• PAYDAY 2 V11 - Yeah! He's Back! Edition
    5,003 replies, posted
[QUOTE=Serge Ivanov;52721795]If I have to hear "I feel like Shrek and you're in my swamp" every time he yells at a guard I'm going to break somebody's shins.[/QUOTE]That didn't sound like a domination line to me, I hope it's not. Then again, ARMS OUTSTRETCHED has grown on me.
[QUOTE=Flubbman;52721791]Really wish Ethan's model looked less dumb. We've gotten over plenty of "game ruiners" before though (Wick, Jacket, Bonnie), I don't mind h3 as much as I thought I would. I hope the rest of the voice lines turn down the memes though.[/QUOTE] What will will their trailer look like anyway? Will it involve 3D animation? The last one I saw was for the Housewarming Party with the new safehouse and Aldstone. Golly I wish all characters in the game'd at least blink and look around (and the masks having eyespaces), even Postal 2 did that with the animations they had available. No need for lipsync, facial expressions will also be enough… well, maybe in PAYDAY 3.
[QUOTE=BenjaminTennison;52721894]What will will their trailer look like anyway? Will it involve 3D animation? The last one I saw was for the Housewarming Party with the new safehouse and Aldstone.[/QUOTE] Making a non-live-action trailer to promote [i]youtubers[/i] would be such a waste.
[QUOTE=VintageCat;52721905]Making a non-live-action trailer to promote [i]youtubers[/i] would be such a waste.[/QUOTE] Then those two are likely in Soviet Russia, where "asshole fucks you".
[QUOTE=Nickolas;52720606][t]https://steamuserimages-a.akamaihd.net/ugc/885378649063568860/75A9E0AE647CEEDD66A772B9F8C3FD3ED44174F2/[/t] I could swear i was playing Raid[/QUOTE] Why does this look like it comes from 2006
[QUOTE=Zeos;52722351]Why does this look like it comes from 2006[/QUOTE] That's because Diesel 2.0 is now a very dated engine, and very unoptimized. Don't get your hopes too high until we see the Valhalla engine in PAYDAY 3, only then can we enter Valaskjálf.
[QUOTE=BenjaminTennison;52722601][I]Valhalla engine in PAYDAY 3[/I][/QUOTE] They replaced it from their walking dead game, I have no doubt that they wouldn't do the same and just reuse an even more heavily modified Diesel for Payday 3.
[QUOTE=Exploders;52722667]They replaced it from their walking dead game, I have no doubt that they wouldn't do the same and just reuse an even more heavily modified Diesel for Payday 3.[/QUOTE] Not even Frictional Games simply reuses their HPL engine, they usually rewrite the engine's successor. Look at HPL2 for Amnesia.
[QUOTE=Exploders;52722667]They replaced it from their walking dead game, I have no doubt that they wouldn't do the same and just reuse an even more heavily modified Diesel for Payday 3.[/QUOTE] they replaced valhalla with UE4, and they know no one wants to see diesel ever again now. if anything we'll get either valhalla or UE4, hopefully UE4
I completely forgot about their Walking Dead game
[QUOTE=Zeos;52723345]I completely forgot about their Walking Dead game[/QUOTE] judging by the lack of information so did they
And yet, we will never forget "What's Next?" and the countdown to disappointment.
anyone dabbled in very hard on raid at release yet? haven't heard anyone talk difficulties regarding the game, so i'm just curious. pre-ordered it and haven't even booted it up yet :v
You have to beat normal to unlock hard and hard to unlock vh on a per mission basis
You also need to play in a mission for atleast 10 minutes to unlock a new RAID (That you choose from 3 randomly selected ones upon finishing)
Yeah by the time there's only 3 or so left it changes to like an hour and unlocks all the rest at the end
So we finished an operation It seems to actually still reuse maps from individual Raids, but remixes the objectives and changes a few segments of the map to create new Missions And it actually works rather well [t]https://cdn.discordapp.com/attachments/250717387412865025/362738427697037315/unknown.png[/t] Now who done this
Played two operations and there seems to be a centralized map area that you're probably seeing. There's just one big "open world" city outside of the camp apparently, even has a map so you can see where you're driving to
[t]https://i.imgur.com/jkoFZWQ.png[/t] I was trying to figure out what the hell Ethan's model was reminding me of, and someone said "He looks like Bodhi if he was in his 60s" and now I can't unsee it [t]https://cdnb.artstation.com/p/assets/images/images/001/593/119/large/tara-wahlback-bodhi-head.jpg?1449137245[/t]
[t]https://i.imgur.com/uiQlGsN.png[/t] [img]https://i.imgur.com/Y3KOiVr.png[/img]
[QUOTE=butilka4;52723758]You also need to play in a mission for atleast 10 minutes to unlock a new RAID (That you choose from 3 randomly selected ones upon finishing)[/QUOTE] [QUOTE=VenomousBeetle;52723643]You have to beat normal to unlock hard and hard to unlock vh on a per mission basis[/QUOTE] huh seems neat, thanks
Also I'm not sure if anyone's noticed, I know lolnoob saw something for it in beta, but the "steam market" functionality is something different than expected When you get challenge cards in a set of 3 from the drops they go to your steam inventory. They are tradeable, but not marketable. We can trade each other our challenge cards. Kinda neat. [url]http://steamcommunity.com/id/venomousbeetle/inventory/#414740[/url]
[QUOTE=VenomousBeetle;52724303][t]https://i.imgur.com/uiQlGsN.png[/t] [img]https://i.imgur.com/Y3KOiVr.png[/img][/QUOTE] SallaD! Follow me.
[url]https://np.reddit.com/r/IAmA/comments/72ucal/sup_muthafuckas_ron_perlman_here_dont_be_shy_ask/dnlha4x/?context=1[/url] damn
[QUOTE=RaraKnight;52724281] I was trying to figure out what the hell Ethan's model was reminding me of, and someone said "He looks like Bodhi if he was in his 60s" and now I can't unsee it [/QUOTE] You know, as generally unlike their real life counterparts(if applicable) the payday models are, they at least look much better in the renders than their ingame counterparts. Ingame they all look like those cheap figurines you'll find of video game characters, and their skin has this sort of plastic semi-melted look on the texture.
So, how do you guys think Overkill are going to handle the H3H3 pack? They've already told us they'll be lore-friendly (like that even really matters anymore, *cough WickJacketBodhiGoatsim cough*), so. Someone on the subreddit made a good point that they could pull that that one Ethan-ish looking dude from the Scarface trailer could be played as him, introducing Ethan as an ex-Sosa, who only joined with the condition that his partner in crime/wife could join as well. Oh and this was in the comments of the same post and if this is not in the trailer for the H3 pack I am going to be massively disappointed. Get on it, Coyote. [QUOTE] Scarface: "So. I know these two from waaaaay back." Hoxton: "Oh goddamnit, more mouths to feed." Scarface: "No, no, they can pull their weight. They're just a little..." Dallas: "Nuts?" <Meaningful look at Clover> Clover: "HAY! Don't you fooking start that shite!" Scarface: "... I was going to say unusual." Hoxton: "Hey! Thanks for the house, Hox! Mind if we invite the entire criminal underworld to come live in the secret hideout? Don't see why I'd bloody mind!" [/QUOTE]
So, the Community Safe V dropped and, well, the common and uncommon items seem quite good for my taste: [url]http://www.overkillsoftware.com/games/communitysafe5/[/url] Oh, ant the patchnotes [quote] Update 157 Changelog Update size: 185,2 Mb General Fixed an issue with loot not working properly between days in multi day heists Fixed an issue that could occur if a player dropped in to a game as the host was driving a vehicle Fixed an issue with melee damage from enemies not being counted correctly when playing Crime Spree with damage buffs Fixed so that crew abilities or boosts are removed when the player clears his progress Fixed an issue that could occur when the game would complain about a corrupt settings file Crime Spree Added a progress bar to the Crime Spree reward screen Fix so that your maximum Crime Spree level is not overwritten with your current level when completing a job Hoxton Breakout Fixed a crash that could occur on Hoxton Breakout Day 2 if you blew up a bridge when an enemy was on it Car Shop Removed investigation patrols after hacking on computer started Updated the computers to be affected by ECMS Computers have been lowered to 60 seconds Added vent in upper floor room. Removed specific guard patrol points inside small room computer rooms on the upper floor Added small coffee island to the middle of the kitchen Moved wife and husband having conversations to the back hallway instead of the front 2nd floor display area Removed one guard position and moved civ patrol point in back hallway on the 2nd floor Ending screen no longer waits 2 seconds to trigger, it happens as soon as everyone is in the escape zone [/quote]
[QUOTE=FalconHBFS;52726029]So, the Community Safe V dropped and, well, the common and uncommon items seem quite good for my taste: [url]http://www.overkillsoftware.com/games/communitysafe5/[/url] Oh, ant the patchnotes[/QUOTE] Most of these seem kinda Meh to me, especially the legendary this time around. I'm still waiting for the pinstripe skin for the Cavity: [IMG]https://steamuserimages-a.akamaihd.net/ugc/252591929689138838/2FB0EEFDFDD66DD616FEB56CB277F3A2E7C9759B/[/IMG]
The Car Shop heist update seems random? Seems to be less luck based now though.
The new legendary is generic as fuck.
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