Killing Floor v10 - Let your team die, they're obviously holding you back
999 replies, posted
Is there anything even cool in those crates?
Depends of your taste and if you have ideas for some sets, some stuff is pretty dull
I just wish the one thing I didn't keep getting from the crates is those stupid pajamas.
Anything but the fucking pajamas
That or the face paints. Speaking of vosh crates where the fuck my crates at.
Considering how they decided to micromanage the damage multipliers of each gun type vs each zed (like how Assault Rifles deal 150% damage vs Stalkers because yes), I wouldn't be surprised if they did manipulate ammo costs to increase a bit with upgrades. Hopefully they won't.
How cool would it be if they added the Mercenaries mode from Resident Evil 4-6 to KF2? A survival mode challenging you to get consecutive kill combos before time runs out. This game could use some fun mini-games.
I forget what made mercenaries good though. Just don't see how it would be different from KF, but yea I don't remember exactly how it went.
KF2 is not nearly as refined of a game as post-4 REs. If you look at RE's combat system, it puts a lot of emphasis on high pressure precision, target prioritization
and using melee attacks for crowd control and i-frames and it usually takes place at very close range. KF2 is just way too chaotic and obsessed with letting zeds
get hits in to be comparable to RE Mercenaries.
If anything, I see KF 1 being more effective at this, clots were ficking devastating if they grabbed you.
I guess what I really wanted was a fast paced arcade mode that rewarded exploring the map, keep a combo going, and bonuses for stuff like headshots. And having a map based ranking system like "You got an A+ on Burning Paris as Gunslinger"
Jesus. Why they didn't add the "Cyberpunk" name to all of the cosmetics that you could get in the tickets? Searching for them in the market is being a pain in the ass
better yet, any kind of filter for the market.
Killing Floor 2
Hello everyone!
We’ve announced a lot of exciting things over the past few weeks. New weapons, enemies, maps, gameplay systems (such as weapon upgrade and perk prestige), and Objective Survival! If you missed out on any of the finer details, check out the What We Are Up To posts here:
No Time For A Bevy
A Prestigious Upgrade
One, Two, Three, Punch!
And that isn’t all! We’ve been doing a base balance pass on many of the weapons in game as well as further tweaks to Suicidal and Hell on Earth based on player feedback. And we could use your help testing all this new content and changes!
As always there are a few things to keep in mind. We may not be able to react to all beta feedback in time for the full release. Our priority will always be critical issues such as crashes and bugs that impact gameplay. This does not mean that feedback has gone unheard (this update includes many changes based on the previous beta and release). With that out of the way...
We invite our Steam players to join the opt-in beta next week (current target date of May 14th!). A Work in Progress changelog will be available shortly before or after the release of the beta and we look forward towards your feedback. We may also have a targeted survey to answer some specific questions the design team for beta participants, so keep an eye out for that in the days following the release! Oh, and one parting gift:
http://media.tripwirecdn.com/051118/mrsfoster.mp3
Will Foster finally get that threesome he's always talking about?
I'm hoping the weapon balances look at the never-used weapons. I'd love to rock the crossbow or the cryogun.
TBH I think the cryogun is shit. The amount of damages it does and the time it freezes zeds, while having no "splash" damage like the flamethrower. It's just shit
Freezethrower is actually really good on medic.
You can hold it with the Med AR, and lets you incap Scrakes and FP's for little cost.
I just want my Microwave gun to come back from the dead damn it
Last night my friend and I were playing Endless Mode and we got the Scrake wave.
https://steamuserimages-a.akamaihd.net/ugc/924805627754090050/A306F47067036D3DEC46505746DC319292DD2F57/
We ended up beating it in the end.
I wish they did what they did in KF1 and remove fire from cross perk fb weapons if you're not a fb. I'd love to use the trenchgun for beefy close range combat as support.
beta pushed back to tomorrow
Thursday now.
Is there a source for that? I thought it was Wednesday.
TWI discord
I hope it's all character over just the Fosters. Would be a shame to lock it to 1 character since it looks genuinely pretty well made.
Thought from what I saw in a screen it was Wednesday. Did they change it up again or was that fake?
Firebug would still get the fire pellets ofcourse.
Is it just me when I miss the creepiness of the original Scrake with the doctor vibe and the dead eyes, along with the noise of its chainsaw's motor revving ominously?
Scrake variant that drains blood from nearby zeds to heal itself.