• Killing Floor v10 - Let your team die, they're obviously holding you back
    999 replies, posted
[IMG]https://steamuserimages-a.akamaihd.net/ugc/919169968637440857/94ACBA83E5FBE603437E4FCFCE85E24615EA5A2F/[/IMG] All bark and no bite, eh, Hans?
[QUOTE=Elstumpo;53177052]I think in the next update tripwire should focus on a massive expansion of the perk system. It’d be much less intensive than modelling and animating new weapons and would provide much more gameplay variations. We’re very much overdue for it too.[/QUOTE] I still want a diet Berserker.
So, what's your opinions on the new weapons and changes to the revolvers? Right now i feel like the akimbo double 1911 doesn't do the amount of damage it supposed to do, it only do like 5% or 10% more than the akimbo 1911. For the firebug weapons i like it, they only need to decrease the deploy time for the MAC-10 and try to make the microwave useful. And the revolvers are really good, god i love this beasts. EDIT: Apparently they already fixed the deploy time for both Firebug weapons, which is good. The question i make now is wtf is the vosh reward system? [t]https://i.imgur.com/9ZpiJhP.jpg[/t] [t]https://i.imgur.com/IOxZkU9.jpg[/t]
[QUOTE=KayoDuck;53178760]So, what's your opinions on the new weapons and changes to the revolvers? Right now i feel like the akimbo double 1911 doesn't do the amount of damage it supposed to do, it only do like 5% or 10% more than the akimbo 1911. For the firebug weapons i like it, they only need to decrease the deploy time for the MAC-10 and try to make the microwave useful. And the revolvers are really good, god i love this beasts[/QUOTE] 2011 actually does like 5% more damage than the 1911, but two bullets at a time means twice the damage, pretty much the same amount as .500 but without the penetration which explains why it feels that weak. Combine 2011 with Rack 'em Up and you've got some pretty decent scrakekillers.
I love all the weapons but I feel the perk system makes the husklauncher useless for demo. Allegedly it does no impact damage and you can’t get the faster reload speed while putting out decent damage so it just sort of flops on demo.
[QUOTE=LittleBabyman;53178832]2011 actually does like 5% more damage than the 1911, but two bullets at a time means twice the damage, pretty much the same amount as .500 but without the penetration which explains why it feels that weak. Combine 2011 with Rack 'em Up and you've got some pretty decent scrakekillers.[/QUOTE] Hm, makes sense, i guess. I noticed that using skullcracker really it makes a lot useful against SCs
Are there any alternative uniform cosmetics for DJ Scully? Ignoring the Horzine Armor of course. Asking cuz I'm having a hard time finding any documented.
Got to wave 78 and the game crashed to SOMETHING. On the later waves Patty's really getting upset and literally tired about you not dying. Completely worth it though.
Yeah, his lines are pretty good. [video]https://youtu.be/VxKKRSjUVKI[/video] Do you think Kevin's more of a Papa Johns guy, or a Domino's Guy.
[QUOTE=DrCactus;53180041]Yeah, his lines are pretty good. [video]https://youtu.be/VxKKRSjUVKI[/video] Do you think Kevin's more of a Papa Johns guy, or a Domino's Guy.[/QUOTE] I'd say Kevin's more of a Little Caesar's guy since I think even in the end of the world the only Pizza store brand left on Earth is Little Caesars.
I want a prestige system of sorts
Have a preview of what the precious cyberpunk skins look like [URL="https://imgur.com/a/L8t8a"]here[/URL]
Tom and Ana's are the only ones I like. And only slightly for Tom.
Huh, that's a skin for Classic Foster.
That's how gold skins should've been done in the first place.
If there was a thing that I'd still like for TW to do with gold skins is try to make the golden material look less low quality and less bright.
You aren't a fan of guns looking like they were dipped in nacho cheese and baby oil?
[QUOTE=jimbobjoe1234;53182871]You aren't a fan of guns looking like they were dipped in nacho cheese and baby oil?[/QUOTE] As much as I like Australiums in TF2 I think they need to take tips from the game and learn to not make every part of an item golden/not make every item golden so you don't see someone with a golden Christmas Ham on their head running around the map while using a completely golden Caulk N Burn.
I wish you could fight the classic patriarch in KF2 sometimes. (Maybe when Patty shows up, it'll have a chance to be KF1 Patriarch?) I'm sad they didn't include the "ONE IN THE PIPE!" line for KF2. They could have either re-recorded it or reused the KF1 sound byte. I've gotten one-shot a few times by a direct rocket impact on normal because there's sometimes little warning he's about to fire off a missile.
[QUOTE=Toybasher;53183288]I wish you could fight the classic patriarch in KF2 sometimes. (Maybe when Patty shows up, it'll have a chance to be KF1 Patriarch?) I'm sad they didn't include the "ONE IN THE PIPE!" line for KF2. They could have either re-recorded it or reused the KF1 sound byte. I've gotten one-shot a few times by a direct rocket impact on normal because there's sometimes little warning he's about to fire off a missile.[/QUOTE] There is a one in the pipe line though, it's just delivered differently.
Rae has seen some shit, I tell ya. [img]https://puu.sh/zDanR/f02a9fd107.jpg[/img] The lack of facial animations for this game is fucking awful, I can forgive them to a degree because the game has shitting kicking off almost all the time, but when it doesn't, it's pretty bad to see characters just not have any facial expressions at all, like there's not even blinking for fuck sake.
if we die down here noone has to bury us!
I feel like some perks need a re-work, firebug in particular has one play style that's way better than everything else, trashmaster with a flamethrower if you use guns you're wasting potential because constant groundfire kills stalkers and crawlers almost instantly, the microwave gun has lackluster damage even with the bonus damage to zeds with metallic bits, and the husk cannon charge keeps you out of the action for too long to be worth the damage. Half of his perk tree doesn't benefit guns at all and just make him a annoying to have on your team.
[QUOTE=Bokito;53184636]There is a one in the pipe line though, it's just delivered differently.[/QUOTE] [QUOTE][media]https://www.youtube.com/watch?v=BIJDyNgYN_A[/media] [media]https://www.youtube.com/watch?v=_eZELUT40l0[/media] [B]4:44[/B][/QUOTE]
Anyone know how to get the SDK working for Killing Floor 2? Shit just crashes on me within several seconds of launching it, trying to extract some models.
Make sure the SDK is also opted into the preview build if the main game is in preview
Got it figured out and running, problem now however, got no idea if model extraction works through this thing or not, either I just don't have a clue what I'm doing, which is probably the case, or there's another program to handle this shit.
[QUOTE=GHOST!!!!;53186496]Got it figured out and running, problem now however, got no idea if model extraction works through this thing or not, either I just don't have a clue what I'm doing, which is probably the case, or there's another program to handle this shit.[/QUOTE] was the issue the one Claptrap mentioned though
I reverted Killing Floor 2 back to the non-preview build, so yes, it was the problem.
[QUOTE=GHOST!!!!;53185925]Rae has seen some shit, I tell ya. [img]https://puu.sh/zDanR/f02a9fd107.jpg[/img] The lack of facial animations for this game is fucking awful, I can forgive them to a degree because the game has shitting kicking off almost all the time, but when it doesn't, it's pretty bad to see characters just not have any facial expressions at all, like there's not even blinking for fuck sake.[/QUOTE] [thumb]https://i.imgur.com/cOWFULw.jpg[/thumb] Kinda ironic how some of the zeds actually have really great facial animations. I remember punching/shooting an Alpha Clot a couple months back during zed time and watch his face slowly morph from rage to "awh fuck, I can't believe you shot me" while falling backward
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