• War Thunder Mk.8 Ausf.Bias
    4,999 replies, posted
[QUOTE=paindoc;52695390]is it so necessary to be a huge twat [/QUOTE] The fact that small calibre HE shells with super low penetration value can bounce into a T-10M's fighting compartment by hitting the driver's optic, hitting the top of his hatch and bouncing up underneath the gun mantlet, off the inside of the turret's roof [i]inside[/i] of the frontal facing armour hitbox and into the Driver's lap, exploding, is a bit of a problem that is known to be impossible in reality.
[QUOTE=Gunar;52695883]The fact that small calibre HE shells with super low penetration value can bounce into a T-10M's fighting compartment by hitting the driver's optic, hitting the top of his hatch and bouncing up underneath the gun mantlet, off the inside of the turret's roof [i]inside[/i] of the frontal facing armour hitbox and into the Driver's lap, exploding, is a bit of a problem that is known to be impossible in reality.[/QUOTE] Let's be honst here, you will NEVER see this happen in the game because AI can always shoot at even subpixel spots that would wierdly bounce around like shots such as these. Unless it's by sheer dumb luck it's impossible to hit something like that, even more so replicate it. I get it, there are some damage models that have glaring weakspots that can actually be exploited, like old M103 model or recently dicovered KT's turret ring(I think this one was fixed this update, mind checking it out scout1?), and those need to be fixed ASAP. Because of how the armor system works in-game currently there will ALWAYS be a tiny spot which AI can exploit, even they try to fix them. What gaijin needs to do, is not try to adress each indidvidual damage model, because that is simply not realistic. They need to finally make shots to not be a single-point check on penetration. If a multi-point penetration check was in place stuff like this would literally never happen. Edit: The KT turret ring exploit seems to be gone now.
[QUOTE=scout1;52693692] Gaijin truly has the most skilled modellers in the world[/QUOTE] It's a hole for the machine gun to shoot through what do you expect. The gun is made of rather thin metal, and if you unloaded directly into it yes it would break
So took the MBT-70 to the test range and as cool as this tank is, if the test T-64 in the range is anything to go by, its going to get shat on by russians. The rockets constantly get eaten by optics or machine guns on the turret, front plate is completely impervious to them. Only place I can consistently penetrate one is the lower plate but good luck getting that chance against anyone with half a brain.
[QUOTE=BananaMed;52696056]Let's be honst here, you will NEVER see this happen in the game because AI can always shoot at even subpixel spots that would wierdly bounce around like shots such as these. [/QUOTE] The "AI" actually works by aiming at internal modules. They are essentially ignorant of the armor schema and thus perfect testbeds for randomized blind testing. Also neither the penetration indicator nor the AI (because of the above, but particularly because the penetration indicator does not) can calculate for ricochets, as those seem to be determined at the time of impact from a randomized server-side calculation. In the case of local missions this means your own computer, but still "unknowable" in advance, because it hasn't been calculated yet. [QUOTE=BananaMed;52696056]there are some damage models that have glaring weakspots that can actually be exploited, like old M103 model or recently dicovered KT's turret ring(I think this one was fixed this update, mind checking it out scout1?),[/QUOTE] Ironically already had a thread on this, though testing since 1.71 dropped means an addendum is in order (see the tldr) [url]https://www.reddit.com/r/Warthunder/comments/704eft/tiger_ii_can_no_longer_be_killed_by_50cals_wait/[/url] tldr: Tiger II mostly fixed Tiger II still killable by machine guns but no longer as easy to hit as it was Other Tiger II variants (SLA/10.5/P) not fixed at all addendum: SLA seems to have been moved to the improved hull shape as of 1.71 [QUOTE=BananaMed;52696056] What gaijin needs to do, is not try to adress each indidvidual damage model, because that is simply not realistic. They need to finally make shots to not be a single-point check on penetration. If a multi-point penetration check was in place stuff like this would literally never happen. .[/QUOTE] I doubt this will ever happen unless there is a significant increase in computing power in the near future. Or WT completely remakes all their DMs, which... is not likely. [editline]19th September 2017[/editline] [QUOTE=Shibbey;52696135]It's a hole for the machine gun to shoot through what do you expect. The gun is made of rather thin metal, and if you unloaded directly into it yes it would break[/QUOTE] Does this look like a MG port to you [img]https://i.imgur.com/a5RMXDK.png[/img] [img]https://i.imgur.com/rLrQt5M.png[/img]
I don't know why the fuck it is but every fucking shot on my Tiger II Sla. seems to instantly break the fucking gun breech, is that part of the tanks design or just an error/bug in the model?
Tortoise unlocked, now to 220k grind for the death star. Why is british APDS so shit on post pen now? I rarely kill crew even with direct hits.
[QUOTE=paindoc;52697195]I don't know why the fuck it is but every fucking shot on my Tiger II Sla. seems to instantly break the fucking gun breech, is that part of the tanks design or just an error/bug in the model?[/QUOTE] The breech should not be exposed to the exterior so any shot that can't penetrate that succeeds in damaging the breech must be from an error. That said the quality of gun fits varies widely from T34's old "derp I machine gun u to death lolololol" to the IS-6's stalinium. Generally any tank's breech can be hit given enough tries, but the breech's thickness prevents further damage.
Just realized, still no smokes on RU251. How hard can it be, really?
[QUOTE=Riller;52697581]Just realized, still no smokes on RU251. How hard can it be, really?[/QUOTE] I dont know how I would feel about Ru251 spam if there was smoke from them aswell...
[QUOTE=shadowboy303;52697787]I dont know how I would feel about Ru251 spam if there was smoke from them aswell...[/QUOTE] They have obvious smoke launchers. They should get smoke. They should also get upped to 7.0 or 7.3, because that wouldn't hurt them at all and would make them less cancerous in the 5.7-6.7 range but that's another discussion.
[URL=https://warthunder.com/en/news/4978-special-us-air-force-day-get-the-xf5f-skyrocket-en]Who are these people, and what have they done to Gaijin[/URL]
[QUOTE=BananaMed;52698216][URL=https://warthunder.com/en/news/4978-special-us-air-force-day-get-the-xf5f-skyrocket-en]Who are these people, and what have they done to Gaijin[/URL][/QUOTE] God damnit, I worked my ass off for that thing way back during that christmas special. On the plus side, it might get re-tiered after more people start playing it. Its at 3.3 right now with only 2 fiddycals (with 200rpg), 2 brownings, and a completely fucked up flight model.
90k RP to go on the deathstar, I can allmost taste the hesh.
[QUOTE=BananaMed;52698216][URL=https://warthunder.com/en/news/4978-special-us-air-force-day-get-the-xf5f-skyrocket-en]Who are these people, and what have they done to Gaijin[/URL][/QUOTE] great im going to up against kill stealing whores LIKE RIGHT NOW
[QUOTE=shadowboy303;52698351]90k RP to go on the deathstar, I can allmost taste the hesh.[/QUOTE] it comes with the bitter after-taste of disappointment, too
it really feels like there's nothing you can fucking do against a team with more than 2-3 IS6s, like the 6 I just encountered. They just roll around at a fast speed (for heavies), absorb shots from everything, and one-shot fucking anyone who so much as shows a tiny bit of armor to them I [I]really[/I] fucking despise those fucking things jfc
[QUOTE=paindoc;52699094]it really feels like there's nothing you can fucking do against a team with more than 2-3 IS6s, like the 6 I just encountered. They just roll around at a fast speed (for heavies), absorb shots from everything, and one-shot fucking anyone who so much as shows a tiny bit of armor to them I [I]really[/I] fucking despise those fucking things jfc[/QUOTE] Its so fun not being able to reliably kill Soviet tanks with HESH or APDS rounds anymore. "hurr durr british/american tanks are op" Yeah and the HE filler in those 100-122mm APCBC rounds isn't? Their damage and penetration is overstated through actual Russian bias and yet the gun that was designed to defeat the T-54 (the 105mm L7)... can't in any frontal engagement? Wew, lads.
got my xf5f :cool:
[QUOTE=shadowboy303;52698351]90k RP to go on the deathstar, I can allmost taste the hesh.[/QUOTE] Prepare to have your gun breech constantly being destroyed until you get repair parts, plus the HESH nerf really hurts the gun performance
It honestly feels like they've nerfed HEAT as well, im consistently having my Leo1's rounds just explode on the hull of tanks without it actually penetrating or having the round get eaten by optics or other turret modules. Last time I checked a machine gun is not enough to stop a HEAT round from killing the guy right beside it
I am postitively sure, HEAT post-pen effectiveness has been severely reduced, that includes ATGMs. Basically, APDS, HESH and HEAT have been nerfed, while APHE is still overperforming as always))))
[QUOTE=BananaMed;52700420]I am postitively sure, HEAT post-pen effectiveness has been severely reduced, that includes ATGMs. Basically, APDS, HESH and HEAT have been nerfed, while APHE is still overperforming as always))))[/QUOTE] 1 fragment from a IS6s APHE shell can instant kill a crew member (Seems to be the same on the 85mm D5T), a direct hit from an over penetrating APDS 84mm shell will only make the crew member yellow. How do I know? well just the 230~ish kills I've gotten over the past two days.
[QUOTE=psychofox67;52699671]got my xf5f :cool:[/QUOTE] Yeah, it was easier than I thought. Grab yourself the first Mustang and plink away, I was getting 11-12 kills a game. I'm not usually in try-hard mode while playing WT, but it's nice to know it's there when I need it.
I started playing my caernarvon at 9.0br (From my CAS *Vampire) its far easier to get kills, I slaughter T54s every time. I can reliably take out their main cannon from the week turret cheek. Yey. Most shells over penetrate and do nothing too. Edit: we do not speak of the evil atgms here, the cussing will damage virgin ears. Edit: Why the hell does the FV4005 cost 610K lions? What the christ.
Just noticed this on my Rank 5 British aircraft: [img]https://vgy.me/1oyuU3.png[/img] [think]
[QUOTE=shadowboy303;52701423]Just noticed this on my Rank 5 British aircraft: [img]https://vgy.me/1oyuU3.png[/img] [think][/QUOTE] It's because the game currently goes not support separate maximum tiers for different types of vehicles, so even aircraft pretend they have 6 possible ranks
I'm somewhat worried, so testing out the deathstar in test drive. It cant seem to pen the upper side of a Jagtiger? :freakout:
[QUOTE=shadowboy303;52701614]It cant seem to pen the upper side of a Jagtiger? :freakout:[/QUOTE] did you hit the tracks, 'cause it definitely can [t]https://i.imgur.com/RVKeC2t.png[/t] [editline]a[/editline] penetrated so hard the entire gun & mount phases through the roof :v
[QUOTE=PsiSoldier;52701802]did you hit the tracks, 'cause it definitely can [t]https://i.imgur.com/RVKeC2t.png[/t] [editline]a[/editline] penetrated so hard the entire gun & mount phases through the roof :v[/QUOTE] that phasing through the roof has happened a ton with me, primarily with turrets, so I'm guessing its a bug related to the supposed introduction of physical interactions for the destroyed components
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