the air in the middle of a roll, and is guarenteed at least one swing on you, which can mean half your health bar, with a followup swing being fairly easily blocked or dodged but blocking it means chip damage even with a 100% shield and dodging it could put you in range of the backswing On top of this, he summons adds. Granted, he can damage them, but he summons two at a time far enough you can't break both cocoons before they spawn and they're small enemies with wonky backstab angles and wombo combos that can shred your health. All in all it's been a hilarious struggle, but the Worshipper is just plain horrible.[/QUOTE] Theres a way to cheese him ircc, I actually had to watch a guide on Youtube to beat him :v:
And as an enemy one shots me through my shield by firing a slowly moving small blue ball at me, i end my first session :v:
LOTF is pretty much the pinnacle of artificial difficulty I also find it amusing the alternate gamepad control scheme is the carbon copy of Souls control :v:
[QUOTE=Super2Donny;52204165]LOTF is pretty much the pinnacle of artificial difficulty I also find it amusing the alternate gamepad control scheme is the carbon copy of Souls control :v:[/QUOTE] The epitome of this for me is probably this enemy i came across that had a multitude of arms and weapons. If you stayed too far, it shot at you. If you were medium distance, he leaps at you with a shockwave. Try to circle around, attacks with his back arms, stay too close to his face and he has an instant, untelegraphed grab, so there's really no real way to engage him. So i tried shooting poison shots at him and at low health, he heals himself and at the end of that, he has a hugely damaging fire shockwave, so you can't wail on him to even it back out. This kind of enemy is unacceptable to me. There's no real way to fight it without some kind of intensely arduous cheese. I wouldn't accept this in any game, let alone a Soulslike.
Playing through Ashes of Ariandel for the first time, why does goddamn everything have to scream?
So I was re-watching a let's play of Old Hunters today... And holy shit, I just realised: 1) The Living Failures Boss shoots Soul Arrows at you. 2) The Soul Arrow effects from that boss fight look so much better than the ones in DSIII. What the hell? Why does every particle effect in Bloodborne look so much better than the effects in Dark-Souls III!? Like... Did they just forget that they made really good looking effects and go "Eh, just grab the ones from DSII and spruce them up a bit."?
reminder of how breathtaking ludwig's attacks look @ 4:33 [media]https://youtu.be/uPP1e7hOyik?t=4m33s[/media] moonlight wave is probably the coolest looking attack in any game ever
So gamestop has this thing where once a game is out for a while, we're talking years, they can no longer sell the guide for it because it's no longer in their system and it must be destroyed right? Well I went in and asked if they had a hard back cover of dark souls 3 guide and since it's no longer in their system guess what I got for freeeee [t]http://i.imgur.com/5Fz9HgI.jpg[/t] Also... [t]http://i.imgur.com/kCdOeWa.jpg[/t]
I just unlocked the undead arena at level 63, is it more of an NG+ thing? because it takes 10+ minutes to find a match for me
[QUOTE=ArchXeno;52208280]I just unlocked the undead arena at level 63, is it more of an NG+ thing? because it takes 10+ minutes to find a match for me[/QUOTE] It's more of a 120 thing
[QUOTE=Man in the Moon;52207416]So gamestop has this thing where once a game is out for a while, we're talking years, they can no longer sell the guide for it because it's no longer in their system and it must be destroyed right? Well I went in and asked if they had a hard back cover of dark souls 3 guide and since it's no longer in their system guess what I got for freeeee [t]http://i.imgur.com/5Fz9HgI.jpg[/t] Also... [t]http://i.imgur.com/kCdOeWa.jpg[/t][/QUOTE] Same exact thing happened to me except I got Half-Life 2: Raising the Bar book for free. Good shit.
[QUOTE=slayer20;52208441]Same exact thing happened to me except I got Half-Life 2: Raising the Bar book for free. Good shit.[/QUOTE] Never hurts to be good buddies with the store manager.
[QUOTE=Man in the Moon;52208567]Never hurts to be good buddies with the store manager.[/QUOTE] I wasn't even expecting to purchase the book at the time. I mean I don't even think I was 15 when I got it? I was with my mom and I saw the book up on a shelf and asked how much it was. Cashier rang it up and it just showed up as $0.01. Other employee said they were going to trash them or something so they just let me have it.
[QUOTE=BuDSpOoNce;52205757]-truth-[/QUOTE] [B]Things Bloodborne Did Better #203: Moonlight Greatsword[/B] Honestly when I saw the Moonlight Greatsword in DSIII, I was super, super dissapointed. Just in everything about it. I know it's been buffed and is somewhat viable now days (not that anybody ever uses it anymore, but I digress) The overall appearance and moveset is, I think, some of the most lacklustre shite across the whole series. And what makes it all the more baffling is that that the Holy Moonlight Sword in Bloodborne is, in my opinion, [I][B]one of the best looking weapons in the whole series.[/B][/I] Somehow, Fromsoft went from this glorious masterpiece: [t]http://bloodborne.wiki.fextralife.com/file/Bloodborne/Holy_Moonlight_sword_ingame.jpg[/t] To this drab, miserable blob: [t]https://i.ytimg.com/vi/vZRNe_1s1Zk/maxresdefault.jpg[/t] Like... What the hell!? How did they get it so right in Bloodborne only to fuck it up so hard in Dark-Souls III!? Even Dark-Souls II did it better! I mean sure, it's a bit on the blocky side, but at least it looks like a giant magical sword! But the one in the most recent and (for now) final game is just a boring, drab copy of the one in the first Dark-Souls. They could have given it some flair and spark, a shimmery glow to the blade a'la Bloodborne. They could have made it a decent length and not super thick and bulky a'la Dark-Souls II. But no... Apparently the designers looked at the glorious sword they'd made in their last game and went "Yeah, nah... Too cool for Dark-Souls." Hell, even the [i]moveset[/i] in Bloodborne is better! The effects look nicer, the sounds are better, there's more variety to the attacks, more ways to combo into the swipe. Hell even the goddamn projectile [I]tracks better[/I] in BB! I'd have much rather they copy-paste the Bloodborne Movset and slowed some of the attacks down for DSIII instead of the boring crap we ended up with. I mean, just look at this! Here's the [URL="https://www.youtube.com/watch?v=5Zi2eOa1N38"]Dark-Souls III[/URL] moveset, and here's [URL="https://www.youtube.com/watch?v=j7uZa0ZKkec&feature=youtu.be&t=74"]Bloodborne[/URL]... It's unbelievable that Bloodborne was released a goddamn [I]year[/I] earlier. I will never, [I]ever[/I] forgive Sony for holding Bloodborne to fucking ransom on the PS4... [I](Until it gets the PC release it fucking deserves of course...)[/I]
Bloodborne and Dark Souls are two different games and series. They don't have to copy or one up eachother. DS3 MGS looks drab and cruddy because it's survived through a drab and cruddy world.
[QUOTE=PotatoArmada;52208831]Bloodborne and Dark Souls are two different games and series. They don't have to copy or one up eachother. DS3 MGS looks drab and cruddy because it's survived through a drab and cruddy world.[/QUOTE] It's one thing to be different for stylistic reasons, it's another to be inferior quality wise. Bloodborne looks better, in so many ways. And I don't mean "Aesthetically", that's purely subjective (although I must admit Bloodborne is [I]absolutely[/I] my jam stylistically) I mean in terms of raw graphical fidelity and quality, Bloodborne is just [i]better[/i]. I mean, sure, I'm biased as hell. And don't get me wrong here: Dark-Souls III is a beautiful game and I love it to bits. But I honestly thing the graphical quality of the effects and lighting is better executed and higher quality in Bloodborne. Perhaps it is just a matter of the aesthetics clicking better in BB (at least for me) but when I look at the visual effects, the particles, the shadows. Even the small touches like the way electricity sparks off weapons and how the fire effects move. Even the way the little sparks react when a magic orb hits something. Bloodborne just looks [I]better.[/I] Dark-Souls may be a "tired" and "broken" world, so the drabness fits, yes. But the Moonlight Greatsword is and always has been a beautiful beacon in the darkness. An alluring, mysterious and omnipresent entity, one that's existed since King's Field, through Demon's Souls and all the way to now. Hell, we'll probably see it's newest iteration in whatever fantasy game Fromsoft makes next! I just honestly feel like they didn't do the graphics as well in DSIII, which makes me both sad and confused.
[QUOTE=Ripper Roo;52199757]Speaking of hollowing in DS2, you can never be hollow if you just keep repairing your Sacrifice rings. It's the only game it's possible in and I quite enjoyed it for fashion purposes.[/QUOTE] Yeah but, if you do that you fuck yourself over pretty hard soul memory wise [editline]10th May 2017[/editline] [QUOTE=Reds;52200478]Once again, my attempt to do a DEX run in DS1 ended about the same time I picked up the claymore. I want to like the rapier type weapons but they just aren't half as satisfying or useful as even the basic longsword.[/QUOTE] I will always be an UGS guy simply because they're just so rewarding to use if you have patience and timing, but aren't necessarily reactive like me, [B]you can just obliterate a thing in front of you[/B] They're the only weapons that feel truly weighty, along side any of the smallest weapons out of balancing out the speed so I can swap out from an UGS to deal with anything too fast for that.
They didn't have as much time to develop DS3 than they did with BB. BB started development after DS1, DS3 didn't get a good start 'til after DS2 and BB were done. Everything doesn't look as 'sharp' as it could (my biggest gripe is inconsistent lighting level to level), but it's not that offensive.
[QUOTE=E.C.S;52201723]I like how easy is to get to somewhere in Dark Souls because everything is connected and with the master key you have more ways to reach a place, making a new build easy to do. Dark Souls 2 has more items to use but getting to a specific item can take time. Then again I'm not good at it to know the "quickest" way.[/QUOTE] Tbh DS2's biggest flaw was designing it around teleportation it pretty much killed any chance for the level design to be even remotely as good as DS1
[QUOTE=PotatoArmada;52208941]They didn't have as much time to develop DS3 than they did with BB. BB started development after DS1, DS3 didn't get a good start 'til after DS2 and BB were done. Everything doesn't look as 'sharp' as it could (my biggest gripe is inconsistent lighting level to level), but it's not that offensive.[/QUOTE] But what confuses me is that they could have altered assets/effects/ect from Bloodborne and repurosed them for DSIII. Electricity is a good example: In Bloodborne it looks great, the arcs are fantastic and the way it crackles off things when you hit them is fantastic. Those effects were done and finished before they released Dark-Souls III... So... Why didn't they just recolour them to yellow and perhaps alter them very slightly for the new game? Instead, they seem to have re-used assets from Dark-Souls 2.
To be honest, I think a big reason for DS3's look is that it's too much of a sequal to look like anything else tons of sequels suffer from basically just carrying over old stuff. Bloodborne is completely a different game in every way so everything is FRESH and NEW. DS3 is just DS1 and Ds2 combined, with a lot of polish but it doesn't do too much new because at the end of the day its still dark souls, not a completely new IP. Bethesda does a lot of bad but they at least redo models and from scratch and make their games all completely aesthetically unique. That gives them a pretty good advantage. then you look at the Witcher series, and CDPR also does literally the entire game from scratch, to an even bigger extreme. and then you have a billion other games out there that are sequels and even if they try to do a lot of stuff from scratch, they usually don't try and do anything too new, even graphically, because of whatever reasons the devs have. The games end up pretty much being majorly updated versions of the last game. *Not comparing any games here of course, TES, Witcher, and Dark Souls are all their own class of fantasy
[QUOTE=Ona;52209082]But what confuses me is that they could have altered assets/effects/ect from Bloodborne and repurosed them for DSIII. Electricity is a good example: In Bloodborne it looks great, the arcs are fantastic and the way it crackles off things when you hit them is fantastic. Those effects were done and finished before they released Dark-Souls III... So... Why didn't they just recolour them to yellow and perhaps alter them very slightly for the new game? Instead, they seem to have re-used assets from Dark-Souls 2.[/QUOTE] Would that be legal though? I mean BB is technically Sony's property, so they probably couldn't just re-use or alter BB's existing assets without there being legal complications. Not to mention that's kinda lazy.
[QUOTE=Ona;52209082]But what confuses me is that they could have altered assets/effects/ect from Bloodborne and repurosed them for DSIII. Electricity is a good example: In Bloodborne it looks great, the arcs are fantastic and the way it crackles off things when you hit them is fantastic. Those effects were done and finished before they released Dark-Souls III... So... Why didn't they just recolour them to yellow and perhaps alter them very slightly for the new game? Instead, they seem to have re-used assets from Dark-Souls 2.[/QUOTE] They actually probably couldn't have since From don't own the Bloodborne IP. I don't know exactly how it works but any new assets that they made for BB might be exclusively owned by sony.
[QUOTE=Nidhogg;52209110]Would that be legal though? I mean BB is technically Sony's property, so they probably couldn't just re-use or alter BB's existing assets without there being legal complications. Not to mention that's kinda lazy.[/QUOTE] Well they reused plenty of stuff: The engine, for one. But also the cloth physics, some animations and bucketloads of sounds. Sony's property it might be, but the assets are still part of From Software's library. If it was a legal issue, then they could still probably either re-use core components (code for the particle physics, basic textures) or at the very least, accurately recreate them. Not to mention that Bloodborne itself uses lots of assets from the earlier Dark-Souls entries. The dip in quality is noticeable, either way.
How much of BB's effects were because of sony-hires? Can anyone confirm it? I'm sure Sony would have given them a little bit of assistance in that front, surely
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