[QUOTE=TWKUK;52093971]as I'm not one of those lucky few blessed by the mysterious entities known as "friends who play the same games as you", I only really play a lot of solo, and hoo boy
as much as it's an unbalanced and questionably-designed mess so far, the bot changes are pretty fun for me personally, especially the increased enemy spawns compared to playing solo. I'm a fan of the Serious Sam-style FPS challenge of "here's eight hundred individually weak enemies all at once, try to survive", so offline overkill with bots is probably the most fun I've ever had with this game to date.
only problem is that it makes maps that necessitate a lot of bag moving a fucking harrowing nightmare[/QUOTE]
I tried Big Bank on Overkill with bots.
I have one thing to say:
[video=youtube;ydxIeO-2C2M]https://www.youtube.com/watch?v=ydxIeO-2C2M[/video]
I usually solo too, I use a mod that lets you carry multiple bags ( forget which), I set the limit to 4 bags and it still retains difficulty without being boring
The diamond / mayhem with 3 bots and the little friend is incredibly fun
The only problem is bots still can't carry bags or do objectives so all the maps take so much longer than they normally would
[QUOTE=Dick Slamfist;52094009]The only problem is bots still can't carry bags[/QUOTE]
You tried throwing a bag at one recently?
[QUOTE=Chaos Creator;52094023]You tried throwing a bag at one recently?[/QUOTE]
even when bots carry the bags they move slower then a headless titandozer (with any bag that has weight on it.)
and if you move more then 15-20m away from them they just drop the bag.
[QUOTE=Dazzgrace;52094003]I usually solo too, I use a mod that lets you carry multiple bags ( forget which), I set the limit to 4 bags and it still retains difficulty without being boring[/QUOTE]
is there a way to set it so I can't do this in online
[QUOTE=TWKUK;52093549]While I like the concept of the myheister contest, I can't shake the feeling that there's gonna be some sort of critical IP snarl about all this shit, unless OVK had some fine print somewhere that says that by submitting a character you sign over all commercial rights to the character to them.
If anyone here is familiar with Skullgirls, this reminds me of the whole incident involving Juju, and I get a bad feeling it's gonna have a similar outcome.[/QUOTE]
I'm more concerned about how they're gonna get an actor for the winner's character.
[QUOTE=VenomousBeetle;52094132]is there a way to set it so I can't do this in online[/QUOTE]
think it disables itself if you're in a lobby with a host who doesnt have it
OVERKILL is streaming green bridge
[URL]https://www.twitch.tv/starbreeze[/URL]
time to see how easy they made this once hard as fuck heist
-ninja'd-
[editline]12th April 2017[/editline]
oh boy rain coats
[editline]12th April 2017[/editline]
they don't cover their head tho
Alright, since they've already shown it I suppose it isn't a leak anymore.
The code I used for attaching character models is the same code they use for attaching the Green Bridge raincoats. The viewmodel has been in the files for quite a while.
[QUOTE=Lolnoob1;52094321]Alright, since they've already shown it I suppose it isn't a leak anymore.
The code I used for attaching character models is the same code they use for attaching the Green Bridge raincoats. The viewmodel has been in the files for quite a while.[/QUOTE]
Oh, so they actually did add the raincoats? Sweet.
Also means we'll get the doctor outfits on no mercy.
maybe we'll get custom outfits on other heists too, that'd be cool
[editline]12th April 2017[/editline]
a fucking helicopter turret
[QUOTE=TWKUK;52093971]
as much as it's an unbalanced and questionably-designed mess so far, the bot changes are pretty fun for me personally, especially the increased enemy spawns compared to playing solo. I'm a fan of the Serious Sam-style FPS challenge of "here's eight hundred individually weak enemies all at once, try to survive", so offline overkill with bots is probably the most fun I've ever had with this game to date.
[/QUOTE]
I love Serious Sam-style games too, but the thing is, it irks me so much Payday somehow went that way. It feels so unfitting, I would really prefer "small amount of enemies, but they are really strong" approach. Still wish somebody would make a mod that combines Normal amount of cops with DW health/damage values.
Oh, and like 50% of cops just standing still is zero fun. I know it's related to my PC being [I]slightly[/I] outdated, but still.
It's a pipe dream but the coveralls for Counterfeit would be a really cool addition.
Raincoat for green bridge is awesome though. I love multiple costumes. Suits are so hard to move in! Why did these guys skydive into russia in two piece suits?
so far from what i've seen
prison convoy positions are different
the dozerchopper seems to be missing/replaced by snipers in a helicopter
zip-tie dozers replaced by SWAT turret helicopter
gensec transport near scaffolding
[highlight]No "Point Of No Return"[/highlight]
SWAT van blocks the way during the escape by the boat.
remember when we got cool escapes like the point break heists or aftershock? why can't they do that with the remakes?
[QUOTE=Dazzgrace;52094250]think it disables itself if you're in a lobby with a host who doesnt have it[/QUOTE]
yes but I only host
[editline]12th April 2017[/editline]
[QUOTE=Lolnoob1;52094321]Alright, since they've already shown it I suppose it isn't a leak anymore.
The code I used for attaching character models is the same code they use for attaching the Green Bridge raincoats. The viewmodel has been in the files for quite a while.[/QUOTE]
someone already beat you to this leak on reddit iirc
no plans to add alternate outfits to other heists
fuck
[QUOTE=PaperMartin;52094382]remember when we got cool escapes like the point break heists or aftershock? why can't they do that with the remakes?[/QUOTE]
To my knowledge most people seemed to hate those. Its a shame they developed a decent driving engine just to never use it again. Not even the fabled driving escapes... :(
+15 on the 5/7's total ammo
[QUOTE=PaperMartin;52094421]+15 on the 5/7's total ammo[/QUOTE]
Its hard to understand his English but when he talked about it earlier I think he did say it will pick up a bit more ammo now too.
[QUOTE=doommarine23;52094418]To my knowledge most people seemed to hate those. Its a shame they developed a decent driving engine just to never use it again. Not even the fabled driving escapes... :([/QUOTE]
The only driving part that actually sucked in the game was biker day 1 imo
[QUOTE=VenomousBeetle;52094403]
someone already beat you to this leak on reddit iirc[/QUOTE]
Nah, he found the textures but I don't recall him finding the proper model/enabling it.
[t]https://cdn.discordapp.com/attachments/143224216970330112/300463125910650890/20170408195237_1.jpg[/t]
[QUOTE=Jarokwa;52094425]thats dumb, i guess maybe it was a hard thing to do for them and they'd rather not do it again
i mean, it has to be that, otherwise we'd already have gotten outfits with counterfeit[/QUOTE]
The raincoats are a different case, being a model that goes over another model. But pool repair outfits would require an entirely new body model.
[QUOTE=PaperMartin;52094423]The only driving part that actually sucked in the game was biker day 1 imo[/QUOTE]
Yeah, it really doesn't work in tight spaces and it doesn't help the bike uses generic car physics to my knowledge.
[editline]12th April 2017[/editline]
[QUOTE=Lolnoob1;52094426]Nah, he found the textures but I don't recall him finding the proper model/enabling it.
[t]https://cdn.discordapp.com/attachments/143224216970330112/300463125910650890/20170408195237_1.jpg[/t]
The raincoats are a different case, being a model that goes over another model. But pool repair outfits would require an entirely new body model.[/QUOTE]
Honestly it makes me wonder if they'll finally add armor to arms, seems easy enough as you did it. So hey, even if they don't do officially, we can mod it in.
[QUOTE=Hatley;52094144]I'm more concerned about how they're gonna get an actor for the winner's character.[/QUOTE]
It's a good thing I've been studying acting
I better win, almir
so i got an answer to "is the bulldozer always sprinting bug fixed?" was "Bulldozers are more likely to sprint when far away, they generally walk when in close"
but if you look in tankcoplogicattack you see this
[code]TankCopLogicAttack._chk_request_action_walk_to_chase_pos(data, my_data, "run")[/code]
when it should be
[code]TankCopLogicAttack._chk_request_action_walk_to_chase_pos(data, my_data, walk and "walk" or "run")[/code]
[QUOTE=doommarine23;52094427]
Honestly it makes me wonder if they'll finally add armor to arms, seems easy enough as you did it. So hey, even if they don't do officially, we can mod it in.[/QUOTE]I made a thread suggesting it and a developer actually replied, so it'd be neat if they actually did it.
[QUOTE=Lolnoob1;52094479]I made a thread suggesting it and a developer actually replied, so it'd be neat if they actually did it.[/QUOTE]
:neat: would make me care a bit more about armor skins
What new equippable alternate costumes would you people like?
(in before Dozer armour)
(I'd actually like terrible Cosby-grade Christmas sweaters for a Christmas update, it's silly but not too silly)
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