[QUOTE=Zeos;52126388]Do NPC's still get alerted by people hiding behind them, behind couches, 30 feet away?[/QUOTE]
Basically. NPCs are still able to detect you if you tail them, and of course it's made worse by how high your detection currently is.
I really hate that it's this way, it makes it stupid hard to actually hide somewhere you'd think would be a blind spot to somebody's peripheral vision, but Overkill just went 'nah fuck that', and the detection cone or whatever will extend from behind an NPC too. Even if you're hiding behind an opened door, an NPC passing has a high chance of seeing you for that brief moment.
Pretty sure it's not an unintentional thing either, especially since they acknowledged that NPCs can see you from behind on one of their loading screen tips.
I AM AN IDIOT AND SHOULDA REALISED A SYSTEM RESTORE WOULD FIX MY PROBLEMS
Nevermind, the mod i had for making the clues more readable on lower res is broken i think or i didn't updated to the newer version, so wasted for stupidity
[QUOTE=Notanything;52126709]Basically. NPCs are still able to detect you if you tail them, and of course it's made worse by how high your detection currently is.
I really hate that it's this way, it makes it stupid hard to actually hide somewhere you'd think would be a blind spot to somebody's peripheral vision, but Overkill just went 'nah fuck that', and the detection cone or whatever will extend from behind an NPC too. Even if you're hiding behind an opened door, an NPC passing has a high chance of seeing you for that brief moment.
Pretty sure it's not an unintentional thing either, especially since they acknowledged that NPCs can see you from behind on one of their loading screen tips.[/QUOTE]
it's annoying but somewhat understandable, you have to be really unaware of your surroundings to not notice someone who's right behind you
[QUOTE=Notanything;52123684]I don't get how anybody can say Go Bank stealth is bearable. It must be a group thing, because my solo stealth experience with this heist has always been awful. It'd be hard to doubt it's designed in a lackluster way, since it's among one of the earlier designed heists in the game, and a lot of those weren't that great back then.
From the way the guard patrols and cameras are positioned, and the fact that you don't have enough cable ties for civilians, and most certainly not enough body bags. And that's all after the fact that chance alone seems to make or break my success rate of actually getting to the point where the damn vault opens. It's probably the heist with the most luck mechanisms in the game.
I dunno, I just don't get this one. Maybe my whole equipment loadout and approach is just wrong. Like I said, my suspicion is that it must be a group thing, because certain aspects, like the shortages of cable ties, and body bags can mostly be remedied if you've got other people I'm sure. But alone, it's a pretty awful stealth heist, right up there with Car Shop in my opinion.[/QUOTE]
I have the opposite problem. I don't understand people who are convinced this heist is hard.
Instead of another writeup, I just made a video.
[media]https://youtu.be/fG2ntQORSr0[/media]
A few notes:
-This is my fourth attempt. Attempt one was ruined because I didn't pay attention and didn't kill the cops across the street. Had I paid attention, nothing would have changed. Attempt 2 was foiled because I didn't pay attention and killed a guard in a stupid spot and triggered an uncool cascade, forcing me to ECM early and blow my pager buffer. Attempt 3 was the same, only I stupidly broke a camera instead and triggered a cascade. A bit of patience could have avoided each of these. Attempts took ~2 minutes a piece. Once you have control of the bank, it is hard to lose it.
-I do nothing for about 30 seconds after I insert the first keycard because I was talking to people in real life and got distracted. Sorry for that.
-The hardest part of doing this solo is that there's a chance the phone could ring while doing something already, but the game is usually generous. When GenSec spawns, the phone usually doesn't ring until after they're no longer a problem. I take only one bag because it's possible to get stuck in the vault waiting for lasers while the phone rings, which can fail the heist, so I decide to get out ASAP. Just one other guy whose job is to be the phone man and nothing else can solve these issues and eliminate all possibility of failure once control is established.
-I didn't need to spam bullets that often. One every 30 seconds, staggering for each rough "side" of the map, is enough. Saw can cover the entire map at the center when it hits anything, so just sawing the boxes will maintain control.
-The procedure for doing this stealth is basically this for all random events, just adjusted slightly as needed. Being alert will thwart all random things the game throws at you. Give me a scenario of a random thing that can happen, and I will tell you how you won't fail the heist.
[QUOTE=SGTNAPALM;52127104]
*informative stuff*
[/QUOTE]
Well, it certainly proves that my approach was wrong. I play most stealth maps the way I play Shadow Raid, you know, sneaky, but sometimes swift. Seems like Go bank is the only one where I'm supposed to bring loud shit to lock down a crowd. I won't be saying it's great stealth design, but it might solve my problems the next time I'm willing to endure the heist.
[QUOTE=SGTNAPALM;52127104]
Give me a scenario of a random thing that can happen, and I will tell you how you won't fail the heist.[/QUOTE]
2 pagers or less because of crime spree modifiers.
Control heists are quite fun imo, and GO bank is a great example of one of the best ones. It's hard to call it stealth though, they should have had a better name for it.
[QUOTE=Notanything;52127330]2 pagers or less because of crime spree modifiers.[/QUOTE]
You son of a bitch. :v:
That pager removal is awful in my opinion because it straight up makes some heists impossible. Branch bank becomes impossible after 2 pagers are removed (theoretically possible with 1 less if you kill guards out of cams and destroy the cams, ignoring the camera room.) GO Bank is impossible after 1. Basically all of the early stealth heists are control-based, making this unworkable.
For this reason I only ever take concealment penalties or civilian kill penalties. Stockholm Syndrome makes control a breeze anyway (making killing unnecessary), and you can get by with higher concealment.
So, to answer your question: Simply don't get into that situation to begin with. A cop out, I know.
However, just for the fun of it, let's try to be more interesting: Suppose you have a full crew and one pager missing. I think it's theoretically possible to kill three guards, and then have guys 1 and 2 perpetually juggle a pager. Guy 3 is responsible for phones, and guy 4 is responsible for breaking the vault. Guy 4 can clear out the vault while guys 1 and 2 juggle the pager, and once done they can drop the pager. You lose stealth, but Bain will switch to plan B. Because the loot is already secure, you can skip the whole Fulton nonsense and he should simply tell you to escape via sewers. If you're all quick about it you should be able to escape before first assault arrives.
If your crew is [B]SUPER, INSANELY TIGHT[/B], it may be possible to do it with two pagers missing. Guys 1, 2, and 3 rotate in and out, switching between pager juggling and phone answering as needed to handle both pagers. You have a minuscule windows to do this, and you will need to stagger the pagers.
I have yet to work out if it's possible with 3 missing.
[editline]19th April 2017[/editline]
Oh, and hit me up if you need to do it for any particular reason, like for an achievement or something. I'm more than happy to help.
[QUOTE=SGTNAPALM;52127418]You son of a bitch. :v:
That pager removal is awful in my opinion because it straight up makes some heists impossible. Branch bank becomes impossible after 2 pagers are removed (theoretically possible with 1 less if you kill guards out of cams and destroy the cams, ignoring the camera room.) GO Bank is impossible after 1. Basically all of the early stealth heists are control-based, making this unworkable.
For this reason I only ever take concealment penalties or civilian kill penalties. Stockholm Syndrome makes control a breeze anyway (making killing unnecessary), and you can get by with higher concealment.
So, to answer your question: Simply don't get into that situation to begin with. A cop out, I know.
However, just for the fun of it, let's try to be more interesting: Suppose you have a full crew and one pager missing. I think it's theoretically possible to kill three guards, and then have guys 1 and 2 perpetually juggle a pager. Guy 3 is responsible for phones, and guy 4 is responsible for breaking the vault. Guy 4 can clear out the vault while guys 1 and 2 juggle the pager, and once done they can drop the pager. You lose stealth, but Bain will switch to plan B. Because the loot is already secure, you can skip the whole Fulton nonsense and he should simply tell you to escape via sewers. If you're all quick about it you should be able to escape before first assault arrives.
If your crew is [B]SUPER, INSANELY TIGHT[/B], it may be possible to do it with two pagers missing. Guys 1, 2, and 3 rotate in and out, switching between pager juggling and phone answering as needed to handle both pagers. You have a minuscule windows to do this, and you will need to stagger the pagers.
I have yet to work out if it's possible with 3 missing.
[editline]19th April 2017[/editline]
Oh, and hit me up if you need to do it for any particular reason, like for an achievement or something. I'm more than happy to help.[/QUOTE]
Yeah, it was mostly for shits and giggles as a trick question. But I'm sure in some insane twist of the game's mechanics it might be possible, but you probably need a full team. Though I can definitely agree the modifiers for stealth can be pretty bad sometimes. Mostly just unfair and inconsiderate of the heists themselves.
It wouldn't be so bad if heist selection for stealth heists was a little better. It doesn't help a lot of them give low spree points, and have a lot of mandatory loot.
But nah, I just got a 250+ spree for that achievement today, exclusively in stealth. Luckily I wasn't forced to take Go Bank after 2 of my pagers had been taken away. Only thing I would need help for is getting the Scrap Metal trophy, but I rarely play on the Mayhem and above. Not exactly my favorite difficulty settings after all, and I don't want to embarrass myself around other people.
Scrap Metal is the only one of the trophies that aren't insane that I have left so definitely sign me up for that.
So i have been getting a crash on Breakout Day 1
[QUOTE]Application has crashed: C++ exception
[string "core/lib/utils/coreevent.lua"]:158: attempt to call field 'f' (a nil value)
SCRIPT STACK
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
AcLayers (???) GetHookAPIs
ntdll (???) RtlRunOnceComplete [/QUOTE]
Is exactly after Hox get on the van and i'm able to move the cop car out
[QUOTE=Pyraax;52126365]or maybe just make stealth actually good[/QUOTE]
I'd rather have the ability to unmask and re-mask, getting past certain areas ala the computer rooms in Big Bank, or god forbid actually trying to stealth Car shop on Deathwish and above.
Within reason of course, heists that you start masked up you shouldn't be able to unmask during stealth segments for those heists.
i wish the payday gang buy a drill that doesnt jam alot
[QUOTE=Riorio;52129100]i wish the payday gang buy a drill that doesnt jam alot[/QUOTE]
A good in-world reason is traceability. Basically if they buy expensive, high quality drills it does two things. First cuts in to their profit margins since they have to pay more and if they leave the drill behind or it is irreparable damaged they need more. Perhaps more importantly it makes it easier to track them and anticipate them. If you buy the cheapest, most sold drills on the market it's hard to pick out any patterns in the data. But if you have a more expensive drill with fewer buyers then someone buying drills in bulk in a region or being delivered to certain locations or people is a lot easier to track. So by buying shitty they keep costs down and risk minimal.
[QUOTE=Doctor Zedacon;52129139]A good in-world reason is traceability. Basically if they buy expensive, high quality drills it does two things. First cuts in to their profit margins since they have to pay more and if they leave the drill behind or it is irreparable damaged they need more. Perhaps more importantly it makes it easier to track them and anticipate them. If you buy the cheapest, most sold drills on the market it's hard to pick out any patterns in the data. But if you have a more expensive drill with fewer buyers then someone buying drills in bulk in a region or being delivered to certain locations or people is a lot easier to track. So by buying shitty they keep costs down and risk minimal.[/QUOTE]
can we really claim the whole low-profile thing after stealing literal nukes in a muscle car, or robbing the bank that's a few hundred feet from the white house?
[QUOTE=KaptonJack;52129265]can we really claim the whole low-profile thing after stealing literal nukes in a muscle car, or robbing the bank that's a few hundred feet from the white house?[/QUOTE]
It's not about profile but predictability. If you have specialized drills being used for large scale crime by one group, you can track those easily and eventually start to work out where they might go to get them, and make an arrest outside of a crime, or track them down more easily.
Also, from my renovating days - cordless drills are good only for concrete walls.
They're absolutely not made to drill the locks out of safes. It's no wonder that they jam a lot, actually, the only non-jamming drill was in Counterfeit PDTH, and it required a power source.
I liked when big bank was coming out, one of their hype lines during E3 was that "it's the drill that never jams!"
but it did, and actually was more of a nuisance than standard drills
[URL="http://www.overkillsoftware.com/kentokeys/"]Just like last time, there is now a key generator for the pencil.[/URL]
It's currently down due to everyone and their grandmothers trying to get this, which they should've just added to the game without some silly keys in the first place.
At least I was quick enough to get mine
I got bored of the drops on the steam forums, so after learning about it, I ended up just getting a code through the Payday Discord and gathering 500 'funbux' for a code from the bot there. It was a little more tolerable than fighting with over a dozen people for like 8 codes.
Glad to see they went for a key generator at some point. Better late than never.
All of this for a pencil...
A fucking... pencil...
[QUOTE=DeadMansChest;52129873]All of this for a pencil...
A fucking... pencil...[/QUOTE]
[video=youtube;zY6348R7b34]https://www.youtube.com/watch?v=zY6348R7b34[/video]
[QUOTE=DeadMansChest;52129873]All of this for a pencil...
A fucking... pencil...[/QUOTE]
I still haven't moved on from weapon butt.
[QUOTE=DeadMansChest;52129873]All of this for a pencil...
A fucking... pencil...[/QUOTE]
I could think of worse things. Maybe.
melee is useless
I always just take the free John Wick knife and call it a day
[QUOTE=Dick Slamfist;52130379]melee is useless
I always just take the free John Wick knife and call it a day[/QUOTE]
Oh, I don't know. I have fun using the melee overhaul mod for the head shot damage, and charging up an attack so powerful that I can one-shot decapitate a bulldozer, or the Commissar the minute the vault opens.
[QUOTE=Dick Slamfist;52130379]melee is useless
I always just take the free John Wick knife and call it a day[/QUOTE]
I use the Kunai or the electric knuckles because they still have really quick hits (95% of the time I melee, it's to interrupt a reload) and the puking/twitching effects are a bonus.
i see people use the buzzer/E. knuckles to dominate cops
don't use them to dom cops. you have to wait 2-3 seconds for the cop to actually surrender and weapon butt is generally faster for it's quick 30 damage. (and it has next to no knockdown so dominating cops with weapon butt is really easy)
kunai is really only useful for stoping cloakers and tasers (it also can kill a dozer faster then any other melee can without melee skills.)
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