• Paladins: Champions of the Realm
    435 replies, posted
[QUOTE=Captain;51162204]Yeah, Skye is just a pub stomper. Funnily enough, I think she's also the best counter to Kinessa. Almost to the point of just removing her from the game.[/QUOTE] Evie can counter her pretty hard too.
[QUOTE=Rats808;51162488]Evie can counter her pretty hard too.[/QUOTE] How so?
I'd actually go so far as to say that Fernando is one of the most powerful character at the moment, in an overall aspect not from killing. The longevity and the ability to control the point, coupled with the highest health pool means that he can play the objective exceptionally; better than any other character even. The abilities coupled with a few cards means he can be rather good at chasing down non-flanker enemies too.
[QUOTE=Rats808;51160845]Nothing compares to a huge AoE nuke that can kill over half the characters in the game with the first tick of its damage, even at full health, and will kill any others on the second tick(except for [I]maybe[/I] a Fernando or other high-health frontline with cards to boost their health further and that aoe damage reduction item), but still has a third tick, [I]just in case.[/I][/QUOTE] Skye's bomb hasn't done DoT since last update though. They cut the damage to half and made it just a regular bomb (that also destroys shields). She is getting nerfed on the next update. [QUOTE=ApertureXS200;51162323]I will add that her bombs range is just inconsistent. Sometimes i'm out of the range and i'm dieing to it when i'm very clearly far away from it for example.[/QUOTE] Her range isn't inconsistent, the explosion just doesn't go through walls. You can tell if an explosive will hurt you or not if the UI indicator is red or yellow.
[QUOTE=Chiv;51163251]How so?[/QUOTE] Her blink and flight let her follow Kinessa's teleports, and unless you're in closed spaces(which are rare in Paladins), even Kinessa's mines aren't going to slow Evie enough to prevent her from getting a few left-clicks off before you get behind cover, which is all she needs to get a kill.
I think skye is pretty crappy kinessa counter on a lot of maps. If it has lots of roofs and stuff it's really easy to escape a skye, since all skye can do is walk. Just be very aware and know where you plan on escaping to and you can usually get away. The time skye is chasing you is time she isn't building her ult off of people. Though if it's a flat-ish map skye is great. [QUOTE=ApertureXS200;51161923]The most OP character in the game : Viktor - Ultra precise weapon, infinite sprint and guess what, grenade for you bitch. Oh, and ULTIMATE. Skye - Ultimate and invis Cassie - Everything about her. Her rolls go too far, her arrows have a FUCKHUGE hitbox, don't forget those blast and explosion arrow either with also a fuckhuge hitbox! Kinessa - A weapon that do too much damage at close and long range, with a teleportation and a fucking slowing ability. The most annoying to fight : Fernando - He is REALLY too fucking tanky, so nobody even try to kill him or buy wrecker to destroy his shield, so most of my play that contained him in my team or their team resulted in a win. Grohk - His weapon range is just absurd. Grover - What the fuck is going on with Grover Axe Hitbox?????????? i can't fucking dodge them, they're like cassie's arrow. the one making me the most mad and insane is Cassie tought Fuck this fucking bitch I want hi rez to fix her arrow, her rate of fire AND add a system where if she want to do maximum damage, she'll have to wait 2 seconds (charging her arrow) so she isn't a minigun at close range or good at close range. Her arrows should drop too.[/QUOTE] I disagree on cassie, aside from the hitbox being too generous for her she seems fine. I don't think it's hi-rez's intent to create a legit archer character that's realistic. She's more like a bolt-action rifleman mechanically. Also viktor just melts if you actually attack him directly with most characters I find, he's really good if you let him sit on somebody because he just puts out so much sustained DPS.
[QUOTE=thelurker1234;51164023]I think skye is pretty crappy kinessa counter on a lot of maps. If it has lots of roofs and stuff it's really easy to escape a skye, since all skye can do is walk. Just be very aware and know where you plan on escaping to and you can usually get away. The time skye is chasing you is time she isn't building her ult off of people. Though if it's a flat-ish map skye is great. I disagree on cassie, aside from the hitbox being too generous for her she seems fine. I don't think it's hi-rez's intent to create a legit archer character that's realistic. She's more like a bolt-action rifleman mechanically. Also viktor just melts if you actually attack him directly with most characters I find, he's really good if you let him sit on somebody because he just puts out so much sustained DPS.[/QUOTE] Cassie is NOT FINE AT ALL having a high rate and fire and DPS is FUCKING ANNOYING
[QUOTE=ApertureXS200;51165306]Cassie is NOT FINE AT ALL having a high rate and fire and DPS is FUCKING ANNOYING[/QUOTE] Cassie has 933dps with 700 damage per shot and a 0.75s refire time. Androxus has 1240dps with 620 damage per shot and a 0.5s refire time. Viktor has 1300 dps with 130 damage per shot and a 0.1s refire time. Rukus has 1325 dps with 53 damage per shot and a 0.04s refire time. Skye has 1500 dps with 150 damage per shot and a 0.1s refire time. If you have something specifically against Cassie, there must be something else to it other than rate of fire and dps, because when it comes to dps characters, she is rather on the low end. Even when comparing against AOE dps characters, like bomb king and drogoz (1666 dps and 1117dps) she falls short (a near-perfect accuracy bomb king is kinda insane).
buck is the everything counter need to kill their damage dealers? bucks got your back need to protect your own? buck does that too need a shield? buck probably has one, who knows
I miss Buck's giant rockwall. Wonder if they'll bring it back for another champion. [editline]7th October 2016[/editline] [media]http://www.youtube.com/watch?v=e_npOYB_R1E[/media]
Some friends convinced me to get this game. Gotta say it's pretty fun. Ying in particular is my favorite champ, she feels like a support Nu'Wa sorta.
I still want Ying/Nu Wa or Androxus/Thanatos crossover skins.
[QUOTE=Zukriuchen;51166519]buck is the everything counter need to kill their damage dealers? bucks got your back need to protect your own? buck does that too need a shield? buck probably has one, who knows[/QUOTE] It's his slow too that makes it torture when he jumps onto you, [b]NO ESCAPE[/b]
Man, after playing this on the closed beta and never ever opening it again because it was crap, I've now redownloaded the game and already played for 19 hours, having won about 90% of the games I played. Front Line and Flank look like what I'll be going main for now.
Have you guys ever rushed Morale Boost on Pip? If you manage to hit at least 2 people per shot, you build his ult super fast. It's pretty fun honestly.
Holy shit Bomb King is so fun.
I can't wait for Skye's ult nerf so I can stop having allies die to it.
I'm so used to playing flank now that I see any kind of damage heroes as snacks and feel like killing them as soon as I see them even though I am playing fl [editline]9th October 2016[/editline] also skye infiltrator skin when
I love Roadhog, but Makoa feels much more satisfying to play.
[QUOTE=Captain;51175386]I love Roadhog, but Makoa feels much more satisfying to play.[/QUOTE] It's the supports I really prefer in this, you aren't just a free kill if an enemy sees you and your team isn't watching you. They've all got decent health, escape, and alright weapons to fight back with.
It's actually easier to name the characters I don't like to play (Cassie, Skye, Evie, and Kinessa) than the ones I do. :v: I have fun playing almost every character.
[media]http://www.youtube.com/watch?v=lIUCISHw3iU[/media] He's looking pretty good! Sad they didn't showcase his awesome voice though.
I really love the look of Mal'Damba but his animations looks a bit rough, I really don't like the way that snake shoot a ugly green ball, feels unfinished.
Having issues launching the game. Launcher shows up, i click play and then it goes to an eternal white screen until i close it with task manager. Was launching fine a few days ago so i assume some hotfix fucked it up?
[QUOTE=Pandamox;51184801]Having issues launching the game. Launcher shows up, i click play and then it goes to an eternal white screen until i close it with task manager. Was launching fine a few days ago so i assume some hotfix fucked it up?[/QUOTE] Works fine for me. Might wanna check the official forums or make a support ticket.
[QUOTE=Kowalski;51184341]I really love the look of Mal'Damba but his animations looks a bit rough, I really don't like the way that snake shoot a ugly green ball, feels unfinished.[/QUOTE] Hi-Rez being kinda bad with animations is nothing new imo. I always thought Smite's animations were very lackluster.
[QUOTE=ManFlakes;51186873]Hi-Rez being kinda bad with animations is nothing new imo. I always thought Smite's animations were very lackluster.[/QUOTE] They've always been a mix bag when it comes to animations. Characters like Wukong and Tyr animate very nicely, but there are some that have a stiff looking quality to them sometimes.
Changelog for update 0.35: [url]https://paladins.gamepedia.com/Paladins_Beta_Version_0.35[/url] Apart from Mal'Damba, they are adding custom emotes and a basic tutorial. They are also adding some new common skins, breaking down more old skins into the head/body system, lowering the weapon skin prices and the price of epic voice packs. The patch is already playable on the PTS, and it should be coming out to the main client later today.
[quote]Addressed an issue where Sticky Bombs were sometimes not dealing damage when stuck to enemies.[/quote] thank god, that happened to me so many times.
The SEA server for this game is messed up. I always get forced to do tank because everyone always locks into damage/flank champions and even then my teammates are all just dancing around far from the point as though they're playing call of duty rather than an objective based game. No one does tank and support and it's really retarded. The other team just gets an easy win by standing over the objective and I'm stuck there desperately trying to tank 5 people while my team does fuckall. This game would really benefit from a more linear map so that everyone would be funneled into the objective area because some people are just too dumb to play it no joke. Having 300+ seconds on your objective time while all your teammates combined don't even reach 20 is a sad sight. [editline]asda[/editline] okay this is horrible. i've been in like four consecutive games where at least one of my teammates does not know how to buy items. i attempt to instruct them carefully on chat only to realize that THEY DONT UNDERSTAND ENGLISH.
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