[QUOTE=Cloak Raider;52729408]alright so I just started getting into war thunder, i'd played it a bit before but not really enough to get a feel
i'm playing the british tanks, which are a blast, but fighting german and russian tanks is somewhat nightmarish
a lot of the time, i feel i have to rely on my first shell killing their gunner or breaking their gun, because if a panzer IV shoots you then you are fucking donezo
it just feels like my shells are somewhat surgical, I have to aim for specific places, whereas their shells penetrate, explode, and kill literally everyone in the tank nearly every time
i don't know if the thread title is a joke but it doesn't feel like one[/QUOTE]
Germans do really well at lower tiers in the hands of skilled players, but British low tiers are just kinda awful: not because the tanks are bad, but because at low tiers most other players are firing APHE or APBC shells that will welp your tank (with thin armor, even for low tiers) in one go.
Later tiers you get fairly mobile tanks with guns that are accurate, have high shell velocities, and can penetrate nearly everything that isn't IS-BALANS)))))
[editline]edited[/editline]
I got to the Archer before giving in and buying a Strv81, but imo either just grind out the low tiers or get some kind of decent british premium to make the misery go by faster
Well I'm currently in the Sherman II which seems to bounce more than the Cromwell (which is to say it actually bounces shells lmao)
i'm holding out for the firefly being the stuff of dreams
[QUOTE=Cloak Raider;52729617]Well I'm currently in the Sherman II which seems to bounce more than the Cromwell (which is to say it actually bounces shells lmao)
i'm holding out for the firefly being the stuff of dreams[/QUOTE]
The Firefly kills shit pretty good, but you're a much higher battle rating and you'll be fighting T-34-85s (the dumbest tank in the game) and Tiger Is en masse. You can easily penetrate both of them, but if they hit you, you're almost guaranteed to be killed on the first hit, even more so than your experience with Panzer IVs.
The true power of British tanks lies with APDS rounds on tanks like the Comet and the 6.3 / 6.7 family. After you get the Firefly, B-line to the Comet.
Friendship cancelled with Ontos
Taran is my new best friend.
[sp]This thing has no fucking right to be this mobile.[/sp]
[QUOTE=Doom14;52730578]Friendship cancelled with Ontos
Taran is my new best friend.
[sp]This thing has no fucking right to be this mobile.[/sp][/QUOTE]
Taran APFSDS are the best, go through two leos front to back :v:
Yo what the fuck Gaijin...
[t]https://i.imgur.com/a1qBXnC.png[/t]
4 kills with Taran, only get 11k :/
[QUOTE=Cloak Raider;52729617]Well I'm currently in the Sherman II[/QUOTE]
It is also the only researchable British tank which has APHE shells (cuz 'Murican cannon), So make use of the APCBC shell it has, usually destroys crew if it penetrates.
With how limited my game-time has become since Uni started, and how little I make each round with my scrub-ass, its gonna take me a damn month to get the tiger H1.
[sp]And maybe an entire year to get the maus[/sp]
[QUOTE=trollbuster;52731962]With how limited my game-time has become since Uni started, and how little I make each round with my scrub-ass, its gonna take me a damn month to get the tiger H1.
[sp]And maybe an entire year to get the maus[/sp][/QUOTE]
Just a reminder that last time I checked the maus either gets completely cluster fucked when of tiered up or curb Stomps everyone's face in when down tiered.
There is no other option. That is the way of the maus.
[QUOTE=TheMrFailz;52732062]Just a reminder that last time I checked the maus either gets completely cluster fucked when of tiered up or curb Stomps everyone's face in when down tiered.
There is no other option. That is the way of the maus.[/QUOTE]
I'm probably not gonna enjoy playing it, but god damn is it too sexy to pass up on.
[media]https://www.youtube.com/watch?v=VtVdNyg2xdI[/media]
Now to try that out during an actual game...
hmpf, so i was about to try this BattleRoyale in War Thuner and guess what ...
BR of tanks 4.7-6.7 only ...
seems like Gaijin never learns, that people may want to play also lower ranks
[QUOTE=Doom14;52730578]Friendship cancelled with Ontos
Taran is my new best friend.
[sp]This thing has no fucking right to be this mobile.[/sp][/QUOTE]
so glad to know it's good, i was planning on getting it once i got paid and guess who just got paid
incoming fuckhuge apfsds moving at incredible hihg speed, for this guy
[QUOTE=paindoc;52733024]so glad to know it's good, i was planning on getting it once i got paid and guess who just got paid
incoming fuckhuge apfsds moving at incredible hihg speed, for this guy[/QUOTE]
The shells go stupidly fast. You basically don't need to range your shots most of the time, you will still nail people from distance right away. The whole thing moves stupidly fast but it won't take hits. Every hit will either kill 2 out of 3 crew members or ammorack you. Or both. Suppose it doesn't matter much beacuse most tanks at that tier can kill each other with a single good hit.
Just FYI though, Taran's APFSDS cost 1100SL per shot, so be frugal.
[QUOTE=Ilwrath;52734465]Just FYI though, Taran's APFSDS cost 1100SL per shot, so be frugal.[/QUOTE]
from what i've seen of it while squadding with Archival and another friend (who both have it, i don't), every shot is basically a guaranteed kill, so at least you won't need to fire many of those expensive rounds :v
so I'm not very far in the russian tree yet: highest I have is t3485 and IS-1. Buuuuuut I put the KV-2 back in my hangar with the taran and omg what a lovely choice that was. Leopards, Rakjpz, and even MBT70s must learn to fear the KV-2 because it is stronk when everyone has said "fuck armor".
I got 5 kills with it, last match :V
otherwise Taran is like another Zis-30, but it's Uncle Stalin's Point-and-Click adventure 2.0: electric boogaloo
[editline]1st October 2017[/editline]
imagining the reactions of people in mbt70s/kpz70s and oT5s as they get blapped by a KV2 has me giggling
Just started mucking about with the britabongs in RB. Holy crap what the actual fuck is this AP meme science. The shots nearly always pen but they don't do anything I swear (I am getting a fuckload of points though because it's low tier and no one has any idea what they're doing).
On the flip side everyone else's shots seem to be just as useless.
[QUOTE=TheMrFailz;52735248]On the flip side everyone else's shots seem to be just as useless.[/QUOTE]
I dunno man, I've always been oneshot by pretty much anything that isn't brit at tier 1.
[QUOTE=TheMrFailz;52735248]Just started mucking about with the britabongs in RB. Holy crap what the actual fuck is this AP meme science. The shots nearly always pen but they don't do anything I swear (I am getting a fuckload of points though because it's low tier and no one has any idea what they're doing).
On the flip side everyone else's shots seem to be just as useless.[/QUOTE]
Solid AP feels like it's been getting worse and worse over the last six months or so, going from "You need a good angle and careful shot placement to one-shot kill" to "You need to module/crew-snipe through three or four shots to kill". Rarely sets anything on fire any more, rarely ammo-racks, often just yellows crews.
[QUOTE=Riller;52735425]Solid AP feels like it's been getting worse and worse over the last six months or so, going from "You need a good angle and careful shot placement to one-shot kill" to "You need to module/crew-snipe through three or four shots to kill". Rarely sets anything on fire any more, rarely ammo-racks, often just yellows crews.[/QUOTE]
I think the biggest issue is that if they're trying to simulate how solid AP worked, you can't really do it in the game right now with how crew is handled, because IRL even if a shot didn't kill all of the crew or detonate ammo or set it on fire, it usually knocked the tank out and made the crew bail out. So it should be fair to give them a bit increased spalling effect or something to balance that out.
i don't think the problem is that solid shot is underperforming, it's that APHE is overperforming like fuck which makes solid shot [I]seem [/I]bad in contrast, but Gaijin ain't ever gonna do anything about that soooo vOv
[QUOTE=PsiSoldier;52735769]i don't think the problem is that solid shot is underperforming, it's that APHE is overperforming like fuck which makes solid shot [I]seem [/I]bad in contrast, but Gaijin ain't ever gonna do anything about that soooo vOv[/QUOTE]
A 17pdr should 100% be able to one-shot just about anything at tier 3, and that just isn't the case in the game due to solid shot underperforming so bad.
[QUOTE=Riller;52735924]A 17pdr should 100% be able to one-shot just about anything at tier 3, and that just isn't the case in the game due to solid shot underperforming so bad.[/QUOTE]
i'm genuinely curious why you think this. what is it that makes you think AP is underperforming, instead of thinking APHE is overperforming?
[QUOTE=PsiSoldier;52736182]i'm genuinely curious why you think this. what is it that makes you think AP is underperforming, instead of thinking APHE is overperforming?[/QUOTE]
Try shooting non-explosive APCBC, APCR or APDS at literally anything that isn't an ammorack, or a tank where all the crew members are not cuddling one another.
[QUOTE=PsiSoldier;52736182]i'm genuinely curious why you think this. what is it that makes you think AP is underperforming, instead of thinking APHE is overperforming?[/QUOTE]
The simple fact that it takes two to three shots from a Firefly to reliably kill a Panzer IV or T-34 should be more than enough proof that AP's post-pen damage output is waaaay too low. Sure, AP is great because it P's a lot of A, but that doesn't make up for the fact that even a fairly good hit will only result in between 1 and 2 crew-deaths or module-damages, whereas in real life, the kind of hit you make with that would easily put the tank straight out of commission.
[QUOTE=Gunar;52736405]Try shooting non-explosive APCBC, APCR or APDS at literally anything that isn't an ammorack, or a tank where all the crew members are not cuddling one another.[/QUOTE]
[QUOTE=Riller;52736476]The simple fact that it takes two to three shots from a Firefly to reliably kill a Panzer IV or T-34 should be more than enough proof that AP's post-pen damage output is waaaay too low. Sure, AP is great because it P's a lot of A, but that doesn't make up for the fact that even a fairly good hit will only result in between 1 and 2 crew-deaths or module-damages[/QUOTE]
solid shot doesn't one-shot tanks reliably, yeah i know, neither should APHE, which is why i think it's better to look at this as APHE overperforming (massively) instead of solid shot underperforming. it should be APHE being nerfed, not AP being buffed.
[QUOTE=Riller;52736476]whereas in real life, the kind of hit you make with that would easily put the tank straight out of commission.[/QUOTE]
fortunately this isn't real life, rather it's a videogame where tanks don't get abandoned because a track broke, the turret ring jammed, or just because the crew panicked from taking a lot of machinegun fire.
Trying to grind British tanks is quite possibly the most frustrating thing I've played in years. "Realistic battles" my left bollock.
It's like everyone else has instagib and I'm on 3 shot minimum.
[QUOTE=PsiSoldier;52736580]solid shot doesn't one-shot tanks reliably, yeah i know, neither should APHE, which is why i think it's better to look at this as APHE overperforming (massively) instead of solid shot underperforming. it should be APHE being nerfed, not AP being buffed.
fortunately this isn't real life, rather it's a videogame where tanks don't get abandoned because a track broke, the turret ring jammed, or just because the crew panicked from taking a lot of machinegun fire.[/QUOTE]
Which is what I explained in my post earlier, which is why solid AP is underperforming. APHE isn't overperforming, I've read first hand accounts of what they do inside tanks, and it's not pretty.
Look at this for example:
[vid]http://cf-e2.streamablevideo.com/video/mp4/if25b.mp4?token=1506928374-f8VV9Bkm13FwyzWfWZhMEzawZ7%2FzjgYgKYj0Fay1w90%3D[/vid]
The shot penetrated less than 40cm away from the gunner, went through the breech, and exited through the backside of the turret, passing within a hand's width from the gunner's head and clipping his shoulder, and he just turned orange.
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