• PAYDAY 2 V11 - Yeah! He's Back! Edition
    5,003 replies, posted
[QUOTE=SGTNAPALM;52193591]New bots are very powerful. Before this update to the henchmen beta I couldn't beat Undercover on Mayhem. After, I breezed through it.[/QUOTE] You + 3 bots = 3 player cop spawn rate, rather than 4.
[QUOTE=DeadMansChest;52190237]Did Overkill forget that the police we go against use thermal vision?[/QUOTE] I thought smoke blocked thermal vision anyway so that line never made sense in the first place [editline]7th May 2017[/editline] "The proliferation of thermal imaging FLIR systems on the battlefields necessitates the use of obscurant smokes that are effectively opaque in the infrared part of electromagnetic spectrum. To achieve this, the particle size and composition of the smokes has to be adjusted. One of the approaches is using an aerosol of burning red phosphorus particles and aluminium coated glass fibers; the infrared emissions of such smoke curtains hides the weaker emissions of colder objects behind it, but the effect is only short-lived." I guess not all smoke screens do, but it's not exactly made up
[video=youtube;xmIQooE-IhQ]https://www.youtube.com/watch?v=xmIQooE-IhQ&feature=youtu.be[/video]
[QUOTE=brenz;52193984]You + 3 bots = 3 player cop spawn rate, rather than 4.[/QUOTE] I think the lack of staggering and increased damage delay goes a longer way, actually.
[QUOTE=Lolnoob1;52191281]All NPC shotguns use the same fire rate. Even the 'automatic' shotguns do because Overkill messed up the presets.[/QUOTE] So Rein is better than Mosconi?
i can already see the henchmemes meta now 3x reinfeld 1x AP rounds and any boost that isn't complete garbage. unless they release henchmemes to the public and "fix" the reinfeld doing 450 damage by saying it was "intentional"
is the soundtrack updated to the latest version?
Hasn't been too much of an issue yet since Sangres is rarely a bot, Sangres can not carry Bags.
[QUOTE=SlickBlade;52196533]Hasn't been too much of an issue yet since Sangres is rarely a bot, Sangres can not carry Bags.[/QUOTE]I found that out while doing a solo crime spree. I ended up just constantly throwing bags at him and laughing as they flew right through him and going, "Please, Sangres! Carry the bag!" I had a weird moment of hysterical laughter over such a simple bug. I always saw a taser shock him, but it did absolutely nothing to him and he just slaughtered the taser which was interesting.
[QUOTE=Doctor Zedacon;52196546]I found that out while doing a solo crime spree. I ended up just constantly throwing bags at him and laughing as they flew right through him and going, "Please, Sangres! Carry the bag!" I had a weird moment of hysterical laughter over such a simple bug. I always saw a taser shock him, but it did absolutely nothing to him and he just slaughtered the taser which was interesting.[/QUOTE] He seems a little strange. One thing I noticed is that he does actually wear the Lightweight Vest, though you can see only about half an inch sticking out from the opening in his shirt. Speaking of, does anyone know what causes bots to equip armors and deployable bags (cosmetic wise). I've long uninstalled Bot Equipment and it's saves, which had everyone set to [U]ICTV[/U] and [U]no[/U] equipment, yet all my bots wear Lightweight vests and medic / ammo bags. I've joined other people and seen they have the same issue, bots wearing Lightweight and multiple deployables clipping.
[video]https://youtu.be/cStDReU_0pw[/video] Oh fuck, it might actually be happening. Go to 2:56 Yeah my wants and wishes aside (I seriously doubt it's that), I do wonder what the hell Overkill brought him down for.
Sounds pretty dope and mysterious.
ethan as a contact, his heist is to break into papa john's mansion the entire thing is basically a sillier version of hoxton revenge
Probably just guest hosting the starstream event
Man, Dallas is a lot fatter then I remembered [t]https://cdn.discordapp.com/attachments/187024354951954432/310846335307743232/20170507143147_1.jpg[/t]
[IMG]https://puu.sh/vybrc/80b0c85711.jpg[/IMG]
[QUOTE=Flubbman;52198893][IMG]https://puu.sh/vybrc/80b0c85711.jpg[/IMG][/QUOTE] "Now that's a name I haven't heard in a long time..."
[QUOTE=Flubbman;52198893][t]https://puu.sh/vybrc/80b0c85711.jpg[/t][/QUOTE] Dragas? Dalgan? i just wish overkill fixed some of the more prominant issues HS 2k17 has. all the SWATs that rope down from helis rope down at incredibly fast speeds (or spawn before the heli gets in position and do the same thing.) there's no garage door spawns Inkwell Industrys helicopter by matt's van spawns a smoke grenade but no SWATs (someone with debug mode go look through some debug related stuff for that heli because i'm pretty sure it's trying to spawn unit types that don't exist.) Bile uses the wrong dialog lines for comming in and arriving at the pickup zone AND for lowering his heli at the top of the hill. and here's a good ol' "How did they miss that?" issue [b]You can use matt as a meatshield against SWAT turrets.[/b] how many weeks has the remake of HS been out for by now?
Random question but does anyone here know how to make music luas for the Music Control mod? I have 2 songs I'd like to implement but I have no idea how to do it, I could provide timecodes for the stealth, anticipation, assault, etc parts as well.
[QUOTE=Serge Ivanov;52200714]Random question but does anyone here know how to make music luas for the Music Control mod? I have 2 songs I'd like to implement but I have no idea how to do it, I could provide timecodes for the stealth, anticipation, assault, etc parts as well.[/QUOTE] You need to split the music track into the different parts. Implement that like so: [url]https://modworkshop.net/mydownloads.php?action=view_down&did=18106[/url]
[QUOTE=Corndog Ninja;52202315]You need to split the music track into the different parts. Implement that like so: [url]https://modworkshop.net/mydownloads.php?action=view_down&did=18106[/url][/QUOTE] I appreciate the tip and tried to look into it myself after you suggested this, but I don't think I have the technical knowhow to make it sound as good as possible
[QUOTE=Serge Ivanov;52203204]I appreciate the tip and tried to look into it myself after you suggested this, but I don't think I have the technical knowhow to make it sound as good as possible[/QUOTE] You only have to cut the music into seperate files and convert them It's actually relatively easy
[QUOTE=Serge Ivanov;52203204]I appreciate the tip and tried to look into it myself after you suggested this, but I don't think I have the technical knowhow to make it sound as good as possible[/QUOTE] I've done it before, it's really easy. It's only really hard if you want to get it to loop perfectly, but otherwise it's not that hard.
Is there an actual list of music packs that can be downloaded with the new method? I found [URL="https://modworkshop.net/mydownloads.php?action=view_down&did=13255"]this one[/URL], but it replaces some other song I like to listen to.
[QUOTE=Davidn64;52203373]Is there an actual list of music packs that can be downloaded with the new method? I found [URL="https://modworkshop.net/mydownloads.php?action=view_down&did=13255"]this one[/URL], but it replaces some other song I like to listen to.[/QUOTE] Music > Heist Track > Custom Tracks or something like that
[QUOTE=Gunzers6;52203290]I've done it before, it's really easy. It's only really hard if you want to get it to loop perfectly, but otherwise it's not that hard.[/QUOTE] That's the part that's getting me, I know how to cut it up in Audacity, I just can't get it perfect
[QUOTE=Davidn64;52203373]Is there an actual list of music packs that can be downloaded with the new method? I found [URL="https://modworkshop.net/mydownloads.php?action=view_down&did=13255"]this one[/URL], but it replaces some other song I like to listen to.[/QUOTE] This is [url=https://modworkshop.net/mydownloads.php?action=view_down&did=18165]a[/url] [url=https://modworkshop.net/mydownloads.php?action=view_down&did=18160]perfect[/url] [url=https://modworkshop.net/mydownloads.php?action=view_down&did=18940]opportunity[/url] [url=https://modworkshop.net/mydownloads.php?action=view_down&did=18709]for[/url] [url=https://modworkshop.net/mydownloads.php?action=view_down&did=18941]me[/url] [url=https://modworkshop.net/mydownloads.php?action=view_down&did=18981]to[/url] [url=https://modworkshop.net/mydownloads.php?action=view_down&did=18985]plug[/url] [url=https://modworkshop.net/mydownloads.php?action=view_down&did=19001]all[/url] [url=https://modworkshop.net/mydownloads.php?action=view_down&did=19119]of[/url] [url=https://modworkshop.net/mydownloads.php?action=view_down&did=19801]my[/url] [url=https://modworkshop.net/mydownloads.php?action=view_down&did=19856]mods.[/url]
This is the song i tried to cut up and use for my mod: [url]https://www.youtube.com/watch?v=3ZjMd8jISSI[/url] I could post a link to the dropbox that has the mod if someone was interested.
Man, what's up with all these SMGs using the pistol animations for shooting, just to snap back to the normal ones for reloading? [t]https://puu.sh/vK8vr/7b60cc583e.jpg[/t] [t]https://puu.sh/vK8vI/a8ee7db8dc.jpg[/t] It just looks so strange.
[QUOTE=Shenesis;52205293]Wouldn't be the first time for PAYDAY 2 to have fucked animations, pretty sure the Minigun had bugged animations :v: Also, what the hell is that HUD? Is it that hard for people to make a HUD that doesn't obstruct like half of your vision?[/QUOTE] Idk man, I just focus the center. That hud wouldn't bother me at all.
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