[QUOTE=SlickBlade;52567226]Mods are great.[/QUOTE]
Houston is Ghost, he doesn't use armour. Other than that, pretty cool.
[QUOTE=Meidi;52567957]Houston is Ghost, he doesn't use armour. Other than that, pretty cool.[/QUOTE]
I was trying to go off what I remember from the launch trailer 'Breath', have them in 'loud' loadouts. Turns out I got them all wrong save for Dallas. None of them are wearing armor, Chains wears CTV and not ICTV.
Oh well.
[QUOTE=E.C.S;52566960]"Fuck you [Special Unit]"[/QUOTE]
Leatherman special unit when. Gotta show someone who's the boss of this safehouse.
That picture of the crew made me think. Since Wolf's voice actor has quit the company and started his own, do you guys think that Overkill will kill off Wolf in the future? Or will he just get a new voice actor?
Personally I wouldn't mind if he died and Houston took over the role as Wolf to continue his and the old Payday groups legacy. Hoxton getting his old mask back would also be bueno as I'm finding it hard to associate it with anyone but him.
Around the time we got the crimefest with the pyramid style website I began to notice promotional work had clover in wolf's spot
Feels like mainly Dragan and Clover have been filling in for him, with the Rust trailer and all
Dragan's just there, Clover was literally in the 4-man crew shots with Dallas, Houston and Chains a few times
so yo i'm curious, have we actually heard anything more about the vomit-coaster that will be payday 2 vr?
[QUOTE=VenomousBeetle;52568880]Dragan's just there, Clover was literally in the 4-man crew shots with Dallas, Houston and Chains a few times[/QUOTE]Yeah, Dragan isn't really a consideration for them. He's not based off anything so he may appear in the future, but I'd not call him a guarantee. Clover however is almost entirely guaranteed.
[QUOTE=VenomousBeetle;52568880]Dragan's just there, Clover was literally in the 4-man crew shots with Dallas, Houston and Chains a few times[/QUOTE]
Clover and Sydney are definetly gurateened considering how often they're used in promotional work. I'm still wondering what they have planned for Dragan with his mysterious phone calls.
Broken-in Born to Steal skin get!
Looks so freaking cool.
[QUOTE=Mistermist;52569279]Clover and Sydney are definetly gurateened considering how often they're used in promotional work. I'm still wondering what they have planned for Dragan with his mysterious phone calls.[/QUOTE]
Right I forgot, I think clover was there until Sydney then suddenly it's Sydney. Enough that she got a prominent spot for Green Bridge.
I think it's because the lovely miss Cuylenburg seems to have a healthy relationship with the company.
VR has been part of the plan for payday 2 from early development. It's likely to work fairly well.
[QUOTE=VenomousBeetle;52569776]Right I forgot, I think clover was there until Sydney then suddenly it's Sydney. Enough that she got a prominent spot for Green Bridge.
I think it's because the lovely miss Cuylenburg seems to have a healthy relationship with the company.[/QUOTE]
She got along really well with Almir, Eric and Damion at Paydaycon 2016 so I'm not surprised if this is the case.
[QUOTE=Finale;52570413]VR has been part of the plan for payday 2 from early development. It's likely to work fairly well.[/QUOTE]
Would be nice if they reveal more information about it. The waiting is killing me
[QUOTE=Finale;52570413]VR has been part of the plan for payday 2 from early development. It's likely to work fairly well.[/QUOTE]
it does, you get one hell of a workout but it's fun
[QUOTE=a-cookie;52568897]so yo i'm curious, have we actually heard anything more about the vomit-coaster that will be payday 2 vr?[/QUOTE]
well, for one it's not a vomit-coaster unless I guess you're already prone to motion sickness :vs: generally I think we've steered pretty clear of that tho, but it might just be me
[QUOTE=Coyoteze;52571772]it does, you get one hell of a workout but it's fun
[/QUOTE]
Bag throwing simulator? :v:
[QUOTE=Coyoteze;52571772]it does, you get one hell of a workout but it's fun
well, for one it's not a vomit-coaster unless I guess you're already prone to motion sickness :vs: generally I think we've steered pretty clear of that tho, but it might just be me[/QUOTE]
How well does it translate to dodge builds and that kind of really fast gameplay? And how well does jumping work? I know from experience that jumping in vr is really off putting.
[QUOTE=Skipcast;52571848]How well does it translate to dodge builds and that kind of really fast gameplay? And how well does jumping work? I know from experience that jumping in vr is really off putting.[/QUOTE]
I haven't actively played it, just a session here and there over the year and I was more focused on the VR mechanics themselves rather than builds, so couldn't tell ya
As for jumping I haven't needed it the few times I've played, so didn't really occur to me :poot:
Will I have to be a Persian prince to ever play PAYDAY 2 VR?
(I actually don't know if Undercover is the only heist which [i]requires[/i] you to jump at some point. I kind of feel like there's some more.)
[video]https://youtu.be/emyhISQlSbU[/video]
Wish we get a Middle Eastern character in Payday 3, just imagine the masks
[vid]https://fat.gfycat.com/OblongBigheartedGermanpinscher.webm[/vid]
Material_configs are fun.
Is there a download for this map? It would be good for testing weapons.
Edit: Found it.
[url]https://modworkshop.net/mydownloads.php?action=view_down&did=20663[/url]
Something cool I saw while playing with the map, it appears Pump, Sagia and Skull variants of the Zeal Dozer were planned. Though now we have only what would be the Skull variant with the pump shotgun.
[img]http://i.imgur.com/NlHwJCY.jpg[/img]
I've looked through the latest custom heists and these seem interesting
[url]https://modworkshop.net/mydownloads.php?action=view_down&did=20664[/url]
[url]https://modworkshop.net/mydownloads.php?action=view_down&did=20588[/url]
[t]https://modworkshop.net/mydownloads/previews/preview_46083_1502716308_17b053669730f070444748014a1e49aa.jpg[/t]
[t]https://i.imgur.com/ekxzmby.jpg[/t]
[editline]15th August 2017[/editline]
Will try them as soon as I get home, anyone tried them out yet?
I've tried the second one. It has a handful of music eastereggs, including an elaborate challenge of [sp]locating hidden buttons and taking on an army of 75 Minigun dozers to open a second, larger vault.[/sp]
[QUOTE=SlickBlade;52574927]Is there a download for this map? It would be good for testing weapons.
Edit: Found it.
[url]https://modworkshop.net/mydownloads.php?action=view_down&did=20663[/url]
Something cool I saw while playing with the map, it appears Pump, Sagia and Skull variants of the Zeal Dozer were planned. Though now we have only what would be the Skull variant with the pump shotgun.
[img]http://i.imgur.com/NlHwJCY.jpg[/img][/QUOTE]
There's a couple likely reasons for that. First, with the stupid, broken garbage arrrrgh why damage changes made on OD, non-Remington Bulldozers would be able to instadown most players at fairly long range. There's a dummied out shield with a different weapon that has the same impact- this is why Zeal Shields are using Overkill damage values. The game actually spawns two of the models with the Remington now.
The other likely reason is it appears all of the Zeal units were modeled by interns at overkill. There are inconsistencies in the bulldozer model, and we know the Z-Cloaker was made by one of the more successful interns.
[QUOTE=Finale;52575525]There's a couple likely reasons for that. [B]First, with the stupid, broken garbage arrrrgh why damage changes made on OD[/B], non-Remington Bulldozers would be able to instadown most players at fairly long range. There's a dummied out shield with a different weapon that has the same impact- this is why Zeal Shields are using Overkill damage values. The game actually spawns two of the models with the Remington now.[/QUOTE]
It's challenging that way. ;)
Headsup, those custom maps are mostly only playable on like an SSD or a supercray. They're drawing from wayyyy too many packages at once.
[QUOTE=brenz;52575535]It's challenging that way. ;)[/QUOTE]
Crazy idea: don't got the resources to do a new difficulty with map changes everywhere? Don't do a whole new difficulty. Just release it for a few maps at a time when you have the resources.
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