• PAYDAY 2 V11 - Yeah! He's Back! Edition
    5,003 replies, posted
Does Sangres have his own safe house room?
[QUOTE=AlexLB;52186300]Does Sangres have his own safe house room?[/QUOTE] Yeah, here is it fully upgraded, because i had a lot of spare coins: [t]https://puu.sh/vFz5t.jpg[/t]
[quote]Henchmen Beta Due to the build being late and not wanting to leave you waiting for longer than necessary for the update we have decided to temporarily disable the beta. It will be back tomorrow with some new updates.[/quote] What the fuck Just move it to live already
The new revolver, as a secondary, sits pretty nicely between the Bronco and Mateba in terms of reload speed. Not many mods though, just a +8 accuracy barrel and 2 grips with +8 stability, one with spikes so I assume that gives extra melee damage when you use Weapon Butt. Other than the reload speed, it's pretty much identical to the other revolvers except Pissmaker.
[QUOTE=VenomousBeetle;52186308]What the fuck Just move it to live already[/QUOTE] i'd perfer henchmen/henchmemes if you could give bots your own primarys/secondarys and custom masks. the boosts they give make them blatently more better then a full 4 man team of human players.
Were they so kind as to add other revolvers to akimbo?
This perk seems pretty godly so far. [quote]Smoke Screen: Smoke Bomb creates a smoke screen that lasts 8 seconds. Allies in the Smoke automatically avoid 50% of bullets while enemies have -50% accuracy. 30 Second cooldown, CD goes down by 1 second for each enemy killed Twitch: Every time you get shot, you gain 20% dodge chance, which stacks with itself. After you dodge, the effect goes on CD for 4 seconds Subtle: 10% dodge Agility Shield: Dodging fully replenishes armor Unseen Shadow: All perk deck effects are doubled while in the smoke screen, allies in the smoke gain 10% dodge[/quote] It sounds like it'd be OD viable but I need to test it myself first. [editline]4th May 2017[/editline] [QUOTE=VenomousBeetle;52186366]Were they so kind as to add other revolvers to akimbo?[/QUOTE] So far it's just the new one. No other akimbos were added.
[url=http://imgur.com/a/6rMja]HIS SHIRT KEEPS CHANGING[/url]
The new revolvers do just as much damage as the peacemaker when you have all the right perks, sitting pretty at 204 damage, which basically makes it a direct upgrade due to its fast reload. It has less accuracy by default, but the diablo barrel gives it 100 accuracy so that downside is negated.
[QUOTE=Hatley;52186433][url=http://imgur.com/a/6rMja]HIS SHIRT KEEPS CHANGING[/url][/QUOTE] He has 3 rare shirts as well, though I don't know how the chance for those work.
By the way, Zdann, this broke the blue gloved tony mod. Sangres don't have arms with it.
i live in new mexico and sangres just looks like 2/3 of the people I pass on the street every day
I wonder if dallas ever gets irritated after letting jacket into the gang the dress code went to shit Anyway I guess sangres is a neat free character
I kinda like his voice from the little I've played with him, anyone know the VA?
This is way better than that gringo that won the community heister contest.
[QUOTE=Dick Slamfist;52186522]I wonder if dallas ever gets irritated after letting jacket into the gang the dress code went to shit Anyway I guess sangres is a neat free character[/QUOTE] "Suit-wearing clowns"
The only way that they could actually make the Henchman update less favorable for players using bots only is applying the bonuses to perk decks, like the swap speed from Rogue. Some of the bonuses could be for the entire team and some for the user of the deck only
[t]https://cdn.discordapp.com/attachments/187024354951954432/309789405084909580/20170504213019_1.jpg[/t] what have we here [editline]4th May 2017[/editline] [t]https://cdn.discordapp.com/attachments/187024354951954432/309789418951278592/20170504213022_1.jpg[/t] WHATS IN THE BOX? [editline]4th May 2017[/editline] [t]https://cdn.discordapp.com/attachments/187024354951954432/309789434579255296/20170504213029_1.jpg[/t] [editline]4th May 2017[/editline] also: [t]https://cdn.discordapp.com/attachments/187024354951954432/309789370309935104/20170504213013_1.jpg[/t] 6 of his shirts
[QUOTE=Demohamtheyum;52186362]i'd perfer henchmen/henchmemes if you could give bots your own primarys/secondarys and custom masks. the boosts they give make them blatently more better then a full 4 man team of human players.[/QUOTE] You were just in a 4 person team with me last night where you could plainly see the only real difference was reloading slightly slower, which wouldn't be a big deal if you have the skills for it [editline]4th May 2017[/editline] Beyond that the only way bots would be better is if you're using better bots and keepers which already makes them better than most players without boosting
Akimbo revolvers??? [t]http://pre06.deviantart.net/b6f7/th/pre/f/2016/036/3/f/when_the_revolver_just_ocelots_by_rustledjimmys-d9qks0q.jpg[/t] time to use that as a primary and a peacemaker secondary and never use automatic weapons again
Holy fuck. I just dodge tanked a turret with the grenade. Only got hit once the entirety of the duration. 10/10 [sp]Overkill don't you fucking dare nerf this[/sp]
[QUOTE=VenomousBeetle;52186797]You were just in a 4 person team with me last night where you could plainly see the only real difference was reloading slightly slower, which wouldn't be a big deal if you have the skills for it [editline]4th May 2017[/editline] Beyond that the only way boys would be better is if you're using better bots and keepers which already makes them better than most players without boosting[/QUOTE] I think the reload and the interaction bonus is just something that can make a lot of difference, also using a lot of the bots mods like BB, Keepers, Bots Fix a Drill and such is just insane
Anyone else feel like the revolvers are pretty shit? There's little reason to use the secondary over the bronco other than for fun. The akimbo version doesnt seem very powerful either, it's fun to use but falls flat damage wise.
[QUOTE=DS_;52186843]Anyone else feel like the revolvers are pretty shit? There's little reason to use the secondary over the bronco other than for fun. The akimbo version doesnt seem very powerful either, it's fun to use but falls flat damage wise.[/QUOTE] TBH with any pistol build, any pistol at all is viable, just because of how the perks are.
[QUOTE=Zadrave;52186834]Holy fuck. I just dodge tanked a turret with the grenade. Only got hit once the entirety of the duration. 10/10 [sp]Overkill don't you fucking dare nerf this[/sp][/QUOTE] Yeah fuck armor.
So for the Perk deck maxed out, when it says the effects are doubled when in the smoke, does that include the dodge chance the smoke itself gives?
[QUOTE=brenz;52186864]Yeah fuck armor.[/QUOTE] Implying anarchist is even remotely bad
I for one welcome our new racist ethnic stereotype The perk deck is kinda shit tho
[QUOTE=ElusiveBadger;52186967]The perk deck is kinda shit tho[/QUOTE]Seems pretty good to me. If you have a whole team with this, pretty sure you could keep smoke up infinitely, meaning everyone, regardless of armor, has a 50% dodge chance. From there, if you do get hit, you dodge chance increases by 20% until you do dodge a shot. And if you dodge a shot, your armor fully regenerates. With a team all using it, you'd probably be able to tank a swarm of swat turrets. Of if need be you could line an entire pathway with them and have a hallway of 50% dodge. You could take ICTV and still have a 50% dodge chance inside the smoke, and fully regenerate all of that 50% of the time.
[QUOTE=Doctor Zedacon;52187008]Seems pretty good to me. If you have a whole team with this, pretty sure you could keep smoke up infinitely, meaning everyone, regardless of armor, has a 50% dodge chance. From there, if you do get hit, you dodge chance increases by 20% until you do dodge a shot. And if you dodge a shot, your armor fully regenerates. With a team all using it, you'd probably be able to tank a swarm of swat turrets. Of if need be you could line an entire pathway with them and have a hallway of 50% dodge. You could take ICTV and still have a 50% dodge chance inside the smoke, and fully regenerate all of that 50% of the time.[/QUOTE] The smoke covers a really small area and only lasts 30 seconds. Even if this is kinda a neat idea, Rogue deck is still king of dodge.
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