Metal Gear Megathread V - Kojima's been wanting out since MGS2
1,123 replies, posted
There is nothing I hate more than trying to do the iris collection side quests in coop and not being able to find the fucking balls because they rolled down some hills and disappeared.
[QUOTE=Ray551;53180901]There is nothing I hate more than trying to do the iris collection side quests in coop and not being able to find the fucking balls because they rolled down some hills and disappeared.[/QUOTE]
iris crystals should magically hover five or six feet above the ground and stay in place, imo
they're [I]powerful [/I] like that.
[QUOTE=latin_geek;53180926]iris crystals should magically hover five or six feet above the ground and stay in place, imo
they're [I]powerful [/I] like that.[/QUOTE]
Considering some of them can't even be picked up when they're laying on the floor i'd expect them to at least stay wherever they dropped.
[QUOTE=Exploders;53180861]Man, I don't know who to put in base dev, I've got these two assholes who have Carpenter and Construction worker which sounds like base dev potential but no improvement happens.[/QUOTE]
I think those might be Development team material rather than base dev, since Development affects construction of defender units etc.
[QUOTE=latin_geek;53180926]iris crystals should magically hover five or six feet above the ground and stay in place, imo
they're [I]powerful [/I] like that.[/QUOTE]
I don't know who started this trend of having items and materials have physics enabled but I fucking hate it. I don't care if it's unrealistic, I don't want to have to deal with the bullshit of having items fall off a cliff or clip through the world.
im floating around trying to find discussions of survive that aren't absolute shit and this place seems pretty good. anyone part of a discord to find groups? the matchmaking is all kinds of fucked and im tired of getting full games and then loading to an empty lobby
[QUOTE=postmanX3;53181104]im floating around trying to find discussions of survive that aren't absolute shit and this place seems pretty good. anyone part of a discord to find groups? the matchmaking is all kinds of fucked and im tired of getting full games and then loading to an empty lobby[/QUOTE]
We have a wee discord that you can usually use to find some players: [url]https://discord.gg/HCv45FE[/url]
I think there are others out there, some of the subreddits probably have a few.
Well I can't read.
Wonder if they fixed the issues with connections dropping at the end of missions, I don't know if I got lucky or if being in a pose prevents you from being DC'd but after another drop and two more matches where everyone else dropped besides me and the dude I was emoting with.
Alright, quick update on the medic changes:
Healing Boost*:
-150HP/sec up from 50HP/s
-Injury recovery rate went from 1%/10 seconds to 1%/2.5 seconds.
Cure Knuckle:
-Damage went from a measly 80-90 damage (practically almost 1/10th dmg), to almost 10x that. (I don't know exactly the amount but enough to leave a wanderer a sliver of health.)
*To my own estimates of observing the numbers in-game.
Some point down the line I'll try out Spartan Boost, I can imagine the attack/defense boost is buffed up pretty high also, but that's only when I'll reach lvl 20 to unlock the 4th perk slot.
[QUOTE=Craigewan;53180992]I think those might be Development team material rather than base dev, since Development affects construction of defender units etc.[/QUOTE]
What should I look out for Base dev, it's the most pitiful thing in my base, people are starving. same goes for food prep team.
Lmao they haven't fixed the 'perks work even when locked' thing, I was wondering why I was refilling my entire arrow capacity [I]and[/I] still leaving arrows on the ground after a battle.
My main issue a sheer lack of medical supplies in the base. Like no-one I find in rescue missions is good in the med team, I have 2 of each of the small medical farms and one of the big one, yet I still haemorrhage medical supplies.
[QUOTE=Exploders;53181513]What should I look out for Base dev, it's the most pitiful thing in my base, people are starving. same goes for food prep team.[/QUOTE]
Essentially anything that seems farming related. Mine is staffed with Dairy farmers etc. Botanists are, I think, medical team material because that seems to be orientated towards the medical herb farming.
Wow this is great. Any enemy that hits it moves in the direction the arrows are pointing, so you can pretty much force zombies to walk off a cliff.
[t]https://i.redd.it/g095col977k01.jpg[/t]
[QUOTE=Terminutter;53181766]My main issue a sheer lack of medical supplies in the base. Like no-one I find in rescue missions is good in the med team, I have 2 of each of the small medical farms and one of the big one, yet I still haemorrhage medical supplies.[/QUOTE]
[video=youtube;I3fc1fGVSNU]https://www.youtube.com/watch?v=I3fc1fGVSNU[/video]
This video has some explanation on how to improve your base crew, worked good for me so far.
[QUOTE=MightyLOLZOR;53181970]Wow this is great. Any enemy that hits it moves in the direction the arrows are pointing, so you can pretty much force zombies to walk off a cliff.
[t]https://i.redd.it/g095col977k01.jpg[/t][/QUOTE]
that's awesome, i hope we get more weird stuff like that in updates
[QUOTE=RootingaSmurf;53181973][video=youtube;I3fc1fGVSNU]https://www.youtube.com/watch?v=I3fc1fGVSNU[/video]
This video has some explanation on how to improve your base crew, worked good for me so far.[/QUOTE]
man, this system is crap busywork imo
bring back the analyzer
Is there something out there that explains what each modifier means for the daily/weekly missions?
[QUOTE=MightyLOLZOR;53182929]Is there something out there that explains what each modifier means for the daily/weekly missions?[/QUOTE]
You can see it under the mission select, hit the more info button (Y on the controller) a couple times and it'll say what each one does.
The bosses in the daily / weekly missions are crazy high leveled. Couldn't even put a dent into them with the help of a bunch of randoms so far.
I got lucky and got matched with some randoms that killed Frostbite on the first wave. Couldn't kill Big Mouth though. Guess I'm just gonna stick with regular hard missions until I'm strong enough for the dailies/weeklies.
Broke a box and got jack shit. I hope there wasn't supposed to be a camo pattern in there :s:
[QUOTE=Trainbike;53183510]Broke a box and got jack shit. I hope there wasn't supposed to be a camo pattern in there :s:[/QUOTE]
I've found that sometimes the boxes respawn but have nothing in them. Maybe that's what happened?
I'm in the middle of my first Metal Gear (MSX) playthrough and holy shit is some of the stuff you gotta do cryptic. Still pretty good though, I'm really enjoying it.
anyone else not able to even see the normal tab for coop missions? ( i don't have hard unlocked yet)
[QUOTE=Ray551;53184267]I'm in the middle of my first Metal Gear (MSX) playthrough and holy shit is some of the stuff you gotta do cryptic. Still pretty good though, I'm really enjoying it.[/QUOTE]
wait till you get to the part of metal gear 2 that is actually copy protection but they don't tell you in the versions with mgs3 so you have to look it up
[QUOTE=poopiecrap;53185067]wait till you get to the part of metal gear 2 that is actually copy protection but they don't tell you in the versions with mgs3 so you have to look it up[/QUOTE]
I finished MG a few hours ago and started MG2. Are you referring to the tap codes and the frequency changes?
I wish you could turn music off in Survive. The soundtrack is nice, but sometimes I just want to listen to Spotify or something in the background.
[QUOTE=MightyLOLZOR;53185133]I wish you could turn music off in Survive. The soundtrack is nice, but sometimes I just want to listen to Spotify or something in the background.[/QUOTE]
The lack of any audio options (except for the voice chat one) is really weird imo
nevermind, seems they changed it so that the first 2 digs dont show up in normal anymore?
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