Killing Floor v10 - Let your team die, they're obviously holding you back
999 replies, posted
I just wish they'd do away with the ticket system or change how they work so you only need 1 or 2 to get something. As it stands now drops are rare enough like 1 a day and mostly garbage, I can't see how it'd hurt to give players an item that won't be worth dick anyway.
https://streamable.com/6h246
Reminds me of the old hitman games, where the dual pistols could send people flying onto rooftops.
DAR is pretty cool but I'm not sure if I like the distorted voice lines from other characters.
It's a good idea in theory but in practice it often just sounds like noise, and whatever DAR is calling out is usually long gone by the time the beeping and whirring sounds have stopped and the line is actually played.
I think they should have just had DAR make robotic sounds instead of callouts- a cash register chime for "need money", a fart sound for "insult zeds" etc.
Well I mean you're not wrong considering it uses some of Demon Hunter's music
https://steamuserimages-a.akamaihd.net/ugc/936060826380270815/E363B69406BB1EA882ABF54C786BE26710B900DC/
Kill me
I got that exact one too. Small world.
https://i.redd.it/avqhc0nt0eo01.jpg
One suggestion I see sometimes to rework survivalist is to make it into a Horzine Mad Scientist perk.
Instead of a generic "Siege Recruit" perk, it'd be focused on futuristic weapons.
Move Berserker's EMP grenade to Scientist. Fits better. Give Berserker some other kind of grenade. (One idea I saw was a grenade that mangles the legs of zeds and slows them)
Cross-perk weapons would include the Microwave gun, Freezethrower, Husk cannon, Seeker Six, Railgun, and HZ12 Multi-Action (it's implied to be a experimental prototype in the description.)
New weapons could be lasers, etc. There DOES seem to be an electrical damage type in the game on Power Core, if you get zapped by one of the traps you get electrical arcing on the screen, and there USED to be an "Electric Weapon" tab in the shop a long time ago.
Why not add a lightning gun, that chains electric arcs from zed to zed? Or a static electricity gun where you run around to build up charge like in DOOM?
Who was the guy that had an inventory filled with Xmas tickets?
Yeah it's kinda a shame they didn't went along with electric weapons, though with the reintroduction of electrical effects in the new map might be an indication that the Devs are planning to add them back again.
While survivalist is fun, an electrical perk would've probably added more to the table as it's perk tree could've maybe provided a choice between electrical afterburn for trash clearing focus or stun/EMP effects for crowd control. Not to mention that electric based guns have always been cool as fuck i.e the Wundewaffe from CoD zombies and I'd love to see TWI take a shot at them especially since their sci fi designs are pretty rad looking already.
This also reminds me of how it's a shame on how Martial Artist got canned as it would've been a cool glass cannon alternative to Zerker with wacky anime tier weapons.
IMO the concept of the survivalist is good on paper, but I feel like the perk should be more than just "jack of all trades, master of none".
IMHO the husk cannon just highlights how badly the microwave gun needs a buff. Fully charged husk cannon shots can kill FPs and scrakes on hard after only a few hits while I'm emptying several magazines of microwave gun ammo into a FP or Scrake and they don't die. I spam the alt fire "Pulse Ball" attack and get better results, at least, often staggering scrakes.
Microwave gun is too heavy, is worse I think at killing trash than flamer, sucks ass at killing big zeds (What it was designed to do) and is made obsolete by the Husk Cannon.
At least it's "Fun" to use and watch zeds explode but when the high point of a weapon is what it does to your enemies visually, you know there's a problem.
It's like the Nukor from Warframe. A gun that ALSO shot microwave beams, inflated enemies, and sucked ass.
The Husk cannon is super bonkers now though and I'm starting to see total off-perks like SWAT start to use it on suicidal because of how fucking strong it is at trash cleaning with the insane RoF, stupidly plenty ammo and similarly stupid fast reload.
You'll be super duper lucky these days to find a game that's not 90% Husk cannon carpet bombings past wave 5.
Smells like
Victory
Current state of KF2 rn
https://steamusercontent-a.akamaihd.net/ugc/848215285211357013/59C43F19871F173EFC56F2107AD1FB6C7C550C71/
https://steamuserimages-a.akamaihd.net/ugc/919172327775023055/52AF15F340D197FB1F0275D0068F9CDD634F32CA/
Anyone else encounter this? Twice in this match I seen a zed T-Pose, no idea if it was a rioter the first time. He still "Flinches" while t-posing when shot.
The new husk cannon and mac 10 are so much fun to use it actually makes me want to play firebug more, especially the cannon. It feels so powerful so far it's great
The husk cannon is pretty nice but it looks so over-designed compared to the KF1 one, also what the hell is happening in the reload animation?
What really pisses me off about endless is those zed mutators, that replaces everything with one zed type. I got the husk one at wave 16 and it was far enough along to turn on always run and the special attacks for the zeds, which are overpowered as fuck. I got a little too close to a mob of husks and they just fried me instantly like a nazi execution squad, full armor and everything.
Some new weapons I'd like to see added.
FAMAS G2: Fast firing commando assault rifle.
I don't know what the stats would be, but something like a cross between the M16+M203 without the grenade launcher and the M63 in terms of fire rate.
More damage, but lower magazine size. (base of 25/30 rounds?) Lighter than the M63, maybe 6 weight like the other commando ARs.
For some uniqueness, have it be the first AR that can toggle between automatic, semi, and burst.
Last 3 rounds in each magazine are tracers that can set enemies on fire.
Gryazev-Shipunov GSh-23: Mixed Munition Demo autocannon for trash clearing
Heavy, decent fire rate. (Not too fast. AA-12 but a bit faster?) Large belt size.
Fires a combination of rounds. I.E. a mixed belt of AP rounds that penetrate zeds, HE rounds that are effectively a single HX-25 grenade pistol pellet (maybe stronger) and incendiary tracer rounds that light zeds on fire.
I'm not the only one getting fucked up Husk Cannon animations right? Like when I'm charging up and run out of ammo, it'll play the firing animation but not actually fire.
My Commando isn't leveling for some reason, stays at level 0.
Anyone use Nvidia Flex?
Rate Cookie for Fluids+Gibs, Heart for Gibs Only, and Disagree for Off.
I've heard stories of people's 1080ti's bring brought to it's knees by fluids. The blood/puke "goop" puddles drop my FPS like a rock, and I have a decent card!
They don't even look that good! You know the PHYSX effects in Borderlands 2? It's basically that. It looks awesome but it hardly looks like blood and more like jello.
https://youtu.be/DzlUIXR9ExY?t=165 example of Flex Fluids in KF2.
Gibs Only works better. Little FPS drops. All that adds is mainly bits and intestine flying around when explosions happen. It makes headshots feel much more visceral and chunky and as I mentioned hardly effects FPS.
"I didn't want you to get bored, so we're gonna spice it up!"
https://cdn.discordapp.com/attachments/234461714668716032/429354669169573890/20180330144557_1.jpg
I like these knife only rounds, but I think they're bugged. I can still use other weapons during them!
I just wish the game spawned zeds even faster for "Trash Only" waves. I want to feel like Rambo. Maybe for a new Weekly, trash zeds only, but the game spawns them 5-10x as fast.
I want zed hordes so thick you HAVE to keep moving and shooting, lest you get sandwiched in and killed. I want to have to use the eviscerator's chainsaw and slowly shred my way through.
It'd make the M16+M203 useful for once.
I'm honestly not sure a jack of all trades even fits in this game.
Surv pretty much only works when you equip yourself to be a multi-role zed killer, like packing an RPG and a Double Barrel. It's actually really handy having fast reload on those two guns at the same time while also having medic grenades. If you devote yourself entirely to either trash killing or big zed killing, it's better to be the actual perks themselves.
That being said, Surv shouldn't be removed because of the niche it provides of letting you wield unique loadouts while still having some sort of proficiency from perk bonuses. It only gets more interesting as new weapons get added to the game.
Question, what's a typical SWAT loadout?
I often grab the P90 and KRISS, but I realized you can do a KRISS, UMP45, and MAC10 loadout and I'm wondering if that's a better choice.
IMO Swat loadout really comes down to personal preference.
You can grab pretty much anything on SWAT as long as you ultimately have the KRISS on you. The ammo pool is too good. My typical side SMG is the UMP45, love that beefy damage.
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