• PAYDAY 2 V11 - Yeah! He's Back! Edition
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[img]http://i.imgur.com/ig48p2g.png[/img] I want to die.
[QUOTE=Gunzers6;52081209][img]http://i.imgur.com/ig48p2g.png[/img] I want to die.[/QUOTE] at least you arent one who spent coins to reroll a gross combination and resulted with the SAME FUCKING THREE CHOICES :<
So, there really is absolutely no incentive to get extra loot on crime spree? On my very first crime spree, I went for (mostly) all the extra loot, and it seemed like it didn't affect anything.
[QUOTE=Notanything;52081246]So, there really is absolutely no incentive to get extra loot on crime spree? On my very first crime spree, I went for (mostly) all the extra loot, and it seemed like it didn't affect anything.[/QUOTE] currently, no
I think I've teased the model attaching enough, so here's a beta release: [t]https://modworkshop.net/mydownloads/previews/preview_1076_1491775110_d562d42b8a6e290a3a91fb572c354c8b.jpg[/t] [url]https://modworkshop.net/mydownloads.php?action=view_down&did=19591[/url]
I have to say club house (big oil day 1) is probably the best heist to get on crimespree because its so fucking broken you can just place 1 ecm and kill all the gangsters and you already done with the heist.
[t]https://steamuserimages-a.akamaihd.net/ugc/170416582013640440/A03C9383D597A8E7EAD3E5AE86C430F93CF59B58/[/t] I got shield pushed out of the Safe house raid today The only way out was to go even deeper [t]https://steamuserimages-a.akamaihd.net/ugc/170416582013641538/6022B2AF8993B161BA35680EED4451BF5201C1D6/[/t] Luckily if you jump off of the map you'll be teleported back up
[QUOTE=Nickolas;52081636]Luckily if you jump off of the map you'll be teleported back up[/QUOTE] being teleported back in-bounds was added because overkill knew shields would push you out of bounds and you'd fall forever. (source: i fell about 15k meters in PDTH HS to see if it would eventually end. but it doesn't) in other news you can finally ride matt's van in HS2017. but you can't teleport yourself by crouching and uncrouching. (i guess they forgot to attach the collision box to the van) oh and i've got the "Head billboard" finale seems to like so much. (it is kinda funny i'm not gonna lie.) but i don't really have any good patterns to use on it.
So I found out that NGBTVH is now a thing apparently. That aside, the AP pistol seems pretty fun, though the low rate of ammo pickup basically kneecaps any usability as a gunslinger pistol.
I feel like the 5/7 is too unusable in combination with any weapon that has a relatively low ammo count Not even as terribly low as the little friend, but something like the .762
The pickups for that pistol are truely terrible. I think a 45 total ammo pool would be enough to make it a bit more useful.
-My merge was broken fuck-
It warms my heart playing with Free Players, especially in Undercover. The last part always takes more than 2 tries for them to make the jump. You gotta go back and show them to stand in the little white box, then jump towards the plank. Or hell, when they say "oh look at him! he's a pro! Infamy 10!", you just can't be angry at such optimism! And surprisingly they do quite well in Overkill.
[t]https://cdn.discordapp.com/attachments/238455129613795329/300794424626118677/BodhiWick.png[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/96107443437092782/3C1C19BE8A45172E4F31C9E478B7B4B8AC97C3C3/[/t] local japanese man leads 15-man army to help him find his son while wearing silly propaganda head bilboards
[QUOTE=Demohamtheyum;52082127][t]https://steamuserimages-a.akamaihd.net/ugc/96107443437092782/3C1C19BE8A45172E4F31C9E478B7B4B8AC97C3C3/[/t] local japanese man leads 15-man army to help him find his son while wearing silly propaganda head bilboards[/QUOTE] this reminds me of that scene from the final level of Hitman: Codename 47 where the Agent 48s are getting ready to attack
AP rounds should have been a mod to Five-seveN, I'd rather have its stats be a CSGO ripoff.
[QUOTE=Demohamtheyum;52081742] in other news you can finally ride matt's van in HS2017. but you can't teleport yourself by crouching and uncrouching. (i guess they forgot to attach the collision box to the van) [/QUOTE] If I recall correctly they actually fixed the bug with all physics props in Payday 2 because people used it on some dumpsters to get out of the map. Never been a PAYDAY 2 player but you can find some stuff by looking up "Payday 2 teleport glitch".
[QUOTE=VenomousBeetle;52081055]it was continental coins and its already cancelled due to reddit bitching[/QUOTE] [t]https://i.imgur.com/zm3njmS.jpg[/t] No, this shit. It was a while back. It was like $30 million offshore for each slot. [editline]10th April 2017[/editline] Speaking of skills, I'm struggling to make a really solid technician for one down. Nobody rolls for drills, C4, etc. Any ideas? [editline]10th April 2017[/editline] [url]http://pd2tools.com/l/201f48a2259476eda3508dd5997df822[/url] Came up with this. Seems to do... okay. Dragon's Breath Steakout with a Broomstick. I took a rough draft of this build on a 1D Hotline Miami. I made several errors. Most notably, I had aced Overkill (I don't need Overkill basic, let alone aced, as I don't think Dragon's Breath triggers it), and also tried it with Armorer (I think Anarchist might work better; peak out of cover, light them on fire, peak back in and let it regen my armor). Took those points and aced Ammo bags and got Swan Song. I usually don't like Swan Song as I think it's cheesy and something of a crutch but I think it may be justified here in that it can be used to perform tricky objectives. We won the heist but after much hemming and hawing. My build didn't do too great but at the same time my pub team didn't quite know what they were doing. (I got into an argument with the host about taking the hostage on Hotline Miami day 2, something you always do, and after we succeeded the heist one of the dudes went custody. Host went downstairs to get the hostage, and I said just wait in stairwell until fade. Host runs out and gets downed in the middle of assault, forcing everyone to follow and almost throw the day, with the dude we literally just got out of custody going into custody again.) Revised build should do much better, and if I had a competent team I think it would be a very solid build. Not enough people run saw/c4/drill skills on 1D and it's insanely useful when they're there.
[QUOTE=SGTNAPALM;52082900] Speaking of skills, I'm struggling to make a really solid technician for one down. Nobody rolls for drills, C4, etc. Any ideas? got Swan Song. I usually don't like Swan Song as I think it's cheesy and something of a crutch but I think it may be justified here in that it can be used to perform tricky objectives. [/QUOTE] in no particular order: - tech skills can usually fit supplement into any build in varying degrees, but nothing pure or "solid" - crutches don't exist on the hardest difficulty. I can't imagine OD without swan song. what happens if you get revived in a gross situation, only to get melted again? one of many hypotheticals. - your build is sound, but the unfortunate thing about your weapon choices is that they'd obviously work better with their respective skills instead of committing halfway on them :( - if you're putting those points into C4 #'s for shaped charges, fine. speed things up, whatever. but as weapons, nuh-uh.
[QUOTE=Gunzers6;52081209][img]http://i.imgur.com/ig48p2g.png[/img] I want to die.[/QUOTE] loud train heist is decent imo
Engine Problem is pretty easy if you've got the know-how. [editline]10th April 2017[/editline] And have completed it in solo-stealth in Death Wish at least a hundred times back when it was Pro Job-only (>me).
[t]http://puu.sh/vflP4/d0edf70c98.jpg[/t] [t]https://puu.sh/vflNM/386e412af0.jpg[/t] and then bain called the cops and told them everything was fine by the way, in that game I had like 15 persons try to join me and the best they could do before crashing was have their model appear ingame, any idea what's causing it? [editline]10th April 2017[/editline] [url]https://www.reddit.com/r/paydaytheheist/comments/648u3t/psa_turn_on_hq_weapons_in_setttings_or_you_will/[/url] oh
[QUOTE=fendermcbender;52083245]in no particular order: - tech skills can usually fit supplement into any build in varying degrees, but nothing pure or "solid" - crutches don't exist on the hardest difficulty. I can't imagine OD without swan song. what happens if you get revived in a gross situation, only to get melted again? one of many hypotheticals. - your build is sound, but the unfortunate thing about your weapon choices is that they'd obviously work better with their respective skills instead of committing halfway on them :( - if you're putting those points into C4 #'s for shaped charges, fine. speed things up, whatever. but as weapons, nuh-uh.[/QUOTE] Thing is, my weapon skills are ostensibly maxed out. Steakout? Overkill doesn't proc on Dragon's Breath, no point there. Silencer skills? Won't really give me any benefit either, the ammo pickup is still amazing and the strat there is to stun for the most part anyway. Handles trash mobs very quickly and I find myself almost never reaching for ammo bags. Ditto Frenzerker, outside of some extra damage absorption for defense rather than offense. Close By and Far Away would be nice but are not strictly necessary; ROF is fine, magazine is fine, don't need Far Away really because Broomstick. Broomstick? Already at max stability and 92 accuracy without any skills, basically a sniper. Damage skills? I'm already oneshotting every standard unit on One Down, no extra damage is needed. Pistol skills won't give me a new breakpoint. Silencer skills would, but the most that gets me is three shots off a dozer kill. The only thing I'd really get use out of in Gunslinger is Desperado ace for that reload and that's just prohibitively expensive anyway. Ammo pickup is also incredible, revolver damage for medium pistol ammo drop rate. In short, if I were to invest anymore into weapons on this setup I'd hit diminishing returns territory immediately, so those points are better spent elsewhere. Most of my 1D builds don't have Swan Song and honestly I do quite fine. Personal preference, but still. It's in the build anyway. I think it makes me sloppy personally, why be careful if I can get 7 seconds of what is a free reset button and have a million medic bags? My cop out answer for your hypothetical is to say simply avoid getting into gross situations. Stick with the team, move as a team, don't be Rambo and usually you'll avoid those situations. Nine Lives ace is mandatory, though. Use what works best for you. (The thing I hate most is not having Inspire on One Down. I used to simply not make builds without Inspire but I'm trying to break free of that mindset; 2 inspires should be enough, diversification as the tech guy would fit better in many heists. I played with making a series of builds (maybe one with saw, one with drills, one with C4, etc., but don't think that would really be worth it. Won't be able to afford anything really worthwhile like Frenzerker anyway without major shortcuts, so I figured it was best to throw it in one build where I can just about afford everything needed.) Yep, C4 is for shaped charges.
What's the go-to perk deck for suit-users nowadays? I just came back to this game after 5~ months and I can only remember the classic Muscle ICTV and Infiltrator ICTV builds.
Have folks noticed the tape on the Heat Street puzzle hint sign? There's something going on there. [QUOTE=Derp123213;52083492]What's the go-to perk deck for suit-users nowadays? I just came back to this game after 5~ months and I can only remember the classic Muscle ICTV and Infiltrator ICTV builds.[/QUOTE] Rogue. Anarchist for the midlevel armors.
[QUOTE=Derp123213;52083492]What's the go-to perk deck for suit-users nowadays? I just came back to this game after 5~ months and I can only remember the classic Muscle ICTV and Infiltrator ICTV builds.[/QUOTE] Rogue, Grinder, and Ex-President are the big ones I'd say. I'd only bother with Rogue on higher difficulties though. An unconventional one that I've had great success with (even on One Down) that doesn't get mentioned much is stacking Iron Man basic, Duck and Cover ace, and Sneaky Bastard with Anarchist on a suit. 205 armor on a suit and 15% dodge (25% when sprinting) makes for great survivability and mobility. Anarchist regens absurdly fast on a suit. If you wanna go absolutely wild like me, you stack Frenzerker with it and get 25% damage reduction on top. Might as well also nab Bullseye while you're up the Tank tree for even greater armor regeneration. [url]http://pd2tools.com/l/b7be277785c64bd3f131c55512a2d5ba[/url] Here's the example I'm using right now, some build I found somewhere. Not a fan of not having Inspire. Might drop hostages for that, Iunno, I'm still messing with it. It's very weak at range, that pistol can't shoot shit beyond mid-range, but points are simply too tight. Would also like to have Close By ace for magazine on IZHMA. It still manages to be extremely effective on most heists despite all these glaring problems.
Its been about a year since I've played this game, and I've been trying to get back into it after seeing all the neat changes. I just soloed a Death Wish Heat Street. That felt [I]awesome.[/I]
Got my first armor skin from my highest crime spree, tan. However, tan doesn't look that much different than the default armo to be perfectly honest, so I guess it's pretty disappointing really. I want to say I like Crime Spree, but it's also a bit of a mixed bag at the moment. I'm bitter seeing "increase health and damage of enemies" modifier constantly, especially when it occupies [B]all three[/B] choices. All it does is reaffirm what I've been saying for a long time, that Overkill doesn't know anything beyond just boosting damage and health numbers, now they're doing it for a new mode instead of their difficulties. I hope for the sake of the mode, it becomes less of a forced choice like it is now, since it's getting annoying progressively reaching more and more into Death Wish tiers, and I can't stand those difficulty settings.
[QUOTE=Notanything;52083627]Got my first armor skin from my highest crime spree, tan. However, tan doesn't look that much different than the default armo to be perfectly honest, so I guess it's pretty disappointing really. I want to say I like Crime Spree, but it's also a bit of a mixed bag at the moment. I'm bitter seeing "increase health and damage of enemies" modifier constantly, especially when it occupies [B]all three[/B] choices. All it does is reaffirm what I've been saying for a long time, that Overkill doesn't know anything more than just boosting damage and health numbers, now they're doing it for a new mode instead of their difficulties. I hope for the sake of the mode, it becomes less of a forced choice like it is now, since it's getting annoying progressively reaching more and more into Death Wish tiers, and I can't stand those difficulty settings.[/QUOTE] Safehouse rebalance wasn't an indication of that for you?
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