Killing Floor v10 - Let your team die, they're obviously holding you back
999 replies, posted
levels are nothing but easifying the game
level 0 hell on earth or bust
Looks great but that would mean having another set of animations per weapon and I'm 95% more that's more effort than trip is willing to put in.
I'm not sure why Trip wants to implement this new system when the current perk system could be overhauled so much easier.
What if we could choose which attribute of a gun we want to upgrade? Was it fire rate penetration and so on and maybe even have it so if one gets upgraded too much it starts negatively affect others.
Kf2 doesn't need another system tacked on. It needs content.
This what they have being doing and it's not working. They need to balance the current content before adding evn more, otherwise it's only going to increase the problems we already have and the future ones
Tacking on an upgrade system isn't really balancing. If you want balance you should be asking for stat tweaks.
Also is the balance really that bad? Most weapons are viable as it stands.
Not saying the upgrade system is balancing, is actually making even more unbalanced.
Also not so bad but it's there and it's bit of annoying. Skills that are either useless or under perform while compared to their counterparts and guns that are sitting on the trash bin because they don't perform very well while comparing to other weapons of the same tier
So when are they making EDARs and Rioters mutators instead of just pushing them straight in just to be change for the sake of change?
Might as well slap some visible reward on for those to give SOME players a reason to try them.
Not only do they make the game harder for everyone but it also feels unnecessarily tacked on.
And the same thing should be with the event zeds. Just something to opt out of or in to whether or not if it's not their cup of tea, as much as it doesn't make any big changes (the sword in gorefasts aside). I really wanted this back in KF1 for the longest time with the event zeds too.
It can't possibly be THAT hard.
Something just as an extra challenge for those who want seek for challenges.
Like endless mode and weeklies. Those two I liked for making something notably different in the gameplay department.
I don't know if they still feel this way in KF2, but iirc TW said they didn't want to toggle event zeds because they felt it makes the events less special.
I think the rioters are fine, but E-Dar's need a lot of changes. Something along the lines of these might suffice
Decapped DAR's now suffer a 50% accuracy penalty (currently only 20% and barely noticeable)
Remove the armor from E-Dars, as they shouldn't be able to dodge as well as they do while covered in armor
Trapper E-Dars need a serious range reduction, or cause slowdown rather than a complete stun
E-Dars should be vulnerable to explosives (they currently are 25% resistant to explosives)
obviously, I don't want all of these since that'd be overkill, but at least one or 2 of these changes would be welcome.
But they're evil robots.
By the way, did you all know that the "E" in "E.D.A.R." stands for "evil"?
yeah, the package folder is literally just "EvilDAR"
There is any thread to talk about Rising Storm 2? Is kind of related to KF2 what i wanted to say: jesus the store prices and the RS2 DLCs are way to expensive, 15 bucks for a bundle and 25 bucks for the newest RS2 DLC and is just cosmetics
Well, if you're so smart, Mr. Fancy Pants, why don't you tell us what the "S" stands for?
https://files.facepunch.com/forum/upload/109778/8ca7802d-a840-4ea4-bb48-e2473bf399b9/edars.jpg
See? It says "E.D.A.R.S." right there in an official news post! There's a period after the S, so it must stand for something.
And don't you dare tell me this is simply a grammatical error based on incorrectly applying plurality to an acronym!
it stands for "Shitty"
satan
New WWAUT
Hello everyone!
First, a big thank you to everyone who has taken the chance to try out the preview beta currently available to our Steam fans. We have been tracking your feedback and bug reports and are working towards an updated beta build that we expect to push live next week. Here is ( a non exhaustive list of) what's changing:
Tier 4 weapons are back! In the first beta we dropped the tier 4’s to 3’s and modified their stats so that players could have an opportunity to bring other weapons into the late game if they chose (or continue to stick with their old favorites). We’ve heard the calls, and the tier 4’s are reverting back to their previous tier 4 status.
Work has also been continuing on the new E.D.A.R.’s. In the next beta build, players will be greater rewarded for hitting the weak point (which can be found in the chest after removing the armor located there). Doing so now does more damage, and killing them with a blow there will cause an EMP blast which will disable zeds close to the exploded E.D.A.R. A skilled marksman who knows where to shoot can land a penetrating blow before the armor has been destroyed!
Additionally the chest armor has been brought down, while the leg armor has gone up. And all of them are having some audio work to help telegraph their imminent impact to players. The Trappers now have a much shorter range on their beam, so players have more of a chance to engage them before they find themselves trapped!
Weapon and perk skill balance is also ongoing outside of the Tier weapon changes, and a few highlights include:
The Hemogoblin’s damage has been reduced
The Railgun has also had its damage reduced, weight reduced by 1, and ammo pool slightly increased
The M99 has been set as a Tier 5 weapon and had its price increased and ammo pool reduced
The Doomstick has had its ammo costs increased and ammo pool reduced
The last item we want to mention is the dynamic loading/memory improvements that are being worked on (and are the cause of several of the more obvious visual issues such as arms not loading as well as in game hitches), we hope to have wrapped up and fully implemented by the next beta update as well, so please keep a special eye out for any issues that may arise out of these changes.
To all those taking part in this preview beta, we look forward to your continued feedback and bug reports!
See? They're doubling down on this acronym. This is a mystery that must be solved.
But now there's an apostrophe to account for. :thinking:
I don't even remember what DAR stands for.
I guess EDARS stands for "Evil Dynamic Assault Robot: Super"
Domestic Assistance Robot, iirc.
Actually, it's Domestic Assistant Robot.
I wish they made the railgun T5 instead of the M99.
Ah well.
Yeah, really drives me nuts they're pushing the M99 as stronger than a railgun. Making it weaker just goes against what I typically expect in gaming conventions.
"We've designed this battery powered magnetized homing rifle! It cost us billions to develop!"
"Why is it worse than this m99 I found in storage? You're fired."
It's louder so it hurts more.
Fun fact, it's a small detail, but for whatever reason the M99 is incapable of gibbing boss heads on kill shots. The railgun and .500 magnums do pop boss heads, you'd think the most powerful ballistic weapon in the game would be capable of such a feat, but I guess they forgot to add a few flags for it to do so on their quest to defy logic.
Horzine Tech 3D-printed anti-material rounds so sharp, penetrates boss heads down to the atom so blemishes are invisible to the naked eye when you take head for trophy
Red Faction had the most fun railgun. Instant death even with legshots and the IR scope let you see and attack through solid map geometry.
Any advice on how to play Suicidal on the opt-in beta? I was doing just fine with most of the perks (save for Sharpshooter and SWAT) and now it seems like Suicidal is for masochists unless you're Zerker or Survivalist.
Channel your inner John Wick.l
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