Can we refer to this update as the "Making One Down Feasable" update with the kingpin glitch?
And yeah I know it's gonna get fixed soon.
[QUOTE=Kiwi;52751500][t]https://chie.club/files/images/st/20171006165501_1.jpg[/t]
[img]https://chie.club/files/images/st/97a54e52-bcfe-4dc3-9744-a1e54f46573a.png[/img][/QUOTE]
Everything is so simple when you have a saw for an arm!
honestly, I'm way more interested in the items they added to Gungeon than anything in this Payday update.
[QUOTE=Serge Ivanov;52751477]Looks like Crimefest isn't coming until next week. Unless they start it on some day that isn't thursday[/QUOTE]
Can't wait to see what name it'll have, "Hoxton's Nostalgia Party"
[QUOTE=TWKUK;52751813]honestly, I'm way more interested in the items they added to Gungeon than anything in this Payday update.[/QUOTE]
I doubt there was more they could do really
Gungeon doesn't have much payday could take, besides maybe some really silly guns :v
Are model replacements for Payday viable yet?
The more I watch Baby Driver, the more I want Buddy and Darling replacements for Ethan and Hila once they get released.
[QUOTE=Kiwi;52751500][t]https://chie.club/files/images/st/20171006165501_1.jpg[/t]
[img]https://chie.club/files/images/st/97a54e52-bcfe-4dc3-9744-a1e54f46573a.png[/img][/QUOTE]
If you shoot the blade you get two bullets.
[QUOTE=TacticalBacon;52752060]Are model replacements for Payday viable yet?
The more I watch Baby Driver, the more I want Buddy and Darling replacements for Ethan and Hila once they get released.[/QUOTE]
I wish, when it does tho I'll be all over it. Gordon Freeman for heister.
What is the strategy for open maps on One Down? Like Lab Rats, what are you supposed to even do when enemies just near insta down you when you move along the wires/tubes.
Maps like bank etc are ultra manageable and easy on the other hand.
hang out behind the big blue barrel with some stuff propped up on it, behind the pillow w/ safe on it, toward the end of the table
you can throw bags up to the barrel with some clever movement, or wait for the wave to mostly be over
other maps are a case by case basis
hotfix for kingpin, something about making you invincible
and string issue for Arbiter
Does Violence Stem From Games? - Quick Survey I am currently studying games design at college, and need a quick survey answering, for my essay. [URL="https://www.surveymonkey.co.uk/r/W2LG7CV"]https://www.surveymonkey.co.uk/r/W2LG7CV[/URL] If you have completed my survey thank you.
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Off-topic for a moment…
Oh, just what we need, someone with a survey. I guess I'll take it. [SP]Violence from videogames usually or mostly occurs because the player cannot differentiate between what's reality and what is a simulation. Payday 2 is a prime example of a simulation, but violence from videogames could also stretch to movies. You cannot automatically become violent from watching a movie, but that's because we understand it isn't actually happening.[/SP]
-wrong thread, sorry-
Remember the 'When Good Heists Go Bad' music mod I made that replaced Wanted Dead or Alive? I rebooted it as a standalone using Beardlib and it sounds almost just as I envisioned it (gotta redo the assault, I don't like it atm).
Unfortunately this major cold I have from coming back from the United States has messed me up big time so idk an eta if people are interested.
Can I just say yet again how much of a piece of shit Crime.Net is as a server browser?
It's disorganized, everything is just thrown everywhere with no good way to filter out stuff (No way to make it so I only see, say, Overkill and above heists), so you're just constantly looking all over it to find a match you want to join.
It's insanely laggy, taking upwards of 10 seconds each time it needs to refresh (which is about every 5 seconds and seems to do so almost every single time before I click a lobby).
Most of the time it doesn't even refresh correctly, causing a bunch of either full or no-longer-existent lobbies to still be showing (and resulting in a failed to join if attempting to join them).
[QUOTE=TacticalBacon;52752060]Are model replacements for Payday viable yet?
The more I watch Baby Driver, the more I want Buddy and Darling replacements for Ethan and Hila once they get released.[/QUOTE]
IIRC there was actually a cancelled baby driver DLC in the works for Payday 2.
got some shiny bucks. Should I get the 35$ all-dlc pack or should I wait and get a game like cuphead in the mean time?
I'd say go for cuphead if that's your kind of game
[editline]7th October 2017[/editline]
so, peoples who bought raid, would you say it's worth the price? or wait for a sale?
[QUOTE=PaperMartin;52755114]I'd say go for cuphead if that's your kind of game
[editline]7th October 2017[/editline]
so, peoples who bought raid, would you say it's worth the price? or wait for a sale?[/QUOTE]
While it's not bad, the price might be a bit too high for the amount of content currently present
I'd say wait a while for potential sales, or more importantly, updates
what's that weapon rebalance mod you guys used to recommend? is it Blaze's?
So another one of the items in the EtG crossover is a clown mask. It spawns a tiny version of Wolf.
[video=youtube_share;giq3wYVMgf0]http://youtu.be/giq3wYVMgf0[/video]
His idle animation is amazing.
[editline]woops[/editline]
[QUOTE=PaperMartin;52755114]
[editline]7th October 2017[/editline]
so, peoples who bought raid, would you say it's worth the price? or wait for a sale?[/QUOTE]
Wait for the price to drop.
[QUOTE=darkshield;52755447]So another one of the items in the EtG crossover is a clown mask. It spawns a tiny version of Wolf.
[video=youtube_share;giq3wYVMgf0]http://youtu.be/giq3wYVMgf0[/video]
His idle animation is amazing.
[editline]woops[/editline]
Wait for the price to drop.[/QUOTE]
Actually, the more Payday items you have on that run, the more heisters it'll spawn.
So if you have the drill and the loot bag, presumably you'd get all four.
Yep, first time I picked up the Clown Mask I got Houston first.
As for what they do, Wolf stuns enemies with a taser, Houston uses blanks (pretty much the same as The Owl), and Chains just shoots things.
[t]https://steamuserimages-a.akamaihd.net/ugc/885379696625329479/199326A99219092EBC6F8488DE116071CC524B79/[/t]
Now that's an ambush.
[QUOTE=TacticalBacon;52757010][t]https://steamuserimages-a.akamaihd.net/ugc/885379696625329479/199326A99219092EBC6F8488DE116071CC524B79/[/t]
Now that's an ambush.[/QUOTE]
Look, creator of this HUD, whoever you are, this looks beautiful.
But it triggers me so much that the stuff on the right is slanted the same way the stuff on the left is slanted. Both tilting to the right.
I guess it's tilting you, huh?
Have all the assets on the left side lean to the left?
Would be nice and uniform, but the teammate hud uses the same textures as the player hud.
man I forget sangres is in this game until I see him
he's like the awkward cousin of the payday gang trying to catch attention with his flamboyant tshirts but ends up being even more forgettable
I like Sangres even if he kinda came out of the blue tbh, his VA clearly had fun with it unlike Rust
[editline]October 2017[/editline]
The whole Rust thing was such wasted potential, I love his mask and design but they just gave up on the writing (in both the heist and the character) seemingly because they thought having Perlman was all they needed.
Doesn't help that he basically came out and said he only did it for the money, meaning he's now effectively dead voiceline-wise.
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