• Game Dev Tycoon - It's like Game Dev Story, but for Windows, Mac, and Linux
    837 replies, posted
Why is the office stage so HARD AS FUCK HOLY SHIT. Also i made a game in the garage that somehow made me 2 mil
I think ironic names are what gives games the boost to win. [t]http://i.imgur.com/5D6ffpU.png[/t]
Seriously how are you supposed to make a good game in the office stage.
Got to year 24. Time to take a break, haven't even read the news and stuff :v: Quite fun I'd say. Took me ~7 hours to get here.
Once you get past Y13 it seems to ease up a bit, focus on getting decent publishing deals to get your fans up to that 100k mark. Also, it seems reviewers are partial to new game types you haven't tried before. Doing a save/reload test, I made a Fantasy/RPG and got 6-7's. I reloaded, made a Vampire/RPG that I've not tried before and got 9/10's, despite generally the same level of hype and overall Design/Tech score.
I played the demo and loved it but I'm not a fan of using their website to buy the game. Is there any sort of estimate as to when it will be on steam?
[QUOTE=ChaosUnleash;40454293]I played the demo and loved it but I'm not a fan of using their website to buy the game. Is there any sort of estimate as to when it will be on steam?[/QUOTE] When it's greenlit. If you loved the game, support the dev directly, they'll get more dosh for it!
There should really be a time limit to when you go bankrupt, like you could be below -50k and not go bankrupt as long as you go above -50k again by the end of the week.
i had a 4 10s game but i went bankrupt when it was released
Holy shit this game is like brutal and unfair as fuck.
So ijyt, what would it take to edit stats? :v:
Staying at home forever seems to be the optimal choice. I released a 2-million martial arts action game Fighter Streets, along with some other 0.5M-1M games, and the monthly pay is laughable.
Ive figured out how to win at the first office. Research medium games, and do low ratings needed publishing deals. You get about 1-2m per time!
[QUOTE=lekkimsm;40454601]So ijyt, what would it take to edit stats? :v:[/QUOTE] Key "slot_1", copy the data into WordPad. Each employee has this block dedicated to them: [code] {"id":"24962cfc-7f8a-48d4-92ec-11537a6907a9","state":"Idle","name":"Susan Freeman","dF":0.17730498798936614,"tF":0.9686950120106345,"speedF":0.7044888476654889,"qualityF":1,"experience":2886.375286378692,"researchF":0.32484430738538506,"salary":56000,"engineProgress":{"points":40.93599999999986,"research":2.4705406794529763},"contractProgress":{"d":0,"t":0,"r":0},"bugFixingDelta":683,"relaxDelta":0,"slot":1,"working":false,"currentAnimation":"sitBack","onFire":false,"maxBoostLevel":0,"boostRechargeProgress":0.3,"efficiency":1,"flags":{"body":9,"head":11,"hiredTimestamp":814013.7647249999,"nextVacation":2836843.7886,"lastTrainingTimestamp":2458940.7886,"secondLastTrainingId":"techTraining2","lastTrainingId":"speedTraining2","didWelcomeTraining":true,"workload":48.451650517782284,"gamesContributed":18.129325864254813,"needsVacation":false,"relaxGained":0.3000000000000002},"spawnedPoints":[],"visual":{"typingAnimation":{"currentFrame":0,"currentAnimation":null,"storyBoard":[],"paused":true,"alpha":0},"screenAnimation":{"currentFrame":21,"currentAnimation":"loop","paused":true,"alpha":1},"thinkingAnimation":{"currentFrame":0,"currentAnimation":"end","storyBoard":[],"paused":true,"alpha":0},"sitBackAnimation":{"currentFrame":0,"currentAnimation":"loop","storyBoard":[],"paused":false,"alpha":1},"drawNotepadAnimation":{"currentFrame":0,"currentAnimation":"end","storyBoard":[],"paused":true,"alpha":0},"notepadImage":{"currentFrame":0,"currentAnimation":"all","paused":true,"alpha":1}},"sex":"female","dLeft":0,"tLeft":0,"rLeft":0} [/code] Now lets compare that to the employee's actual stats: [IMG]http://i.imgur.com/mDgI7ku.png[/IMG] I'm sure if I were any good at maths I'd be able to determine the relation to her having a Technology score of 484 to a "tF" value of 0.9686950120106345. I'm not sure how sensitive the values are, but you might want to back up your save file if you're going to go over a value of 0.9999999999999999. I can't test it right now but edit all those values to enhance stats. Experience obviously increases level, salary is self-explanatory. It might be interesting to increase the "qualityF" value to see if games get better scores. [B]"dF"[/B] = design level [B]"tF"[/B] = technology level [B]"speedF"[/B] = speed stat [B]"qualityF"[/B] = unsure, might increase overall game score? [B]"experience"[/B] = the current level of the employee [B]"researchF"[/B] = research stat [B]"salary"[/B] = how much they cost each month [B]"engineProgress"[/B] = unsure, may be only relevant to when a new engine is being made [B]"research"[/B] = unsure
This value editing is far too confusing. i was hoping for a cheap and easy cheat engine shuffle. Guess ill just need to learn how to be better at office
I just started over again following NotAName's advice. I hope it will go better.
[QUOTE=Kannata;40455115]I just started over again following NotAName's advice. I hope it will go better.[/QUOTE] I liked having employees in game dev story. I hope office becomes easier so I can actually do well in it.
[img]http://imageshack.us/a/img545/4053/bloodrape.png[/img] Fuckin' Game Hero...
my first huge success at my garage was gnome Chompski, a military gnome action vidya game i went from 10k to 1.2M with it : D and now ninja garden! first the results [IMG]http://img703.imageshack.us/img703/2562/yesys.png[/IMG] and after that i went from 3.6M to 6.5 FUCKING MILLIONS! i got a shiz load amount of achievements and what not also setted a new high quality standard for game industry and made history beathifull!
[QUOTE=werewolf0020;40455187]my first huge success at my garage was gnome Chompski, a military gnome action vidya game i went from 10k to 1.2M with it : D and now ninja garden! first the results [IMG]http://img703.imageshack.us/img703/2562/yesys.png[/IMG] and after that i went from 3.6M to 6.5 FUCKING MILLIONS! i got a shiz load amount of achievements and what not also setted a new high quality standard for game industry and made history beathifull![/QUOTE] did you steal my title ;)
[QUOTE=werewolf0020;40455187]my first huge success at my garage was gnome Chompski, a military gnome action vidya game i went from 10k to 1.2M with it : D and now ninja garden! first the results [IMG]http://img703.imageshack.us/img703/2562/yesys.png[/IMG] and after that i went from 3.6M to 6.5 FUCKING MILLIONS! i got a shiz load amount of achievements and what not also setted a new high quality standard for game industry and made history beathifull![/QUOTE] And then you went bankrupt because it's impossible to survive the office.
Wow, holy shit. I made a game for the "Gameling" that sold for 5 million. Just... Holy shit. [editline]28th April 2013[/editline] Wait, I'm gonna have to screenshot this... (It was 3 million. Close enough.) [IMG]http://puu.sh/2IQRn.jpg[/IMG]
Fantasy/RPG or x/RPG within a year or so of the Gameling launch will always make huge bucks.
[IMG]http://i.imgur.com/RAGfIVC.png[/IMG] I recommend to everyone to not go anywhere near 20 when editing your stats..
Oh hey, that's the average bugs SimCity came with when it was released!
[QUOTE=ijyt;40454698]stuff[/QUOTE] It won't change anything unfortunatly. I've tried changing it to the "maximum" of 0.9999999999999999 as you wrote on cheathappens, but nothing seems to changes... Am i doing it right? Key slot_1, all stats to 0.9999999999999999, save and compress. Shouldn't that do SOMETHING? [editline]28th April 2013[/editline] I take that back. It did work! 0.9999999999999999. changes it to 499 [editline]28th April 2013[/editline] You just have to load one of the games in the save games after the edit
Pretty sure you can change them to higher than 0.999. I did that on my W8 save, and the stats were in the 10,000's.
[QUOTE=Frisk;40455590]Pretty sure you can change them to higher than 0.999. I did that on my W8 save, and the stats were in the 10,000's.[/QUOTE] I can just confirm this, this actual minute. Changed some stats to 2.9'ish and it was accordingly changed! I feel some super-staff in the making :v:
Just remember. The higher their stats are, the more points they'll get when making a game. What I mean is, it seems like the amount of Design and Tech points you can get per each step of making a game are somewhat determined by stats. Before you edited the stats of your staff, it may have taken ~3 months or so to make a game, now it'll take longer. If you set the stats high enough, they'll keep generating points for years even.
[QUOTE=lekkimsm;40455403]It won't change anything unfortunatly. I've tried changing it to the "maximum" of 0.9999999999999999 as you wrote on cheathappens, but nothing seems to changes... Am i doing it right? Key slot_1, all stats to 0.9999999999999999, save and compress. Shouldn't that do SOMETHING? [editline]28th April 2013[/editline] I take that back. It did work! 0.9999999999999999. changes it to 499 [editline]28th April 2013[/editline] You just have to load one of the games in the save games after the edit[/QUOTE] Aha, just realised you're the same guy on CH and the Greenheart forum. Small internet.
Sorry, you need to Log In to post a reply to this thread.