Dark Souls + Demon's Souls + Bloodborne Megathread XIII. The Ringed City
5,001 replies, posted
[QUOTE=Spetsnaz95;52263741]You know... I actually miss Solaire. There's been a lot of great characters in both DS2 and DS3, especially Anri, but nothing compares to Solaire. He's just so joyful, innocent almost, and is a nice break from the otherwise bleak world.
A truer bro was never given to us.[/QUOTE]
[IMG]http://darksouls.wiki.fextralife.com/file/Dark-Souls/siegmeyer_of_catarina.jpg[/IMG] ?
Solaire is foxhole buddy, Siegmeyer is drinking buddy.
[QUOTE=Spetsnaz95;52263741]You know... I actually miss Solaire. There's been a lot of great characters in both DS2 and DS3, especially Anri, but nothing compares to Solaire. He's just so joyful, innocent almost, and is a nice break from the otherwise bleak world.
A truer bro was never given to us.[/QUOTE]
Honestly, Lapp should've been Solaire. It would've made the whole questline and reveal much more enjoyable. Patches is alright but Solaire struck a much bigger chord with the community because he's so charismatically loveable. Plus they could've had him summonable for Gael and watching Solaire kick ass one final time would've made things perfect for me.
[QUOTE=NikoChekhov;52262464]I was using inputmapper with exclusive mode, now I'm trying something called SCPToolkit. Unfortunately, both don't really work much for DS3; the controls are either horribly delayed, unresponsive, or get "stuck" (IE if I wall a certain direction I'll get stuck moving in that direction, unable to change). Ironically, both of these work perfectly fine with DS1 no problem
[editline]22nd May 2017[/editline]
also read forcing Vsync off helps, tried that too (it didn't help)[/QUOTE]
I've played both games with DS4 windows, you just leave the program open and check Hide DS4 Controller in the settings tab. I'm on 10 with the creator's update as well. Some guides say that you have to set it all up before you even open steam but I've plugged the controller in after the game was open and been okay. Played through the whole game and the DLC with it.
Try running it in big picture mode?
Is it possible to get a world tendency darker than Pure Black (less than -4) in Demon's Souls or does it cap?
I just killed myself in body form approximately 10 times and am wondering if I might have gone overboard since I only needed to do so 7 times in order to go from Pure White to Pure Black...
[QUOTE=PotatoArmada;52261860][url]https://www.youtube.com/watch?v=7KCmsRZvo2o[/url][/QUOTE]
You are too kind.
[QUOTE=Mentlegen;52263839]Honestly, Lapp should've been Solaire. It would've made the whole questline and reveal much more enjoyable. Patches is alright but Solaire struck a much bigger chord with the community because he's so charismatically loveable. Plus they could've had him summonable for Gael and watching Solaire kick ass one final time would've made things perfect for me.[/QUOTE]
Much as I would have loved that, I'm not sure if it would have been possible considering Solaire canonically links the first flame if you prevent his death at the hands of the sunlight maggot. One could say that maybe he was strong enough to survive linking the fire and that he came a Lord of Cinder, but then wouldn't he be called to the thrones and not be present in the Ringed City?
Alternatively they can just shit on the little details and say time is convoluted.
I mean realistically, Patches has essentially lived for hundreds of years with no explanation. It doesn't make sense but we accept it anyways. If anything it could be a "past" moment of Solaire before he entrances in Dark Souls 1. A kind of "I need to find my sun before I forget myself again." kind of backstory.
[QUOTE=Mentlegen;52266149]I mean realistically, Patches has essentially lived for hundreds of years with no explanation. [b]It doesn't make sense but we accept it anyways.[/b] If anything it could be a "past" moment of Solaire before he entrances in Dark Souls 1. A kind of "I need to find my sun before I forget myself again." kind of backstory.[/QUOTE]
Clearly, using the funds he amasses by duping fools as the flame fades, he is able to afford a comfortable, secure life when the flame is linked, which gives him time to prepare for the next fading, and to think up even greater schemes than before.
We can assume that by Dark Souls 3 he is [i]the[/i] authority on conning people. An ageless, timeless sage of dickery.
[QUOTE=Raxas;52266417]Clearly, using the funds he amasses by duping fools as the flame fades, he is able to afford a comfortable, secure life when the flame is linked, which gives him time to prepare for the next fading, and to think up even greater schemes than before.
We can assume that by Dark Souls 3 he is [i]the[/i] authority on conning people. An ageless, timeless sage of dickery.[/QUOTE]
This in coordination with the undead curse and him explaining his use of purging stones to prevent himself going hollow, yeah Patches is pretty damn set.
The thing is, Patches is obviously the true god of the world. Not only has he survived aged, he's survived the end of time. The next world will rise up, and he'll still be there, kicking people off ledges, locking people in cages, making bridges fall, and in general, leading people on.
Patches is better even than us, the chosen ones. Dude might be thousands, if not tens of thousands-years old.
[QUOTE=EliaMoroes;52257153][IMG]http://i.imgur.com/wl3B10v.png[/IMG]
Ok, I give up.
It was either this or nothing.[/QUOTE]
you have facial blindness
Plot Twist:
Patches from Armoured Core is the same Patches from Demon's Souls, Dark Souls and Bloodborne.
[I]It's all connected.[/I]
Meta Twist: Miyazaki is Patches
[QUOTE=Brobattington;52268337]Meta Twist: Miyazaki is Patches[/QUOTE]
[T]http://i.imgur.com/LMYuPi1.jpg[/t]
[video=youtube;AWtcEJvHiTc]https://www.youtube.com/watch?v=AWtcEJvHiTc[/video]
Hugo Martin, creative director of Doom 2016 at id Software talks about how awesome Bloodborne is at 4:44 and onwards and talks a bit what he likes more in Bloodborne opposed to Dark Souls.
[QUOTE=Antimuffin;52268677][video=youtube;AWtcEJvHiTc]https://www.youtube.com/watch?v=AWtcEJvHiTc[/video]
Hugo Martin, creative director of Doom 2016 at id Software talks about how awesome Bloodborne is at 4:44 and onwards and talks a bit what he likes more in Bloodborne opposed to Dark Souls.[/QUOTE]
"i'm on my heels in dark souls and I'm on my toes in bloodborne" is a good way to describe the two actually
Oh... Ooooooh...
Started a new build because I REALLY want to try out a pure strength-weapons approach. Takes a while before you start finding decent weapons for it, but now I've found and can wield the Great Club... oh my god, I'm in love...
Tried beating the Dancer early with it, and on my way to the fight I got randomly invaded. Usually this just means I'm dead, because I suck at PVP, but with the addition of hyperarmor and the club's damn decent moveset, I literally pinned him against the wall until he died. Idiot thought trading damage might work out for him, but he just got rolled.
Just the ability to overpower like that feels so different from just outpacing an enemy with speed, and knocking them flat on their asses with a heavy hit... god, I LOVE IT! And it feels so much more legitimate than ranged cheezing with Caster and Pyro builds.
Having said that... I still hate the damn Tower on the Wall Wyvern. I hate that there's no melee-way of dealing with him. There's a quick and clever way to deal with the dual wyverns at the bridge, but the first one you either ignore, or hit him very carefully with arrows, all while he can't hit you, and you get shafted by RNG swapping in his alternate head-lolling idle animation after every fire-sweep. It's like they wanted to recreate the Hellkite, but didn't bother having him alternate to fighting you on the ground, at least till the one at Archdragon Peak.
I went for the original UGS in DS2, and that was a lot of fun, but I might actually like this way more than that.
Oh, and as an addendum to the whole leeches and torches thing? There's no torch there to pick up, you liars... or did you just mean the sconces that SLIGHTLY reduce bleed buildup if you freaking dry-hump them after getting leeched? I had to go back and BUY a torch from the handmaid, and you can't even use it as a WEAPON, although it DID seem to make the leech golems attacks nearly do nothing for damage head-on... I think.
Really glad I could consistently flatten Gundyr and Crystal Sage in one go this time too. Even with a character with incredibly low magic defense.
[QUOTE=Vigilante2470;52269112]Having said that... I still hate the damn Tower on the Wall Wyvern. I hate that there's no melee-way of dealing with him. There's a quick and clever way to deal with the dual wyverns at the bridge, but the first one you either ignore, or hit him very carefully with arrows, all while he can't hit you, and you get shafted by RNG swapping in his alternate head-lolling idle animation after every fire-sweep. It's like they wanted to recreate the Hellkite, but didn't bother having him alternate to fighting you on the ground, at least till the one at Archdragon Peak.[/QUOTE]
There sort of [I]is[/I] a way to deal with him without running the snakeman gauntlet. If you jump attack his head while he's breathing fire you can trigger the plunge attack, but it's finnicky:
[video=youtube;yU0VJ7oN9sI]https://www.youtube.com/watch?v=yU0VJ7oN9sI[/video]
Soul memory was a mistake. Unrelated PvP is fun but I'm so ridiculously shit at it.
[QUOTE=Ona;52269159]There sort of [I]is[/I] a way to deal with him without running the snakeman gauntlet. If you jump attack his head while he's breathing fire you can trigger the plunge attack, but it's finnicky:
[video=youtube;yU0VJ7oN9sI]https://www.youtube.com/watch?v=yU0VJ7oN9sI[/video][/QUOTE]
I meant the first one before Vordt...
[QUOTE=Vigilante2470;52269408]I meant the first one before Vordt...[/QUOTE]
Oh right, sorry I tend to misread stuff.
[QUOTE=UzumakaiPatch;52269229]Soul memory was a mistake. Unrelated PvP is fun but I'm so ridiculously shit at it.[/QUOTE]
Soul Memory was a good idea, bad execution.
I understand PvP in Dark Souls is suppose to be this weird, scary moment - but for new players, having some low SL run player with turbo-meta gear roflstomp you with minimal effort while your backstabs do maybe 5% of their healthbar isn't fun. I can appreciate their attempt to remove sealclubbing, but doing it at the cost of making cooperative sloppy and having effectively lost souls influence your MM range wasn't worth it.
[QUOTE=Vigilante2470;52269408]I meant the first one before Vordt...[/QUOTE]
Shoot it in the arse from the doorway of the Tower on the Wall; does the same damage as a headshot iirc and doesn't move around nearly as much as the head. Found it much quicker than going for headshots. It'll occasionally breathe fire behind it, but the doorway is completely safe and out of range.
[t]http://i.imgur.com/kmxRbri.jpg[/t]
Kinda sucks there's no melee way to get the git to fuck off, though.
[QUOTE=Doom14;52269428]Soul Memory was a good idea, bad execution.
I understand PvP in Dark Souls is suppose to be this weird, scary moment - but for new players, having some low SL run player with turbo-meta gear roflstomp you with minimal effort while your backstabs do maybe 5% of their healthbar isn't fun. I can appreciate their attempt to remove sealclubbing, but doing it at the cost of making cooperative sloppy and having effectively lost souls influence your MM range wasn't worth it.[/QUOTE]
Soul Memory would have worked a lot better if it was on souls spent and not souls collected. That way people would still be properly bracketed and it doesn't screw you over because you kill a lot of people, farm, or die repeatedly.
[QUOTE=Gunner th;52270433]Soul Memory would have worked a lot better if it was on souls spent and not souls collected. That way people would still be properly bracketed and it doesn't screw you over because you kill a lot of people, farm, or die repeatedly.[/QUOTE]
That's effectively the same as SL + shopping fees, though, isn't it?
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