• DayZ v6 - Cannibal Simulator 2015
    1,255 replies, posted
Some guy we held up, he sounded genuinely scared. Poor dude! We took his gun and let him run away unscathed afterwards though. [img]https://scontent-fra3-1.xx.fbcdn.net/t31.0-8/14361223_10154491891454035_5259886037965053132_o.jpg[/img] This photo was taken 10 minutes before 4 out of 5 of us died from 3 landmines set up in NWAF Tents :v: I fucking hate land mines. Especially because I lost my functional UMP! [img]https://scontent-fra3-1.xx.fbcdn.net/t31.0-8/14352162_10154491891719035_5138067114431664230_o.jpg[/img] Just a group photo [img]https://scontent-fra3-1.xx.fbcdn.net/t31.0-8/14195919_10154491891444035_1325767611610911879_o.jpg[/img]
Just hopped into DZ yesterday. Holy fuck the performance got even better then when I last played. I'm able to rock a pretty good 45-60 fps in Elektro with only the occasional stuttering on a medium end PC. This is one of my favorite screenshots of all time. [img]http://images.akamai.steamusercontent.com/ugc/548642093161001207/A8D57553D42B2EE0876B745FBF689CA4EEA70378/[/img]
Ok, DayZ can fuck right off, fucking troll ass game. [IMG]http://i.imgur.com/RE69DPM.png[/IMG] [IMG]http://i.imgur.com/DVwUTfe.png[/IMG] [IMG]http://i.imgur.com/3uToSu9.jpg[/IMG] Logged into that server because friend logged out and back in, saw HIS OWN CHARACTER next to him, so he shot, killing technically himself but he was still alive, I logged in to grab his stuff incase on server switch it updated on him and killed him. I spawn in and the first fucking thing I see is all the smoke scattered all over the airstrip, five total, and literally two russian heli's with the single US heli on EACH CRASH SITE. I'm freaking out thinking of all the dank motha fuckin loot I was going to get, but this god damn game, had to troll the living fuck out of both of us by rubber banding us back every 20 seconds where we LITERALLY could not get close to them at all. It took us about 10 minutes to run 200 meters, we did finally get there, and the game engine basically just slapped us in the face with its dick because there wasn't a single god damn item at them. Like.... fuck off? We're talking 15 fucking helicopters in a 500m radius.
Haven't played this in a long time, what are the new best loot and most populated areas nowadays?
Everywhere is hit and miss, might find something awesome in towns, probably won't, coastal areas barren and are populated by a lot of MLG pro 360 no scopers that think they're hot shit because they can waste 20 round of a FN FAL on an un-armed fresh spawn at point blank, so avoid those, all military installations are popin with loot, zelenogorsk, mishkino town then tents, lapatino, and North west are my loot route.
See that's my problem with DayZ. There's nothing to do but farm loot and then kill people. There is absolutely no incentive to [I]not[/I] just kill people. Rust kinda went in the right direction with the XP system, making people go down specific crafting paths but it just meant that unless you grinded for 20 hours you were just going to get shat on. There needs to be stuff to do in DayZ that requires cooperation so there's at least some incentive to team up with someone. It's a problem that most survival games don't seem to address, they wax lyrical about all these different systems but it always boils down to "get loot, then deathmatch."
[QUOTE=Wickerman123;51118086]See that's my problem with DayZ. There's nothing to do but farm loot and then kill people. There is absolutely no incentive to [I]not[/I] just kill people. Rust kinda went in the right direction with the XP system, making people go down specific crafting paths but it just meant that unless you grinded for 20 hours you were just going to get shat on. There needs to be stuff to do in DayZ that requires cooperation so there's at least some incentive to team up with someone. It's a problem that most survival games don't seem to address, they wax lyrical about all these different systems but it always boils down to "get loot, then deathmatch."[/QUOTE] I think the reason why a lot of that happens is that fighting the non-player threats in those games is always just either really easy or really boring. Fighting zombies in DayZ requires pretty much no co-operation or anything, if you have a good gun, the zombies might as well not even be there. I think a lot of this could be fixed by having AI human enemies that have guns and maybe have camps or outposts, those would probably be a lot more interesting to fight and raiding their camps would actually require multiple people to work together and coordinate.
[QUOTE=Wickerman123;51118086]See that's my problem with DayZ. There's nothing to do but farm loot and then kill people. There is absolutely no incentive to [I]not[/I] just kill people. Rust kinda went in the right direction with the XP system, making people go down specific crafting paths but it just meant that unless you grinded for 20 hours you were just going to get shat on. There needs to be stuff to do in DayZ that requires cooperation so there's at least some incentive to team up with someone. It's a problem that most survival games don't seem to address, they wax lyrical about all these different systems but it always boils down to "get loot, then deathmatch."[/QUOTE] I disagree. What made the early mod days so great is that there was no mechanics driven incentive to team up. There was no XP system or goodie boy points for helping other players (Except for the bandit/hero system). Everything the players did was driven by the players. Implementing a system to incentivize player cooperation just leads to those systems being cheesed and min/maxed. The type of experiences DayZ is known for need to be driven by the players. If the players aren't driving them, it's not the games fault. It's the playerbase. That being said, zombies could really do with being buffed into a legitimate threat.
survival games just don't work in all practicality because no matter what you do, players will always just go to town and shoot eachother on sight. i've talked about the arma 3 dayz spinoffs before and their faction based system seems to work great, but even free-for-all survival works great too because there are AI bandits and obviously extremely lethal zombie hordes a faction system wouldn't really need to be integrated if there were safezones for players to meet up and trade goods along with having AI bandits running around on top of the zombies
The SA, so to say, is in a state of bare bones with no meat.
[QUOTE=Wickerman123;51118086]See that's my problem with DayZ. There's nothing to do but farm loot and then kill people. There is absolutely no incentive to [I]not[/I] just kill people. Rust kinda went in the right direction with the XP system, making people go down specific crafting paths but it just meant that unless you grinded for 20 hours you were just going to get shat on. There needs to be stuff to do in DayZ that requires cooperation so there's at least some incentive to team up with someone. It's a problem that most survival games don't seem to address, they wax lyrical about all these different systems but it always boils down to "get loot, then deathmatch."[/QUOTE] In theory you're right. But I have 520 hours in this game as of now, and I still can't get enough of it. It's basically the only game I've played through the last year or so. Everytime you play, it's a different experience. The more hours you have in the game, the more experiences you'll have. There's no other game that makes me laugh, rage and shit my pants as much as DayZ does. The whole point of the game is player interaction, but its learning curve is really, really long. If you want purpose, go try some RP servers and if firefights aren't your thing, try friendly servers. You can play this game in so many different ways, but the thing about DayZ is that there's no help for the player. You'll have to figure out shit on your own, and that's really cool IMO. The biggest appeal of this game, by far, is as mentioned player interaction. This game literally makes my heart race and gives me adrenaline rushes. Time after time. There's so much at stake when you see other players or hear shots fired at you, and I can see how it sucks if you die time after time, but with that comes experience, and you'll definitely start to learn from your mistakes, and you'll see yourself approaching situations differently each time, until one day you're the one starting to come out on top in the firefights, and that's such a good feeling. [editline]28th September 2016[/editline] Also, protip: Play with other people. Or atleast one other person. It enhances the experience by %1000000 in my opinion.
Oh don't get me wrong, I've had many hours of fun in DayZ. My favourite gaming experience of all time was the moment a friend came out to my other friend (we were in a group of 3) and confessed that for the past 3 hours, the water bottles he had been "finding" were one's he had in his inventory, that he just kept filling with petrol on the sly, leading my other friend to die once and be constantly sick and passing out. Nothing will beat that experience. The player interaction is great, the encounters are exhilarating but I still stand by what I said. The only time a player hasn't killed me is when they've had no ammo or they're a fresh spawn - even then, you still get freshspawns running at you fists up. I've tried loads of different servers and I've always had the same experience. Hop on a friendly server - some ghillied up dickhead is just sniping every fresh spawn he can see from some concealed location along the coast. It's always the same. I always try to make friends or help people out but 98% of the time, the person I'm trying to be pally with has a completely different idea. I even spent a significant amount of time helping one guy out, I eventually gave him a gun and he just fucking executed me, wasting a good hour of bonding. Yes, it's the playerbase that is shit but that doesn't mean the devs cant step in to fix it. I've studied game design, I know it can be done, just not exactly how. Designers don't have to slap a coop event in and say "boom problem solved" but they can predict certain scenarios that players might run into, where the better thing to do is team up rather than kill eachother. Look at the "Escape from Tarkov" trailer where 2 previously battling mercenaries team up against another group of mercenaries. I've been in similar situations in DayZ but it still always ends up that everyone shoots eachother. There isn't much else to do. DayZ has a lot if interacting systems in place that make for interesting events, like my friends devious plan to poison my other friend. However there's no systems that encourage teamwork. What about certain wounds that you can't heal yourself? Areas of the map that are simply too dangerous to do by yourself. With the new area coming in the North West, there's potential to plan for scenarios where there are simply too many dangers for one person to deal with so your forced to team up with someone to get to the loot or the helicopter. Say they added a tank, you would have to team up - One person driving and one operating the turret. It's difficult to put into words but there are so many ways that the developers could encourage player cooperation without ruining the core DayZ experience that everyone loves. I really hope they do, 150-200 hours in and I'm bored of just having to grind to stay alive and having to approach every player interaction with the attitude of "I'm going to have to fight this person." [editline]28th September 2016[/editline] Oh and another big gripe I have with DayZ is that it's so damn buggy and clunky. It feels like I'm steering 3 children stacked on top of eachother through a pool of custard just trying to get up some damn steps in this game. All the actions are so slow and once the button is pressed you're pretty much committed to the action, sure they added in "cancel action" but that doesn't make the game feel any more fluid. The UI and controls are all horribly implemented, but I suppose that's because they made the horrible decision to start from the Arma engine. They need to start making their switch to a new engine noticeable and start actually changing how the game works. Too many times have I shattered both my legs by stepping off a 3 foot veranda because my character got stuck in some dodgy animation.
Well, one thing Breaking Point does well is with its Factions system. You can still kill everyone you want, but if you are in a faction like the Nomads, you can't kill a nomad without getting penalized somehow. For example, in a "good" faction, you turn into a "traitor" and anyone in the same faction as you can kill you without penalty. There are loner factions like Survivalist, where you are rewarded by simply surviving and being alone, or Hunter where you may just kill everyone without penalty. Those factions have advantages and cons of their own. Hell, you can even play as a zombie! If they did something like this in Dayz, maybe it would work well too?
[QUOTE=Wickerman123;51121505]Oh don't get me wrong, I've had many hours of fun in DayZ. My favourite gaming experience of all time was the moment a friend came out to my other friend (we were in a group of 3) and confessed that for the past 3 hours, the water bottles he had been "finding" were one's he had in his inventory, that he just kept filling with petrol on the sly, leading my other friend to die once and be constantly sick and passing out. Nothing will beat that experience. The player interaction is great, the encounters are exhilarating but I still stand by what I said. The only time a player hasn't killed me is when they've had no ammo or they're a fresh spawn - even then, you still get freshspawns running at you fists up. I've tried loads of different servers and I've always had the same experience. Hop on a friendly server - some ghillied up dickhead is just sniping every fresh spawn he can see from some concealed location along the coast. It's always the same. I always try to make friends or help people out but 98% of the time, the person I'm trying to be pally with has a completely different idea. I even spent a significant amount of time helping one guy out, I eventually gave him a gun and he just fucking executed me, wasting a good hour of bonding. Yes, it's the playerbase that is shit but that doesn't mean the devs cant step in to fix it. I've studied game design, I know it can be done, just not exactly how. Designers don't have to slap a coop event in and say "boom problem solved" but they can predict certain scenarios that players might run into, where the better thing to do is team up rather than kill eachother. Look at the "Escape from Tarkov" trailer where 2 previously battling mercenaries team up against another group of mercenaries. I've been in similar situations in DayZ but it still always ends up that everyone shoots eachother. There isn't much else to do. DayZ has a lot if interacting systems in place that make for interesting events, like my friends devious plan to poison my other friend. However there's no systems that encourage teamwork. What about certain wounds that you can't heal yourself? Areas of the map that are simply too dangerous to do by yourself. With the new area coming in the North West, there's potential to plan for scenarios where there are simply too many dangers for one person to deal with so your forced to team up with someone to get to the loot or the helicopter. Say they added a tank, you would have to team up - One person driving and one operating the turret. It's difficult to put into words but there are so many ways that the developers could encourage player cooperation without ruining the core DayZ experience that everyone loves. I really hope they do, 150-200 hours in and I'm bored of just having to grind to stay alive and having to approach every player interaction with the attitude of "I'm going to have to fight this person." [editline]28th September 2016[/editline] Oh and another big gripe I have with DayZ is that it's so damn buggy and clunky. It feels like I'm steering 3 children stacked on top of eachother through a pool of custard just trying to get up some damn steps in this game. All the actions are so slow and once the button is pressed you're pretty much committed to the action, sure they added in "cancel action" but that doesn't make the game feel any more fluid. The UI and controls are all horribly implemented, but I suppose that's because they made the horrible decision to start from the Arma engine. They need to start making their switch to a new engine noticeable and start actually changing how the game works. Too many times have I shattered both my legs by stepping off a 3 foot veranda because my character got stuck in some dodgy animation.[/QUOTE] It honestly sounds like it just isn't a game for you then. I still keep progressing in my playing style and skill when it comes to tactics and gun fights. Ofcourse there will always be the things in a game that annoys you to no end. And I agree, the coast can be cancerous, and I usually just want to get away from the coast as fast as possible. But on the other hand, I've had some absolutely hilarious encounters by the coast. It's always a different experience. But there are things that I generally avoid, like Cherno or Elektro for example. Also, you can't inject a saline IV in yourself, you have to have a mate do that. Also, if you get knocked unconscious in a fight, you're screwed if you don't have a mate with you to bandage you and help you get back on your feet. Anyways, I'm not trying to lecture you. I didn't know you had that many hours in the game, and it seems like you've had your fair share of experience with the game. All I'm saying is just that I can't get enough of the game, and we're a small group of 8 IRL friends that play the game and we have the best of times.
That's the second time you've said it's better to play with friends. That leads me to believe that you wouldn't be having as much fun if you were just lone wolfing. I agree though, it's much better with friends but that kinda backs up my point, if there were more reasons to team up with a stranger, then it would make for a more rewarding experience. At this point it's just a PvP deathmatch game that takes place on a massive map with some survival elements chucked in, it would be nice to not have to focus on my skills in gunfights. I've played a lot of DayZ SA, H1Z1 and Rust, and the only reason I have so many hours clocked is because I spent them with friends. These games obviously benefit from cooperation so why not focus a bit on making cooperation a better option? Not everyone is going to have friends who will join them. Breaking point's system does sound interesting but I've always been conflicted with DayZ when it comes to labelling players, as it's emergent gameplay stems mostly from the players feeling of Anonymity - lumping players into pre-defined groups removes a lot of the freedoms you get from having so many intertwining systems.
The problem with Dayz and everyone wanting to kill on sight is because it takes hours to get your character the way you want and you aren't going to just let some random guy get the first shot off, at least for me. On the other hand, when you have a whole squad running around at the coast with full military gear indiscriminately firing at every fresh spawn you see, that's called being a douche, but that's how a real zombie appoc would be, can't trust anyone.
[QUOTE=NateLB;51123772]The problem with Dayz and everyone wanting to kill on sight is because it takes hours to get your character the way you want and you aren't going to just let some random guy get the first shot off, at least for me. On the other hand, when you have a whole squad running around at the coast with full military gear indiscriminately firing at every fresh spawn you see, that's called being a douche, but that's how a real zombie appoc would be, can't trust anyone.[/QUOTE] There's a big difference between shooting someone in a game and actually shooting someone IRL. Sure, a real apocalypse would be a free for all but you wouldn't just start murdering people for the fun of it, jesus.
[QUOTE=Wickerman123;51124081]There's a big difference between shooting someone in a game and actually shooting someone IRL. Sure, a real apocalypse would be a free for all but you wouldn't just start murdering people for the fun of it, jesus.[/QUOTE] There would be without a doubt groups that kill just for the fun of it if we ever reached an post apocalyptic society.
On the topic of ways of playing this game, watch this entire video. I watched it live and I fell down my chair laughing when the ending happened. And if you're interested in the game at all, just watch all of TRMZ's videos. His videos are really entertaining, and he's a very skilled player. It's a good way to pick up some tips and tricks. [media]https://www.youtube.com/watch?v=ZXgHwWiTpLg[/media]
[QUOTE=Wickerman123;51122831]That's the second time you've said it's better to play with friends. That leads me to believe that you wouldn't be having as much fun if you were just lone wolfing. I agree though, it's much better with friends but that kinda backs up my point, if there were more reasons to team up with a stranger, then it would make for a more rewarding experience. At this point it's just a PvP deathmatch game that takes place on a massive map with some survival elements chucked in, it would be nice to not have to focus on my skills in gunfights. I've played a lot of DayZ SA, H1Z1 and Rust, and the only reason I have so many hours clocked is because I spent them with friends. These games obviously benefit from cooperation so why not focus a bit on making cooperation a better option? Not everyone is going to have friends who will join them. Breaking point's system does sound interesting but I've always been conflicted with DayZ when it comes to labelling players, as it's emergent gameplay stems mostly from the players feeling of Anonymity - lumping players into pre-defined groups removes a lot of the freedoms you get from having so many intertwining systems.[/QUOTE] breaking point has a few features that set it apart from dayz in a completely positive way: it has a town and it has a monetary system. find goods and bring them back to town and sell them, and if you die you can just come in as a new spawn, go to town and use that money to get yourself starting equipment to go right back out and do it again. it sounds like a bad idea at first but it works really, really well. in breaking point and the like, you can buy guns and armor but if it was for something like dayz it could just be essential items, such as food, water and basic clothing. military items would just be something you'd have to find on your own. secondly the town serves another extremely important thing: it's a hub. every player will have to go there EVENTUALLY to rearm or sell goods or buy vehicles, etc. and if you hang out enough, a passing party of players will come along and the next thing you know you're hopping in the back of their range rover and rolling with them that's what dayz needs. it needs a source of community. it needs an objective for players to do. without an objective, you're simply just running around and shooting each other.
[VID]https://i.gyazo.com/3765fa2b7c2f1fc1b782195d3617fd4b.mp4[/VID] Oh, why hello there friend.
[QUOTE=NateLB;51135890][VID]https://i.gyazo.com/3765fa2b7c2f1fc1b782195d3617fd4b.mp4[/VID] Oh, why hello there friend.[/QUOTE] so this is the [B][I]contrast[/I][/B] i've been hearing about
[QUOTE=NateLB;51135890][VID]https://i.gyazo.com/3765fa2b7c2f1fc1b782195d3617fd4b.mp4[/VID] Oh, why hello there friend.[/QUOTE] what the christ is wrong with the colour
[QUOTE=NateLB;51135890][VID]https://i.gyazo.com/3765fa2b7c2f1fc1b782195d3617fd4b.mp4[/VID] Oh, why hello there friend.[/QUOTE] My eyes
Sorry, that's how DayZ records on shadow play for some reason. Also, excuse me? [VID]https://i.gyazo.com/ea67c6c6fea864699b7c8cb9929ea5e3.mp4[/VID] The fuck kinda bullshittery is that?
[quote][video=youtube;ygWXjhivpyQ]https://www.youtube.com/watch?v=ygWXjhivpyQ[/video][/quote] :wideeye:
does anybody happen to run the game with a GTX 670? if you do, what's your average framerate in forests and towns like Chernogorsk? I'm wondering because I get an average of around 30-50 FPS in Chernogorsk, probably because I have a CPU with a pretty mediocre single-core performance.
Has anyone tried Miscreated? Seems to be 50% off on steam and thinking about giving it a try.
[QUOTE=Komeight;51493331]Has anyone tried Miscreated? Seems to be 50% off on steam and thinking about giving it a try.[/QUOTE] I've played it but that was back when base building wasn't in it, though I do remember something so funny, I was scavenging some supplies from a house or a petrol station and as I was leaving some guy was just riding a push bike really really slowly past the place, it was just so random just a guy taking a nice ride in the fresh air
The first bump since October and it's not even about Dayz....
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