• PAYDAY 2 V11 - Yeah! He's Back! Edition
    5,003 replies, posted
Are there any other loot items besides what's in the vault? I remember searching to see if there was anything in the hallways and foyer, but I don't think there was.
[QUOTE=Notanything;52066003]Are there any other loot items besides what's in the vault? I remember searching to see if there was anything in the hallways and foyer, but I don't think there was.[/QUOTE] There are not. It looks like at one point you'd be able to liberate some of the Butcher's shipment, but this was likely disabled due to the potential for confusion with the painting "secure" area in loud.
What's the deal with the huge FPS drop when scoping? I just got the spec ops pack and my JP36 with original site and 45 degree holosight drops my FPS heaps (it averages to 45, but I imagine its the low with high on either side). It's only for a moment, but its really jarring and has quite an effect on aim.
Maybe it's loading in the texture?
[QUOTE=Zombie Strider;52066211]What's the deal with the huge FPS drop when scoping? I just got the spec ops pack and my JP36 with original site and 45 degree holosight drops my FPS heaps (it averages to 45, but I imagine its the low with high on either side). It's only for a moment, but its really jarring and has quite an effect on aim.[/QUOTE] It's something to do with draw distance- it seems to occur on certain maps more than others, with Scarface being a noticeable offender.
The only fix I know for it is to turn the streaming chunks in the video advanced waaaay down. But it's also a double edged sword since it increases load times a ton and makes texture pop in way more noticable
There's a mod called [url=https://www.reddit.com/r/paydaytheheist/comments/5lr04o/solution_fps_drop_when_aiming_down_sights/]Adaptive Streaming Chunk Size[/url] It pretty much automates the process of lowering the setting while in-game to lower stutter (at the cost of potentially seeing low-res/poly textures/models) but leaves it alone out of game for optimal load times
Halving my streaming chunk size solved some of the problem of encountering ADS lag, unfortunately, it didn't solve all of my lag problems. Certain heists still lag more than others purely because the amount of enemies that can spawn becomes obscene to such a degree that any NPC animation becomes choppy and slows down considerably. I'm sure my outdated CPU is primarily the culprit, but I also wasn't having these problems until Overkill blew up enemy numbers by like 100% and increased their spawn rate. I'm starting to wonder if the minimum and recommended settings need to be updated, because if I'm getting FPS drops, I can't imagine somebody running those specs would have a smooth experience.
I hope Overkill eventually adds proper dual wield revolvers, mods are fun to mess around with, but can be pretty janky due to the lack of custom animations. [t]https://puu.sh/vbolA.jpg[/t] regardless though i still have a really fun time messing around with new builds.
oh SC. when people use your mod make sure to check if they have the assets installed. because if they don't mememod OD becomes so trivial it's not even funny. (ZEAL units don't spawn. any custom unit doesn't spawn.) and while i'm sorta glad smoke grenade spam is being moved to OD only i'd like it if you toned the chance of a smoke grenade when a cop dodges down (it being a 100% chance on each dodge is super fucking dumb. it's the reason why i don't use your mod that often anymore.) turn it to somewhere around 20%-40%.
[url=https://www.dropbox.com/s/yfvkn4dw3cutqth/Double%20Cross%202017.mp3?dl=0]Here's my UST version of Double Cross 2017.[/url]
[t]https://steamuserimages-a.akamaihd.net/ugc/159157279560019157/8414D02F38553D5ED2F37DA1831A6C3165A0BDC6/[/t] The Judge is clearly the best long range gun in the game so it only makes sense to use a high power scope
[QUOTE=DeadMansChest;52067641][t]https://steamuserimages-a.akamaihd.net/ugc/159157279560019157/8414D02F38553D5ED2F37DA1831A6C3165A0BDC6/[/t] The Judge is clearly the best long range gun in the game so it only makes sense to use a high power scope[/QUOTE] Not as effective as putting sniper scopes on your dual Desert Eagles.
Nothing is as effective as turning your dual deagles into high power scopes [t]https://steamuserimages-a.akamaihd.net/ugc/159156011997147207/491AC01B0EB5E6A8E76E9605DF4714EC13D08054/[/t]
[QUOTE=Dick Slamfist;52063644]even on sale goatsimulators price seems too much to bear I bought Rust solely for his shotgun and I don't regret that but I don't think I'll buy goats for a secondary shotgun did buy scarface tho', I feel I'll enjoy his character, little friend looks sick and I'm sure Kingpin will be fun for Mayhem/DW play[/QUOTE] His rifle is fun, but the ammo pool is tiny, kinda expected with the underbarrel grenade launcher though
[QUOTE=Demohamtheyum;52067467]oh SC. when people use your mod make sure to check if they have the assets installed. because if they don't mememod OD becomes so trivial it's not even funny. (ZEAL units don't spawn. any custom unit doesn't spawn.)[/QUOTE] well that's pretty lame. I could just have the game crash on startup if it detects missing assets, lol. [QUOTE=Demohamtheyum;52067467]and while i'm sorta glad smoke grenade spam is being moved to OD only i'd like it if you toned the chance of a smoke grenade when a cop dodges down (it being a 100% chance on each dodge is super fucking dumb. it's the reason why i don't use your mod that often anymore.) turn it to somewhere around 20%-40%.[/QUOTE] That's the idea, smoke grenade spam's really only gonna be a thing on One Down and even then it'll be toned down noticeably.
day 4 here [media]https://twitter.com/OVERKILL_TM/status/850066359748882432[/media] [url]http://steamcommunity.com/games/218620/announcements/detail/525074292236155924[/url] [url]http://www.overkillsoftware.com/games/kento/[/url]
I'm not happy about incendiary round flames lasting 3 seconds just with the Arbiter. With other grenade launchers, they last much longer. How are incendiary rounds supposed to be useful if the flames die out almost immediately?
Crime Spree sounds like it could be refreshing but idk
-Body expertise no longer affects bulldozers Do you even know what you're doing with that?
armor safe and workshop for armor skins, crimespree, screenfilters
[QUOTE][B]Body Expertise no longer trigger when using crossbows[/B] Body expertise no longer affects bulldozers[/QUOTE] Only took forever
[QUOTE=DoktorAkcel;52053614]ALso, we're getting something about visuals... I dunno what that can be. Graphics fixes, [B]PDTH filters[/B]?[/QUOTE] Wow, I was right
congratulations body expertise sucks again
[t]http://www.overkillsoftware.com/ovk-media/redux/glacier/dtyrxyn/jpn-dtyrxyn-armour3-big.png[/t] [t]http://www.overkillsoftware.com/ovk-media/redux/glacier/dtyrxyn/jpn-dtyrxyn-armour2-big.png[/t] [t]http://www.overkillsoftware.com/ovk-media/redux/glacier/dtyrxyn/jpn-dtyrxyn-armour1-big.png[/t] nice
gotta get that swat armor [editline]6th April 2017[/editline] pls tell me this shit doesnt have some kind of wear and tear
Honestly, I am glad BE was nerfed against dozers. It essentially made them absolutely useless.
[QUOTE=DoktorAkcel;52067763]Honestly, I am glad BE was nerfed against dozers. It essentially made them absolutely useless.[/QUOTE] nerfed? completely removed
[QUOTE=SC;52067733]well that's pretty lame. I could just have the game crash on startup if it detects missing assets, lol. [/QUOTE] then you'd just get a ton of people complaining that they're CTDing because they didn't install the assets. PDTH filters/color grading is being made official? well rip PDTH Hud Reborn (i'll still use it for the challenge system also because it's needed for restoration mod. [well not really it's just there for the Last Completed Challenge thing at the end of heists status screen.])
[QUOTE=Demohamtheyum;52067770] well rip PDTH Hud Reborn (i'll still use it for the challenge system also because it's needed for restoration mod. [well not really it's just there for the Last Completed Challenge thing at the end of heists status screen.])[/QUOTE] It would also be working on TAB menu, but I was too lazy to re-code it for the new version.
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