• PAYDAY 2 V11 - Yeah! He's Back! Edition
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[QUOTE=Demohamtheyum;52092537] the model itself is too bright. (like REALLY bright. even regular PD2 units look alot darker then that.)[/quote] One of the reasons is that PDTH has different shaders compared to PD2. Another reason is that the vertex coloring is a bit broken due to some model edits. [quote]smoothing issues and texturing problems.[/quote] Where, exactly? I haven't noticed smoothing issues, but the only real texture issue is the broken vertex coloring. Keep in mind that PDTH [i]heavily[/i] abused tiled textures, and this is much more noticeable with the messed up brightness. [quote](it'll be fixed when someone decides to fix it.)[/quote] Ha, that's a good joke. [sp]The model tools we have now aren't good enough for that, and almost everyone working on tools for the game has quit/stopped caring due to Overkill's poor treatment.[/sp] [quote]and it uses PD2 bulldozer animations. (not sure if it's currently possible to make it use PDTH bulldozer animations. also means that the bulldozer looks at the floor 90% of the time.)[/quote] It uses PD2 animations because it was modified to work with the PD2 rig. Obviously it could have been adjusted more, but the No Mercy port was released in an incomplete state.
[QUOTE=Lolnoob1;52092613]One of the reasons is that PDTH has different shaders compared to PD2. Another reason is that the vertex coloring is a bit broken due to some model edits. Where, exactly? I haven't noticed smoothing issues, but the only real texture issue is the broken vertex coloring. Keep in mind that PDTH [i]heavily[/i] abused tiled textures, and this is much more noticeable with the messed up brightness.[/QUOTE] [t]https://steamuserimages-a.akamaihd.net/ugc/96107443445726718/411ED8F09B746D8304DF874B190AE7595E769C17/[/t] i'd assume that this is messed up from the model edits? because normal mapping like that really doesn't look right. and the shaders are because of the switch from diesel 1.5 to diesel 2 right? (IMO most things in diesel 1.5 are handled alot better then how diesel 2 handles them.)
[QUOTE=Demohamtheyum;52092652] i'd assume that this is messed up from the model edits? because normal mapping like that really doesn't look right. and the shaders are because of the switch from diesel 1.5 to diesel 2 right? (IMO most things in diesel 1.5 are handled alot better then how diesel 2 handles them.)[/QUOTE]Yeah, that doesn't look right. PDTH tended to use 2 different UV channels for the diffuse and normal map textures. I have no clue if PD2 actually supports that, or if the model edits broke it.
All these classic heists from Payday: The Heist in Payday 2 makes me both nostalgic and a bit sad. I actually never beat the original Undercover and No Mercy, and I've come really close to doing it for both, and only beating them on Payday 2 makes me feel a bit embarrassed. The friends I ran the game with just weren't really up to the task, made worse by the fact they rarely both played together with me at the same time. Even in my prime, I just couldn't carry them on those particular heists. I never even bothered trying to beat it with public game players because I wanted to share the 'first success' experience with them rather than randoms. It sometimes is tempting to reinstall the game and try to beat them once and for all.
[QUOTE=Notanything;52092748]All these classic heists from Payday: The Heist in Payday 2 makes me both nostalgic and a bit sad. I actually never beat the original Undercover and No Mercy, and I've come really close to doing it for both, and only beating them on Payday 2 makes me feel a bit embarrassed. The friends I ran the game with just weren't really up to the task, made worse by the fact they rarely both played together with me at the same time. Even in my prime, I just couldn't carry them on those particular heists. I never even bothered trying to beat it with public game players because I wanted to share the 'first success' experience with them rather than randoms. It sometimes is tempting to reinstall the game and try to beat them once and for all.[/QUOTE] the remakes of classic heists are alot easier then in TH (with the exception of slaughterhouse. and that's because cops and disable the drill.) the drill on the safe in counterfeit almost never jams. (unless a cop gets really mad and kicks the safe which somehow jams the drill :what:) there's no scripted bulldozer spawns on slaughterhouse (this kinda dumbed down the heist's difficulty IMO.) no scripted dozer to shut off the valve in counterfeit. (beachside is still the worst possible spot for the valve you need to turn back on though.) scripted spawns at the escape of FWB changed (it's now 3 shields at the start + a taser and bulldozer. tasers at the stairs on the way down are removed from difficulty set overkill_145.) no "Point Of No Return" on undercover, panic room, and slaughterhouse.
[QUOTE=Demohamtheyum;52092799]the remakes of classic heists are alot easier then in TH (with the exception of slaughterhouse. and that's because cops and disable the drill.) the drill on the safe in counterfeit almost never jams. (unless a cop gets really mad and kicks the safe which somehow jams the drill :what:) there's no scripted bulldozer spawns on slaughterhouse (this kinda dumbed down the heist's difficulty IMO.) no scripted dozer to shut off the valve in counterfeit. (beachside is still the worst possible spot for the valve you need to turn back on though.) scripted spawns at the escape of FWB changed (it's now 3 shields at the start + a taser and bulldozer. tasers at the stairs on the way down are removed from difficulty set overkill_145.) no "Point Of No Return" on undercover, panic room, and slaughterhouse.[/QUOTE] Yes, I'm aware. I did play the crap out of the game after all. First game was generally harder all around, but we also had fewer options back then so I'm not suprised. Some changes also just make it a little simpler took, I'm pretty sure hacking in the first game for Undercover took considerably longer.
any good performance mods for payday 2 other than the shadow mod?
[QUOTE=Notanything;52092839]Yes, I'm aware. I did play the crap out of the game after all. First game was generally harder all around, but we also had fewer options back then so I'm not suprised. Some changes also just make it a little simpler took, I'm pretty sure hacking in the first game for Undercover took considerably longer.[/QUOTE] the hack in UC in TH took 2 minutes. in 2 it takes 1 minute. taxman also doesn't have a really low (5%) chance of giving up the codes in 2 and also takes 3 melees to pass out (instead of a 35% chance to pass out.) the safe in CF fills up faster (i think it took 3-4 minutes if uninterupted in TH.) the saws in panic room took 240 seconds in TH iirc. in 2 they take 2 minutes unupgraded i think?
[QUOTE=Demohamtheyum;52092874]the hack in UC in TH took 2 minutes. in 2 it takes 1 minute. taxman also doesn't have a really low (5%) chance of giving up the codes in 2 and also takes 3 melees to pass out (instead of a 35% chance to pass out.) the safe in CF fills up faster (i think it took 3-4 minutes if uninterupted in TH.) the saws in panic room took 240 seconds in TH iirc. in 2 they take 2 minutes unupgraded i think?[/QUOTE] I'm all for shorter drill/hacking times. Recently I replayed Election Day and Big Bank and everything takes so much time it's just tedious.
Do bots (and their masks) count towards the 4 heister achievements?
[QUOTE=SGTNAPALM;52091371]So I've decided to get Robbedacop legit, and I have a foolproof plan. [url]https://steamcommunity.com/sharedfiles/filedetails/?id=892936753[/url] Roll back to update 118.1, activate Hydra, and go to town. Technically not cheating, was in the game before. Not using any illegal hacks or anything, just stuff you could always do with Steam and the vanilla game. 100% kosher*! (* Probably still cheating but I just wanna see what will happen.)[/QUOTE] I did it! I could go back in time and my mutator progress counted towards Robbedacop! I got a thousand extra within a minute! It worked! ...Kinda. A few side effects after switching back to the current build: [t]https://steamuserimages-a.akamaihd.net/ugc/155780382227010582/3C8C401BFDDE70CC7EEA63676DED2E28B658D2C2/[/t] First off, I lost most of my guns. [t]https://steamuserimages-a.akamaihd.net/ugc/155780382227010676/31E70C8B237CFDF729B6156B0C793CFA55AF34B7/[/t] Then, a good chunk of my masks. [t]https://steamuserimages-a.akamaihd.net/ugc/155780382227010807/82CEDEAD0F7F1C9F3B1B007D5EEF464320E5F50E/[/t] Say goodbye to your perk decks. (fortunately, I had all the points needed to max out, so it's just a bit of busywork.) [t]https://steamuserimages-a.akamaihd.net/ugc/155780382227010907/6FA25715435C5942B8AF18E8F219734EAC4FFA2C/[/t] Most of these guys are gone too. [t]https://steamuserimages-a.akamaihd.net/ugc/155780382227010472/8806DAB724892664D9FA1C363A5A86FDAC5EC55E/[/t] Oh, and I lost literally every other trophy I had. Except these two. Probably some other stuff. I bet heist completion tracking fucked up somewhere in there, for instance, so good luck if you're going for that One Down mask and need to figure out which heists you need to do to complete it. Conclusion: Still probably easier to do this, get Robbedacop, and then repeat literally every single thing you have ever done in Payday 2 instead of actually trying to get it legit. I won't be doing that, however.
I'm not even gonna acknowledge it as a trophy or pursue it because the requirements are fucking absurd and I don't feel like grinding for hundreds of hours (which is the only way to do it)
did anyone ever get it legit anyway
[QUOTE=PaperMartin;52093124]did anyone ever get it legit anyway[/QUOTE] A handful of people nabbed it within 30 hours when the Hydra bug was first discovered. According to my calculations (as mentioned before), you could probably get it within two months or so of hardcore grinding, so maybe a few crazy people got it without the bug. It's entirely possible, it's been 6 months after all. I'm aware of no confirmed legit cases, however.
[QUOTE=Zombie Strider;52093055]Do bots (and their masks) count towards the 4 heister achievements?[/QUOTE] I'd like to know this too, because if it does I just might get those achievements after all these years.
So Better Bots + the new bot boosts = Overkill doable at early levels, even with the fucked cop spawns. The ammo pickup rate boost is pretty great, let's you spam otherwise ammo inefficient weaponry like the SCAR battle rifle.
Hydra applying to Robbedacop wasn't a bug. Overkill staff who were close to that issue don't like to talk about it- Robbedacop and Hydra's interaction appears to have been a source of friction.
I soloed a One Down Transport with the new bots, it was an [I]experience.[/I]
Submissions to my heister have officially closed [editline]12th April 2017[/editline] [media]https://twitter.com/OVERKILL_TM/status/852130179166154752[/media]
While I like the concept of the myheister contest, I can't shake the feeling that there's gonna be some sort of critical IP snarl about all this shit, unless OVK had some fine print somewhere that says that by submitting a character you sign over all commercial rights to the character to them. If anyone here is familiar with Skullgirls, this reminds me of the whole incident involving Juju, and I get a bad feeling it's gonna have a similar outcome.
[QUOTE=TWKUK;52093549]While I like the concept of the myheister contest, I can't shake the feeling that there's gonna be some sort of critical IP snarl about all this shit, unless OVK had some fine print somewhere that says that by submitting a character you sign over all commercial rights to the character to them. If anyone here is familiar with Skullgirls, this reminds me of the whole incident involving Juju, and I get a bad feeling it's gonna have a similar outcome.[/QUOTE] What was the Juju incident? I'm interested now
[QUOTE=TonisGaming;52093595]What was the Juju incident? I'm interested now[/QUOTE] A fan created Juju before the game was released, she got a few mentions in the released game, this very fan wanted a compensation, and when all almost settled up he broke the NDA, which led to removal of all her mentions from the game. SHe essentially got retconned out of existence
[QUOTE=TonisGaming;52093595]What was the Juju incident? I'm interested now[/QUOTE] [url]http://shoryuken.com/2013/05/28/juju-officially-removed-from-skullgirls-canon-will-not-be-made-as-dlc/[/url]
[QUOTE=DoktorAkcel;52093643]A fan created Juju before the game was released, she got a few mentions in the released game, this very fan wanted a compensation, and when all almost settled up he broke the NDA, which led to removal of all her mentions from the game. SHe essentially got retconned out of existence[/QUOTE] ehh, not quite exactly. it's a bit dumber than that. Juju originated as a random whiteboard doodle from one of the game's artists when a fan on facebook provided the one-sentence suggestion "Asian sniper girl with talking rifle". Later, when the Indiegogo campaign to fund the DLC characters went up, one of the potential characters up for vote was Juju. The fan who gave the idea threw a fit and claimed that Lab Zero was taking his intellectual property and threatened legal action. Lab Zero wrote up a contract with him to shut him up, and he immediately went and broke NDA on the forums, and Juju has now been removed from canon forever.
[QUOTE=TWKUK;52093653]ehh, not quite exactly. it's a bit dumber than that. Juju originated as a random whiteboard doodle from one of the game's artists when a fan on facebook provided the one-sentence suggestion "Asian sniper girl with talking rifle". Later, when the Indiegogo campaign to fund the DLC characters went up, one of the potential characters up for vote was Juju. The fan who gave the idea threw a fit and claimed that Lab Zero was taking his intellectual property and threatened legal action. Lab Zero wrote up a contract with him to shut him up, and he immediately went and broke NDA on the forums, and Juju has now been removed from canon forever.[/QUOTE] I wasn't quitew following the incident, just told what I knew. But McNeil (I think that was his name) behaved like a scumbag in this cituatiion.
[QUOTE=TWKUK;52093653]ehh, not quite exactly. it's a bit dumber than that. Juju originated as a random whiteboard doodle from one of the game's artists when a fan on facebook provided the one-sentence suggestion "Asian sniper girl with talking rifle". Later, when the Indiegogo campaign to fund the DLC characters went up, one of the potential characters up for vote was Juju. The fan who gave the idea threw a fit and claimed that Lab Zero was taking his intellectual property and threatened legal action. Lab Zero wrote up a contract with him to shut him up, and he immediately went and broke NDA on the forums, and Juju has now been removed from canon forever.[/QUOTE] I might be missing information but if I was the dev I would have just straight up ignored him He basically posted 5 words on a facebook page, he should be happy his idea became a thing at all
yeah, I would've liked to just ignore him too, but Lab Zero isn't really a big enough company that they can play along with a frivolous lawsuit, even if they would win anyways. they especially weren't big enough to play along four years ago when the Indiegogo was active. in any case, to bring this back to the thread topic, I get the feeling we might see a similar situation come as a result of myheister. however, there's two ways out that I can predict offhand. either Overkill has, like I said, some fine print somewhere that states that by participating you give them all commercial rights to the character, OR the entire contest is a front and they've already pre-selected a design from the start.
[QUOTE=TWKUK;52093670]yeah, I would've liked to just ignore him too, but Lab Zero isn't really a big enough company that they can play along with a frivolous lawsuit, even if they would win anyways. they especially weren't big enough to play along four years ago when the Indiegogo was active. in any case, to bring this back to the thread topic, I get the feeling we might see a similar situation come as a result of myheister. however, there's two ways out that I can predict offhand. either Overkill has, like I said, some fine print somewhere that states that by participating you give them all commercial rights to the character, OR the entire contest is a front and they've already pre-selected a design from the start.[/QUOTE] Did they say the heister they pick is gonna be paid DLC tho? If it'd be a free character, would there still be problems or nah?
[video=youtube;P4reQJu4ib8]https://www.youtube.com/watch?v=P4reQJu4ib8&feature=youtu.be[/video]
as I'm not one of those lucky few blessed by the mysterious entities known as "friends who play the same games as you", I only really play a lot of solo, and hoo boy as much as it's an unbalanced and questionably-designed mess so far, the bot changes are pretty fun for me personally, especially the increased enemy spawns compared to playing solo. I'm a fan of the Serious Sam-style FPS challenge of "here's eight hundred individually weak enemies all at once, try to survive", so offline overkill with bots is probably the most fun I've ever had with this game to date. only problem is that it makes maps that necessitate a lot of bag moving a fucking harrowing nightmare
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