• PAYDAY 2 V11 - Yeah! He's Back! Edition
    5,003 replies, posted
I want to like Crimespree so much more but since no one ends up joining my games ever I end up piddling away 20 coins to be killed on somehting stupid like Birth of Sky because I can't trust bots
the header post of this thread is decomposing
[QUOTE=fendermcbender;52108654]the header post of this thread is decomposing[/QUOTE] Let's just take r/payday's header :v: [editline]15th April 2017[/editline] not just the header thats decomposing
[video=youtube;rAkUx83NTUw]https://www.youtube.com/watch?v=rAkUx83NTUw[/video]
[QUOTE=Exploders;52108687]Let's just take r/payday's header :v: [editline]15th April 2017[/editline] not just the header thats decomposing[/QUOTE] [QUOTE=fendermcbender;52108654]the header post of this thread is decomposing[/QUOTE] should be fixed now :)
[media]https://youtu.be/TrFZ8UTYCfc[/media]
[img]http://i.imgur.com/f0MmAXR.png[/img] PD2 seems to work well with Win10 CU's "Game Mode".
[t]https://steamuserimages-a.akamaihd.net/ugc/170417184431391777/17B96DD5E1C661F4724771ADC4871B4657ED311B/[/t] Interestingly enough it seems the Raincoat textures have a variation for World and Firstperson So you can basically make sure you got a special snowflake coat on at all times
So I'm trying to make a music mod for shits and giggles, but I forget when exactly the "control" and "anticipation" parts of a song play. Control is after the Assault wave dies down and anticipation is after the heist goes loud but before the Wave starts, right?
[QUOTE=Gunzers6;52109538]So I'm trying to make a music mod for shits and giggles, but I forget when exactly the "control" and "anticipation" parts of a song play. Control is after the Assault wave dies down and anticipation is after the heist goes loud but before the Wave starts, right?[/QUOTE] Control is the general loud theme outside of the assault Anticipation is the (mostly) 30 seconds you hear before the assault is gonna start
[QUOTE=Dick Slamfist;52108414]I want to like Crimespree so much more but since no one ends up joining my games ever I end up piddling away 20 coins to be killed on somehting stupid like Birth of Sky because I can't trust bots[/QUOTE] Do you have Better Bots running? Definitely improves their survivability. I've done all of my crime sprees up to at least 124, which has consistently been where I end up getting a cosmetic drop in my reward list. That's where I usually stop, the damage and health boosts just get even dumber from that point on. And if anybody knows from my usual rants, I can't stand spongy, cannon enemies. The other trick is to give the bots a decent weapon, like the golden AK or something.
reinfelds are also hilariously effective with their absurd 430 damage
[QUOTE=VietRooster2;52109905]reinfelds are also hilariously effective with their absurd 430 damage[/QUOTE] I don't know if my game is glitches because every time I give the bots reinfelds they use pistols?
[QUOTE=Dick Slamfist;52109966]I don't know if my game is glitches because every time I give the bots reinfelds they use pistols?[/QUOTE] That should've been patched, the issue was that the Reinfeld had an invalid weapon slot of 45 or something to that degree.
[Massive wall of text and LUA code below.] alright i guess i should talk about how the cop spawnlimit works in PD2 because it might be a little confusing for people starting at line 2528 of tweak_data/groupaitweakdata.lua is this [code] if is_console then self.besiege.assault.force = { 0, 4, 7 } self.besiege.assault.force_pool = { 0, 60, 100 } else self.besiege.assault.force = { 10, 12, 14 } self.besiege.assault.force_pool = { 100, 125, 175 } end[/code] besiege.assault.force is how many cops will spawn. the first number i think was either for 25% or 30% of 100% the second number is 50% and the third number is 100%. besiege.assault.force_pool is the "spawns left" for assault waves the game picks a one of the three numbers when an assault wave starts. and when that number reaches 0 as you know the assault immediately goes info "Fade". starting at line 2552 in the same lua file you can find this [code] if is_console then if difficulty_index <= 2 then self.besiege.assault.force_balance_mul = { 1, 1.1, 1.2, 1.3 } self.besiege.assault.force_pool_balance_mul = { 1, 1.1, 1.2, 1.3 } elseif difficulty_index == 3 then self.besiege.assault.force_balance_mul = { 1.2, 1.4, 1.6, 1.8 } self.besiege.assault.force_pool_balance_mul = { 1.2, 1.4, 1.6, 1.8 } elseif difficulty_index == 4 then self.besiege.assault.force_balance_mul = { 1.6, 1.8, 2, 2.2 } self.besiege.assault.force_pool_balance_mul = { 1.7, 2, 2.2, 2.4 } elseif difficulty_index == 5 then self.besiege.assault.force_balance_mul = { 1.8, 2.1, 2.4, 2.8 } self.besiege.assault.force_pool_balance_mul = { 2.2, 2.4, 2.6, 2.8 } else self.besiege.assault.force_balance_mul = { 1.8, 2.1, 2.4, 2.8 } self.besiege.assault.force_pool_balance_mul = { 2.2, 2.4, 2.6, 2.8 } end elseif difficulty_index <= 2 then self.besiege.assault.force_balance_mul = { 1, 2, 3, 4 } self.besiege.assault.force_pool_balance_mul = { 1, 2, 3, 4 } elseif difficulty_index == 3 then self.besiege.assault.force_balance_mul = { 1, 2, 3, 4 } self.besiege.assault.force_pool_balance_mul = { 1, 2, 3, 4 } elseif difficulty_index == 4 then self.besiege.assault.force_balance_mul = { 1, 2, 3, 4 } self.besiege.assault.force_pool_balance_mul = { 1, 2, 3, 4 } elseif difficulty_index == 5 then self.besiege.assault.force_balance_mul = { 1, 2, 3, 4 } self.besiege.assault.force_pool_balance_mul = { 1, 2, 3, 4 } elseif difficulty_index == 6 then self.besiege.assault.force_balance_mul = { 1, 2, 3, 4 } self.besiege.assault.force_pool_balance_mul = { 1, 2, 3, 4 } elseif difficulty_index == 7 then self.besiege.assault.force_balance_mul = { 1, 2, 3, 4 } self.besiege.assault.force_pool_balance_mul = { 1, 2, 3, 4 } else self.besiege.assault.force_balance_mul = { 1.5, 3, 4.5, 6 } self.besiege.assault.force_pool_balance_mul = { 1.5, 3, 4.5, 6 } end[/code] besiege.assault.force_balance_mul multiplies besiege.assault.force by the number of human players. (as well as bots if you're on openbeta_bots as of this post.) so for example if you were playing a heist on OVERKILL(difficulty set overkill_145) and had 3 human players the assault force would be multiplied by 3. 14 multiplied by 3 equals 42 cops. besiege.assault.force_pool_balace_mul is the same thing but for besiege.assault.force_pool. but it could multiply either 100, 125, or 175 by 2 3 or 4. and 175 x 4 = 700. but let's say you want to edit the assault wave time. well to do that you have to go to line 2467 and change [code] self.besiege.assault.sustain_duration_min = { 40, 120, 160 } self.besiege.assault.sustain_duration_max = { 40, 120, 160 }[/code] to what you want it to be. personally i change it to 200, 360, 400 on besiege.assault.sustain_duration_min and 240, 360, 420 on besiege.assault.sustain_duration_max.
[t]http://i.imgur.com/NfklKrm.jpg[/t] My friend blew stealth during Crime Spree cause of this. (Pager disconnect) Suits, ECMS, shit-tier stealth weapons Among other shit, we also had: +6 Medics and Dozers allowed +60% faster cooldown on Enemy Medic Revives +120% more enemy HP, +180% damage dealt Thankfully the two Beta bots got all 4 of us out of there alive. Bless Crew Management Beta.
[video=youtube;zB-Pe-JoVek]https://www.youtube.com/watch?v=zB-Pe-JoVek&feature=youtu.be[/video]
And thats why I take the time to waste my ammo on those fuckers if I'll be around one for a long time
[QUOTE=Exploders;52111999]And thats why I take the time to waste my ammo on those fuckers if I'll be around one for a long time[/QUOTE] A well designed opponent.
[quote]Application has crashed: access violation ------------------------------- Callstack: IPHLPAPI (???) luaL_where IPHLPAPI (???) UnregisterPrioPostReq payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) zip_get_name ntdll (???) RtlQueryPackageClaims ------------------------------- Current thread: Main [/quote] Can anyone help me out here? Even after removing all possible mods, BLT, and even flat out reinstalling the game I can't get it to launch.
Any reason why I fail crime sprees for no reason when my team actually manages to finish the heist?
[QUOTE=Pyraax;52113563]Any reason why I fail crime sprees for no reason when my team actually manages to finish the heist?[/QUOTE] being in custody as the heist ends on crime spree results in a failed status for your spree
[QUOTE=MarioInATopHat;52113624]being in custody as the heist ends on crime spree results in a failed status for your spree[/QUOTE] I've had people succeed Spree's in custody though Several times
[QUOTE=brenz;52111968]snip[/QUOTE] turrets are why I almost never play anything but crit builds
i also don't like how EVERYONE has to be in the escape zone for the heist to be successful in 2 if there's a PoNR. if just 1 person isn't in it you fail. (in TH anyone who doesn't make it is not counted for the "Surviving Crew" bonus.) speaking of mechanics i don't like/are broken the downed time decreasement that's supposed to happen. if that worked then 1 down wouldn't force people to have 9lives aced because it'd just subtract 29 seconds after the first down leaving you with 1 second to be helped up. (like it's supposed to be on OVERKILL/Mayhem/Death Wish/One Down.)
For some odd reason Hoxton's viewmodels are invisible and i got no clue why I don't have mods causing it, from what i know at least
[QUOTE=Demohamtheyum;52114268]i also don't like how EVERYONE has to be in the escape zone for the heist to be successful in 2 if there's a PoNR. if just 1 person isn't in it you fail. (in TH anyone who doesn't make it is not counted for the "Surviving Crew" bonus.) speaking of mechanics i don't like/are broken the downed time decreasement that's supposed to happen. if that worked then 1 down wouldn't force people to have 9lives aced because it'd just subtract 29 seconds after the first down leaving you with 1 second to be helped up. (like it's supposed to be on OVERKILL/Mayhem/Death Wish/One Down.)[/QUOTE] That, and it encourages players to actually stick together, rather than lone wolfing. Can't Inspire someone who goes into custody instantly from across the map.
[QUOTE=Demohamtheyum;52114268] speaking of mechanics i don't like/are broken the downed time decreasement that's supposed to happen. if that worked then 1 down wouldn't force people to have 9lives aced because it'd just subtract 29 seconds after the first down leaving you with 1 second to be helped up. (like it's supposed to be on OVERKILL/Mayhem/Death Wish/One Down.)[/QUOTE] This wouldn't work with Payday 2 right now due to absurd desync. For example, sometimes you can see your teammates running around on your screen while they're actually downed and desperately need your help. If the upcoming desync fix will resolve this, I'll be alright with reduced down time.
[img_thumb]http://i.imgur.com/Qx6UR1X.jpg[/img_thumb] boiiii
[QUOTE=Demohamtheyum;52114268]speaking of mechanics i don't like/are broken the downed time decreasement that's supposed to happen. if that worked then 1 down wouldn't force people to have 9lives aced because it'd just subtract 29 seconds after the first down leaving you with 1 second to be helped up. (like it's supposed to be on OVERKILL/Mayhem/Death Wish/One Down.)[/QUOTE] It's time for you to accept that PAYDAY 2 is PAYDAY 2 and not PD:TH: Revengeance already. There's no "supposed to happen" here, there's simply no time decrements just like how you don't get less HP back the more times you go down in a row. It's a different game with different rules.
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