• PAYDAY 2 V11 - Yeah! He's Back! Edition
    5,003 replies, posted
[QUOTE=E.C.S;51878109]The Payday 3 selection screen for heists it will just Bain waiting for the phone to ring, after you pick it up it will show you random generated heist, you can choose if you want to play it or not. The calls happen between 10 seconds to one minute, sometimes you will get a wrong call. Only a heist will be displayed at the time.[/QUOTE] "See that bank? You can rob it."
[QUOTE=brenz;51878169]"See that bank? You can rob it."[/QUOTE] Bain: Guys, another safehouse needs our help. Go help them.
[t]http://images.akamai.steamusercontent.com/ugc/156901856783382990/2A7B36F1810E110C4FCBA64035878783E41EDE50/[/t] Exploders in his natural habitat.
[QUOTE=MarioInATopHat;51874159][video]https://youtu.be/Quw5VfpiDls[/video][/QUOTE] what ever even happened to that thicc sydney mod
[QUOTE=Exploders;51877359]They dont have proper running animations, its a sped up walking one :v:[/QUOTE] They do have proper running animations. I can't check if they're actually using them, though.
They are
[QUOTE=fendermcbender;51873762] you are maybe one of ten actively dedicated PD:TH players left in the world. i'm sure for you, seeing those people with those masks is a shame, but each PD:TH post you make furthers my theory that you might not be aware of how vastly forgotten that game is by everyone[/QUOTE] I applaud you for being that one guy who took a step forward and finally said this.
no one knew it even had to be said should've been obvious
Cloakers act like Weeping Angels around me. When I look at them they forget how to move. This happens very consistantly and I have no idea why.
I still want/hope to get the last couple challenges I have left in PDTH, but I try not to give the thread a running series of posts on the subject.
I'm starting to feel even i haven't done my PD:TH gold masks fully legit I think i only went through about 3-4 of them before just having a few of the achievements go through It sure feels like it, i can't remember but considering i can't even stay alive on OVK in there anymore :v
I mean, if there's any place to talk about TH, it's either here or the subreddit. I don't mind the posts about them at all, but all i'm saying is that the audience that would be interested and able to engage maybe isn't here.
I don't know bout the rest of you but I think while the atmosphere of TH is miles better than 2 I can't get into the gameplay at all, couldn't at the time It just feels so loose to me Give payday 2 all the shit in the world You want but you can't deny its some super fun shooting
Holy shit none of the male civs in the PD2 mod of No Mercy have necks I'm fucking dying this is hilarious Also bonus: bringing the RPG as a client since explosions seem to be the only way for clients to hurt cops that only the host can see, firing it and just seeing helmets and ammo boxes appear out of thin air is great
I don't think majority of people did their gold masks without exploits in PDTH. I know I didn't. I got all of mine in pubs, and I remember joining a green bridge pub and the host's strategy was for everyone to hide under this one tarp to attract the cops while one guy fixed all the saws. Actually I think that was the strategy for most heists. I shouldn't even have to mention the fucking manager's table on FWB. And even with these exploits it took forever. I think Diamond Heist and Slaughterhouse we're the only ones I did without exploits. I do remember one thing though, doing the original secret legitimately over the course of a month, so I could have cheated to the max on the gold masks and still not give a fuck. The original secret was so time consuming and exhausting, it killed PDTH for me.
If I remember correctly I did all of my gold mask achievements legit with pubs except for Heat Street, and even then it was less of an exploit and more of "Sit in a corner near the container and gun down any AI stupid enough to run face-first into a bottleneck with 4 AKs untill the objective finishes, do gascans inbetween waves". Though pubs being pubs getting the masks was an excercise in masochism more often than not. I still get flashbacks from Green Bridge :v:
I think the problem with PD:TH is that everyone ends up a jack of all trades with no specific mastery There's nothing to aid you in the higher difficulties besides player skill Especially considering the entirety of a PD:TH heist you'd only have one ammo/med per player, versus the 2 per player Payday 2 provides
Gosh, are you saying that toward the end of support, the devs added a difficulty that was so unbalanced in terms of enemy damage and health that players overwhelmingly relied on exploiting issues in game systems to survive?
I personally found the 1 med/ammo p.player fun and frustrating as it led to really intense moments where the crew would ration the ammo like desperate conscripts in Stalingrad with each one being more conservative depending on his primary and we wouldn't dare drop a medbag unless it was near the end of the heist and our timers were on 01, and even then considering me and some of the pubs were coordinated enough to revive eachother from 01 that wasn't an excuse either. Payday 2's 1D may be unfairly hard, but it just lacks that feeling that TH's 145+ has since you can bring up to 8 meds into the heist + 1-3 more if it has assets or preplanning. And there's also SS which is basically an instant, single use get-out-of-jail-free (literally) card. edit: And health regen perk decks/Hostage Taker, can't forget about those.
[QUOTE=Nickolas;51881556]I think the problem with PD:TH is that everyone ends up a jack of all trades with no specific mastery There's nothing to aid you in the higher difficulties besides player skill Especially considering the entirety of a PD:TH heist you'd only have one ammo/med per player, versus the 2 per player Payday 2 provides[/QUOTE] imo this is what makes TH better then 2 you can't just place down 2 medbags with 4 charges anywhere on the map and not have to worry about it being in a shit spot. and they also "removed" a few features from TH that make it actually hard, like having less time to revive someone when they go down multiple times (it's always 30 seconds in 2, which makes me think that OD could've just been like this: 30 seconds on the first down and 1 on the rest.) or having damage delay ignore anything that hit you that did less damage (i.e, you take 18 damage on hard, you can't take any damage for another 0.3 seconds unless it did 19 damage or more.) cloakers don't kick down LMS (imo it's a dumb change that was made to make the game easier for LMS. but they could've you know, not given the cloaker a ton of 3 second animations that down you after 2.3 seconds of playing) 145+ will always be more balanced then one down imo as for special unit changes taser as far i know is completely unchanged shield (swat shield) is just 2 planks of wood that stop bullets from anything he directly faces shield (FBI shield) is more of TH shield but taller and not as wide bulldozers as you know are a complete joke in 2, which in contrast to how they're basically the biggest threat in TH (it also doesn't help that they added like a million skills that let you regen armour for doing basically nothing. and he has a massive headshot multiplier even though he has 2000 hp now and not 5500.) cloaker: see above for my opinions on what they did with him in 2. although it's really dumb that he downs bots now instead of cuffing them. (and it's even MORE dumb that they turned the bots into bullet sponges that do nothing but stumble around all the time.)
[QUOTE=Demohamtheyum;51881874]cloakers don't kick down LMS (imo it's a dumb change that was made to make the game easier for LMS[/QUOTE] This is an anti-bullshit, not to make the game easier. Cloakers frequently kick players through walls, from another floor, or sometimes before even beginning their animation/sound/view-turn. I've had a cloaker who was hiding in a vent upstairs in Firestarter day 2 pop out of that vent, do his kicking animation and [I]then[/I] do a tiny snippet of his voiceline that got almost immediately cut off. I was the one downed from this somehow, and I was downstairs in the room that you can drill open for extra loot. [I]Everyone[/I] on the team saw the cloaker upstairs, even the host, so it wasn't desync. If they can fix that, which is a big if, then cloakers should be able to kick last man standing.
So, having seen John Wick 2, it actually helps explain at least within Payday 2's world why Wick is with the gang. [sp]The Continental and the High Table hold a mythical level of power in the criminal underworld, and can exert that power anywhere in the world seemingly with impunity. Under normal circumstances even Wick wouldn't last long. The only one who can leverage as much power as these forces is Bain with the Payday gang. In fact, Bain arguably wields more power than both of these combined given that, with just a team of four, the Payday gang can take on small armies of police, SWAT, various levels of special forces, and one of the best PMCs in the world. The Payday gang also similarly has global reach even if they only exert it on a couple of occasions. By this point the core Payday gang, including Wick, is a force of 17 criminals all loyal to each other and to Bain above all else, some of them legends even outside the gang like Jacket and Scarface (regardless of if he is the real Tony Montana). And the Payday gang has no qualms being very loud and public in its activities as opposed to The Continental and High Table who, generally, try to keep things subdued and out of the public eye. Given all of this, even the two of them combined couldn't leverage enough force to go through the Payday gang to get to Wick. It'd also draw the wrath of Bain and the rest of the gang which is at least as threatening as they are. So it stands to reason that, given Wick and Chains have a friendship (and Hoxton implies they've at least met before) and Chains is entirely independent from The Continental and High Table that Wick would turn to them. And Bain ultimately worries about himself and his own and seeks to make the gang as strong as possible, so he'd happily welcome a man like Wick in to the fold, especially if he's desperate enough to need the protection. And it can help explain why buying a damned mod with coins costs six of the things. Wick gets several weapons for less than the cost of a single mod in John Wick 2. So my reasoning is that, for harboring Wick, The Continental is imposing a heavy penalty on the gang's transactions since they can't do much else while he is protected by them.[/sp] Long story short, John Wick 2 was great and while lacking sleep and writing a paper for a class I ended up distracted and spent like 45 minutes writing a little essay on Payday 2/John Wick instead of the one I'm supposed to be writing.
all of those TH v. P2 comparisons are based on the faulty assumption that the two games are mechanically congruent. P2 is not TH version 2.0, it's payday 2. the only thing that has some legs is that damage system, which if I recall correctly, for a time the game was bugged and allowed that to happen and a lot of people didn't enjoy it. I don't remember what my thoughts were or how I handled in-game when that was happening, so I can't testify either way
I am surprised that there's no joint task force dedicated to taking out the gang, they are terrorists of a massive scale
[QUOTE=Demohamtheyum;51881874] having damage delay ignore anything that hit you that did less damage (i.e, you take 18 damage on hard, you can't take any damage for another 0.3 seconds unless it did 19 damage or more.) [/QUOTE]I'm having trouble reading your post, but this is a thing in both games.
[QUOTE=Zeos;51882331]I am surprised that there's no joint task force dedicated to taking out the gang, they are terrorists of a massive scale[/QUOTE] Too bad the ai don't really lend itself to anything other than one shot bullet sponges for boss level units. Would love to see some F.E.A.R. level special swat units. [media]http://www.youtube.com/watch?v=yruY1BfxzHM[/media]
[QUOTE=Nickolas;51881556]There's nothing to aid you in the higher difficulties besides player skill[/QUOTE] I realize I'm cherry picking at your post, but I find this is what makes PDTH better than PD2 (as of February 2017). PDTH had its own meta issues but even with that in mind you would still encounter a challenge. PD2 currently permits players to have god-tier stats in every aspect, almost negating the need for skill, to the point of making the "hardest" difficulty a cake walk. Kinda ironic really. Making use of your skillpoints reducing the need for actual skill, that is.
You always have something negative in your builds, you cannot cover every aspect positively. Whether you *care* about certain stuff being covered or not in your build is an entirely different matter (Like when I play as a masterforcer and have to wear armor, sacrificing speed in the process). I wish we had truly god builds that made the hardest difficulty a "cakewalk" because then pubs wouldn't be so fucking awful. If 1D is so easy that's because you're a good player, don't downplay your skill as just having a good build. The build is nothing without a good player behind it.
[QUOTE=Finale;51881804]Gosh, are you saying that toward the end of support, the devs added a difficulty that was so unbalanced in terms of enemy damage and health that players overwhelmingly relied on exploiting issues in game systems to survive?[/QUOTE] History repeating itself was inevitable. It's part of the reason I think I gave up critiquing difficulty. I'm sure it'll be the same way for Payday 3, except maybe the bullshit difficulty will be available from the very start instead of later on.
Eyo, does anyone know of anyone giving out any Mega Sydney/Mega Clover masks? I just started getting back into this game and I just heard about the masks a bit ago. [editline]27th February 2017[/editline] Also the discord invite link in the OP is expired, just to let you guys know.
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