• PAYDAY 2 V11 - Yeah! He's Back! Edition
    5,003 replies, posted
Winters spawning, from the long guide: [quote] The initial chance for the Winters phalanx to spawn is 5%/10%/14% on VH/OK/-. The chance is repeatedly evaluated during Build and Sustain with a 120 s cooldown. As the cooldown is also applied the very first time an assault is active, the first spawn chance is after 120 s. If the chance to spawn failed, the chance is increased by 5%/9%/9% on VH/OK/-.[/quote] I'd add that for a couple maps there are other conditions on whether Winters can spawn, and when. E.g. on Slaughterhouse he won't spawn if a turret truck does, and the chance doesn't start happening until you get the safe open.
Winters Phalanx seems like a cool concept: a mini-boss that boost cops, but he is so easy to kill with almost every single weapon avaliable in OVK (free nades, sniper rifles or rocket launchers if you are that guy who brings a RPG to rob a bank), he takes a little longer in DW tho.
[QUOTE=FalconHBFS;52162037]Winters Phalanx seems like a cool concept: a mini-boss that boost cops, but he is so easy to kill with almost every single weapon avaliable in OVK (free nades, sniper rifles or rocket launchers if you are that guy who brings a RPG to rob a bank), he takes a little longer in DW tho.[/QUOTE] He's scary on 1D. You gotta either haul ass and break through the middle of an assault to get to him before he sets up shop or get shut down.
I severely hate how Lion's Roar didn't get the speed pull magazine mod. The one fucking rifle that needed it the most didn't get it, with the [B]4 fucking second empty reload.[/B] Yet let's give it to the fucking AMR-16 and CR 805 B, the best automatic guns in the game. The AK5 with the fastest reload pre-SpecOps got it.
[t]https://cdn.discordapp.com/attachments/238455129613795329/308015808339247114/unknown.png[/t]
Not gonna lie, I feel a bit nervous when I'm joining pub lobbies after I haven't played the game for so long, but I managed to win 2 heists in DW difficulty. Dodging feels completely different now, but it's still manageable.
[t]https://steamuserimages-a.akamaihd.net/ugc/817811247823174193/C48B2DB3711EEFD0678B1565D5E1BF86328423B3/[/t] This is whats happening with the GSPS for me. If I have it with me, it causes my primaries gadget to do this shit. Eventually causing a crash during a heist for me.
Are you using Perfect View Model? That mod has issues with attachment override tables.
[QUOTE=DeadMansChest;52169912]Are you using Perfect View Model? That mod has issues with attachment override tables.[/QUOTE] So that's the deal. Fuck do I hate the default viewmodel positions. Yay can't see the right side of my screen.
so i decided to look at zdann's "disable LOD and texture streaming" BLT mod and i got this [t]https://steamuserimages-a.akamaihd.net/ugc/814433537737925400/BF9A999ABE40B9D32B52D22033B03FD305E6707C/[/t] video game's in a pickle! trying to load a heist causes the game to crash with a "[application name].exe has stopped working" window to pop up
[QUOTE=Demohamtheyum;52172612]so i decided to look at zdann's "disable LOD and texture streaming" BLT mod and i got this [t]https://steamuserimages-a.akamaihd.net/ugc/814433537737925400/BF9A999ABE40B9D32B52D22033B03FD305E6707C/[/t] video game's in a pickle! trying to load a heist causes the game to crash with a "[application name].exe has stopped working" window to pop up[/QUOTE] I hid it for a reason :v:
alright so i'm gonna try to explain on how i thought death wish difficulty was gonna be like in my eyes - Enemy weapons (npc) do the same amount of damage as player weapons with no modifications (so npc R870s would do 90 damage. ect.) - Enemys have a 4x health multiplier and a 1.5x HS multiplier. - Bulldozers/Tanks lead assault groups (won't happen because default assault groups are bugged. thanks OVERKILL!) - Shields attempt to block off the player's escape routes (don't know if this could actually work though.) - Assault wave is split into a 3/1 group so one third of the assault is at the "main" group of players and the last bit of the assault wave (think of it as 3/4ths at the main group and 1/4ths at the isolated group/objectives guy.) so the old tatic of "Have 3 players camp in one spot while one guy does all the objective work" wouldn't be as effective. - Tasers and cloakers will attempt to flank the player more often for a surprise attack. - Green Bulldozers stop spawning and are replaced with Black Bulldozers. (really i'd be okay with greendozers spawning in MH and above if their attack interval was set to 1.5s.) and things i'd like to see for the teamAI to make them less terrible - No more hurt severities. (stops them from stumbling all over the place when they get shot at by more then 1 enemy.) - all AI Teammates can mark specials individually instead of being on a shared timer. - AI Teammates can switch between primary and secondary instead of being locked into primary after the alarm goes off. - AI Teammate health is set to 300 on ALL difficulties. (scaling their health to make up for the fact that they can't even fight back above OVERKILL is kinda dumb imo) - Calling a different AI teammate to revive you will stop whichever AI teammate was set to go and revive you (as long as said AI isn't already reviving you) - AI Teammates use different weapons instead of just M4 and AK. (wolf gets R870 for his primary and the Crosskill for his secondary while Hoxton gets the AMCAR and Bronco. Dallas gets the M14 and STRYK. Chains gets the Brenner/HK21 and the locomotive. and houston gets the AK and the B9.) because in henchmen/henchmemes' current state they're practically better then the average player if they can have an upgrade that players cannot have. and most of this comes from overkill not wanting to make AI teammates not stumble everywhere.
I tried an 8 accuracy Car-4 and Sten gun. Don't do that. It's a baaad idea.
Overkill needs to remove AP from the 5/7 and just make it an ammo type Whatever happened to the thing where there was a leak for different ammo types for guns like ARs including incendiary/explosive? [editline]3rd May 2017[/editline] It'd also be nice to get surplus rounds or something that adds a ton of ammo and subtracts a ton of damage, so we could make our own adjusments such as making the Little Friend a spray weapon instead of a DMR
[QUOTE=VenomousBeetle;52183724]Overkill needs to remove AP from the 5/7 and just make it an ammo type Whatever happened to the thing where there was a leak for different ammo types for guns like ARs including incendiary/explosive? [editline]3rd May 2017[/editline] It'd also be nice to get surplus rounds or something that adds a ton of ammo and subtracts a ton of damage, so we could make our own adjusments such as making the Little Friend a spray weapon instead of a DMR[/QUOTE] I think they said the unique ammo types was just something they were playing around with. Basically, they didn't want to push it out probably because it would introduce new balancing nightmares for them.
[video=youtube;COsnpSgcMJI]https://www.youtube.com/watch?v=COsnpSgcMJI[/video] its free
[QUOTE=DS_;52186036][video=youtube;COsnpSgcMJI]https://www.youtube.com/watch?v=COsnpSgcMJI[/video] [/QUOTE] Well, atleast it's free
Akimbo revolvers? fuck yeah
Well this is out of nowhere
A successful dodge regens armor. Armor gating out the ass.
alright then, thanks perk deck seems pretty strong
I don't care if they're shit or not, I will only use these akiimbo revolvers in akiimbo builds now At least until more revolvers are released
When Sangres revives you [img]https://i.gyazo.com/016f0c050bfa334fd2cbc8fcd7014db8.png[/img]
So are we gonna get some more background on this guy? Like, why join the Payday gang? Who was it that got him in?
His design looks like how Tommy Vercetti could look if he was Mexican
[QUOTE=Zadrave;52186144]I don't care if they're shit or not, I will only use these akiimbo revolvers in akiimbo builds now At least until more revolvers are released[/QUOTE] At least custom akimbo revolver mods have an animation set to use.
I wonder how the smoke dodge will work with armor teammates. If it's increasing dodge by 10 or something and your pal is in an ICTV it might as well not be there. I wonder if it will push it out of that range for armor buddies.
If you're not using the cloaker-san mask with the smoke bombs you're playing wrong
[QUOTE=Zadrave;52186210]If you're not using the cloaker-san mask with the smoke bombs you're playing wrong[/QUOTE] You dare forget the police baton?
(Loadout importing-exporting confirmed)
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