• PAYDAY 2 V11 - Yeah! He's Back! Edition
    5,003 replies, posted
[url]https://streamable.com/us20s[/url] [editline]15th June 2017[/editline] fuck can't imbed streamables
So after a friend and I were running around and trying to keep two randoms alive I lost my temper when they sat in a corner doing nothing. They were, I shit you not, hunkering down for cover outside this open door. [t]http://i.cubeupload.com/yUKGpn.png[/t] Five minutes later: [t]http://i.cubeupload.com/y18Qqc.png[/t]
People should get an actual physical medal for dealing with pubs in this game
Holy hell, just did a three-hour Crime Spree run with a buddy and that is fun as heck! How have I not done this before?
[QUOTE=Corndog Ninja;52361982]Holy hell, just did a three-hour Crime Spree run with a buddy and that is fun as heck! How have I not done this before?[/QUOTE] Something you can try is get as far as you can into Crime Spree, 500 to 600 will get you to Lvl 100 again. Go Infamous, and only then cash in your rewards. XP for days.
[QUOTE=fendermcbender;52356814]downside: they replaced most of them with taser spawns, making that segment even more annoying to play in standard play, and infuriating to killfarm[/QUOTE] How's the killfarm going, btw? I've had little time to play the game of late, I'm only at about 10%. A truly psychotic friend of mine is at ~240k through normal play.
the unluckiest hostage [t]https://steamuserimages-a.akamaihd.net/ugc/842585136114412527/F192FDC5B4BFDB392355E864520040A674264F7A/[/t]
[QUOTE=Finale;52363418]How's the killfarm going, btw? I've had little time to play the game of late, I'm only at about 10%. A truly psychotic friend of mine is at ~240k through normal play.[/QUOTE] just checked, 162051/658893. I don't really check often, not that it's discouraging, but there's no point to. I just do it for an hour or so each day, provided that I have the time/not busy enough. it's sort of replaced what binding of isaac did for me, which is just brainless activity while I listen to a podcast. except with this, I can literally alt-tab, do work that needs to be done, and then scavenge for ammo every minute or whatever. I got bored one night and did some calculations based on projections and that I probably won't hit every single day until I get it done, and i'd actually finish on the very last day of 2017. on the plus side, since the shield change, kills went from 2-2.2k an hour to 2.4-2.7k an hour. just a lot more tasers, so a lot more wasted ammo.
I'd like to see OVK do something like the M4 Spectre as a free version of the Tatonka SMG. [IMG]http://www.military-today.com/firearms/spectre_m4.jpg[/IMG] I think the magazine holds around 50rds or something, so it wouldn't be too off.
[QUOTE=Serge Ivanov;52365733]I'd like to see OVK do something like the M4 Spectre as a free version of the Tatonka SMG. [IMG]http://www.military-today.com/firearms/spectre_m4.jpg[/IMG] I think the magazine holds around 50rds or something, so it wouldn't be too off.[/QUOTE] If I am not mistaken,it was either 20rnds (rare civilian version),40rnd (G.I.S. issued variant) and the 50rnd (Mil.Spec. variant)
[QUOTE=Serge Ivanov;52365733]I'd like to see OVK do something like the M4 Spectre as a free version of the Tatonka SMG. [IMG]http://www.military-today.com/firearms/spectre_m4.jpg[/IMG] I think the magazine holds around 50rds or something, so it wouldn't be too off.[/QUOTE] What do you mean free version of Tatonka SMG? Krinkov already exists as a secondary 80 damage SMG.
[QUOTE=brenz;52366681]What do you mean free version of Tatonka SMG? Krinkov already exists as a secondary 80 damage SMG.[/QUOTE] I assume he meant an "high capacity 80 damage SMG" Which again,is a role the Krinkov can fit with the quadstack mag (which is not exactly free since it requires the Gage Courier)
[QUOTE=brenz;52366681]What do you mean free version of Tatonka SMG? Krinkov already exists as a secondary 80 damage SMG.[/QUOTE] Tatonka has a higher ammo pickup with worse accuracy/stab (which you can easily fix with Silencer skills).
[QUOTE=Lolnoob1;52366971]Tatonka has a higher ammo pickup with worse accuracy/stab (which you can easily fix with Silencer skills).[/QUOTE] Still quite garbage handling. Cannot reach 100 in either stat, not to mention a reload that takes centuries. Players will now remove the magazine from the weapon and drop it on the ground when they reload, if using HQ Weapons. [B]​but why though[/B]
[QUOTE=brenz;52367276]Still quite garbage handling. Cannot reach 100 in either stat, not to mention a reload that takes centuries. Players will now remove the magazine from the weapon and drop it on the ground when they reload, if using HQ Weapons. [B]​but why though[/B][/QUOTE] Because that's at least more realism than fondling your gun magazine, acting like you're reloading some fake gun :v:
The new squared aiming stance in the beta looks so odd and stiff. That or maybe I'm just too used to the usual bladed stance everyone has before And PD2 VR beta when? Overkill, it's not cool to just tease us with that and then being vague about it with your "later in 2017" line
I was doing some testing earlier and noticed something that seems off. (Sorry if this has been brought up before, haven't read the thread in a while and don't know where I stopped before.) I have a loadout that focuses heavily on healing. I always use Hostage Taker aced + the Muscle perk deck, and when the new AI improvements came out I thought I could supplement that healing with the "Healer" crew boost. However, whenever I have that enabled, PocoHud says that I'm healing around 22 health every five seconds. Yet if I swap "Healer" to something else, then I start healing anywhere from 31 to 40 health (depending on if I have other perks that increase my health). Is there something going wrong with the game's math here, or am I fundamentally misunderstanding something? I understand if the game would want to prevent me from healing too much for balance reasons, but the descriptions of Hostage Taker, Muscle, and Healer say nothing about their healing conflicting with each other.
[QUOTE=brenz;52367276]Still quite garbage handling. Cannot reach 100 in either stat, not to mention a reload that takes centuries. [/QUOTE] That's wrong though: [t]http://i.imgur.com/A7l2Fgf.jpg[/t] Alternatively you can get a 92/92 one, which is hardly bad: [t]http://i.imgur.com/JWfdQNT.jpg[/t] The reload is just about the only thing you can't fix, but some skills can make it more tolerable (see: Bloodthirst Ace).
[QUOTE][B]Desync Beta 1.2 is live![/B] Thank you everyone who participated in the Beta so far. We were going through your feedback and continued working on the Desync Beta! Today's update will further improve the 3rd party animations! If you didn't find the time so far, download the beta, experience the new PAYDAY 2 and send us your feedback on the Desync sub-forum! PAYDAY 2 Stream Marathon is live! [url]https://www.twitch.tv/starbreeze[/url] PAYDAY 2 - OVERKILL Official Discord Stay tuned, OVERKILL_Simon [B]Desync Beta Update 1.2 Changelog[/B] Live - Beta 1.2 = 522,5 MB Beta 1.1 - Beta 1.2 = 81,2 Mb [B]General[/B] •Added bullpup-style reload for weapons held in the rifle stance •Added rifle-style reload for weapons held in the bullpup stance •Added animations for pistols and bullpup weapons that use the shell reload animation •Added generic interaction animation which players will perform in third person while interacting •Updated the hold types for various weapons •Fixed third person reload animation on CAR-4 not being synced •Fixed third person reload animation on M308 not being synced and using the pistol reload animation •Fixed third person reload animation on Chimano 88 not being synced •Fixed third person reload animation on Crosskill Pistol not being synced •Fixed third person reload animation on Bernetti 9 not being synced •Fixed third person reload animation on Compact-5 not being synced •Fixed player third person animations getting stuck if the player was too slowly while carrying loot bags •Players will now remove the magazine from the weapon and drop it on the ground when they reload, if using HQ Weapons [B]HQ Weapons with updated reload[/B] 5/7 AP Pistol AK Rifle AK17 Rifle AK5 Rifle AK762 Rifle AMCAR Rifle AMR-16 Rifle Arbiter Grenade Launcher Baby Deagle Bernetti 9 Pistol Blaster 9mm SMG Bootleg Rifle CAR-4 Cavity 9mm Rifle Chicago Typewriter SMG Chimano 88 Pistol Chimano Compact Pistol Chimano Custom Pistol Clarion Rifle CMP SMG Cobra SMG Commando 553 Rifle Compact-5 SMG Contractor .308 Sniper Rifle Contractor Pistol CR 805B SMG Crosskill Pistol Deagle Pistol Eagle Heavy Rifle Falcon Rifle Gecko 7.62 Rifle Gewehr 3 Rifle Golden AK762 Rifle Gruber Kurz Pistol Heather SMG IHZMA 12G Shotgun Interceptor 45 Pistol Jackal SMG Jacket's Piece JP36 Rifle Krinkov SMG Kross Vertex SMG Lebensauger .308 Sniper Rifle LEO Pistol Lions Roar Rifle Little Friend 7.62 Rifle M308 Rifle Mark 10 SMG Micro Uzi SMG Para SMG Queens Wrath Rifle R93 Sniper Rifle Rattlesnake Sniper Rifle Signature .40 Pistol SpecOps SMG Steakout 12G Shotgun STRYK 18c Pistol Tatonka SMG Thanatos .50 cal Sniper Rifle UAR Rifle Uzi SMG Valkyria Rifle White Streak Pistol[/QUOTE] •Players will now remove the magazine from the weapon and drop it on the ground when they reload, if using HQ Weapons Dope. •Added generic interaction animation which players will perform in third person while interacting [B]HANG ON WHILE I PICK THIS LOCK.[/B]
If that generic interaction animation is just the character fondling whatever's in front of him, Payday 2 might just have a future as an actual dating sim.
[QUOTE=Loadingue;52369174]If that generic interaction animation is just the character fondling whatever's in front of him, Payday 2 might just have a future as an actual dating sim.[/QUOTE] It is exactly that. They hold their right gun arm out of the way, left hand extended in front of them, bending at the elbow. Left wrist twists to make the hand palm up and then palm down, while fingers curl and open repeatedly. Someone was watching me repair the drill. 'ew'
[QUOTE=Lolnoob1;52368586]That's wrong though: [t]http://i.imgur.com/A7l2Fgf.jpg[/t] Alternatively you can get a 92/92 one, which is hardly bad: [t]http://i.imgur.com/JWfdQNT.jpg[/t] The reload is just about the only thing you can't fix, but some skills can make it more tolerable (see: Bloodthirst Ace).[/QUOTE] You also can't fix the worse DPS with the slower ROF. You have to invest a lot of points to make this gun handleable.
[QUOTE=Loadingue;52369174]If that generic interaction animation is just the character fondling whatever's in front of him, Payday 2 might just have a future as an actual dating sim.[/QUOTE] what, you mean it's not a dating sim?
[QUOTE=Loadingue;52369174]If that generic interaction animation is just the character fondling whatever's in front of him, Payday 2 might just have a future as an actual dating sim.[/QUOTE] [t]https://steamuserimages-a.akamaihd.net/ugc/595884953577862922/314E58A58E04E00407B7B9A07C63C3D990585C07/[/t]
Don't remember seeing this posted [video=youtube;pV20aY-bYaM]https://www.youtube.com/watch?v=pV20aY-bYaM[/video]
[QUOTE=SlickBlade;52370480][t]https://steamuserimages-a.akamaihd.net/ugc/595884953577862922/314E58A58E04E00407B7B9A07C63C3D990585C07/[/t][/QUOTE] get 'im up ;)
A friend of mine got busy [video=youtube;rHA0jgx3QKk]https://www.youtube.com/watch?v=rHA0jgx3QKk[/video]
Is animation update desync beta only?
[t]https://i.redd.it/4ozu51dla94z.png[/t] :v:
Amazing description, sacrifice yourself, download it for us and share screenshots and your experience.
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