[QUOTE=Demohamtheyum;51873512]
people really think they can just get away with cheating in TH don't they[/QUOTE]
yes
yes they very clearly do
you are maybe one of ten actively dedicated PD:TH players left in the world. i'm sure for you, seeing those people with those masks is a shame, but each PD:TH post you make furthers my theory that you might not be aware of how vastly forgotten that game is by everyone
edit: I don't mean this in an offensive way, you're passionate about something, which is cool. but it's a very selective passion that not a lot of people share or maybe even understand
[QUOTE=Demohamtheyum;51873512]
people really think they can just get away with cheating in TH don't they[/QUOTE]
oh no
[QUOTE=fendermcbender;51873762]yes
yes they very clearly do
you are maybe one of ten actively dedicated PD:TH players left in the world. i'm sure for you, seeing those people with those masks is a shame, but each PD:TH post you make furthers my theory that you might not be aware of how vastly forgotten that game is by everyone
edit: I don't mean this in an offensive way, you're passionate about something, which is cool. but it's a very selective passion that not a lot of people share or maybe even understand[/QUOTE]
P'sure it's one of those PD:TH elitists left in the world.
my name doesnt matter
what matters is what im going to do
think you can get away with cheating in pd1?
heh, got another thing comin kiddo'.
Watch out.
[video]https://youtu.be/Quw5VfpiDls[/video]
Just saw Simon play Abobo's Game Adventure on Viktor's stream with Viktor.
The part of Simon playing the last levelwas so fucking intense, but it was also fun to watch. :joy:
Guys, how do i remove the black borders from my game, even though i'm playing on the correct ratio?
[t]http://i.imgur.com/AEIbMlb.png[/t]
Also Martini about your Alpha Styled Enemies: for a weird reason if you convert a enemy with a bunch of gadgets on the helmet it gets some weird textures. Only when you convert/make him a hostage, though normal gameplay is fine. Image for reference
[t]http://i.imgur.com/VY1VgtV.jpg[/t]
[QUOTE=Paranoia10;51867995]well shit, that's kind of sad[/QUOTE]
He's started a new company, Ten Chambers, working on a co-op horror shooter, with a bunch of other Overkill/Grin key staff. He's also brothers with the Starbreeze CEO and probably really well-off financially. So, y'know, he's doing just fine.
I'm wondering about the likelihood that Ten Chambers will wind up being re-purchased or at least published by Starbreeze. It'd make a lot of sense as a risk mitigation thing.
So, what happened to the Flamethrower? I can refill the ammo of it with the ammo pickups normally, did they changed though some update?
It has always been able to do that as I recall. Only the rocket launchers and saws have been incapable of that and required ammo bags. For rocket launchers it, frankly, is rather irrelevant at this point given the existence of the grenade launchers that don't need ammo bags.
Any word on that difficulty re-rebalance beta that was talked about a few weeks ago?
I can see it now "Damage given by Units on One Down increased"
[QUOTE=Exploders;51876815]I can see it now "Damage given by Units on One Down increased"[/QUOTE]
From 225 to 230.
[t]http://images.akamai.steamusercontent.com/ugc/96103261807863983/FB205BCFB370B161DD2C582E2939BCAF37FBC332/[/t]
there's some lines from bain that never play in DH unless something prevents him from saying "You got em' all!" possibly hinting that diamond heist had a point of no return in it before they scrapped it for making bain bugger off and come back
in non-PDTH related news (from me) people seem to complain about cloaker spawnrates when you set them to 5. (not like they'll ever hit the spawncap since their spawnrate is so low.)
[QUOTE=Doctor Zedacon;51876149]It has always been able to do that as I recall. Only the rocket launchers and saws have been incapable of that and required ammo bags. For rocket launchers it, frankly, is rather irrelevant at this point given the existence of the grenade launchers that don't need ammo bags.[/QUOTE]
Which is kind of a bummer. Well, i though at the BBQ DLC launch the Flame worked just like the RL. Damn, weird ways of balance :v:
Today I assembled the Gage Spec Ops pack G.Launcher, It's pure sex for holding normal crowds and shields.
[QUOTE=Exploders;51877165]Today I assembled the Gage Spec Ops pack G.Launcher, It's pure sex for holding normal crowds and shields.[/QUOTE]
It's basically good at everything.
[QUOTE=Finale;51877169]It's basically good at everything.[/QUOTE]
Sounds like a grenade launcher in a nutshell to me.
[QUOTE=brenz;51877173]Sounds like a grenade launcher in a nutshell to me.[/QUOTE]
Unlike other GLs, the Arbiter has nigh-infinite range with almost no drop. It's the best anti-sniper weapon in the game. Its ammo pickup rate means it can be used effectively on its own on OD under many circumstances. About the only thing it's not good for is burning down Dozers.
I wish dozers were more of a threat. They just slowly walk into you and die. I hardly see them actually sprint.
[QUOTE=Zadrave;51877200]I wish dozers were more of a threat. They just slowly walk into you and die. I hardly see them actually sprint.[/QUOTE]
Really? Because after the change, I've never seen them not sprint.
Maybe it's because I always run fast builds with two piece suit or lightweight ballistic and their sprinting means nothing to me.
Dozers were one of the worst casualties of the numbers creep the game has. Meta builds were able to burn them down a bit too easily even early in development, and rapid health/armor regen buffs made their damage pattern less dangerous. That's setting aside the effects of body expertise. I am glad they have stun and explosive resistance- that was a good change. But on OD, Bulldozers are basically a nice relaxing break from normal SWAT, which do more damage.
On running: It's bugged. They're supposed to run to close distance under certain circumstances, but unless it's gotten stealth patched recently, they currently run at all times.
They dont have proper running animations, its a sped up walking one :v:
[QUOTE=Exploders;51877165]Today I assembled the Gage Spec Ops pack G.Launcher, It's pure sex for holding normal crowds and shields.[/QUOTE]
It's way too good, making other GLs rather obsolete. If you have Fully Loaded aced it gets extremely OP
Body Expertise ACE makes bulldozers insulting
I can use a silenced FAMAS and bring a skulldozer down accidentally
a few days back i was looking for lobbys in PD2 when i saw this
[t]http://images.akamai.steamusercontent.com/ugc/96103261808065078/81C4073096847A8F9B94BD7538048B99AB1D2297/[/t]
brought to you by the same people who made Loud Shadow Raid
it's
Stealth Slaughterhouse!
comming soon(never) to a mod workshop near you
when can we get a filter to filter out safehouse raids in crimenet/when can we just get a version of crimenet that's menu-only and not "we splattered lobbies all over you screen have fun"
In payday 3, duh. We'll get a worlwide map instead of some district in washington, where you can click to view the heists in that region. just like the pd2 map
The Payday 3 selection screen for heists it will just Bain waiting for the phone to ring, after you pick it up it will show you random generated heist, you can choose if you want to play it or not. The calls happen between 10 seconds to one minute, sometimes you will get a wrong call. Only a heist will be displayed at the time.
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