why cant overkill just give LITTLE FRIEND an assault kit mod? much like gewehr, it increases ammo but reduces damage and accuarcy, and since that might make it OP in some people eyes (literally it would be a chinapuff+car4 in one), then they could just make the damage reduction insane, like just 20 pershot.
It's honestly insane that it's not optimal for rapid fire. When did scarface ever aim carefully or single shot? And what need have I for dmr when I have a launcher?
[QUOTE=VenomousBeetle;52250569]It's honestly insane that it's not optimal for rapid fire. When did scarface ever aim carefully or single shot? And what need have I for dmr when I have a launcher?[/QUOTE]
[media]https://www.youtube.com/watch?v=MWnz1yU1JWg[/media]
In the Babylon Club. He didn't want to shoot any civilians.
[QUOTE=Hatley;52250580][media]https://www.youtube.com/watch?v=MWnz1yU1JWg[/media]
In the Babylon Club. He didn't want to shoot any civilians.[/QUOTE]
When it comes to civilians and aim, I'm more like those goons than Scarface. :v:
[QUOTE=Hatley;52250580][media]https://www.youtube.com/watch?v=MWnz1yU1JWg[/media]
In the Babylon Club. He didn't want to shoot any civilians.[/QUOTE]
That ain't the little friend
[editline]19th May 2017[/editline]
plus hes just ads hes still shooting rapidly
Rust is good because he's Ron Perlman (although some of his line reads aren't the greatest) and he has a pretty great shotgun (the one from Terminator 2). The perk deck is a good health regeneration one but I can't really speak to how it compares to the other regen decks.
[editline]19th May 2017[/editline]
[QUOTE=Hatley;52249484]I fucking hate Safe House Raid. 15 minutes fighting cops in one small map with no actual objective? It's boring. And every other lobby is it.[/QUOTE]
The only other good thing about it is that you can easily get the "kill a couple hundred dudes with X weapon" daily. But yeah the waves are too long.
[QUOTE=Hatley;52249484]I fucking hate Safe House Raid. 15 minutes fighting cops in one small map with no actual objective? It's boring. And every other lobby is it.[/QUOTE]
it's weird how popular it is, I just 'let the crew take care of it' every fucking time
how is it weird? isn't it the most efficient way to make continental coins?
[QUOTE=Keychain;52251814]how is it weird? isn't it the most efficient way to make continental coins?[/QUOTE]
As the other posts were saying, its preferable to some to just load up BLT mods and script in your own.
Me, I've barely dipped into mods, and I'm good with a quick safehouse jaunt to cover the coin basis myself (though the loading problems that come with it are a bit of a turnoff at times).
"It's preferable to flat out cheat"
[video]https://soundcloud.com/abigdisappointment/beep-beep-beep[/video]
Has this been posted here yet?
[QUOTE=VenomousBeetle;52251950]"It's preferable to flat out cheat"[/QUOTE]
well, yeah? it's simple and risk-free, and doesn't harm other players
I'm not saying everyone should cheat, I don't... but I think it's weird that people would grind such an insufferably boring heist instead. is there some massive continental coin sink I don't know about?
its easier to cheat for literally everything in the game, perhaps any game
I think the biggest problem about it is that it happens so often and is basically the same stuff (wow Mr. Obvious :v:) every single time, which is something that i wish they could rework: the replay value, if it was the full safehouse it could help to add little more of variety i guess and change the objective
[QUOTE=krail9;52252014]well, yeah? it's simple and risk-free, and doesn't harm other players
I'm not saying everyone should cheat, I don't... but I think it's weird that people would grind such an insufferably boring heist instead. is there some massive continental coin sink I don't know about?[/QUOTE]
pirating the DLCs doesn't hurt other players either
[editline]19th May 2017[/editline]
neither does using a skin unlocker, does that mean these things are ok????
[QUOTE=VenomousBeetle;52252040]its easier to cheat for literally everything in the game, perhaps any game[/QUOTE]
the difference is that cheating in payday 2 is consequence free because the devs believe preserving modability is more important than wiping out people who wanna cheat in a pve game
[QUOTE=Arbys Watcher;52252063]pirating the DLCs doesn't hurt other players either
[editline]19th May 2017[/editline]
neither does using a skin unlocker, does that mean these things are ok????[/QUOTE]
There are other factors at play in your strawman than just other players.
[QUOTE=Arbys Watcher;52252063]pirating the DLCs doesn't hurt other players either
[editline]19th May 2017[/editline]
neither does using a skin unlocker, does that mean these things are ok????[/QUOTE]
DLC is pirating because they are paid for licensed content.
Skins used to be paid for via the safe drills (but the skin itself in a sense was still "free") but now are completely free.
Continental Coins have always been and will always be a free ingame currency for free things.
In the end, its really a none issue. I enjoy the heist, its a fun simple casual romp and has an okay reward. Cheat if you want to get coins, I don't really care. Nothing the coins lets you purchase, changes my game in a direct sense, only your own and the small interactions we have as players.
Frankly, none of these actually hurt my copy of Payday 2 and my experience with it. Pirating the DLC hurts Overkill's pockets.
Not gonna judge you for doing whatever with your game, but putting forward cheating as the best way to unlock coins is clearly outside of the intended gameplay and probably shouldn't be brought up in gameplay discussions.
"You could just script it in" pretty much goes without saying in any discussion about unlocking things in this game, so it's probably not useful to place it as the best solution. Pretty much every discussion on what to do or how to do it would be pretty boring otherwise. "What are some tips for beating One Down heists so I can get the mask?" "Don't bother, just script it in." "What's the best build?" "Don't mess with that, just script in all the skills." "Isn't Safehouse Raid the easiest way to unlock coins?" "No, using scripts for infinite coins is." Not very helpful.
Other than that, yes. Grinding out Safehouse Raid is one of the fastest ways to get coins.
it "hurting people" or being consequence free is irrelevant lol
you simply can't just write off legitimate play just because its easier to cheat
easier to cheat applies to like, everything
is it ever not easier to cheat?
Got accused of cheating yesterday for going loud in an FWB that I hosted
two people spawned with stealth gear during the control phase, didn't take screenshots but it went kinda like this
1: stealth?
2 (not me): yes [I](?????)[/I]
1: but drill?
1: cheats?
2: yes
Yep, apparently FWB is stealth only. The proof they had for me cheating was that there was no assault ribbon (during the control phase)
Made it through to the vault, where the II-45 Dallas with a DW mask and a cheater tag who was so sure I was cheating shouted every special killed line at once while all the cops around us died instantly. gg
[QUOTE=VenomousBeetle;52252626]it "hurting people" or being consequence free is irrelevant lol
you simply can't just write off legitimate play just because its easier to cheat
easier to cheat applies to like, everything
is it ever not easier to cheat?[/QUOTE]
a contest where you can only win by never cheating
[QUOTE=SGTNAPALM;52252298]Not gonna judge you for doing whatever with your game, but putting forward cheating as the best way to unlock coins is clearly outside of the intended gameplay and probably shouldn't be brought up in gameplay discussion.[/QUOTE]
Well, considering OVK's means of balancing and their love to put unfinished/underdeveloped things in the game, I wouldn't put much value in the "intended gameplay"
Once after a safehouse raid the game glitched and just kept giving me coins. I let it go for a while before I alt f4'd to make it stop.
I have over 2000 coins
Coins don't give you any advantages over other players, yea, but them being tedious to acquire is a design feature. One of the main points of Crime Spree, for example, is getting more coins for paying coins. Why would you ever want to play Crime Spree if you have 9999 coins? It completely kills a whole gamemode that Overkill made specifically for coin farming.
[QUOTE=Meidi;52253162]Coins don't give you any advantages over other players, yea, but them being tedious to acquire is a design feature. One of the main points of Crime Spree, for example, is getting more coins for paying coins. Why would you ever want to play Crime Spree if you have 9999 coins? It completely kills a whole gamemode that Overkill made specifically for coin farming.[/QUOTE]
But what if I want to have fun but can't choose what heist to play myself? I play the game to blast Simon's music on full volume and look at awesome guns, not to farm.
Crime spree fucks over armor users as well, in the 250, Anarchist Frenzy ICTV begins to get oneshotted by snipers, that's when it's time to move over to dodge, which can go up to 5000's. Because that scales, armor doesn't. Whether enemies deal 100 damage or 10000, it doesn't matter when dodge always has a 50% chance to reduce it to 0. Armor just takes it all in, nothing is scaleable about it, it doesn't reduce incoming damage by 75% or something like that.
That's really an inherent problem with "take a set amount of damage" vs "random chance to avoid all damage" rather than the fault of crime spree, to be honest. It's ALWAYS like that, in any game where a random chance to avoid damage completely can be the main part of a build, hell even Riot of all people realised how dumb it was and removed RNG dodge from League of Legends completely early on.
Honestly I hope when payday 3 comes out that they don't add any anticheat because it'd run the fun with modding and things.
[QUOTE=TacticalBacon;52253561]That's really an inherent problem with "take a set amount of damage" vs "random chance to avoid all damage" rather than the fault of crime spree, to be honest. It's ALWAYS like that, in any game where a random chance to avoid damage completely can be the main part of a build, hell even Riot of all people realised how dumb it was and removed RNG dodge from League of Legends completely early on.[/QUOTE]
Armor is something I've always wondered ways about how they could improve it without just increasing the raw armor value. I think an interesting thing they could possibly do is make it so that heavier armors also reduce overall damage by a certain percentage.
If not that, it would also be interesting if armor gave you a damage threshold that prevented [I]really[/I] high numbers from being able to just nuke your armor. Like if there was a maximum damage threshold of like 80 for instance on the heaviest armor, can't take more than that in a single hit. Armor piercing on snipers would probably be exempt from this though.
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