• Barotrauma - Control a submarine in Europa with your friends!
    219 replies, posted
how do i turn this awful music off
Just had a really fun game. Quest was to kill a Moloch, but when we got to it, there was two of them. In the Aegir or whatever it was, so only one railgun with 4-5 shots. Takes all of them to bring down the first Moloch. Second shows up, starts fucking up our boat. We were pinned on the seabed trying to fight leaks while this thing tors our boat up. A brave few sailors suited up and headed out the airlock to battle the beast with welders. Amazingly, we were successful in killing the fuck out of it without any casualties. I thought this was kind of strange, but when we took off to finish the mission, the corpse stayed on our roof. Didn't budge at all. Then it dawned on me, we [I]welded the thing's arms to the boat.[/I] In our battle, we somehow welded its arms to the boat so it couldn't fight back. Then we encountered a medium-sized monster which I took out from beyond visual range with a reused railgun round (god bless the soul who retrieved it). I thought I missed, but a solid few moments later, its corpse floated harmlessly down to rest on the roof of the boat alongside its gigantic brother. Unfortunately, we were defeated 100m from the exit by a shrimp who kept poking holes in our roof. We'd float up to the exit, get a hole, then sink and slam on the seabed. Rinse, dry, repeat. Nearly completely out of equipment, we set out to take it out manually but everyone who tried got fucked up. Most eventful game I've ever played in this. Was tons of fun.
How do you actually move the sub around? The navigation terminal just shows a white box with a line, and none of the other ones show anything.
[QUOTE=MrBob1337;49002877]How do you actually move the sub around? The navigation terminal just shows a white box with a line, and none of the other ones show anything.[/QUOTE] Well you gotta have power/turn it on first, then it shows you the sub and the environment around you as well. The white box is the direction of movement you want, the distance from the sub you put it is how fast it will go in that direction. Different subs have different buoyancy, so putting the box directly on the sub doesn't always mean it will hold position. Manually driving requires a lot of adjustment, much how the box is moving all over the place when in autopilot. So for example, if I put the box to the top right of the sub, it will generally try to move to the right and upwards. If it is moving right but not upwards, I need to put the box higher so it compensates more with buoyancy.
[QUOTE=MaverickIB;49002957]Well you gotta have power/turn it on first, then it shows you the sub and the environment around you as well. The white box is the direction of movement you want, the distance from the sub you put it is how fast it will go in that direction. Different subs have different buoyancy, so putting the box directly on the sub doesn't always mean it will hold position. Manually driving requires a lot of adjustment, much how the box is moving all over the place when in autopilot. So for example, if I put the box to the top right of the sub, it will generally try to move to the right and upwards. If it is moving right but not upwards, I need to put the box higher so it compensates more with buoyancy.[/QUOTE] I turned the reactor on, is there some thing I need to do?
[QUOTE=MrBob1337;49003029]I turned the reactor on, is there some thing I need to do?[/QUOTE] Navigation has to have battery power, and then you put the white box on the direction you wanna go
[t]http://i.imgur.com/qy8AVj0.jpg[/t]
The most recent update added stuff like abyssal holes (AKA: holes in bottom of maps that lead to infinite nothingness), a changed sonar/navigation display, nerfs to diving suits and masks (they restrict vision now), and crush depth. Popping leaks over a hole to the abyss leads to everyone scrambling to get it fixed before sinking to crush depth, which is typically around 1000m from the surface. There's also a few other little things, like boat and gametype voting, it now tells you why you died, and dead people can only chat with other dead people (a feature I do not like). I also think people were made more damage-prone, you take more fall damage and being in a completely flooded room with no suit can end your life with pressure extremely quickly.
[QUOTE=MaverickIB;49042450]The most recent update added stuff like abyssal holes (AKA: holes in bottom of maps that lead to infinite nothingness), a changed sonar/navigation display, nerfs to diving suits and masks (they restrict vision now), and crush depth. Popping leaks over a hole to the abyss leads to everyone scrambling to get it fixed before sinking to crush depth, which is typically around 1000m from the surface. There's also a few other little things, like boat and gametype voting, it now tells you why you died, and dead people can only chat with other dead people (a feature I do not like). I also think people were made more damage-prone, you take more fall damage and being in a completely flooded room with no suit can end your life with pressure extremely quickly.[/QUOTE] Back when it was subsurface, you died instantly to pressure
Snip. Problem solved. Putting the boat on the official forums to be added to the repository.
Looking to play this with some people from facepunch. Any interest?
So, I'm trying to host a server but my friends keep getting no response from remote host. Any ideas how we can fix this?
[QUOTE=Da_Beast;49643012]So, I'm trying to host a server but my friends keep getting no response from remote host. Any ideas how we can fix this?[/QUOTE] I think both you and your friends needs to port forward and add firewall rules on whichever port you're hosting.
Pretty crazy bump here but Barotrauma is now on Steam Greenlight, [url=http://steamcommunity.com/sharedfiles/filedetails/?id=864656542]vote for it here![/url] [video=youtube;D667MXM88lc]http://www.youtube.com/watch?v=D667MXM88lc[/video] [QUOTE][url]http://undertowgames.com/blog/steam-greenlight-and-a-brief-status-update[/url] Last week, Valve brought us some big news regarding Steam Greenlight: they’re planning on getting rid of Greenlight “in the next few months” to make way for a new system called Steam Direct. Personally I think Direct seems like a reasonable move to fight the waves of shovelware that have been pouring through Greenlight for the past few years, but it will also most likely have a major impact on small indie devs like me. Developers will be required to pay a fixed fee for each game they submit through Steam Direct, and while the fee apparently hasn’t been set in stone yet, there have been discussions of a price from $100 to as high as $5000. If they end up going with a fee at the higher end of the spectrum, it will be a major setback to Barotrauma and my meager student budget. So, I thought it might be a good idea to try and get the game greenlit while it’s still possible! Tl;dr: Barotrauma is now on Steam Greenlight![/QUOTE]
Is this game still alive? The devs seem pretty quiet
I still absolutely love this game, and it's great if you get a bunch of mates together on Discord and play. But damn does the game feel dead.
played this game just now, it's changed so much (for the better). it's awesome and i'm gonna bug my mates until they decide to give it a go with me.
Just started this game after seeing a stream highlight, I've only played sp so far but it is a blast. [QUOTE=Topzombie;52765569]Is this game still alive? The devs seem pretty quiet[/QUOTE] The [URL="https://github.com/Regalis11/Barotrauma"]game's github[/URL] seems to still be chugging along.
i miss having so much fun fucking around with this game, really hope it gets somewhere someday
everyone wondering if the game is dead, check it out. it's really progressed and is almost a different game entirely. retrieving artifacts has you breaking into underground aztec-esque temples, it's great. you gotta weld down walls and some rooms have sea monsters hiding in them.
it's a lot of fun and theres always some emergent gameplay that comes into play. we've been doing 4 mans in one of the smaller subs and it is awesome. i can only imagine the bigger servers with people being traitors and whatnot is even more fun. we had a game where [sp]i was the captain and went into the temple to retrieve the artifact alone, but accidentally tripped a sensor and shut the door behind me, i hadnt brought a cutter so my crew had to mount a rescue mission to free me and complete the mission.[/sp] (spoilers for relevant mechanics) we also had another one where we got attacked by husks coming back from a temple, and one of our crew turned into a husk while in the ship, so he flooded the ballast tanks and our 3rd crew member couldnt do anything to stop the ship from sinking and they got crushed by the abyss :v:
Just heard about this game, never played anything like it so the experience was fresh. So far I'm interested, I think if this game was on steam it would be so much more popular.
I learned of this game a few days ago when [url=https://go.twitch.tv/videos/181082046]Criken played it with some friends[/url]. It was a hilarious stream and really reminded me of The Thing at times. I really dig the concept and art direction.
thanks to criken i too discovered this game the first best thing i did was sabotage a junction box and a reactor and blow up one half of a ship
being a shithead in this game is fun, but it's a massive dickmove if you do it on low pop servers. servers that have lots of people on it are fair game since there's so many people around to fix the shit you break, but on low pop, it can be a game ender. game is unplayable due to the amount of jerkoffs that join servers, never talk, and just fuck things up on the down low. hosted a server for a few hours today and i had more people join, grief and leave than people who joined to actually play. weird world. worst types were people who knew their shit: they'd open ballast doors and unwrench the door buttons so the sub basically became stranded, or you'd have people sneakily rewire the entire sub over the course of 15 mins without being spotted, and then the absolute creme de la creme of griefers are the ones who'd die on purpose (usually by trying to RDM and failing) and then commandeer the respawn shuttle and slam it into the main submarine at mach 5 , pretty much obliterating half the sub (which is a pretty decent feat).
I had this one guy that would go doctor every round and start injecting random people with shit trying to kill them. I was playing as a security officer so each round basically started with me arresting him after he runs towards crowds with a needle. One of the ships we were on didn't have a brig so we tossed him in the ballast along with all the dead bodies that accumulated from hull breaches. [t]https://i.imgur.com/dJHb67V.jpg[/t] In between rounds we'd ask him not to RDM and he would reply "why arres", "im done killing", "im gonna kill u" in that order every time. One time I managed to get a clown costume on him in the windowed armory that you could see through the ballast, he started begging for death so another guard executed him. [t]https://i.imgur.com/YPpxZFS.jpg[/t][t]https://i.imgur.com/RviLIiW.jpg[/t]
NO ITS BILL he was in a game with me once and screamed about being arrested when the round restarted he tried killing us all [editline]s[/editline] wait a fuckin second was i in this game i remember like 4 names in those screenshots
[QUOTE=erkor;52779818]NO ITS BILL he was in a game with me once and screamed about being arrested when the round restarted he tried killing us all [editline]s[/editline] wait a fuckin second was i in this game i remember like 4 names in those screenshots[/QUOTE] I was the officer named "2D", I feel like I recognize your name though.
im p sure i played with you before yeah
how do you use headsets? we all have them equipped with batteries in them but we still break up like crazy
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