• War Thunder Mk.8 Ausf.Bias
    4,999 replies, posted
[QUOTE=Shibbey;52163923]Holding my judgement until I see some actual gameplay of it. My prediction is that everyone playing as huge targets that are too slow to dodge incoming fire and too fat to fit behind cover will get old really quick[/QUOTE] Exactly. Destroyers remain unarmored and we still just boil down to the "Hose the other dude down first" gameplay.
I aint interested in Naval til they start adding armoured vessels, wonder how they'll do it if they even bother considering most naval combat was done with HE rounds, at distance anyway.
The bigger the boat the less fun it is.
[QUOTE=millan;52167865]The bigger the boat the less fun it is.[/QUOTE] (Jesus Christ what thread am I in) We dont really know until they push it out to the public. :c
[QUOTE=shadowboy303;52169770](Jesus Christ what thread am I in) We dont really know until they push it out to the public. :c[/QUOTE] Fast things are more fun than slow things. Big boats are very slow. That's the way of things. Believe me, I have more faith in Gaijin than any of the [I]other devs in the same category[/I], but capital ship combat is by design a terrible snorefest and if I am going to play an unrealistic fanfiction on actual combat then it might as well be spaceships rather than WWII shitbarges.
Big cannons are more fun as small cannons too. except big cannons don't fit on small fast vehicles
Not forgetting the KV2 now are we? Boxtenk? Brummbar? Holy huge calibre British HESH? They would have to change around the mechanics of simply red siding a vessel to sink it.
[QUOTE=shadowboy303;52170001]Not forgetting the KV2 now are we? Boxtenk? Brummbar? Holy huge calibre British HESH? They would have to change around the mechanics of simply red siding a vessel to sink it.[/QUOTE] None of these tanks are particularly slow. And the guns are fun because they can actually oneshot things reliably. Now, have you played T95? Big guns don't mean much when all your targets have a crew in literal thousands and at the practical accuracy of your guns, every even combat 90% boils down to the ships at hand and RNG. The actual battles are often decided before they begin.
[QUOTE=Timezbrick;52169948]Big cannons are more fun as small cannons too. except big cannons don't fit on small fast vehicles[/QUOTE]M8A1 :qsex101:
Player versus player games are made interesting by the different ways you can outplay your opponents; to do more damage to them and also negate incoming damage. Aircraft can obviously dodge incoming fire and keep themselves out of the guns of their attackers and there's a lot of depth to combat based around positioning, knowledge, and raw reflexes. A one on one fight can be drawn out and exciting, with the winner being decided based on tiny, split second decisions. Tanks are similar, you can use the terrain to your advantage, use your vehicle's armour profile to your advantage (ie, angling), your speed, and there's stuff like shooting for weakspots (that you can in turn try to hide, etc). You don't really get tank duels, but there's still a hell of a lot of skill in tanks. There's a significant difference in potential between a good player and a bad player in both tanks and planes (fighters anyway, lul) With small boats it's sorta similar to tanks, but a bit more simplified. Movement can be a bit more in depth and boats are a bit harder to drive, and shooting on the move is more difficult, but weapons are a bit simpler and there isn't really much in the way of defensive moves you can do beyond using the terrain to flank. With big boats? How do you play better than your opponent? They're too easy to hit and too slow for you to make any reliable defensive moves, too big to hide behind any realistic terrain, and beyond being better at sniping (depends how accurate guns are, also, with waves n shit it might basically be down to who gets lucky first), there isn't much of a skill ceiling to reach for. It'll get dull super quick [editline]1st May 2017[/editline] I mean SURE your guns have a large calibre and will make a loud noise but that's hardly a complete game experience
[QUOTE=Shibbey;52172049] [editline]1st May 2017[/editline] I mean SURE your guns have a large calibre and will make a loud noise but that's hardly a complete game experience[/QUOTE] But I want a big loud death gun the size of my house God damn it! [editline]1st May 2017[/editline] But I'm one of those guys who thinks "more gun is better", so it just makes me giddy thinking about destroyers.
[QUOTE=Shibbey;52172049]Player versus player games are made interesting by the different ways you can outplay your opponents; to do more damage to them and also negate incoming damage. Aircraft can obviously dodge incoming fire and keep themselves out of the guns of their attackers and there's a lot of depth to combat based around positioning, knowledge, and raw reflexes. A one on one fight can be drawn out and exciting, with the winner being decided based on tiny, split second decisions. Tanks are similar, you can use the terrain to your advantage, use your vehicle's armour profile to your advantage (ie, angling), your speed, and there's stuff like shooting for weakspots (that you can in turn try to hide, etc). You don't really get tank duels, but there's still a hell of a lot of skill in tanks. There's a significant difference in potential between a good player and a bad player in both tanks and planes (fighters anyway, lul) With small boats it's sorta similar to tanks, but a bit more simplified. Movement can be a bit more in depth and boats are a bit harder to drive, and shooting on the move is more difficult, but weapons are a bit simpler and there isn't really much in the way of defensive moves you can do beyond using the terrain to flank. With big boats? How do you play better than your opponent? They're too easy to hit and too slow for you to make any reliable defensive moves, too big to hide behind any realistic terrain, and beyond being better at sniping (depends how accurate guns are, also, with waves n shit it might basically be down to who gets lucky first), there isn't much of a skill ceiling to reach for. It'll get dull super quick [editline]1st May 2017[/editline] I mean SURE your guns have a large calibre and will make a loud noise but that's hardly a complete game experience[/QUOTE] Score will be awarded based on the player's ability to sing sea shanties during combat "In the Navy" by Village People will be an acceptable wildcard alternative, however player might risk unhinged retaliation from Russian teams.
[QUOTE=Shibbey;52172049]:snip:[/QUOTE] All of this. I just don't know how to make big ship naval combat both realistic [I]and[/I] interesting on the physical and time scale that War Thunder operates. You could maybe go all out with the way ranging and calculating shots works, but at the end of the day there's still a lot of luck involved because of the ranges and speeds. To say nothing of how battles would be measured in hours. Hardcore realistic naval combat I think works best if you zoom the scale out some and instead make it about moving groups of ships around (with time compression too) rather than directly controlling a single ship. I've always thought the Battlestations series did naval WWII combat the best. While the actual gunnery of the ships and damage models were very simplistic, it had a lot of great ideas in how to do this. It mixed both the direct control of a War Thunder/World of X game with RTS mechanics so you don't spend your whole time just staring at a ship lobbing shells while cruising at 20 knots. If you ever did find yourself doing that, it meant you were neglecting what was happening in the rest of the battle. If you can only control one ship, I think you have to start making gameplay concessions and designing around gameplay. There's nothing stopping you from drawing from reality to make for interesting mechanics, but going full real for something like this I just can't see making for compelling gameplay.
Confirming one again that the Naval Ops series was the best bote game. [t]https://mirkos42.ru/prefix/warship-gunner-2-pc-3.jpg[/t] [sp]Really fucking weird to see my screencap I posted in the General Media section wind up on some kind of Russian scam website, but hey, free hosting.[/sp]
[URL="http://warthunder.com/en/news/4671-italian-aircraft-in-war-thunder-update-1-69-regia-aeronautica-en"]Ha Ha, Time For Pasta[/URL] [t]https://online-gaijin-net-178028.c.cdn77.org/img/screenshots/1EADEE31-234B-4AA1-B986-2B6E656056A0/big/2.jpg[/t][t]https://online-gaijin-net-178028.c.cdn77.org/img/screenshots/CD6AFC30-A4F1-45BA-BCDD-49D3A1FE455C/big/3.jpg[/t]
[B][ITALO DISCO INTENSIFIES][/B]
[img]http://cdn-live.warthunder.com/uploads/db/2c/e4/a60f8de97310898a749a1fb80550179f46/warthunder_z1007_jpg_1400x0_q85.jpg[/img]
yes, great, finally ... Italy has great tree of possible planes i can now just dream about France and Romania ....
[QUOTE=Doom14;52176389][t]https://online-gaijin-net-178028.c.cdn77.org/img/screenshots/CD6AFC30-A4F1-45BA-BCDD-49D3A1FE455C/big/3.jpg[/t][/QUOTE] Fuckin' finally, been waiting for this beast
Hopefully they add the Fiat G.91 so top tier Italy isn't all copy and paste US/UK jets. Not that it matters because I'll never get there, but we don't really need even more F-86s.
[QUOTE=Dwarden;52176795]yes, great, finally ... Italy has great tree of possible planes i can now just dream about France and Romania ....[/QUOTE] I'd love it if they just went and made two new tree's consisting of "axis" and "allied" minor nations all put together.
[QUOTE=Shibbey;52176865]Fuckin' finally, been waiting for this beast[/QUOTE] Is it actually worth $30 [editline]2nd May 2017[/editline] does this mean italian tanks years from now? does italy have tanks?
[QUOTE=Valdor;52178178]Is it actually worth $30 [editline]2nd May 2017[/editline] does this mean italian tanks years from now? does italy have tanks?[/QUOTE] Italian tanks are genuinely ever sadder than Japan's.
[t]https://upload.wikimedia.org/wikipedia/commons/thumb/f/f1/Carro_Leggero_3_35-001.jpg/1280px-Carro_Leggero_3_35-001.jpg[/t] sign me up
[QUOTE=millan;52178202]Italian tanks are genuinely ever sadder than Japan's.[/QUOTE] Their tank destroyers weren't bad though. They were pretty effective in North Africa and they even ended up being used by the Germans on the Italian front.
Their navy is arguably more interesting than their ground armored forces Leaving aside technical considerations, like their complete lack of radar and whatnot. Thankfully, such details are of little use in WT.
Italy's navy is [sp]objectively better than Germany's[/sp]
I am really excited for Italian planes. My first thoughts were along the lines of "what are they going to add in era 4 and 5," but I took a quick peek at a list of italian planes and their lineup actually isn't too bad at all. I feel a lot more enthusiastic about having my premium CR.42 now. I'll have to take that out for a spin again sometime soon. [editline]3rd May 2017[/editline] Their armored lineup is kind of "meh" but their navy will probably have some great naval forces material.
well i expect France to appear for sure because of French navy too ;)
[QUOTE=Taepodong-2;52178310]Their tank destroyers weren't bad though. They were pretty effective in North Africa and they even ended up being used by the Germans on the Italian front.[/QUOTE] Their "tank destroyers" pretty much are their tanks in the sense that there's very little else whatsoever really worth adding.
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