Captain Spring is a terrible name, should've been called "Commander Lazarus" rolls off the tongue better and sounds catchy.
[QUOTE=Exploders;51892418]Captain Spring is a terrible name, should've been called "Commander Lazarus" rolls off the tongue better and sounds catchy.[/QUOTE]
It's a wordplay, if you didn't notice.
Why not Colonel Autumn?
[QUOTE=fendermcbender;51892334]in no particular order or importance, here are my thoughts on both the above images and the capt. spring unit and his henchmen:[/QUOTE]
Righto. It's nice to have posts like this cause it genuinely helps Zdann and I.
[QUOTE=fendermcbender;51892334]- their color palettes are similar, which is both a good and bad thing. good if you want to continue along the path of capt. units being under the same wing. bad because capt. spring isn't nearly different enough -- just in terms of look. (I can't knock capt. spring for looking like a dozer unit, when capt. winters looks ostensibly like a shield unit.)[/QUOTE]
Well the idea for having Spring (And any future "Seasons" mercenaries!) possessing colour schemes based directly on their seasonal "theme" did come up and I did toss it back and forth as an idea with my peers in the modding community. Like you said how Winters has the "colder" colours, Spring would have been the start of warmer colours. However then the idea of: "What if the colour scheme Winters/Titanshields had was actually just the uniform pattern that Gensec likes for their elite units?." And it just kinda stuck, granted again it's still slightly different but you're right to say they are [B]very[/B] similar. Doesn't help I really liked Winter's colour scheme.:v:
I really do like your idea for patches/stripes/rank insignias on his armour/uniform however, it'd definitely fit his Military veteran backstory too. That'll probably be done if Zdann wants to redo Spring's design.
[QUOTE=fendermcbender;51892334]- payday's art style prides unit design on clean cut, tight units. so you can't make a unit look "badass" by using the well-used trope of "military wear" on gear, weapons, etc. in fact, it's sort of the opposite, with gensec priding their units on the best and newest gear, despite being shredded in a matter of seconds. since the same follows for these units, i'd imagine, they have to look pretty prim and proper. if bulldozers are already pretty high-up bomb suits, these suits have to border on almost sci-fi, if these things are so top-of-the-line.[/QUOTE]
See I prefer to think it's less of "new fancy sci-fi suit altogether" and more of "same suit new production methods." Similar to how the Skulldozer's still using the same EOD suit, it's simply made out of GenSec's fancy Vivinite alloy. Same with the Titanshields.
Doesn't help modders really can't really do extensive model edits without breaking rigging, so our creativity in the model department can sometimes be lacking.
[QUOTE=fendermcbender;51892334]- the dozer faceplate is a huuuuge opportunity for this badassery to shine, while also giving a unique identity. you can tell the difference between dozer units at glances, green/black (obvious color distinction) / winter camo w. skull face plate/monochrome w. Z faceplate/headless, white[/QUOTE]
Yeah I'll give you that one. In hindsight we could've been a bit more unique with Spring's faceplate, the Titandozer I felt was justified being since in my dumb head-canon they're Skulldozers that have earned their stripes. Thus why they still have a skull pattern on the faceplate, Spring just kinda got one cause we never really discussed what else it could be.
[QUOTE=fendermcbender;51892334]take all of this, none of it, or some of it. :freakout:[/QUOTE]
Yeah, I made notes of your points. Apologies if anything I say comes off as condescending, I genuinely do appreciate any constructive feedback like this.
[QUOTE=Exploders;51892418]Captain Spring is a terrible name, should've been called "Commander Lazarus" rolls off the tongue better and sounds catchy.[/QUOTE]
The idea was to keep the theme of "Seasons." Thus why he's Spring, and other ranks besides Captain didn't really sound as good with that in mind in my opinion.
[QUOTE=DoktorAkcel;51892477]Why not Colonel Autumn?[/QUOTE]
I liked Spring and when he was released I started getting Spring weather in my area. No really. That's the entire reason I went with it.
[sp]Also if his name was Colonel Autumn would you be able to make him and his squad go away with a simple speech check?[/sp]
ellie said spring couldn't be added to FWB because it was "too cruel"
but i had an idea for if he was added, make him spawn at the front of the bank (can't be done. but oh well, just a thought.) have 8 of his "members/unit" go into the bank and split into 2 groups of 4 to search the bank, one group searches the left side and the other group searches the right side. then after a bit the group then splits into 4 groups of 2 and search the bank with two groups lagging behind, if his units haven't found you and the gates are open spring himself will enter into the vault hallway while bringing two phalanx minions to block off exit to the vault hallway (you know that small bottleneck with the pillars just before going into the main room where you can do the overdrill setup?) and then his units will move in, if you've bagged enough cash in the vents to activate the objective to C4 the wall 4 members of his unit go up to the wall that you C4 and guard it/ambush the players while the rest stay with spring. spring and his units however cannot enter the vault (i don't know if this is possible though)
also for undying being a tier 3 skill having a 50% chance to get up after being downed is really high for an aced skill. (even cheating death gave you like a 35%/40% chance to get up after being downed aced.)
there's something else i want to know though, is it possible to have winters and spring active at the same time?
Don't forget that T3 unlock requirements were changed to have an actual spent skillpoint requirement to be able to access it, compared to vanilla wherein T3 is unlocked by just spending 3 points within T1 and/or T2.
I have a couple questions regarding Spring.
1. What is Spring's spawn mechanism?
2. What's the range on his damage buff? The Titandozer buff? Does the buff stack? Is there a visual or other indicator that the buff is in effect?
[QUOTE=Finale;51893644]I have a couple questions regarding Spring.
1. What is Spring's spawn mechanism?
2. What's the range on his damage buff? The Titandozer buff? Does the buff stack? Is there a visual or other indicator that the buff is in effect?[/QUOTE]
from what i've seen his spawn mechanism is based on/the same as winter's (which also means that you can have both captains in play.)
as for his buffs towards other units i dunno about that.
[t]http://images.akamai.steamusercontent.com/ugc/96103896457461224/F89A2FF313C6FCD95938B99488A1AFD882343E4D/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/96103896457462380/C155A808489E1A2037D4FCD8C57C3BA6C05B4B3D/[/t]
neville winters and lazarus spring can both be active at the same time, but i've never tested what happens if you defeat one of the captains and let the other live (i assume it just ends the assault.)
also spring uses a really "interesting" sound for when he dies.
[QUOTE=Demohamtheyum;51893753]also spring uses a really "interesting" sound for when he dies.[/QUOTE]
Does "interesting" mean completely terrifying?
[QUOTE=RaraKnight;51893804]Does "interesting" mean completely terrifying?[/QUOTE]
i can't spoon-feed you everything ;)
some things you have to experience for yourself.
spring is really easy to kill on overkill (like. really easy, and killing either captain ends the assault.)
spring can also spawn at any time, unlike winters who can only spawn during an assault. (which also means he can spawn right when the alarm is sounded. how's that for 5 seconds response time?)
[QUOTE=Demohamtheyum;51893973]i can't spoon-feed you everything ;)
some things you have to experience for yourself.
[/QUOTE]
Just tell us waht the sound is, not everyone is willing to install an entire mod overhaul just to wait until he spawns so they could kill him and hear his death sound
okay fine have it your way
[code] self.spring.die_sound_event = "rtsr_burndeath"[/code]
which is the sound every unit makes when they die from burn damage
except now it plays globally (and louder than usual.)
[QUOTE=SC;51892633]
Yeah, I made notes of your points. Apologies if anything I say comes off as condescending, I genuinely do appreciate any constructive feedback like this.
[/QUOTE]
no problem, you didn't sound condescending in the slightest. glad those thoughts could help, even if it's "well i'll steer entirely clear of this lunacy he's suggesting"
good luck
[QUOTE=Demohamtheyum;51894909]okay fine have it your way
[code] self.spring.die_sound_event = "rtsr_burndeath"[/code]
which is the sound every unit makes when they die from burn damage
except now it plays globally (and louder than usual.)[/QUOTE]
It's the Russian Taser death scream from fire damage. Hence, "rtsr".
[QUOTE=fendermcbender;51894915]no problem, you didn't sound condescending in the slightest. glad those thoughts could help, even if it's "well i'll steer entirely clear of this lunacy he's suggesting"
good luck[/QUOTE]
Thanks again for the feedback, I started working on the texture again earlier.
I'm having issues coming up with a fancy new faceplate though, I'm almost tempted to hold a contest on the Steam forums for a Mega Sydney :v:
An issue in the design is sticking a skulldozer pattern on a faceplate with a different shape and those horizontal splits on it. If you're going for a "evil government zombie revenant" thing, I'd use maybe a white eye of providence, with the pupil conveniently crossed out by the horizontal slits in the mask.
[t]http://www.overkillsoftware.com/ovk-media/2017/02/update133.jpg[/t]
[b]PAYDAY 2: Update 133[/b]
[quote][b]Heisters![/b]
We did some changes to the Safe House which you should definitely check out yourself. Besides that, we changed the "Reload" value of all weapons to the actual time it takes until the player can shoot again after an empty reload instead of the time for the full reload animation to finish.
Best,
OVERKILL_Joakim and OVERKILL_symN
[b]Patch Notes[/b]
Update 133 Changelog
Update size: 1.2 GB
[b]General[/b]
Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap
Fixed an issue where team AI could sometimes be the same as a player after a disconnect
Fixed an issue with the naming of the Mega Sydney mask
Fixed so that heists with fixed songs display the song playing in the tab menu
Fixed a visual issue with the doctor bag deployable
Fixed an issue where the client would crash if he toggled throwable contours on and off
Fixed a visual issue with the frag grenade
Fixed so that the lobby animations transitions smoother
[b]Achievements[/b]
Added Brooklyn 10-10 and The Yacht Heist to be included in the difficulty achievements
[b]Levels[/b]
[i]New Safe House[/i]
Fixed an issue with the discoball
Fixed so that clients can now interact with the butler
[i]The Yacht Heist[/i]
Fixed disappearing furniture when looking through drone camera
[b]Skins[/b]
Fixed an issue where the damper.L 44 nozzle for the Broomstick Pistol would not change color when applying a skin.
Fixed an issue with The Boss skin using the wrong texture.
[b]Weapons[/b]
Fixed so that the Contractor stock is avalible for Piglet, Jacket's piece and Kross Vertex
Fixed so that the Contractor grip is available for Eagle Heavy Rifle / Reinfield / Locomotive
Fixed so that you dont see the shells inside the Mosconi while aiming down sight
Fixed an issue with the FOV when using the Theia sight on the Nagant
Fixed so that the correct weapon mod icon is shown in the weapon stash
Fixed an issue where a barrel would clip through the Specops SMG
Fixed an issue with the 45 degree red dot sight on the AMR-16
Fixed an issue with the barrel on the KSP LMG
Fixed so that you can use the Enlightened foregrip on the Compact-5 Akimbo SMG
Fixed a texture on the Don Pastrami skin
Fixed an issue where the transparent magazines does not update the amount of remaining bullets if the player uses a speed pull magaziine
Fixed so that the 2 Piece Stock mod does not clip with the Piglet
Fixed so that sprinting with the Desert Fox rifle does not obscure the view in game[/quote]
[url]http://steamcommunity.com/games/218620/announcements/detail/539708459756976523[/url]
[t]http://images.akamai.steamusercontent.com/ugc/96103896461584655/E4B45AC7B8A09FE93E532CF36E03158D210F3DBC/[/t]
what i was trying to do was have the damage: thing look like this
★★★★★★/☆☆☆☆☆☆ with a full star representing 10 damage (so b9 and stryk would be 1 full star and 5 empty stars.) and i don't really know if i want to put in the exact amount of damage a weapon can do, along with pickup rates.
The changes to the safehouse include visits from Vlad and a couple things to tease the impending release of Green Bridge and Heat Street.
Found Dragan speaking Croatian on the phone outside
[t]http://i.imgur.com/OT5iKNh.jpg[/t]
[QUOTE=Flubbman;51899751]Found Dragan speaking Croatian on the phone outside
[t]http://i.imgur.com/OT5iKNh.jpg[/t][/QUOTE]
That's new. Probably talking to the Butcher. Since OVK said she's going to have a story arc, translating that would be interesting.
Alongside of Dragon talking to someone on the phone in Croatian, there's also a letter on Dallas' desk with the text "Esther Tate", an anagram "Heat Street", a yellow rain coat hung up in the garage and sometimes you'll see Vlad hanging out on your couch.
[t]https://i.redd.it/tq43pmn570jy.jpg[/t]
[t]https://i.redd.it/smuyozhp50jy.jpg[/t]
[t]https://i.redd.it/qrp5rnqf40jy.jpg[/t]
Vlad's model seems to be an edited version of Bodhi's, having ungloved hands, not having the sleeves rolled up, some coloring changes and a new head mesh.
Either way, neat shit all around and Green Bridge and Heat Street are probably going to be remade soon.
[code]wpn_fps_snp_siltstone
wpn_fps_ass_flint[/code]
The DLC id is "grv".
An quick translation of Dragan's conversation on reddit suggests it's talking with the Butcher, who wants him to look into something, and hints at rebellion either in her organization or (maybe) in Bain's. We'd need to make sure that there's only one conversation and get a second translator on it. Video of the conversation's at [url]https://www.reddit.com/r/paydaytheheist/comments/5x3lgh/somebody_speak_croatian/[/url]
Is there any way to see if you are marked for cheater? I started playing again and my inventory is still full of dlc masks from like 2 years ago when you just changed a text file
[QUOTE=Nemisis116;51899878]Is there any way to see if you are marked for cheater? I started playing again and my inventory is still full of dlc masks from like 2 years ago when you just changed a text file[/QUOTE]
afaik the game doesn't tell you, but on everyone else's screens you'll get called out by the game and have a big ass cheater mark on top of you.
[QUOTE=Lolnoob1;51899823][code]wpn_fps_snp_siltstone
wpn_fps_ass_flint[/code]
The DLC id is "grv".[/QUOTE]
I can't believe gage prehistoric pack is finally going to be a reality!
ass flint
Great to see cousin Vlad bumming on the fucking expensive couch.
man, dodge/regen builds are gonna make Heat Street a fucking joke unless OVK throws some unnecessary new bullshit into it.
So on the phone call Dragan is saying that he's had enough of worrying about the cops, that he needs some more information about something and that he can't say much, a metaphor about rebellion and it seems something big might be coming
edit: [URL="http://pastebin.com/YeJ2BFnn"]full transcript[/URL], it should be mostly correct
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