Killing Floor v10 - Let your team die, they're obviously holding you back
999 replies, posted
If it's by minutes then it took the person playing KF2 35 hours and 41 minutes.
Does your current perk level carry over to the beta? Same with item drops?
Yeah everything carries over, though I am not fully sure if jumping back and forth could possibly cause problems, like let's say you get something that only exist in Preview branch and jump back to normal branch will it break and disappear.
update will (finally) be going live (probably) tomorrow
https://i.redd.it/18orvlsdt6o01.jpg
Hopefully we get some further balance changes- but that's sorta unlikely.
Buff guns other than the M4 to be worth using.
Which M4 you referring to?
T1 "AR15" for Commando? Demo M16+M203? M4 Combat Shotty for Support?
The M4 just needs a weight reduction to be worth using IMHO.
With the super accurate tight spread of the M1014, they should might as well make it fire full-on slugs with huge fuckoff stagger or even straight up RPG dud-powered knockdown.
Would be an interesting way to change up the M1014 and give Support more uh support tools in the form of fuckoff stagger. Plus it would also make the M1014 unique in being the only slug shotgun in the game.
Biggest issue with the M4 right now is that it has to compete with the DBS.
What ADS style do you use for akimbo pistols?
Rate Cookie for "Both guns pointed towards center of screen"
Rate Balloon for "Looking down one sight"
I use "look down one sight" personally.
I alternate depending enemy distance.
Not only that, it also has to compete with the beautiful baby that probably has the highest DPS in the game barring explosives/the railgun AKA the AA-12
It's per-pellet reload and way too tight spread makes it hot garbage in trash clearing vs the HZ12 and doesn't do enough damage and has too much recoil to do any HVT work vs the AA12 or DBS. It's stuck in the middle there where it's not amazing at anything which doesn't really work in Killing Floor as most people will be carrying a weapon for each specialized role/situation which makes such generalist weapons just not-good.
Heck, even with the slug suggestion I gave, I still think it'd be underused just because of how much the AA-12 rapes everything in this game and how the price gap isn't really that high between them to warrant an instance where purchasing the Benelli would be a compelling choice aside from memeing.
https://www.youtube.com/watch?v=vjhSd2uwk5c
O shit is that a new voice filter for Foster? Sounds a lot better than his half-assed filter we got now.
Update is out.
Oh god the 'new' zed in action just looks so bad. Slapping random pieces of props onto your variants looks so terrible, and genuinely looks like a Gmod gamemode's custom zombie variant, not a staple new enemy
foster doesn't sound any different to me
My bad I meant buff the M16. I think. I was really tired when i posted that.
I was playing the new map, Power core on endless, and after taking the elevator one it got stuck and couldn't go to the new areas, I didn't get teleported, and when the boss wave came It dind't spawn.
you know, if tripwire has so much trouble making these kind of maps working, they would learn how to do them or stop making them, instead of tripping with the same rock all the time.
For God's sake revamp the shitty ticket system already.
Endless mode is fun but the Scrake and FP only waves have got to go.
Are there any new changes in the update or is it the way it was in the beta?
How do they feel to fight? Do they feel fun or are they a chore to kill?
they're just tanky meatsticks
The legs ain't protected.
Anyone else get free Vosh crates?
I got five free ones.
Same, but got all duplicates and essentially got nothing.
https://steamuserimages-a.akamaihd.net/ugc/920298038394193517/2443DF6D052B38393FA538F503B0D449478C2561/
Clipping error I complained about earlier was finally fixed!
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