• PAYDAY 2 V11 - Yeah! He's Back! Edition
    5,003 replies, posted
It's pocohud probably, I use better bots *and* wolfhud, no issues. [editline]9th February 2017[/editline] Back from Wick 2 btw [sp]Number of payday references (at least as far as I could tell):[/sp] [sp]0 edit: they tell me wolf's mask is visible in one scene. I did not see this.[/sp] also: [sp]there's no fucking meat hook scene, but the pencil story is referenced again. I can't believe OVK didn't just give us the pencil[/sp]
[QUOTE=VenomousBeetle;51801988] [sp]there's no fucking meat hook scene, but the pencil story is referenced again. I can't believe OVK didn't just give us the pencil[/sp][/QUOTE] [sp]Saw the movie myself and that was my first thought too after seeing this out of place meat hook. Such a wasted opportunity, pencil would've been perfect.[/sp]
[QUOTE=Meidi;51802024][sp]Saw the movie myself and that was my first thought too after seeing this out of place meat hook. Such a wasted opportunity, pencil would've been perfect.[/sp][/QUOTE] [sp]Kinda confirms my suspicions that the John Wick aspect is totally tacked on (I'm aware the yacht has been a concept for a long time, but I mean so recently they already had these masks + meat hook ready) and that this was a different update/DLC being disguised for the film hype. Oh well. I think the Charon mission is somewhat original at least.[/sp]
It was better bots causing the crash. Also I got pushed out of the window by a shield. Which later caused the heist to break. [media]http://www.youtube.com/watch?v=21A-rsvvDp4[/media]
pardon me but is that john wick modded to look like a popular vocaloid
I did a thing. [video=youtube;SFKejvgsuyQ]https://www.youtube.com/watch?v=SFKejvgsuyQ[/video] Was gonna trim the video down to 40 seconds or so, but apparently Youtube's editor isn't very good at saving changes.
[QUOTE=fendermcbender;51802405]pardon me but is that john wick modded to look like a popular vocaloid[/QUOTE] Well one, I was playing as Wick. [url=http://modworkshop.net/mydownloads.php?action=view_down&did=18039]and the other one.[/url]
[QUOTE=Lolnoob1;51801414][t]http://images.akamai.steamusercontent.com/ugc/81465294110550074/C14D70A6F5E69C70DE50D2C94CF4F9D17630F8A7/[/t] [t]http://i.imgur.com/Ged1Gvpl.jpg[/t] New Yacht vs original Yacht. Unfortunately Overkill removed many parts of the main Yacht model (mainly the sides)[/QUOTE] There's a Yacht map now? Time to install Payday 2 again..
[QUOTE=garychencool;51802600]There's a Yacht map now? Time to install Payday 2 again..[/QUOTE] Don't bother, it's stealth only.
[QUOTE=Arbys Watcher;51802615]Don't bother, it's stealth only.[/QUOTE] But stealth is fun too..
[QUOTE=garychencool;51802666]But stealth is fun too..[/QUOTE] This isn't the fun kind of stealth IMO. It's full of blind corners, no cameras or spycams to let you mark where guards are (except for the camera watching the exposed back deck), and you have to avoid a ton of guards and civvies while finding special things that are spread out all over the map. It's like if Murky Station had all the handy cover and nice sightlines removed.
[QUOTE=TacticalBacon;51802844]This isn't the fun kind of stealth IMO. It's full of blind corners, no cameras or spycams to let you mark where guards are (except for the camera watching the exposed back deck), and you have to avoid a ton of guards and civvies while finding special things that are spread out all over the map. It's like if Murky Station had all the handy cover and nice sightlines removed.[/QUOTE] There's tons of cover, rounded sightlines, vision-blocking glass, and virtually no dead ends in the whole map. It's easily the most generous stealth heist in the game.
Very meh DLC. Loud mission is not engaging (most of your targets are not even moving!), has zero variety and is so quick it feels like a day taken out of 3-day heist. Yacht heist seems a bit more interesting, but for all its style and amazing music track, it doesn't bring anything new to the already boring stealth table. It really feels like they were doing the Yacht as they January heist, but suddenly decided to repackage it as John Wick DLC while adding a clearly rushed out heist. I'd rate it 4/10, with 2 of these points for the Yacht music alone.
Yacht stealth is great imo, a couple of bad civ/guard spots on higher difficulties but it's manageable. Great music and great visuals Speed run achievement seems to require a full team to find one stash/overheat one server each, I tried sprint-crouch-jumping through the map as fast as I could and the best I could do is like 10 minutes. Oh well
[QUOTE=TacticalBacon;51802844]This isn't the fun kind of stealth IMO. It's full of blind corners, no cameras or spycams to let you mark where guards are (except for the camera watching the exposed back deck), and you have to avoid a ton of guards and civvies while finding special things that are spread out all over the map. It's like if Murky Station had all the handy cover and nice sightlines removed.[/QUOTE] I played the map several times, and I swear everyone who says is shit obviously either sucks at stealth, has had teammates that are bad at stealth, or just doesn't want to stealth. The map is one of the best stealth maps on payday by a long shot, I've never once been spotted by a civilian, or a guard when moving around, You always get enough view of the guards and distance to see where they will be going before they can, a lot of cover so even if you're in the same room as a guard you wont get spotted by him, apart from a few sections theres always usually at least one guard patrolling a room or two that you can easily avoid, Civilians are in areas where they usually wont spot you, npcs can't see through the glass. The heist is so easy to stealth that even the worst pubs in PD2 can do it, hell a full team of people with the biggest desync possible can do it.
maybe i'm super late, but i feel so sorry for houston he's getting nothing but tons of shit from old hox and it's completely undeserved
[QUOTE=usaokay;51802982]The game needs to take a year break from DLCs so the core team could focus on Payday 3.[/QUOTE] it's going to be a loooooooong time until we see full production begin on Payday 3. We still got TWD coming up, and Storm whenever they plan on that.
[QUOTE=VintageCat;51802921]Very meh DLC. Loud mission is not engaging (most of your targets are not even moving!), has zero variety and is so quick it feels like a day taken out of 3-day heist. Yacht heist seems a bit more interesting, but for all its style and amazing music track, it doesn't bring anything new to the already boring stealth table. It really feels like they were doing the Yacht as they January heist, but suddenly decided to repackage it as John Wick DLC while adding a clearly rushed out heist. I'd rate it 4/10, with 2 of these points for the Yacht music alone.[/QUOTE] How does the music track actually work, speaking of? When my girlfriend and I tried playing the level we got what was basically silence until the alarm was raised and then it started playing this really upbeat jazz for the like 20 or so seconds before the heist automatically failed. It was one of the weirdest experiences I've ever had in this game :v:
[QUOTE=VenomousBeetle;51802045][sp]Kinda confirms my suspicions that the John Wick aspect is totally tacked on (I'm aware the yacht has been a concept for a long time, but I mean so recently they already had these masks + meat hook ready) and that this was a different update/DLC being disguised for the film hype. Oh well. I think the Charon mission is somewhat original at least.[/sp][/QUOTE] [sp]All the collab heists except Goat Sim IMHO were not developed as crossovers,but they got that "badge" tacked on afterwards,when they were almost finished [/sp]
[QUOTE=NoobRage;51803385][sp]All the collab heists except Goat Sim IMHO were not developed as crossovers,but they got that "badge" tacked on afterwards,when they were almost finished [/sp][/QUOTE] what about hardcore henry? Payday masks sorta appear in the movie.
Could anyone please tell me where the H&T billboard textures are located and their names? I would like to see how my banner contest loser entries look like in game (and maybe release them as a mod, I didn't like the new ones much). EDIT: And yes, they really missed a great opportunity to add a pencil melee into this DLC. Even the Brazilian ads for the new movie are talking about the pencil. [IMG]https://scontent-gru2-1.xx.fbcdn.net/v/t1.0-9/p720x720/16386919_1895681117332524_8047643852657778253_n.png?oh=f61f46709383f6203be292ccb2d36a65&oe=593BF44F[/IMG]
[QUOTE=Exploders;51803520]what about hardcore henry? Payday masks sorta appear in the movie.[/QUOTE] Fair enough,forgot about that bit
John Wick Weapon pack, No pencil. John Wick Heists, No pencil. Have they watched the John Wick films or did they just scrub through them enough to just know what its about.
[QUOTE=TacticalBacon;51803188]How does the music track actually work, speaking of? When my girlfriend and I tried playing the level we got what was basically silence until the alarm was raised and then it started playing this really upbeat jazz for the like 20 or so seconds before the heist automatically failed. It was one of the weirdest experiences I've ever had in this game :v:[/QUOTE] Payday music tracks are split into four parts: - Stealth, plays at the beginning of the heist before it goes loud (or throughout if you're in stealth) - Control, plays once stealth is broken but before assault arrives, also between assault waves - Anticipation, 15-20 seconds of crescendo before assault starts - Assault, loud intense music that loops through the assault wave Having not played the heist I would assume that the stealth track was very quiet, and the control is jazzy but cuts off quickly because of the auto-fail state. Probably was designed to work with multiple heists, even loud ones.
[QUOTE=Corndog Ninja;51804459]Payday music tracks are split into four parts: - Stealth, plays at the beginning of the heist before it goes loud (or throughout if you're in stealth) - Control, plays once stealth is broken but before assault arrives, also between assault waves - Anticipation, 15-20 seconds of crescendo before assault starts - Assault, loud intense music that loops through the assault wave Having not played the heist I would assume that the stealth track was very quiet, and the control is jazzy but cuts off quickly because of the auto-fail state. Probably was designed to work with multiple heists, even loud ones.[/QUOTE]It's a stealth only track like And Now We Wait and Pulse, it's exclusive to the yacht. Sounds like it just glitched out, it's definitely not quiet.
[QUOTE=Corndog Ninja;51804459]Payday music tracks are split into four parts: - Stealth, plays at the beginning of the heist before it goes loud (or throughout if you're in stealth) - Control, plays once stealth is broken but before assault arrives, also between assault waves - Anticipation, 15-20 seconds of crescendo before assault starts - Assault, loud intense music that loops through the assault wave Having not played the heist I would assume that the stealth track was very quiet, and the control is jazzy but cuts off quickly because of the auto-fail state. Probably was designed to work with multiple heists, even loud ones.[/QUOTE] The map-exclusive tracks work differently and don't follow the traditional soundtrack format. The Yacht heist is split into 5 different 'suspense' tracks, which trigger as you complete objectives in the heist. It also has a unique 'heist start' theme as well as a heist success/failure theme.
[QUOTE=Corndog Ninja;51804459]Payday music tracks are split into four parts: - Stealth, plays at the beginning of the heist before it goes loud (or throughout if you're in stealth) - Control, plays once stealth is broken but before assault arrives, also between assault waves - Anticipation, 15-20 seconds of crescendo before assault starts - Assault, loud intense music that loops through the assault wave Having not played the heist I would assume that the stealth track was very quiet, and the control is jazzy but cuts off quickly because of the auto-fail state. Probably was designed to work with multiple heists, even loud ones.[/QUOTE] Stealth-only heists use their only system, where the track has a lot of stealth pieces that change as you progress through the objectives, and a separate piece for when the alarm is off. That system is why you can't change music on stealth-only heists.
If I get a hold of the files for all of White Collar Crime's "phases", I can probably sub something in as an assault track and upload it as a BeardLib mod.
[QUOTE=Hatley;51804501]If I get a hold of the files for all of White Collar Crime's "phases", I can probably sub something in as an assault track and upload it as a BeardLib mod.[/QUOTE] [url]http://www.mediafire.com/file/hgv43rdvv435si0/All_Streams.7z[/url] Includes the other track also because I can't be bothered to repack it. White Collar Crime is missing the heist success/failed themes, unfortunately. And maybe one other part.
[video]https://youtu.be/izY4ovlisl4[/video]
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