• PAYDAY 2 V11 - Yeah! He's Back! Edition
    5,003 replies, posted
[QUOTE=Hatley;52189728] B: Who his VA is[/QUOTE] An Overkill employee confirmed it was Joseph Balderrama: [url]http://www.imdb.com/name/nm1692732/[/url]
[QUOTE=VenomousBeetle;52189888]its [sp] [editline]5th May 2017[/editline] also I'm pretty sure an fbi email finally established that its a Fan[/QUOTE] What? :v: That's weird as fuck. I keep thinking: why they didn't went with a Russian mobster, something like the Henchman or the Son maybe? It would be better
[QUOTE=VenomousBeetle;52189623]It boggles the mind that people can still even question canonocity when its fucking canon that we're [i]actually doing the same heists from payday 1 over again[/i][/QUOTE] Yeah. In Heat Street Bain even mentions that he can't believe they're chasing down Matt again, and that he betrayed them again. Which kinda reinforces my statements about [sp]Wick. Bain won't even kill Matt despite twice over betraying the gang directly. He even reconnects with him by the time of Payday 2 Heat Street. Bain wouldn't​ sell out Wick, someone part of his gang for a while, to anyone.[/sp]
[t]http://i.imgur.com/sAN6ClZ.png[/t] sansgres
[url]http://steamcommunity.com/games/218620/announcements/detail/1300822569076384577[/url] [t]http://www.overkillsoftware.com/ovk-media/2017/05/update_BETA.jpg[/t] [quote][b]The AI Beta is back[/b] We have further refined the Friendly AI in the currently active Beta. We hope that this shall help with some of the concerns you have expressed in the forums, We have made some major changes listed below. If you want to try the new changes go to the henchmen beta forum for more information about how to join the beta. [b]A new ability is now available[/b] Armor piercing rounds are now available as a new ability to assign to your AI teammates. This will let them be more useful against shields. This also means that when this ability is active the AI will be equally likely to target a shield as any other enemy. [b]AI will take damage less often[/b] An AI can now only take damage every 0.35 seconds unless the new damage number is higher than the previous damage taken. This means that they are less likely to quickly be overrun. They would also be able to deal some damage in the time between each point of damage taken. [b]AI will not stagger[/b] When an AI takes a large amount of damage they used to play a stagger or “heavy hurt” animation this caused them to not fire at the enemies. They will no longer play any stagger or hurt animation and they will therefore now be more effective at holding the enemies at bay. [b]Single players with 3 AI count as 3 players[/b] A single player that plays with 3 AI crew-member will now count as being only 3 players instead of 4. Since an AI will never be as good a a regular player and being all by yourself AI will not be able to take the coordinated and tactical decisions as needed. This will mean that with player alone with 3 AI you will see as many enemies as if you play 3 human players without AI. A two or a three man team with two or one AI will still count as four players for the amount of enemies. [b]Playing without AI skills[/b] We are looking into the possibility to add an options to play without any non cosmetic changes to the AI crew members. This will cause all AI to not be considered as a player for the amount of enemies spawned but they will also not be able to boost the player or use inspire. [b]BETA Update 1.5 Changelog[/b] Update size: 33.5 Mb [b]General[/b] - A single human player with 3 AI player will count as a total of 3 players - Added team AI AP ammo ability - AI can only take damage every 0.35 seconds - AI crew members can not stagger from damage - Fixed a rare crash when player leave the server - Added Update 144 All my AIs needs to wear the "Groucho" mask they just needs to OVERKILL_Tobias[/quote]
I really wish the smoke bomb would just automatically drop to your feet when you throw it. About half the time I've used it in a tense situation I've gone down because of the half second I have to look down and stop firing.
[QUOTE=VenomousBeetle;52189888]its [sp] [editline]5th May 2017[/editline] also I'm pretty sure an fbi email finally established that its a Fan[/QUOTE] Bains notes and the FBI files imply Jacket still went on an epic crime spree and wiped out the Russian mafia, but it doesn't take place in the hotline universe obviously because the alternate history mumbo jumbo Jacket is a canonical mess. Scarface is canonically not the original Tony Montanna though
[QUOTE=Coyoteze;52189142]Sangres was fun to work with. Someone on Reddit pointed out he looks like Scatman John and now that's all I can see. [/QUOTE] new achievement [B]I'm The Invisible Man[/B] [I]As Sangres, complete any heist in stealth without using a pager[/I]
Since he has the same voice actor as the PS2 game [sp]where he survives the assassination attempt at the end of the movie[/sp] I like to think that he's his son and he took up his father's title.
Did Overkill forget that the police we go against use thermal vision?
[QUOTE=DeadMansChest;52190237]Did Overkill forget that the police we go against use thermal vision?[/QUOTE] Now, you see: This is a special smoke made by Sangres using the magic of science and now the police can't use thermal vision. Simple as that.
The smoke is made from nitrogen so it's cold smoke
The smoke is made of chaff so it disables electronics.
i don't even need to play anymore, the bots will do everything for me!
I wish they would. [t]https://steamuserimages-a.akamaihd.net/ugc/835825837832670651/923612CA3521B84872793A662399A9E0E03F3C68/[/t] They both just stood there for 20 seconds.
I mean technically don't the heisters only claim to presume they're using thermal vision
i don't really understand why they stopped the beta for one day
[url]https://www.starbreeze.com/starstream/[/url] Star Stream jetting through, 5 days [editline]5th May 2017[/editline] We're gonna get more info on Raid, Walking Dead, and Crime War. [editline]5th May 2017[/editline] Also an "exclusive payday 2 announcement" [editline]5th May 2017[/editline] [img]http://i.imgur.com/CQ9ltQu.png[/img] Schedule, May 10th at twitch.tv/starbreeze
[QUOTE=QuickShot;52190294]The smoke is made of chaff so it disables electronics.[/QUOTE] MGS-style chaff grenade to disable all electronics regardless of what they are when?
Probably the summer's heist going to be teased, maybe with a live-action trailer even (purely speculating going by the previous years)
Game's gonna go F2P, calling it now.
better bots + henchmemes with reinfeld shotguns = the game plays itself for you (so you don't have to) unless of course the heist you're playing has a SWAT turret in it (really the only heists where swat turrets are annoying in are HS, GB, BP, Wanker Heist Day 2 [a.k.a Interception] and goat simulator.) oh and i got all the achievements in PDTH now. (now i get to go for all the challenges. that'll be fun.) as for my opinion on the akimbo revolvers they're just a pair of unmodded broncos with a longer reload time. bulletstorm aced actually lets you deal a pretty good amount of damage to a SWAT van turret's shield. [at least on OVERKILL.] (it took me about 3-4s to take down a SWAT turret shield.)
So far, I gave them DMR rifles and they are blasting through most of the stuff in Deathwish. Including the armor penetration against shields, they are almost unstopable. They do seem to struggle a littlebit when it comes to Bulldozers. I managed to do some of the Transport heists with them with less issues.
[QUOTE=Davidn64;52191223]So far, I gave them DMR rifles and they are blasting through most of the stuff in Deathwish. Including the armor penetration against shields, they are almost unstopable. They do seem to struggle a littlebit when it comes to Bulldozers. I managed to do some of the Transport heists with them with less issues.[/QUOTE] Give them a Joceline, they'll 2shot dozers.
[QUOTE=brenz;52191242]Give them a Joceline, they'll 2shot dozers.[/QUOTE] Reinfeld is better because it does Joceline-tier damage with a better "mag" capacity.
[QUOTE=Lolnoob1;52191262]Reinfeld is better because it does Joceline-tier damage with a better "mag" capacity.[/QUOTE] Joce still has better burst tho.
[QUOTE=brenz;52191270]Joce still has better burst tho.[/QUOTE] All NPC shotguns use the same fire rate. Even the 'automatic' shotguns do because Overkill messed up the presets.
Nice to see that Overkill still hasn't fixed the bug where the van can take you out of the map on Cook Off. [t]https://puu.sh/vGQO2/0b2615fead.jpg[/t] [t]https://puu.sh/vGQOb/89bf0d10aa.jpg[/t] [t]https://puu.sh/vGQNR/8c7545a1c3.jpg[/t] At least falling out of the map respawns you inside of the house.
Anyone know why there are no online matches for XB1 crimewave edition??
New bots are very powerful. Before this update to the henchmen beta I couldn't beat Undercover on Mayhem. After, I breezed through it.
Sorry, you need to Log In to post a reply to this thread.