grats, you had a good game against the odds? doesn't mean t-34-85s vs panther As is in the russians' favour.
i feel like i shouldn't need to be saying this lol.
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flashbacks of the "this tank isn't shit 'cause i had a good game in it!" arguments of old wt/wot threads.
[QUOTE=PsiSoldier;50219231]grats, you had a good game against the odds? doesn't mean t-34-85s vs panther As is in the russians' favour.
i feel like i shouldn't need to be saying this lol.
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flashbacks of the "this tank isn't shit 'cause i had a good game in it!" arguments of old wt/wot threads.[/QUOTE]
Every game I've played have been wins against the Germans.
Seriously Panthers aren't that good compared to T-34/85, especially on urban maps
idk man, the turret traverse and rate of fire are good enough for urban combat, plus the armour mostly holds up in close quarters unlike the t-34-85. if you're having issues using the panther maybe it's not the tank that's the problem? i mean, there's a good reason that there's a 0.7 BR gap between the tanks, and it's not just because the panther is better at long-range fighting.
I started playing war thunder planes again can someone give me amazing anime skins for all my A6Ms
I need moe girls plastered all over my zeroes extremely insensitive rising sun flags all over everything isn't enough for me anymore
I came to a realization yesterday when I actually played this game for the first time since November
Even if it isn't intentional, the way that the game hooks players is like gambling
You have a lot of shitty rounds that make you crave one good one, and when you get a good one, you want to keep playing, thus starting the cycle over again
I don't know what could be done to fix ground forces games where you just get hit once and are disabled and effectively not playing the game anymore until you die, though. That's kind of integral to the way that any semi-realistic tank game would be. Actually maybe I should just start bailing once my engines are killed since that will save me time and sanity...
T-34-85 on every map that isn't gm_flatgrass is better than the Panther when you multiply numbers out. Sure, one Panther will kill one T-34, but when you have a team of T-34s the tactical mobility of a full unit is way more important
[QUOTE=Shibbey;50220425]T-34-85 on every map that isn't gm_flatgrass is better than the Panther when you multiply numbers out. Sure, one Panther will kill one T-34, but when you have a team of T-34s the tactical mobility of a full unit is way more important[/QUOTE]
It also helps that's smaller, has nuclear HE filler by comparison, has better get-up-and-go, and current disgusting angle=%RNG mechanics fucktouple it's survivability.
And that's comparing it to the later Panthers. If it's the D with it's awful turret traverse, there's no contest.
[QUOTE=Cookie;50218439][t]https://dl.dropboxusercontent.com/u/1968768/shot%202016.04.28%2009.44.58.jpg[/t]
Finally done with the stupid plane challenges, now I just need to do tanks.
Also the wooden wheels make this thing hilarious to look at in the hangar
EDIT:
Holy shit, get your gunners high enough and this thing becomes a bug zapper. Murdering all biplanes that near it without mercy.[/QUOTE]
Aww man, I had no idea about these challenges. There's no way I can get these planes/tanks now. The only way would be buying those Challenges at the Item Shop but those seem expensive as hell. Guess I have to wait until they make another event in the future.
[QUOTE=Shogoll;50219472]I started playing war thunder planes again can someone give me amazing anime skins for all my A6Ms
I need moe girls plastered all over my zeroes extremely insensitive rising sun flags all over everything isn't enough for me anymore[/QUOTE]
Just dig through here. [url]http://live.warthunder.com/[/url]
[QUOTE=Doom14;50220655]It also helps that's smaller, has nuclear HE filler by comparison, has better get-up-and-go, and current disgusting angle=%RNG mechanics fucktouple it's survivability.
And that's comparing it to the later Panthers. If it's the D with it's awful turret traverse, there's no contest.[/QUOTE]
Panthers also can't go backwards. It is faster in some scenarios to completely turn around than to reverse, I've noticed.
Do you gain more rp in simtanks than in rb?
I hate to ask again but does anyone here have a crossout beta invite key I could have? I've been watching a lot of videos for it on youtube and it looks fun as fuck.
I know this is the War Thunder thread but Crossout doesn't have their own thread and it IS a Gaijin game...
[QUOTE=PsiSoldier;50213211][t]https://static.warthunder.ru/upload/image/!2016/April/kv2_zis6_01_1280_720_1516a616191efe8e7d19b2bac722d34f.png[/t]
hnng[/QUOTE]
I NEED IT.
so
[url]http://warthunder.com/en/news/3696-development-world-war-battle-ratings-more-pt-ii-en/[/url]
Im honestly not even sure what they are trying to do, the explanation is really all over the place so I guess its a case of wait and see
[QUOTE=archival;50224318]so
[url]http://warthunder.com/en/news/3696-development-world-war-battle-ratings-more-pt-ii-en/[/url]
Im honestly not even sure what they are trying to do, the explanation is really all over the place so I guess its a case of wait and see[/QUOTE]
On that note, I read the entire Article twice and I can't find an ACTUAL clear explanation of what it actually IS.
[QUOTE=piddlezmcfuz;50222291]Panthers also can't go backwards. It is faster in some scenarios to completely turn around than to reverse, I've noticed.[/QUOTE]
It's an analogy for Operation Barbarossa
im sick of getting 360 noscoped in the ammo :(
as far as i can tell, world war is going to be a campaign map where players have the option of making pushes or defenses in whatever areas
[QUOTE=lintz;50225537]as far as i can tell, world war is going to be a campaign map where players have the option of making pushes or defenses in whatever areas[/QUOTE]
But is it supposed to be a large open map like Enduring Conflict or some community driven war thing with individual battles like in Heroes & Generals? Basically fuck all was explained in that blog post.
i guessed community driven individual battles which contribute to a whole
[QUOTE=lilguy;50225558]Basically fuck all was explained in that blog post.[/QUOTE]
Didn't help that the first one was just:
[quote]Battle ratings VERY good tovarisch, no better way of doing it. ))[/quote]
Despite the fact that battle ratings are literally, down to the code, the same Rank 0-20 system we used prior with different constraints and the labels being smushed down to 1/3rd increments. Most interesting being that the old system could supposedly go to Rank 24-25? (it wasn't used) and that the current iteration has exactly 25 "increments" available.
The also start off going how horrible it was to be in a +/- 5 "Rank" situation despite the fact that translated to the BR system, the current 1.0 spread is +/- 4 "Ranks" and they toyed with a 1.3BR 5 "Rank" spread for awhile, but it was universally disliked.
I am still hoping WW Mode/EC breathes some fresh air into the really stagnant gamemodes though, because it's too hard to get hyped back up to return for capture-circles and aerial deathmatch.
my favourite bit is in part 1
[quote]As all our players know, [B]we never adjust fixed vehicle characteristics to improve balance.[/B] All vehicles in the game are made to be as close as possible to their real life characteristics[/quote]
something something '50s ammo for mod '44 IS-2
[QUOTE=PsiSoldier;50225795]my favourite bit is in part 1
something something '50s ammo for mod '44 IS-2[/QUOTE]
1100hp engine for Panther II that was never mounted in any tank ever. Gun for Panther II it was never planned to get in a turret it can't fit into (check the module viewer vs the Tiger II, the gun breach is just [I]shrunk[/I]). 004D engine for Ho-229 that was never mounted to a jet plane. Ultra rare experimental engine settings for the D-9 combined with drag model for a version with sealed engine gaps. 500kg bomb for the 109F-4 it couldn't take off with. More powerful engines for the Me-410 it never entered service with
[QUOTE=Shibbey;50225898]1100hp engine for Panther II that was never mounted in any tank ever. Gun for Panther II it was never planned to get in a turret it can't fit into (check the module viewer vs the Tiger II, the gun breach is just [I]shrunk[/I]). 004D engine for Ho-229 that was never mounted to a jet plane. Ultra rare experimental engine settings for the D-9 combined with drag model for a version with sealed engine gaps. 500kg bomb for the 109F-4 it couldn't take off with. More powerful engines for the Me-410 it never entered service with[/QUOTE]
no that doesn't count because russian bias :)))
[QUOTE=Shibbey;50225898]1100hp engine for Panther II that was never mounted in any tank ever. Gun for Panther II it was never planned to get in a turret it can't fit into (check the module viewer vs the Tiger II, the gun breach is just [I]shrunk[/I]). 004D engine for Ho-229 that was never mounted to a jet plane. Ultra rare experimental engine settings for the D-9 combined with drag model for a version with sealed engine gaps. 500kg bomb for the 109F-4 it couldn't take off with. More powerful engines for the Me-410 it never entered service with[/QUOTE]
implying i don't also have an issue with other blatant inaccuracies? i just chose the first low-hanging fruit that came to mind, sorry it triggered you.
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also what doom said :v:
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v
[QUOTE=Shibbey;50225898]1100hp engine for Panther II that was never mounted in any tank ever. Gun for Panther II it was never planned to get in a turret it can't fit into (check the module viewer vs the Tiger II, the gun breach is just [I]shrunk[/I]). 004D engine for Ho-229 that was never mounted to a jet plane. Ultra rare experimental engine settings for the D-9 combined with drag model for a version with sealed engine gaps. 500kg bomb for the 109F-4 it couldn't take off with. More powerful engines for the Me-410 it never entered service with[/QUOTE]
Notice how none of these were retroactively changed specifically because of how battle ratings work, though. Countering active changes to other trees with "b-but look at this paper German stuff they added!!" isn't the best justification for continuing to let them do other shit.
That's something they've done for:
IS-2 1944 (which they could call an M and shut everyone up)'s APHE ammo because "scary Tiger IIs :(("
T-44's APCR ammo because "scary Tiger IIs :(("
T-34E's additional ammo no one cares about.
They did recently give the Pz IV L/70 (a), but not the tree one, APCR if you want another example.
Communication can really make or break matches in realism, we were surely about to lose (enemy had all 3 points and almost all of their tickets, we were down to like 20%) when the team started chattering and we were able to turn it around and win. That was a fucking sweet match.
[QUOTE=Shibbey;50225898]1100hp engine for Panther II that was never mounted in any tank ever. Gun for Panther II it was never planned to get in a turret it can't fit into (check the module viewer vs the Tiger II, the gun breach is just [I]shrunk[/I]). 004D engine for Ho-229 that was never mounted to a jet plane. Ultra rare experimental engine settings for the D-9 combined with drag model for a version with sealed engine gaps. 500kg bomb for the 109F-4 it couldn't take off with. More powerful engines for the Me-410 it never entered service with[/QUOTE]
Still a better game than WoT
Trying to get back in the saddle again but damm i am a terrible pilot. I have no idea how to predict my opponents and avoid getting tailed, when to engage and when to back off.
[QUOTE=Doom14;50226004]Notice how none of these were retroactively changed specifically because of how battle ratings work, though. Countering active changes to other trees with "b-but look at this paper German stuff they added!!" isn't the best justification for continuing to let them do other shit.[/quote]
What? No. Panther II engine, Ho-229 engine (and "UFO CD0" according to the flight model devs who admitted they buffed it because of people complaining it was a bad plane), and D-9/410 engines being uprated were all done after the tanks were introduced to the game, coupled with nerfs to the opposition (Bearcats, P-51D-30 until the most recent patch, Griffons), all because of people whining that they were getting owned by scary "post-war" (read: early 1945) props
[quote]That's something they've done for:
IS-2 1944 (which they could call an M and shut everyone up)'s APHE ammo because "scary Tiger IIs :(("
T-44's APCR ammo because "scary Tiger IIs :(("
T-34E's additional ammo no one cares about.
They did recently give the Pz IV L/70 (a), but not the tree one, APCR if you want another example.[/QUOTE]
I mean the IS-2 was a tank that served into the 50s that does fight tanks from the 50s in game on a pretty regular basis though, it's more of a historical change, and before it got APCR, everyone in this thread was mad about how "unusable" the T-44 was
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