• War Thunder Mk.8 Ausf.Bias
    4,999 replies, posted
I'm complaining because they could have easily taken me out normally given that I was in an il "flightworthy in name only" 2, alone, and reloading my turret. Literally could have flanked/gone at me in any other direction and I would have been fuckerino'd (actually, they could have just kept on my tail and got me anyway what with the reload). Also, historical accuracy and boxes be damned, you ram on purpose in general and I will call you out on it.
[url=https://forum.warthunder.com/index.php?/topic/213833-v_s_n-responds-strictly-flight-model-questions/&page=35#comment-6881211]V_S_N[/url]'s back
Using British tanks and aircraft gives me a confidence boost that I just can't seem to find while using their American or German counterparts. Whenever I am taking my 109G-2/190D-12(13) or 51D-10 out for a spin, I get an overwhelming sense of dread any time I am fighting against the odds on Krymsk, Sicily, or Korea. In a Spitfire, Typhoon, or Tempest, by contrast, I feel like an unstoppable killing machine. Even if I am doomed, I put up a real fight and always manage to take one or two with me before the inevitable happens. Russian aircraft tend to be fantastic at low altitudes, and using the Yaks, T-34s, and the 39-A10 premium was a ton of fun, but I am considering putting a talisman on a Tempest or Fury and a decent tank and grinding the Britbongs instead. Everything I saw throughout Russian vehicles in all tiers seems to be present or better in the British tree. FV4005 for oversized guns, Hawker Hunter as a worthwhile aircraft pursuit, the Swingfire for ATGM shenanigans, and other well rounded tanks and aircraft scattered throughout. Then again, I could be gravely misinformed or entirely delusional. But at the same time, I don't remember ever having a truly bad game in any of my British aircraft or tanks.
British era 3 and 5 (with exception of mk10) tanks are bit questionable, other than that it's imho the most fun nation in the game
UK is the weird nation where I constantly feel like they're middle of the line or worse*; but I wind up doing excellent as them and ground through the trees super fast. *(except the bombers which are bland and poorly defended, the Spitfires which are easy mode, and the Hunter which I want and haven't gotten yet - tanks are never close to "op FOTM wunderweapon", but there are some good/great ones like the Centurion Mk 10) For whatever reason, I tend to usually have good UK teammates with tanks too. It's like the longer they suffer under solid-shot hell, they better they get.
The Hunter is one of the most fun planes in the game and anyone who says it's bad is wrong and they are the bad
[url]http://warthunder.com/en/game/changelog/current/686/[/url] [quote] Chi-Ri II - 3.7 cm Type 1 gun penetration value has been increased. Ho-Ni III - fire rate has been increased from 10 to 11 shots per minute (accounting for 2 loaders). Ho-Ro - Ammo fillers have been corrected. 15 cm Type 38 APHE - HE filler has been increased from 2.3 kgs to 2.6 kgs. 5 сm Type 92 HE filler has been increased from 5 kgs to 7.02 kgs. HE type has been changed from RDX/TNT to TNT. Source: 陸戦参考-第1号・陸戦兵器要目表 Ground Battle reference #1, Ground weapons Outline table by Tateyama Navy Artillery school Research department. Chi-Ha - 5.7 cm Type 97 gun: Type 90 round muzzle velocity value has been increased from 300 m/s to 349 m/s. Source: 九七式5糎戦車砲仮制式制定の件 5.7 cm Type 97 Tank Cannon Temporary formula adopted report FV4202 - stabilizer emulation has been fixed. T20 - stabilizer has been added. T14 - stabilizer has been added. Ammo load for the gun has been corrected from 104 to 72 rounds. Vertical guidance angle has been changed from +25 degrees to +24 degrees. Source: First Report on Assault Tank T14. Aberdeen Proving Ground, Maryland. Apr 15, 1944. [B]T29 - a bug where ammo rack that was located on compartment floor did not explode has been fixed.[/B] T29/T34 - neutral steering has been added. Turret front armour has been decreased from 178 to 158.7 mm, Turret side armour has been increased from 127 mm to 158.7 mm Source: Record Of Army Ordnance Research and Development - HEAVY TANKS AND ASSAULT TANKS By Charles A. Wright, July 1945. Caernarvon - material on the inner side of the mantlet has been changed from constructional steel to rolled homogenous armour ASU-85 - A bug, where some ammunition stored in vehicle didn’t explode has been fixed. Object 906 - Operation of the transmission has been refined. It is now possible to enable neutral steering. Number of forward and reverse gears is now 9. Values of the multiplicity on the gun sight have been changed: basic - 3.5, approximation - 7. Source: “Domestic armoured vehicles 1945-1965. Tank telescopic articulated sights TSh2, Tsh2A, Tsh2B. Service manual”. Brummbar - A bug, where it was possible to pierce the driver optical area with a machine gun has been fixed. T-34-747(r) - Fire rate has been increased to the level of the T-34 1942, from 9 shots per minute to 9.3 shots per minute. FlakPz I Gepard - The negative angles of the vertical elevation have been increased from -5° to -10°. Source: WorldWide Equipment Guide Vol 2 Airspace and Air Defense Systems,Dec 2011,US Army TRADOC G-2. Janes Land Based Air Defense (v5, 92-93), pg 69, 70, 71, 72. KV-2, ZiS-6 - [B]The value of armour-piercing for the B-420 shell has been changed (increased) from 172 mm to 197 mm[/B]. Source: "Domestic armoured vehicles. XX century.” Volume 1. 1905 - 1941, A. Solyankin, M. Pavlov, I. Pavlov, I. Zheltov. StuH 42 G - [B]The value of armour-piercing for 10.5 cm Pzgr shell has been changed (increased) from 76 mm to 85 mm[/B]. Fire rate has been changed from 4.2 shots per minute to 6 shots per minute taking into account that the cumulative shells (main anti-tank shells in the nomenclature of shots) were unitary. Source: Documentation W-127. Waffen-Arsenal Band 176. Sturmpanzer II, Brummbar - The initial speed of the J.Gr.Hl/A shell has been changed (increased) from 240 m/sec to 280 m/sec. Source: Datenblätter für Heeres-Waffen, -Fahrzeuge und -Gerät. Documentation W-127. [/quote]
Oh finally, the StuH might actually be fun to play now! I love the StuH, but damn was it ever shit.
197 fucking mm ap depth for kv-2. It just became more fun.
[QUOTE=kimr120;52072244]197 fucking mm ap depth for kv-2. It just became more fun.[/QUOTE] KV2 with ZIS-6 gun, not the regular 152mm KV2.
[QUOTE=Riller;52072268]KV2 with ZIS-6 gun, not the regular 152mm KV2.[/QUOTE]Which makes it even more hilarious with the reload that it has.
[QUOTE=Riller;52072268]KV2 with ZIS-6 gun, not the regular 152mm KV2.[/QUOTE] WELL SHIT :frown:
Tried the ZIS last night, still as OP as ever :qsex101:
[QUOTE=madmax678;52075785]Tried the ZIS last night, still as OP as ever :qsex101:[/QUOTE] I love the ZiS-6, yeah it's terribly armoured and the size of a mobile home but the game is essentially: [B]'Comrade Stalin's Point and Click Adventure!'[/B]
It's a KV-2 with a proper KV-2-sized anti-tank gun instead of a anti-bunker howitzer that just happens to work on tanks. [t]http://www.tanks-encyclopedia.com/wp-content/uploads/2015/04/KV-2-107mm.jpg[/t] It's just a shame the USSR never really got the 107mm gun projects up and running before the 100 D-10 vs. 122 A-19 (D-25 too) wars started. The 107 was really, really potent - just unfortunately kind of huge (go x-ray that breech to see what I mean.)
[QUOTE=Doom14;52076626]It's a KV-2 with a proper KV-2-sized anti-tank gun instead of a anti-bunker howitzer that just happens to work on tanks. [t]http://www.tanks-encyclopedia.com/wp-content/uploads/2015/04/KV-2-107mm.jpg[/t] It's just a shame the USSR never really got the 107mm gun projects up and running before the 100 D-10 vs. 122 A-19 (D-25 too) wars started. The 107 was really, really potent - just unfortunately kind of huge (go x-ray that breech to see what I mean.)[/QUOTE] There's actually been IIRC ~1000 of the 107mm guns made, they have just been used as towed anti tank guns and retired once the ammo ran out as they didn't bother further stocking up on it as a non-standard calibre with by then other options being superior (the 100mm). As a gun, though, it's absolutely seen a good deal of use.
Since when did the German 2cm HE shells self-detonate? And is it just me, or does the fuze seem a little short for AA-work? It appears to be about 1.400 meters, which for stuff like Wirbelwind-saturation fire seems awfully close.
[QUOTE=Riller;52077075]Since when did the German 2cm HE shells self-detonate? And is it just me, or does the fuze seem a little short for AA-work? It appears to be about 1.400 meters, which for stuff like Wirbelwind-saturation fire seems awfully close.[/QUOTE] [URL="https://docs.google.com/document/d/1aGlc-czrdEl-tQJ63sz7qtMnB4GrXEHAbZjWIMVdFIM/edit"]It's 2200m, use to be 2000m prior.[/URL] They didn't airburst, but they would effectively stop being a projectile as far as the game was concerned if I understand my game-engine-mechanics right.
[QUOTE=Doom14;52077081][URL="https://docs.google.com/document/d/1aGlc-czrdEl-tQJ63sz7qtMnB4GrXEHAbZjWIMVdFIM/edit"]It's 2200m, use to be 2000m prior.[/URL] They didn't airburst, but they would effectively stop being a projectile as far as the game was concerned if I understand my game-engine-mechanics right.[/QUOTE] Correct, they'd literally poof out of thin air at that range.
Nothing quite as fun as taking my KV-1 Zis-5 out for a spin for the first time in a long time and having the first shot even fired at me in a round go right through the front drivers hatch, instagibbing my crew. The show was from an M4A1 76 too, and we were both on the move. I'm assuming it was pure luck, tbh, because while the drivers hatch is a good spot to shoot for there was no way that M4A1 did that on purpose. Crusader in WT is much better than it felt in WoT though, so I always have that thing to fall back on. Valentine is just frustrating though, feels like I'm firing fucking nerf darts.
[QUOTE=paindoc;52085279]Nothing quite as fun as taking my KV-1 Zis-5 out for a spin for the first time in a long time and having the first shot even fired at me in a round go right through the front drivers hatch, instagibbing my crew. The show was from an M4A1 76 too, and we were both on the move. I'm assuming it was pure luck, tbh, because while the drivers hatch is a good spot to shoot for there was no way that M4A1 did that on purpose. Crusader in WT is much better than it felt in WoT though, so I always have that thing to fall back on. Valentine is just frustrating though, feels like I'm firing fucking nerf darts.[/QUOTE] Shermans get a stabiliser now that works up to like 15km/h (it stays on always on 1st level of cruise control) speed being next to pinpoint accurate like that. Since one of the gun rebalances that was like last fall or this winter, American 76mm with APHE is a completely fantastic gun, too.
Is there a best money making premium plane or tank I should grab, I'm in desperate need of somthing new to use and silver errors lions
[QUOTE=MadBomber;52089047]Is there a best money making premium plane or tank I should grab, I'm in desperate need of somthing new to use and silver errors lions[/QUOTE] I just bought the Black Cat, I'll let you know how that goes. 20 bucks for a pretty nice tank and 15 days of premium seemed find to me, and the Hellcat seems like a great tank anyways [editline]12th April 2017[/editline] [QUOTE=millan;52088787]Shermans get a stabiliser now that works up to like 15km/h (it stays on always on 1st level of cruise control) speed being next to pinpoint accurate like that. Since one of the gun rebalances that was like last fall or this winter, American 76mm with APHE is a completely fantastic gun, too.[/QUOTE] I forgot that stabilizers were a thing on american tanks tbh, good point [editline]12th April 2017[/editline] Well the black cat got welped by being hit right-on by an artillery shell while driving full speed through a cap point, barely 2 minutes into my first match with it wow what fun i am having ;_;
So i bought the premium DO335 and I have no idea how to actually fight with it. It starts to wobble and lose control even with mouse aim at around 500 km/h and I almost always lose headons even with centerline 2x 20mm and a 30mm. I can't boom and zoom because LaGGs and spits can turn on a dime and somehow gain energy to catch up. How 2 fly plane???
[QUOTE=ColdAsRice;52092650]So i bought the premium DO335 and I have no idea how to actually fight with it. It starts to wobble and lose control even with mouse aim at around 500 km/h and I almost always lose headons even with centerline 2x 20mm and a 30mm. I can't boom and zoom because LaGGs and spits can turn on a dime and somehow gain energy to catch up. How 2 fly plane???[/QUOTE] Don't use your mouse for sharp turns, use your keyboard controls. But it sounds like you're playing arcade, am i correct? Because if so there's nothing you can do, the flightmodel is completely bonkers and energy fighters are impossible to play properly.
[QUOTE=ColdAsRice;52092650]So i bought the premium DO335 and I have no idea how to actually fight with it. It starts to wobble and lose control even with mouse aim at around 500 km/h and I almost always lose headons even with centerline 2x 20mm and a 30mm. I can't boom and zoom because LaGGs and spits can turn on a dime and somehow gain energy to catch up. How 2 fly plane???[/QUOTE] Congratulations on getting one of the worst vehicles in the game (quite truthful to it's real world counterpart).
[QUOTE=ColdAsRice;52092650]So i bought the premium DO335 and I have no idea how to actually fight with it. It starts to wobble and lose control even with mouse aim at around 500 km/h and I almost always lose headons even with centerline 2x 20mm and a 30mm. I can't boom and zoom because LaGGs and spits can turn on a dime and somehow gain energy to catch up. How 2 fly plane???[/QUOTE] You dont fighter other aircraft with it, you harvest the tears of tank players with your glorious HVAP rounds that from above, destroy basically anything. Also use keyboard controls when turning, if your doing anything more than just aiming at something infront best to use not rely on the mouse
100kg FABs are so all over the place for killing medium tanks. It seems like sometimes a single bomb will kill as long as it's even remotely close while other times I can hit directly on target and do no damage. Double bomb drops seem to work quite well though.
Well, at long last, I managed to get the Leo 1, my first 8.0. It's fun. I like it. Like a bigger, dumber RU-251.
[t]https://steamuserimages-a.akamaihd.net/ugc/89352276840081364/10EDCC404C85EBC162E72C152072B7180F9E0768/[/t] don't think i've ever cut a game this close before, b29 is surprisingly fun
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