• Dark Souls + Demon's Souls + Bloodborne Megathread XIII. The Ringed City
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[QUOTE=SebiWarrior;52279104]Lack of bosses = shortage of areas to explore[/QUOTE] Not necessarily. Although, to be fair, Dark Souls doesn't often have an area without a boss.
[QUOTE=slayer20;52275337]Have fun in the next area[/QUOTE] Blighttown sounds like a charming place so I'm fucking around in the forest instead.
Blighttown is legit my favorite area in the game. I think it gets a bad rap.
Are we talking about Blighttown? :v: [media]https://www.youtube.com/watch?v=z_h-NvMJK-c[/media]
Most of my hatred for blighttown stems from me not knowing about the bonfire on the bottom.
[QUOTE=Dr.C;52279947]Most of my hatred for blighttown stems from me not knowing about the bonfire on the bottom.[/QUOTE] I just got there - knowing there was a bonfire nearby was vital information, thanks! Blighttown (so far?) wasn't so bad after all. I didn't have any problems with framerate, which it has a reputation for.
When I played through Blighttown, I didn't have many framerate issues either. But the enemies and the design of the area itself makes it such an infuriating area to go through. Those guys who poison are worse than the Silver Knights in Anor Londo.
[QUOTE=EliaMoroes;52276551]YEAH DUDE BUT THE LORE!!!111![/QUOTE] As far as I can tell the lore is entirely self-contained. I didn't come across any characters from outside the Arianna [sp]beyond Friede, who didn't seem to have existed prior, and Uncle Gael, I believe Slave Knights were referenced at some point? The Crow Knights were decent enemies to fight, Wolves were pretty pointless, another ruined hamlet to fight through and "wait this isn't Bloodborne? But we've already got the bugs and rot, shit"[/sp] [QUOTE=Janus Vesta;52279091]Am I the only person who doesn't play these games just for the bosses? The lack of bosses is the only complaint I see for Ashes of Ariandal but everyone who makes that complaint says the DLC is disappointing because of it.[/QUOTE] The bosses are always the highlight of the gameplay in any Souls game, at least for me. They finish off most areas and you can move onto the next one having beaten the boss, knowing that you triumphed over that area. Ariandel was just a great big conga-line of areas until you fight the single mandatory boss, or you drop down to fight another boss, half of which is an enemy you fought earlier on.
On the topic of Ariendel... I've been going through NG+ on my newest character (staying at level 130) and I'm running a build with Friede's Great Scythe. I have the damage of it up to "657" And while that number is a [I]hot load of bullshit[/I] because split-damage is garbage, I'm finding it's a very good weapon... In PvE. But the moment I fight another player, everything that I love about this weapon seems to vanish. The range (which seems good in PvE) apparently disappears and I can get outranged by a fucking [I]straight-sword.[/I] It hasn't got a single bit of hyperarmour for any of the attacks and in close combat, every single weapon (excluding [I]sometimes[/I] Ultra-Greatswords) seems to attack faster than it, meaning I can't even trade hits because I get staggered out of my first attack. My PvP experiences with this weapon have consisted of missing attacks despite standing within straight-sword range, getting staggered by literally [I]everything[/I] when trying to attack and only ever being able to deal good damage if I can lock somebody into the hugely telegraphed Weapon-Art combo that leaves me exposed as hell. Chasing people down with it is almost impossible because the only running attack that has any range is the one-handed R1 which does garbage damage and doesn't combo. I've had a few wins with it, but perhaps my last two days have just been bad luck. I got killed by somebody using a goddamn Crystal Sage Rapier, I mean... [I]C'mon.[/I] I'm conflicted. Design wise and PvE wise I absolutely love this weapon, but everything it's supposed to do well seems to get turned off when I fight another player. Am I just having shite luck in PvP/Sucking super hard? Or is there something I'm not understanding about this?
Wow, just BLAZING through with this character. With help I managed Dancer and have progressed all the way to the Archives before even finishing Farron Keep. It's awesome how some enemies like Dark Wraiths and the knights with greatshields and UGS can just be DESTROYED by a strength build with a proper weapon. Still love my Club, already brought it to +10 with the help of Ariandel, just making my way down to the ladder with the Slab. Dragonslayer Armour was pretty damn manageable even at lower level, but it was hysterical when I killed him, stared at one of the Pilgrim Butterflies and did the "point down" gesture to taunt them, just fuckin' around... and then that SAME butterfly launched one last "fuck you" Big Bang Attack and knocked me on my ass before going away. After some deliberation, I decided to go for his Greatshield, since I've ALWAYS wanted to use them bu t never really have. It's just kickass to shrug-off some massive attacks just by blocking with the thing's awesome stability, but I took out Consumed King (still a bitch) and Champion (still crazy-easy to parry) so I can go to Archdragon Peak as early as possible and pick up Havel's shield and the tooth. I'll do some research on the Tooth's effectiveness, but if it's anywhere as good as the greatclub, I'm interested.
I hadn't played the game for months until Thursday. I decided to start a new character to tackle the DLCs, with no real build in mind. I ended up using the Legion Greatsword and it's pretty incredibly. The AI has a pretty hard time tracking the rapid left and right movements of the weapon art, and players just freak out once you hit them with a combo. I had never done the bosses of AoA, and had played nothing of TRC. I was pleasantly surprised when I beat the Gravekeeper and Friede on my first try. The Ringed City bosses were all great but that fucker Gael took me like 2 hours to beat. I was getting serious Artorias flashbacks.
[QUOTE=Vigilante2470;52282039]Wow, just BLAZING through with this character. With help I managed Dancer and have progressed all the way to the Archives before even finishing Farron Keep. It's awesome how some enemies like Dark Wraiths and the knights with greatshields and UGS can just be DESTROYED by a strength build with a proper weapon. Still love my Club, already brought it to +10 with the help of Ariandel, just making my way down to the ladder with the Slab. Dragonslayer Armour was pretty damn manageable even at lower level, but it was hysterical when I killed him, stared at one of the Pilgrim Butterflies and did the "point down" gesture to taunt them, just fuckin' around... and then that SAME butterfly launched one last "fuck you" Big Bang Attack and knocked me on my ass before going away. After some deliberation, I decided to go for his Greatshield, since I've ALWAYS wanted to use them bu t never really have. It's just kickass to shrug-off some massive attacks just by blocking with the thing's awesome stability, but I took out Consumed King (still a bitch) and Champion (still crazy-easy to parry) so I can go to Archdragon Peak as early as possible and pick up Havel's shield and the tooth. I'll do some research on the Tooth's effectiveness, but if it's anywhere as good as the greatclub, I'm interested.[/QUOTE] dragon tooth is pretty comparable to the great club yeah, but it has perseverance instead of warcry also, it gives like 10% magic/fire absorbtion
[vid]https://my.mixtape.moe/nnooaq.mp4[/vid] SLAM DUNKED
quite frankly i can't feel any kind of appreciation for an invader using the twin memeswords
[QUOTE=lintz;52283076]quite frankly i can't feel any kind of appreciation for an invader using the twin memeswords[/QUOTE] Was going to say the same thing but the kill itself was p nice.
[QUOTE=lintz;52283076]quite frankly i can't feel any kind of appreciation for an invader using the twin memeswords[/QUOTE] I would say the same, but then I learned how to counter them and now they're just like any other weapon in the game. :v: And that's not even counting the nerf, eitiher.
Why do people hate the twin ugs? They do really 'meh' damage.
Especially after it got nerfed and now the starting L1 combo easily misses half the time. But I guess people still like to complain for the sake of complaining. :why:
DS2+Covenant of Champions+caestus only run= toothpicks in my urethra I can't tell if I'm just bad or w/e, but a lot of enemies sometimes use a flurry of attacks and just stunlock me from full health to dead in a half second that plus the hitboxes not letting me hit enemies even when i'm literally pressed up against them and the added health everything has is making me suffer
I decided I'd show my gf how hard a boss Kalameet is, and so of course I beat him in one go lol. I feel like it shouldn't have gone that easy
Always rather annoyed when I don't get the helmet from the armoured porkins in Undead Parish. Tempted to start and try again cos I love that helmet and cba to wait til Anor Londo.
A friend of mine and an expert on tabletop games (he even writes tabletop RPGs in his free time) took parte in the Dark Souls tabletop game kickstarter and the first package reached him recently, so yesterday evening we met to test it out [t]http://i.imgur.com/DL53WVx.jpg[/t] Granted, this could be due to us being, shall we say, salty because we didn't even reached our fist mini-boss fight, and maybe we didn't understand all the rules, but the general consensus among us seems to be that this game tries to emulate the games [I]a bit too well[/I], to the point of being too hard (and mind you, we grew an habit with things like Arkham Horror). The things we noted above all else are the following: 1) The enemies being able to basically hit the first player in the row twice is extremely aggravating (enemies get to hit first upon entering a room, and they'll hit the first player they see: then that player can do his move, reciving the "aggro token" and be awarded an immediate enemy attack next) 2) You get a very small amount of souls per encounter (and keep in mind that the number of total souls is shared between players, so you must always make a choice about who gets to equip what or level up). 3) The Anor Londo's Sentinels are fucking [B]brutal[/B], to the point that a single one basically road blocked us towards the mini-boss and we couldn't overcome it by the end of the evening (there are only two Sentinels in the whole game, and they are qualified as normal enemies, but they are more akin to mini-bosses: they have 10 points of health, hit hard and all the players in their proximity at once and can mitigate a lot of damage with their armor). Still, I think it's a funny game where you have to think strategically and a great tribute to the series
[QUOTE=EliaMoroes;52283803]Dark Souls:Board Game Shit[/QUOTE] You decide which spaces players start on and you decide who is aggro'd for the first turn. If one of you is being targeted for the entirety of the first two turns you've planned badly. You get more souls for merely having more players if you're a group that's liable to argue over who gets what give each player their two soul share from each encounter. Also I find it more enjoyable to use the spark recharge mechanic from the campaign playmode which allows you to actually grind. Sentinels aren't that brutal either tbh. Their moveset is pretty easy to deal with if you have any ranged push abilities. (To the point where you can solo one without ever being hit with force and any ranged 2 weapon) Also their attack only hits everyone on a single node splitting up lowers their damage output significantly.
[QUOTE=UzumakaiPatch;52283880]You decide which spaces players start on and you decide who is aggro'd for the first turn. If one of you is being targeted for the entirety of the first two turns you've planned badly. [/QUOTE] You can choose which player gets to be targeted first, but that doesn't change the fact said player will have to suffer two enemy attacks in a row. It works like this: 1) At the beginning of the fight, enemies act first and attack the first player they see. 2) Said player is in the position to attack them. He does, so he recives the aggro token, which determines who the enemies attack. 3) After his activation, the enemies attack again and they do so on the first player again, since he has the aggro token. [QUOTE=UzumakaiPatch;52283880] Sentinels aren't that brutal either tbh. Their moveset is pretty easy to deal with if you have any ranged push abilities. (To the point where you can solo one without ever being hit with force and any ranged 2 weapon) Also their attack only hits everyone on a single node splitting up lowers their damage output significantly.[/QUOTE] Towards the end of the evening, as the Assassin, I was able to get my hands on a bow gave it a bleeding effect. I spent the fight against the Sentinel doing hit-and-run tactis, but a friend of mine had some very unlucky dodge rolls and end up dead, killing all of us in the process, naturally (you have ten health/stamina squares, and the Sentinel's attack does six point of damage, so it's very easy to get one-shot by it if you even just dodged/tried to move out of the way prior)
[QUOTE=EliaMoroes;52283898]You can choose which player gets to be targeted first, but that doesn't change the fact said player will have to suffer two enemy attacks in a row. It works like this: 1) At the beginning of the fight, enemies act first and attack the first player they see. 2) Said player is in the position to attack them. He does, so he recives the aggro token, which determines who the enemies attack. 3) After his activation, the enemies attack again and they do so on the first player again, since he has the aggro token.[/QUOTE] No. You're wrong. The player that goes first is determined by who last had a turn in the previous encounter. The player that gets the aggro token for the first round is decided by the players. Ranged enemies always attack the aggro'd character. Melee enemies attack the closest.
[QUOTE=Nidhogg;52283151]Especially after it got nerfed and now the starting L1 combo easily misses half the time. But I guess people still like to complain for the sake of complaining. :why:[/QUOTE] It was a late nerf and i can't really enjoy seeing anyone using it, it burnt me out with that.
[QUOTE=NikoChekhov;52283195]I decided I'd show my gf how hard a boss Kalameet is, and so of course I beat him in one go lol. I feel like it shouldn't have gone that easy[/QUOTE] the answer to the age-old question: do you fight better if girls are watching, or if you know that they're not?
Holy hell I forgot what a goddamn slog the first part of DS1 is. My bf and I are trying it again (we got past O&S last time but decided to re-roll) and we just beat Quelaag. Which means, guess what? Sen's motherfucking Funhouse. Dodgy summoning mechanics, slow ass clunky controls, weird stats and a difficulty curve with more spikes and walls than an iron maiden. Whoo-ee... We're trying to do a sorcerer & tank combo playthrough (my bf is the magic boy, I'm Captain BigSword McCan'tRoll) and we've made it up to the bridge with the lightning bastard on it, who promptly bled me to death. We gave it one more run (got knocked off the pendulum bridge, again) and decided we'd had enough Gitting Gud for one night. I wish the first Dark-Souls wasn't such a goddamn pain up to and until O&S. I mean, call me "Casul" if you like but some of the challenges that early are just plain old annoying as opposed to challenging. Undead Burg, Blighttown and Sen's Fortress are all full of tiny, narrow-ass passages above instant death drops, and one mistaken key press can ruin an otherwise good run. Humanity is at a premium and the player collision causes all kinds of trouble. I think these three areas are like 90% of what turns new players off. [QUOTE=PotatoArmada;52283146]Why do people hate the twin ugs? They do really 'meh' damage.[/QUOTE] It's more that they have a hitbox the size of New Jersey (I've gotten clipped by them despite being almost half a blade-length away from somebody's attack once) and landing the first hit means you basically get two more free hits after that. Even with nerfed damage, they still have enough power to kill most people in one or two combos. So they're frustrating to fight against. That and the "It's popular so I hate it!" Thing. A lot of people use them, so when you go into the arena or in PvP, you often see the same kind of build over and over. As somebody who primarily does DS3 PvP to try weird and unusual builds, it's frustrating as hell to constantly go up against what might as well be the same person using the same tactic. It's like Gael's Greatsword and the Frayed Blade, or the new meta of "Blessed Curved Greatsword". Variety is the spice of life and these builds are as dull as dishwater.
What was wrong with undead burg? Sens fortress I understand. And while blighttown wasn't a big issue for me I theoretically understand it's problems but I don't recall the Burg being a problem area.
[QUOTE=UzumakaiPatch;52284396]What was wrong with undead burg? Sens fortress I understand. And while blighttown wasn't a big issue for me I theoretically understand it's problems but I don't recall the Burg being a problem area.[/QUOTE] For the most part it's alright, but there are one or two problem areas: The section under the dragon bridge, for one, and pretty much everything in the lower section before The Depths consists of narrow corridors, fast enemies and blind corners, culminating in a boss that basically exemplefies all of those elements into one thing. Playing as a Strength character with the Zwiehander was pretty hellish through there, simply because I had stacked my stats into Strength and Endurance and the fast attacking dogs and hollows were killing me with their bleed attacks pretty fast. Paired with the wonky targeting system in the first game and the general clunkiness of it compared to the later games, I just had a rough run of it.
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