• PAYDAY 2 V11 - Yeah! He's Back! Edition
    5,003 replies, posted
[QUOTE=Nickolas;52737929]It's kinda funny that the only time Goldfarb was brought up again during the Black Market days, and everybody seems to really have forgotten him since he left [editline]2nd October 2017[/editline] What is he even doing these days, the first result on google for his name after his twitter is an article from when he left Overkill so not even news knows Last news not related to it was some RPG project, but that was back in 2015[/QUOTE] Yeah, apparently he runs his own studio now making something that I'm not sure anyone has even seen.
[QUOTE=Doctor Zedacon;52738016]Yeah, apparently he runs his own studio now making something that I'm not sure anyone has even seen.[/QUOTE] The only thing i can find is a video from 11 months ago The first thing i see on his twitter is him saying that Raid copying idea's from Payday 2 is a bad idea Even though there are a lot of things Payday can learn from Raid
Anyone got an estimated time for when RAID will get BLT? I need my frame rate boosting scripts. (and also stuff like all clothing on all characters would be nice...)
So I noticed something in Raid. Opposite the bomb and gold is a display case that has Raid completion trophies: [t]https://steamuserimages-a.akamaihd.net/ugc/901141785226043885/9A400F21A7336B3436049F443EB3155A9680E783/[/t] If you look there are 13 trophies. The eleven for the basic Raids, and then two for the Operations. For starters, Outlaw Raids have no trophies. Second, there is an open shelf there in the middle. Maybe its just blank, but it seems strangely out of place since there are gaps without a shelf on either side. So I'm wondering if there is a hidden raid or something.
[QUOTE=Nickolas;52738120]The only thing i can find is a video from 11 months ago The first thing i see on his twitter is him saying that Raid copying idea's from Payday 2 is a bad idea Even though there are a lot of things Payday can learn from Raid[/QUOTE] Considering most words out of Goldfarb's mouth are a load of shit, it's rich to hear him criticize anything
[QUOTE=Zeos;52738940]Considering most words out of Goldfarb's mouth are a load of shit, it's rich to hear him criticize anything[/QUOTE] Did he get the piss taken out of him in some hidden lines in Battlefield 3 and either Battlefield 4 or Bad Company 2?
[QUOTE=Doctor Zedacon;52736995]You know. From time to time I wonder if some of the weird design decisions in Payday 2 we got stuck with might have been avoided had someone other than David "The Dark Souls of Game Directors" Goldfarb been at the helm.[/QUOTE] Goldfarb's involvement stopped with Big Bank. With the exception of akimbo (the initial idea that is, execution was different on release) pretty much everything after that was the work of Jules and co.
[QUOTE=DeadMansChest;52738990]Goldfarb's involvement stopped with Big Bank. With the exception of akimbo (the initial idea that is, execution was different on release) pretty much everything after that was the work of Jules and co.[/QUOTE] There was still a lot about the game that is still stuck to it from before then, even if they have fixed some of it. How stealth works is a major example.
I think my favourite thing was that, other than just being a dumb comment, apparently Goldfarb has never played Dark Souls as he has no idea what makes it difficult
[QUOTE=Zeos;52739007]I think my favourite thing was that, other than just being a dumb comment, apparently Goldfarb has never played Dark Souls as he has no idea what makes it difficult[/QUOTE] Never knew this, but it makes a lot more sense that he'd equate arbitrary numbers-difficulty to what Dark Souls does.
Goldfarb isn't responsible for numbers difficulty, just things being cheap as fuck such as vaults infront of cameras
[QUOTE=RaraKnight;52739001]How stealth works is a major example.[/QUOTE] How stealth worked on release mind you (no dom pagers). AFAIK, pretty much none of the gameplay elements are as they were when Goldfarb was around. Hell, some of it got worse. Stab/acc changes from 18/25 to 100/100 is a damn good example of how a funny [i]looking[/i] reading went to total shit. Yeah, the 18/25 system had its faults but at least it didn't lead to shit having 10x spread or recoil if it wasn't in the 90s range.
PD2's focus was really rough at launch too because of Goldfarb. We went from stealing diamonds on top of skyscrapers, to breaking glass at a shop.
[QUOTE=SXBIG;52740900]PD2's focus was really rough at launch too because of Goldfarb. We went from stealing diamonds on top of skyscrapers, to breaking glass at a shop.[/QUOTE] ...Soon back to stealing diamonds on top of a skyscraper. Speaking of which, is it likely crimefest is going to start this Thursday or most likely next week?
Tsk. I experimented with enabling ammo pickup on the Commando 101 and RPG-7. Idea was to give them very low pickup (rather 0), and half the total ammunition. Commando now has 4 loaded and 0 reserve (previously 4), and RPG-7 now has 1 loaded and 1 reserve (previously 3). Unfortunately how ammo pickup works in Payday 2. The GL40 for example has a minimum pickup of 0.05, and a maximum of 0.65. (Before any skills or perks). Upon grabbing an ammo pickup the game rolls between 0.05 and 0.65. If it hits 0.50 or higher, it rounds up to 1, granting 1 grenade. If it rolls 0.49 or less, you don't get ammo. Guns that have pickups of like 3.60 to 8.40 will always give 4 rounds at the least, and 8 at the most. (just example) So unless I want the Commando and RPG-7 to always land on 0, I gotta give it a base of 0.50. And with the perk decks + Fully Loaded Ace, that easily becomes always 1~ to ~2 rockets returned per box. Just not a good idea.
[QUOTE=SlickBlade;52741325]Tsk. I experimented with enabling ammo pickup on the Commando 101 and RPG-7. Idea was to give them very low pickup (rather 0), and half the total ammunition. Commando now has 4 loaded and 0 reserve (previously 4), and RPG-7 now has 1 loaded and 1 reserve (previously 3). Unfortunately how ammo pickup works in Payday 2. The GL40 for example has a minimum pickup of 0.05, and a maximum of 0.65. (Before any skills or perks). Upon grabbing an ammo pickup the game rolls between 0.05 and 0.65. If it hits 0.50 or higher, it rounds up to 1, granting 1 grenade. If it rolls 0.49 or less, you don't get ammo. Guns that have pickups of like 3.60 to 8.40 will always give 4 rounds at the least, and 8 at the most. (just example) So unless I want the Commando and RPG-7 to always land on 0, I gotta give it a base of 0.50. And with the perk decks + Fully Loaded Ace, that easily becomes always 1~ to ~2 rockets returned per box. Just not a good idea.[/QUOTE] You could make it so that having Fully Loaded aced is a requirement to enable rocket recovery from ammo boxes.
[QUOTE=brenz;52741416]You could make it so that having Fully Loaded aced is a requirement to enable rocket recovery from ammo boxes.[/QUOTE] If I knew how, I would. Currently it's just a simple mod_override that changes the plain lua files inside the game.
[QUOTE=VenomousBeetle;52739470]Goldfarb isn't responsible for numbers difficulty, just things being cheap as fuck such as vaults infront of cameras[/QUOTE] Yeah, If i ran a security company i'd want a vault on the safe. That just seems like common sense. If you're going to defend something, you don't make it "fair" to attackers when you could just make it really hard. Can you imagine if people looked at a medieval castle and went "being on a hill and having high walls and internal divisions creates just such an unfair advantage for medieval defenders" I get that payday ain't realistic and that in the few medieval games played castles are nerfed for fun, but that really seems like a bad complaint.
Your game has to actually be fair to players however. Sometimes you sacrifice sense and reason for the sake of an enjoyable experience.
[QUOTE=Serge Ivanov;52741044]Speaking of which, is it likely crimefest is going to start this Thursday or most likely next week?[/QUOTE] I am very heavily inclined to say there is [I]something[/I] on this thursday
[IMG]https://pbs.twimg.com/media/DLO6qR4WkAA5y7T.jpg[/IMG] [URL="https://twitter.com/OVERKILL_TM/status/915280461072609280"]H3H3 weapon tease is here bois[/URL] It's A thingy???
OK guys, I need help. I'm looking for a video I can't remember the name of at all. It had Eric Etebari talking about how special you are and how much he loves you or something to that effect. It had a Payday HUD on it too. Anyone know what I'm talking about?
pretty sure it's psa: inspire by marioinatophat too lazy to verify or look it up myself
[QUOTE=fendermcbender;52743646]pretty sure it's psa: inspire by marioinatophat too lazy to verify or look it up myself[/QUOTE] Is from Corndog Ninja actually: [video=youtube;khIviG4SW2A]https://www.youtube.com/watch?v=khIviG4SW2A[/video]
We've seen and heard all this stuff about Ethan & Hila, including an early version of their models, but we've not even [I]heard[/I] a damn thing about August. Did Overkill realize he's a boring design and just drop him or what?
[QUOTE=Nickolas;52737929]It's kinda funny that the only time Goldfarb was brought up again during the Black Market days, and everybody seems to really have forgotten him since he left [editline]2nd October 2017[/editline] What is he even doing these days, the first result on google for his name after his twitter is an article from when he left Overkill so not even news knows Last news not related to it was some RPG project, but that was back in 2015[/QUOTE] I used to be one of those people that kind of shit on Goldfarb for a lot things, I wasn't particularly happy about the difficulty situation (and I still am not), but if there was one thing I realized a lot about Goldfarb was that he seemed to actually respond a lot to inquiries, and would often throw around ideas in progress that were floating around if you asked him. I like that kind of interaction with your players. And there was definitely a genuine interest in the product he was helping create. If he did have any negative impact, I doubt it was as bad as some detractors made it seem. If anything, I'd actually enjoy seeing what his creative direction could bring to the current game now if Overkill temporarily brought him back as a guest to work on a completely new heist.
[QUOTE=Hatley;52743748]We've seen and heard all this stuff about Ethan & Hila, including an early version of their models, but we've not even [I]heard[/I] a damn thing about August. Did Overkill realize he's a boring design and just drop him or what?[/QUOTE] They probably just realized that Ethan and Hila are more interesting to the playerbase and are just giving us updates on them instead.
[QUOTE=E.C.S;52743652]Is from Corndog Ninja actually: [video=youtube;khIviG4SW2A]https://www.youtube.com/watch?v=khIviG4SW2A[/video][/QUOTE] THANK YOU SO MUCH! I'm so grateful, I'll buy you all of Payday 2's DLC that gets released after the H3H3 pack! :D
[QUOTE=Cuervo66;52744425]I'll buy you all of Payday 2's DLC that gets released after the H3H3 pack! :D[/QUOTE] :vs:
[QUOTE=Robospike;52743599][IMG]https://pbs.twimg.com/media/DLO6qR4WkAA5y7T.jpg[/IMG] [URL="https://twitter.com/OVERKILL_TM/status/915280461072609280"]H3H3 weapon tease is here bois[/URL] [/QUOTE] Is there a particular reason to know it's for the H3H3 and not one of the other things in development? edit: nevermind, spotted it. Presumably some sort of vaporizer weapon.
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