• PAYDAY 2 V11 - Yeah! He's Back! Edition
    5,003 replies, posted
I unironically love how Break The Rules sounds with whatever lo-fi filter you used
It's been a while since I've last played. Last thing I remember was the new difficulties, the new safehouse and its trophies, and that medic enemy. Is One Down still functionally identical to Death Wish in stealth scenarios, or did they add a metric ton of new guards or some other twist to it? I hope not. This is like the third time I've had a hiatus from Payday and it seems like the game has changed even more already in these few months. Unfortunately, since the difficulty crap, I remember every heist ran like dog shit because Overkill's idea of a difficulty tweak is to inflate everything, including how many, and how often enemies spawn. Previously, the heists with the largest areas only gave me problems, but it seemed to be spreading on even the smaller ones.
Did Yacht with some buddies on One Down We all got 666k EXP It's trying to tell me something
[QUOTE=MarioInATopHat;51805036][video]https://youtu.be/izY4ovlisl4[/video][/QUOTE] Thank you, maybe now people will notice this
[QUOTE=MarioInATopHat;51805036][video]https://youtu.be/izY4ovlisl4[/video][/QUOTE] The production value! :mindblown:
I just saw John Wick 2 and I must say, they say ONE a lot. D-do they know? Also, actual spoilers [sp]The outcome is a pretty good set up for why he's with the payday gang[/sp]
[QUOTE=DeadMansChest;51806247]I just saw John Wick 2 and I must say, they say ONE a lot. D-do they know? Also, actual spoilers [sp]The outcome is a pretty good set up for why he's with the payday gang[/sp][/QUOTE] [sp]Yeah but the problem is that payday gang interacts with the continental so it actually is less good[/sp]
[QUOTE=VenomousBeetle;51806259][sp]Yeah but the problem is that payday gang interacts with the continental so it actually is less good[/sp][/QUOTE] [sp]Shit, I forgot about that. Maybe everyone but Wick interacts with them. For all we know they just won't do direct business with him.[/sp]
[QUOTE=Lolnoob1;51804509][url]http://www.mediafire.com/file/hgv43rdvv435si0/All_Streams.7z[/url] Includes the other track also because I can't be bothered to repack it. White Collar Crime is missing the heist success/failed themes, unfortunately. And maybe one other part.[/QUOTE] [url=http://modworkshop.net/mydownloads.php?action=view_down&did=19119#]Here we go.[/url]
[QUOTE=DeadMansChest;51806326][sp]Shit, I forgot about that. Maybe everyone but Wick interacts with them. For all we know they just won't do direct business with him.[/sp][/QUOTE] [sp]im trying to wrap my head around all this cuz we JUST got a continental contractor[/sp] Edit: [sp]maybe the marker Winston gave him will play his way back into the continental in the comic or chapter 3.[/sp]
[QUOTE=MarioInATopHat;51805036][video]https://youtu.be/izY4ovlisl4[/video][/QUOTE] Is it good? No. Is it fun? Hell yes.
[QUOTE=SGTNAPALM;51806991]Is it good? No. Is it fun? Hell yes.[/QUOTE] Until you switch between builds and find that it can also take away the bonus entirely
[QUOTE=Nickolas;51805777]Did Yacht with some buddies on One Down We all got 666k EXP It's trying to tell me something[/QUOTE] The weird bullshit we experienced in that heist was fucking amazing, one time experience.
john wick 2 stuff because I dunno where else to talk about it [sp]I'm honestly underwhelmed. Action and set pieces were great, yeah, but the plot wasn't concise enough like in the original. 3 better fucking feature the Payday gang or I'm gonna riot[/sp]
What happened? I ran it solo on one down earlier and all I noticed was just more guards and more civilians scattered around. Didn't seem to change at all otherwise.
[QUOTE=Diet Kane;51807901]john wick 2 stuff because I dunno where else to talk about it [sp]I'm honestly underwhelmed. Action and set pieces were great, yeah, but the plot wasn't concise enough like in the original. 3 better fucking feature the Payday gang or I'm gonna riot[/sp][/QUOTE] I'd love the payday gang to make an appearance, or at least Chains cause they did that Buddy buddy with Wick thing when they first introduced him to the payday universe.
[QUOTE=Doctor Zedacon;51807903]What happened? I ran it solo on one down earlier and all I noticed was just more guards and more civilians scattered around. Didn't seem to change at all otherwise.[/QUOTE] The usual Diesel Engine stuff Like a guard not seeing me since his face was blocked by one of those standing heaters
[url=https://www.dropbox.com/s/7u2yqj96d2ufjo7/Bullet%20Rain.mp3?dl=0]Here is an MP3 of Bullet Rain I put together. Anticipation, then assault plays twice.[/url]
[QUOTE=Notanything;51805221]It's been a while since I've last played. Last thing I remember was the new difficulties, the new safehouse and its trophies, and that medic enemy. Is One Down still functionally identical to Death Wish in stealth scenarios, or did they add a metric ton of new guards or some other twist to it? I hope not. This is like the third time I've had a hiatus from Payday and it seems like the game has changed even more already in these few months. Unfortunately, since the difficulty crap, I remember every heist ran like dog shit because Overkill's idea of a difficulty tweak is to inflate everything, including how many, and how often enemies spawn. Previously, the heists with the largest areas only gave me problems, but it seemed to be spreading on even the smaller ones.[/QUOTE] It's unchanged. DW=OD in stealth. Other problems with the game's balance and stability, introduced with Housewarming, are still present.
Guys, did they officially update body bags to be counted as loot bags at the drop-off points? [thumb]http://images.akamai.steamusercontent.com/ugc/85968893745403720/FD2C0B1393E44F44FEDC680D73C34EEBB00767CE/[/thumb] [thumb]http://images.akamai.steamusercontent.com/ugc/85968893745404523/2DE0D187B1A5EB713920C8AE21F7B380B9B23B75/[/thumb] Because if not, I have fun little bug for you guys to consider when you have a load of body bags to spare after stealthing a heist. Easy way to counter the cleaner cost for civvie kills!
[QUOTE=Drewsko;51809816]Guys, did they officially update body bags to be counted as loot bags at the drop-off points? [/QUOTE] Somebody has a mod.
btw thanks to the skills+boosts and the weapon mods for the new sniper you can officially bring a sniper rifle on a stealth mission without breaking your detection risk. [t]https://cdn.discordapp.com/attachments/187024528445145088/279847015033077761/unknown.png[/t] [t]https://cdn.discordapp.com/attachments/187024528445145088/279847133027237888/unknown.png[/t] You can even equip a Theia scope if you don't mind being bumped up to 6 detection risk, which isn't so bad if you're planning on being a spotter on a map like Shadow Raid. [editline]11th February 2017[/editline] Of course thanks to that one spotter skill, the theia isnt necessary in loud (doesnt seem to mark guards unfortunately) so you can use the contractor in a sneaky bastard basic set up with the spotting iron sights.
Someone needs to make a mod that adds a standalone OveSaw with the Lumber lite damage, and high damage with high as fuck durability. so I can be a roaring madness.
[QUOTE=Lolnoob1;51809829]Somebody has a mod.[/QUOTE] So it is. Fuck me, saw nothing to indicate the host had such a mod on.
[QUOTE=Drewsko;51809883]So it is. Fuck me, saw nothing to indicate the host had such a mod on.[/QUOTE] Funnily enough in old gameplay videos you could secure body bags for money from what I remember.
[QUOTE=Exploders;51809940]Funnily enough in old gameplay videos you could secure body bags for money from what I remember.[/QUOTE] bain pays well for food
Maybe Bain sews up their clothes, and donates them to the homeless.
[QUOTE=GentlemanLexi;51809957]bain pays well for food[/QUOTE] [IMG]http://comentarinform.al/peidei_too/misc/Q5rl8S2.jpg[/IMG]
Kinda wish the lower end sniper rifles would get a damage buff. Instead of 160/380/3000 it should be like 700/1400/3000 [media]http://www.youtube.com/watch?v=KTQ9B_tjxCw[/media]
[QUOTE=GammaFive;51810382]Kinda wish the lower end sniper rifles would get a damage buff. Instead of 160/380/3000 it should be like 700/1400/3000[/QUOTE] Thanny would get dumped because of lower ammo efficiency.
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