• Killing Floor v10 - Let your team die, they're obviously holding you back
    999 replies, posted
I think my game's haunted. What do? https://steamuserimages-a.akamaihd.net/ugc/924807294611929939/401DD3D1D2CC3DBB149788CBC45C69D41F5AF5D2/
Is everything just coated in the blood decal?
Looking at the bullet for the M99 I wonder how long it'll be till someone makes a dildo replacement for it.
Next beta due in tomorrow.
Am i the only one who feels like the singular M1911 should have Commando cross-perk bonuses? I mean, if it won't be useful on Gunslinger, it could be useful on another perk IMO. And IIRC, the 1911 has often been hailed as the original commando gun thanks to the silver screen
New beta update patch notes: Killing Floor 2 Also, reload cancelling is completely gone (but they haven't listed it in the patch notes)
noooooooooooo
I'm actually glad reload canceling is gone. I just don't understand why it took em so long to fix it.
E-dars are much easier to deal with now, due to their lowered chest damage.
If they really want to make this game harder why do zed time skills still exist? What's the point of zed time if you can do everything at normal speed anyway?
Any skill that lets you fire in real time is pretty broken tbh, and having a commando on your team essentiall gives you a random 15-20 seconds of god mode.
Broken, but fun.
Perk Skill “FallBack” 9MM and Knife damage reduced from 110% to 50% Fucking why.
and it's all because they over buffed the 9mm and let you upgrade it. All they had to do was make it do the same damage as the med pistol, and everything would be fine.
This is why the upgrade system is more trouble than its worth lmao. Out of all the things you found needed fixing was it the fallback perks?
Idk man, it feels that in terms of balance and adding stuff KF2 is pretty underwhelming comparing to Rising Storm 2. In RS2 at least it feels like the guys are trying their best to push the most polished stuff, while in here is just tossed into the game and wait
I just want a more detailed perk system Trip. It would add so much gameplay variety lads.
a 3rd tree would be much more fun than robots and upgrades.
That's a BIG ouch to Gunslinger now that reload cancelling is gone. As much as it's a glitch, I think it's a nice layer of mechanical skill that separates the shitty slingers with good slingers as fucking it up would fuck you up even more than just reloading normally and as such, was a nice risk vs reward mechanic.
So they push tier 4 weapons back to their original stats but keep them at $1600? Why make them 100 extra dosh if the weapons weren't buffed at all and there's been no dosh changes? It remains pretty counter productive to upgrade tier 2/3 weapons when there's so little money to go around.
Probably because the ability to kill a Patriarch with a level 5 9mm is something that would raise a lot of eyebrows.
Which wouldn't have happened in the first place, if they didn't overbuff the 9mm.
Reload canceling was my favorite thing in the whole game
I don't use reload cancel and I clear house as a GS. If it's a glitch turned mechanic that's so great it should be formally be made a part of the game (via perks, ideally)
Why do you even need to reload cancel when Tactical Reload is a thing?
That was actually one of the main things that bothered me about reload cancelling. Why have a perk that increases reload speed if you could melee mid reload to finish in half the time? It was just a bug that got fixed and if you depended on it to be a good gunslinger well....sorry kiddo. Afaik other perks didn't have the luxury on their weapons.
Because you can still do reload cancel with the Tactical skill, which would be even faster
If the playerbase actually convinces the dev's to add a quickreload mechanic to the gunslinger as an actual feature then sure i'll be fine with it. But from where it stands we all know it was an exploit. It makes about as much sense for them to take out as removing the infinite money gunslinger glitch.
The problem with the money glitch was that, at least from playing some matches on survival during the first patch, it was the only good and proper way to get money for the weapons you want to buy+upgrade it or upgrade your current weapons and also have some money to donate to your friends.
I wouldn't really have much of a problem with the removal of reload cancelling if so many reload anims in the game didn't have such long junk times in their animations where I can't just shoot despite the counter already being reloaded. Artificial restrictions like those always piss me the fuck off in games.
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