• Killing Floor v10 - Let your team die, they're obviously holding you back
    999 replies, posted
Oof. Thanks anyways.
Or perhaps drain blood from players to punish those who dare get close to it, and does the original gutting move that catches onto you. At that point you either out DPS its healing while gutting you (ignores a percentage of armor and attacks your health directly but armor is less damaged) or try to run away from it which would make it start swinging heavy attacks at you (armor is affected like normal).
Rework King Fleshpound into the Gunpound.
Having a large zed that has to deploy before firing bullets would be acceptable.
Holy shit, the fucking nerf on 9mms is just fucking stupid, like what fuck is even more useless now. Link to the changelog here
Saw blade projectile damage reduced from 480 to 250 RIP, so much shit getting axed in favor of this upgrade system.
The doomstick is 11 kg jeez
For what I can tell they are trying to make most weapons being in the same price/weight range so you can pick your favorite and upgrade them with the new system.
So from the reddit: The 9mms upgrades https://i.imgur.com/moATukJ.png https://i.imgur.com/8ULJKpy.png https://i.imgur.com/2uLHhnc.png The question that i have now is: is even worth it and possible to upgrade the weapons on Survival to T5 or just barely?
https://files.facepunch.com/forum/upload/2015/967bdf65-23eb-46b9-ace9-27910e8d08ee/image.png oh fuck
Wait, does that mean that EVERY weapon goes up to T5 now? That's a twist that I didn't expect, I thought the low end weapons would only get like 1 or 2 upgrades. Also looking at all of those changes, seems like it's time to relearn the entire game.
Oh god there's a serious memory issue or something with loading stuff in the beginning of the round did they disable texture streaming or something because this is some awful performance in the beginning of a round
Yep, every weapon can go up to tier 5. Funnily enough, upgrading the 9mm doesn't change it's weight
I like this new upgrade system, since you can still have your classic Tier 4 weapon by buying Tier 3 and upgrading it instantly (or you can just upgrade a weapon you really like). Also new berserker weapon is bonkers.
https://steamuserimages-a.akamaihd.net/ugc/932687475269023412/92238203CCABC56A7495677BB415DED57731D567/ The most difficult decision I have ever faced in my life
So the new objectives are just stand your ground alternatives. And here I was hoping maybe we would get some form of objective mode. The new map seems nice though. Kind of reminds me of icebreaker a little bit. Static Strikers also kick ass. Biggest issue so far are the EDARS. They stick out like a sore thumb and really feel out of place among the zeds. I feel like they could've just thrown in some new Zeds that did the same thing. At least then they wouldn't stick out so much.
The E-Dars seem more like they'd be a boss then just normal enemies.
This seems like you could max out your prestige like, mega quickly
Jesus fuck, even if it's minuscule, the sight of that AA12 nerf along with all those great T4 weapons makes me physically barf. Please tell me the AA12 becomes mega rape machine once you get it to T5 because I would hate for the only game to rightfully feature an OP AA12 have it be neutered like other games.
Nerf? More like buff they do more damage than medic pistol. RLLLR Commando can kill FPs with only 17 shots from fully upgraded akimbo 9mm. Lowest hits to kill out of ALL the Commandos weapons, AND supposedly does more damage than a fully upgraded SCAR-H with hollowpoint rounds all for only 2 weight. I honestly don't like some of these changes. DBS shottie got nerfed and they added in a quad barrel shottie to basically replace it. Railgun also got nerfed and again M99 replaces it. I DO like the railgun weight reduction although I think it's not enough to use an EBR alongside it. https://i.imgur.com/9ugPjyC.png
I haven't tried the beta yet but why would they nerf the rest of the 9mm? The damage buff was all it needed imo. I know that with the tier system it'll now go up to 65 damage at max, but I feel like the pistols shouldn't have any sort of firing speed nerf, along with having it's bullet count maybe stay around 150 instead of 90
This game now seems extra RNG with what enemies spawn and that pretty much decides do you win or not.
crawler waves oh no
Yep, on a "only" Husks wave they decided to spawn EDARs too for some fucking pleasant reason. Really, they are not challenging at all, they are really fucking annoying instead of intensifying the waves
I am not talking about only waves on the endless I am talking in general, some times waves go by and some times you are greeted with EDARs immobilizing you one after another making you stunlocked forever.
Edars are too tanky for how strong they are, and how often they spawn
A power rangers like gang of EDARs would make a pretty cool boss.
Thats kinda what I thought they'd be like when the first showed them off in this image: http://media.tripwirecdn.com/042718/edar.jpg
That's their normal appearance, the brownish version is for the Steampunk theme
I know that, I'm referring to how they're posing in the image.
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